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Old 08/18/07, 3:15 PM   #551 (permalink)
Glass Joe
 
Dwarf Hunter
 
Antonidas
Is there a way to add the correct Steady/Arcane rotation to the spreadsheet?
--> Steady, Arcane, Auto, Steady, Auto, Steady, Arcane, Auto,...
I would like to weave in Arcane in the gap between Steady and Auto and not just use it instead of Steady.

Since, what it currently calculates is:
Steady, Auto, Arcane, Steady, Auto, Arcane,...

Comparing my current gear with Sunfury and Wolfsniper, I don't find anything to backup the current "rumours" that Wolfsniper is better for BM DPS. On a Steady rotation, Sunfury does 54,760.97 DMG while Wolfsniper does 51,411.22 (0.00 Latency). Result does not change when entering 1 as Latency. Where did those guys get their impression? Or, otherwise, what am I doing wrong?
 
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Old 08/18/07, 3:47 PM   #552 (permalink)
King Hippo
 
Glaurong's Avatar
 
Night Elf Hunter
 
Skywall
Originally Posted by Gadget View Post
Is there a way to add the correct Steady/Arcane rotation to the spreadsheet?
--> Steady, Arcane, Auto, Steady, Auto, Steady, Arcane, Auto,...
I would like to weave in Arcane in the gap between Steady and Auto and not just use it instead of Steady.

Since, what it currently calculates is:
Steady, Auto, Arcane, Steady, Auto, Arcane,...

Comparing my current gear with Sunfury and Wolfsniper, I don't find anything to backup the current "rumours" that Wolfsniper is better for BM DPS. On a Steady rotation, Sunfury does 54,760.97 DMG while Wolfsniper does 51,411.22 (0.00 Latency). Result does not change when entering 1 as Latency. Where did those guys get their impression? Or, otherwise, what am I doing wrong?
You are forgetting about the global cooldown. You cannot fire arcane in a tiny gap, you need 1.5 seconds.

Log Parser for BM Hunters (Right click, save as) - Updated 10/11/2007
 
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Old 08/18/07, 5:18 PM   #553 (permalink)
Von Kaiser
 
Night Elf Hunter
 
The Scryers
Cheeky, apparently (on worldofraids.com) the haste mechanic has been nerfed for melee (goes from 10.7 to 15.7 per%). It is all over the boards atm. Anyways, was wondering if you could make the adjustment on a"beta" version of your spreadsheet. Would like to see what the nerf does to haste in general and the dragonspine.

Possible? Thanks
 
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Old 08/18/07, 7:04 PM   #554 (permalink)
Bastard
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Gadget View Post
Is there a way to add the correct Steady/Arcane rotation to the spreadsheet?
--> Steady, Arcane, Auto, Steady, Auto, Steady, Arcane, Auto,...
I would like to weave in Arcane in the gap between Steady and Auto and not just use it instead of Steady.

Since, what it currently calculates is:
Steady, Auto, Arcane, Steady, Auto, Arcane,...

Comparing my current gear with Sunfury and Wolfsniper, I don't find anything to backup the current "rumours" that Wolfsniper is better for BM DPS. On a Steady rotation, Sunfury does 54,760.97 DMG while Wolfsniper does 51,411.22 (0.00 Latency). Result does not change when entering 1 as Latency. Where did those guys get their impression? Or, otherwise, what am I doing wrong?
You can change the shot rotation to anything you want, the timings will adjust automatically.

The Sunfury does more damage, but the Wolfslayer does it's damage in a shorter period of time. Short enough that unless you are clipping will out-DPS the Sunfury. Don't look at total damage, look at DPS. By the way, these are not rumors. They are the result of the basic Hunter shot mechanics.

And latency is in seconds. 1 second latency would be brutal. I tend to use 200 ms (0.2 in the spreadsheet) personally.

