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Old 05/12/08, 2:52 PM   #1976 (permalink)
Glass Joe
 
Night Elf Hunter
 
Azuremyst
Getting the N/A errors as well with certain pieces and also getting and error (Run-time error "13"/Type Mismatch)after swapping some gear and then trying to do the 1:1.X rotation. When I debug it highlights:

If (ArcaneDamage > multiDamage) Then
 
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Old 05/12/08, 3:26 PM   #1977 (permalink)
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Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Praxx View Post
Sorry, that should have been embedded. You would have to use a custom VB control to embed the combo box to a cell so it is available for the vlookup functions used in the spread sheet. Not worth it in my opinion. The other option is to have the validation list directly above the selection box but this is rather clunky. Cheeky would end up with 50