 
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Old 08/18/07, 7:06 PM   #555 (permalink)
Von Kaiser
 
Tauren Hunter
 
Eredar
So, with the upcoming haste rating hit, how viable is Crystalweave Cloak going to become? Right now, according to the spreadsheet, it's just about the best cloak upgrade I can find. With my dark cloak of the marsh equipped, I'm sitting at 1125.15 listed DPS (assuming 3000 mob armor, for the heck of it). With Crystalweave, it balloons up to 1142'ish. Any speculation on what sort of hit this cloak is going to take with the upcoming change?

Last edited by Sartuk : 08/18/07 at 7:54 PM.
 
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Old 08/18/07, 8:27 PM   #556 (permalink)
shotgun > zombies
 
Keltan's Avatar
 
Orc Hunter
 
Mal'Ganis
Originally Posted by Sartuk View Post
So, with the upcoming haste rating hit, how viable is Crystalweave Cloak going to become? Right now, according to the spreadsheet, it's just about the best cloak upgrade I can find. With my dark cloak of the marsh equipped, I'm sitting at 1125.15 listed DPS (assuming 3000 mob armor, for the heck of it). With Crystalweave, it balloons up to 1142'ish. Any speculation on what sort of hit this cloak is going to take with the upcoming change?
You can enter -8.6 into the Haste cell of the Hand Adjust line to simulate the loss that the Crystalweave will get if the PTR change goes live.

10.5/15.7 = ~0.6688

x/26 = 0.6688

x = 0.6688 * 26 = 17.3888 (this is what the 26 haste rating will turn into using current server percentages)

26 - 17.388 = 8.6112

For me, this change will make the [Blood Knight War Cloak] slightly better than the [Crystalweave Cape].

My dps with current haste Crystalweave Cape: 1583.51
My dps using Blood Knight War Cloak: 1575.30
My dps with PTR haste Crystalweave Cape: 1573.26

Last edited by Keltan : 08/18/07 at 8:35 PM.
 
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Old 08/19/07, 9:35 AM   #557 (permalink)
Von Kaiser
 
Human Warrior
 
Vashj
This may have been brought up before but I could not find it using the search functionality...

First, kudos on the spreadsheet Cheeky. It's quite easy to use and very helpful!

Is there a way to model armor/physical damage reduction on a mob? For cases like Steady Shot doing more damage than Arcane Shot according to Cheeky's spreadsheet with my current gear. I can imagine this is true if the mob had no armor, but with damage reduced from the Steady Shot and the Arcane Shot being unaffected (assuming no arcane resistance) then Arcane usually ends up doing more damage.
 
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Old 08/19/07, 9:53 AM   #558 (permalink)
Bastard
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Zene View Post
This may have been brought up before but I could not find it using the search functionality...

First, kudos on the spreadsheet Cheeky. It's quite easy to use and very helpful!

Is there a way to model armor/physical damage reduction on a mob? For cases like Steady Shot doing more damage than Arcane Shot according to Cheeky's spreadsheet with my current gear. I can imagine this is true if the mob had no armor, but with damage reduced from the Steady Shot and the Arcane Shot being unaffected (assuming no arcane resistance) then Arcane usually ends up doing more damage.
There is a place to specify target armor on the gear page. Maybe I should move that stuff to Settings now that I have that tab added.

 
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Old 08/19/07, 10:36 AM   #559 (permalink)
Von Kaiser
 
Human Warrior
 
Vashj
Originally Posted by Cheeky View Post
There is a place to specify target armor on the gear page. Maybe I should move that stuff to Settings now that I have that tab added.
Ah, my mistake. Sounds like a good idea, that whole little subsection with the mobs level and type would be easier to see under the Settings tab. I totally missed it when I was in the gear section. The orange and yellow tend to blend in a bit.

Thanks!
 
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Old 08/21/07, 10:59 AM   #560 (permalink)
Glass Joe
 
Night Elf Hunter
 
Turalyon
Sychronizing with Armory

Is there a way to fill in Cheeky's spreadsheets with data from the Armory or other character snapshot sites? I'd like to use the spreadsheet to analyze hunters other than my own but I'm spending a lot of time trying to get the gear and talents into the spreadsheet.
 
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Old 08/21/07, 11:45 AM   #561 (permalink)
Von Kaiser
 
Human Warrior
 
Vashj
Originally Posted by cmott2000 View Post
Is there a way to fill in Cheeky's spreadsheets with data from the Armory or other character snapshot sites? I'd like to use the spreadsheet to analyze hunters other than my own but I'm spending a lot of time trying to get the gear and talents into the spreadsheet.
I don't know of a way. But that does raise an interesting idea or feature request of somehow extracting the XML Armory data to be used within the spreadsheet.
 
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Old 08/21/07, 12:01 PM   #562 (permalink)
Bastard
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Zene View Post
I don't know of a way. But that does raise an interesting idea or feature request of somehow extracting the XML Armory data to be used within the spreadsheet.
If someone shows me how to do that I can look into adding it. I don't think it's going to be trivial though.

 
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Old 08/21/07, 12:52 PM   #563 (permalink)
Glass Joe
 
Tauren Hunter
 
Emeriss (EU)
Hey, ive downloaded the spreadsheet and opened it with openoffice however i cannot get the right names for the gems thus impossible for me to see my real stats. does anyone know what the problem could be? for example meta socket (24ap) swiftskyfire diamond is not in the list, infact only the gems that are in the default premade model are in the list:

http://i12.tinypic.com/6fh9cur.jpg
 
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Old 08/21/07, 1:18 PM   #564 (permalink)
Piston Honda
 
Orc Hunter
 
Hyjal
Cheeky, can you please add [Messenger of Fate]? Thanks.

edit:
Also, [Balanced Shadowsong Amethyst] is listed incorrectly. It has the correct stats in the math portion (10 AP, 7 stam) but the item name says 3 stam, 4 crit.
 
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Old 08/21/07, 1:57 PM   #565 (permalink)
Von Kaiser
 
Tauren Hunter
 
Rexxar
Cheeky, I have a simple question. I'm trying to determine ways to help other hunters and want to research it a bit before sending in a suggestion.

How much, if any, would DPS be impacted if Steady Shot had it's cast time reduced from anywhere from 0.5 to 1.0? I'd imagine that clipping wouldn't be as abundant and should bring the perfect timing issue down a notch. I tried to emulate it on your spreadsheet, but due to permissions I was unable to. Of course the GCD would prevent rampant abuse, but those that are excellent hunters that manage their timing to a 0.2 delay could see an improvement and those that are terrible could even see an improvement.
 
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Old 08/21/07, 2:51 PM   4 links from elsewhere to this Post. Click to view. #566 (permalink)
Bastard
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by ichiigo View Post
Hey, ive downloaded the spreadsheet and opened it with openoffice however i cannot get the right names for the gems thus impossible for me to see my real stats. does anyone know what the problem could be? for example meta socket (24ap) swiftskyfire diamond is not in the list, infact only the gems that are in the default premade model are in the list:

http://i12.tinypic.com/6fh9cur.jpg
Since the Gem locations are unprotected, you can modify the Validity for the cells yourself. Select all the gem cells simultaneously and change the Validation to be =Gems (default will be =INDIRECT(xxx) - different for each cell). You should be fine doing that,

Open Office doesn't support as many nice features as Excel does. I will try and include some simple directions for handling some of the Open Office deficiencies.

Originally Posted by Ailee View Post
Cheeky, I have a simple question. I'm trying to determine ways to help other hunters and want to research it a bit before sending in a suggestion.

How much, if any, would DPS be impacted if Steady Shot had it's cast time reduced from anywhere from 0.5 to 1.0? I'd imagine that clipping wouldn't be as abundant and should bring the perfect timing issue down a notch. I tried to emulate it on your spreadsheet, but due to permissions I was unable to. Of course the GCD would prevent rampant abuse, but those that are excellent hunters that manage their timing to a 0.2 delay could see an improvement and those that are terrible could even see an improvement.
Steady Shot cast time is part of the core mechanics. I never envisioned anyone wanting to change it. From a theorectical point of view you should be able to peform the analysis you want yourself. The damage doesn't change, so you can use the spreadsheet for that and do your own timings for shots.

Personally I don't think you'll see much DPS change (or any) unless you have a very high latency value specified. Decreasing the cast time just makes using a /castsequence macro much easier and less prone to clipping. It won't buy you more shots because of the global cool down, as you identified.

 
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Old 08/21/07, 3:50 PM   #567 (permalink)
Von Kaiser
 
Tauren Hunter
 
Rexxar
That is what I expected, but what I'm looking in to is making a suggestion to send to Blizzard to hopefully make the class a lesser hassle to deal with when attempting to DPS in a raid setting while having little to no impact on PVE DPS and especially PVP. Thanks for the input.

I don't really want to change the mechanic of the cycles or cast time of Steady Shot, but just try to do what I said above. To maintain a perfect rotation in comparison to a mage is night and day.. I guess it's hard to describe without someone exactly coming out and saying "it is difficult to keep the rotation with no clipping for hours.."
 
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Old 08/21/07, 5:53 PM   #568 (permalink)
Glass Joe
 
Ralith's Avatar
 
Tauren Druid
 
Bleeding Hollow
I just downloaded this sheet and choose what gear I have but it shows me doing over 900 damage on autoshot when my Armory profile has me at just under 700 max auto shot damage?

The Armory

Also shows me doing nearly 1,500 dps which is completely ridicules (I know it is set for 0 armor but even at 10,000 (Almost 50% reduction) armor I still have nearly 750 dps which is high for my gear).

Am I missing something here?
 
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Old 08/21/07, 6:01 PM   #569 (permalink)
Glass Joe
 
Night Elf Hunter
 
Turalyon
Originally Posted by Cheeky View Post
If someone shows me how to do that I can look into adding it. I don't think it's going to be trivial though.
Bad news: Extracting the items from the armory looks like it would be a painful ordeal! It uses a database lookup table somewhere and then populate the xml with an ID and an icon. When you mouse-over the item, the database is queried for the entry with the corresponding ID and then the item's details are returned. It would not be easy to extract the name (Cheeky's identifier) of each item from the XML.
The good news (you knew this was coming): the talent build would be easy to extract! Clicking on the Talents tab loads XML that contains a tag called talentTree, which is a simple number with an entry for each talent. At 57, here's my talentTree entry (41/0/7):
talentTree value="2320300051521215210510000000000000000000011302000000000000000000"

Also this value is the same as the one that is used on the Talent Calculator page (Export Build produces the same number appended to the url). Seems that it would be straight forward to have a cell that accepted a number like the one above and filled in the talent section of the spreadsheet. I know, I'm too lazy to do this manually (like any good programmer).

Disclaimer: I don't know if Bliz frowns on/forbids us to extract this information automatically.
 
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Old 08/21/07, 6:50 PM   #570 (permalink)
Bastard
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Ralith View Post
I just downloaded this sheet and choose what gear I have but it shows me doing over 900 damage on autoshot when my Armory profile has me at just under 700 max auto shot damage?

The Armory

Also shows me doing nearly 1,500 dps which is completely ridicules (I know it is set for 0 armor but even at 10,000 (Almost 50% reduction) armor I still have nearly 750 dps which is high for my gear).

Am I missing something here?
Your paper doll does not factor in on-proc +AP/+% benefits to damage, nor the effects of critical hits. I do.

And the numbers are correct if you can actually stand still and just DPS, timing your shots to the latency you specify. That's pretty much impossible for most raid bosses, so think of it as a potential, not a baseline.

If you don't believe the numbers you don't have to use the spreadsheet.

 
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Old 08/21/07, 9:35 PM   #571 (permalink)
Glass Joe
 
Ralith's Avatar
 
Tauren Druid
 
Bleeding Hollow
Originally Posted by Cheeky View Post
Your paper doll does not factor in on-proc +AP/+% benefits to damage, nor the effects of critical hits. I do.

And the numbers are correct if you can actually stand still and just DPS, timing your shots to the latency you specify. That's pretty much impossible for most raid bosses, so think of it as a potential, not a baseline.

If you don't believe the numbers you don't have to use the spreadsheet.
Hmm... I have the averging out of ap trinkets/BM off...

I'm not saying what you wrote is wrong, just that I am probably missing something here.

Because even with crits... thats only +~20% damage or so (With a 20% crit)... and 555-692 damage is 623.5 average... *1.2=748.2. I can't see where the spread sheet is getting 921 auto shot damage from that... thats an extra 175 damage almost (All buffs should be off... Hunters mark gives some if it is counting that there but not 175 damage). Add in the talent for crit but thats an extar 30% damage on crits which would be... 623*.2=124*.3=37...damage... (738+37=785) So thats still over 130 more damage to account for that I can't find...

I'm just trying to figure out how to work it because I can't be doing it right and getting that I can do nearly 1k dps when I've never come near that before.

OK I just tested it with NO ARMOR except my weapon and I STILL at 632 DPS!!!! At 5000 armor I'm doing 430 dps with NO armor except my bow! What am I missing?

BTW whats a fair armor value? Most bosses have somewhere between like 15-30% reduction don't they?

Last edited by Ralith : 08/21/07 at 10:16 PM.
 
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Old 08/21/07, 10:45 PM   #572 (permalink)
Bastard
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Ralith View Post
Hmm... I have the averging out of ap trinkets/BM off...

I'm not saying what you wrote is wrong, just that I am probably missing something here.

Because even with crits... thats only +~20% damage or so (With a 20% crit)... and 555-692 damage is 623.5 average... *1.2=748.2. I can't see where the spread sheet is getting 921 auto shot damage from that... thats an extra 175 damage almost (All buffs should be off... Hunters mark gives some if it is counting that there but not 175 damage). Add in the talent for crit but thats an extar 30% damage on crits which would be... 623*.2=124*.3=37...damage... (738+37=785) So thats still over 130 more damage to account for that I can't find...

I'm just trying to figure out how to work it because I can't be doing it right and getting that I can do nearly 1k dps when I've never come near that before.

OK I just tested it with NO ARMOR except my weapon and I STILL at 632 DPS!!!! At 5000 armor I'm doing 430 dps with NO armor except my bow! What am I missing?

BTW whats a fair armor value? Most bosses have somewhere between like 15-30% reduction don't they?
Since the point of the spreadsheet is sustained DPS, I work out Hunter's mark as a maxed value of +440 AP. That's a fair bit of damage for most weapons, +88 for a 2.8s weapon.

Please look through the calculations tab, I really try to spell out each part of the calculation in mind-numbing detail. You may find a bug in it. I'll use my own values real quickly to illustrate Auto Shot:

[Don Santos' Famous Hunting Rifle] - 199 average damage.
[Felbane Slugs] for a 2.7s weapon - 99.9 damage
2454.62 "Effective RAP" (Gear, Aspect of Hawk, Hunter's Mark, Santos' proc, averaged trinkets) for a 2.7s weapon - 472.39 damage

Shot damage before modifiers - 772.29
Critical Hit chance - 24.92% for 236.9% damage
Hit chance - 98.7%
Effective, average gain from Hit/Crit - 132.82%
Focused Fire - 102%
Average Ferocious Inspiration effect - 102.95%
Total Adjustment (multiplicative) - 139.48%

Total Average Auto shot damage - 1077.19 (paper doll average of 682)

 
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Old 08/22/07, 7:42 AM   #573 (permalink)
Glass Joe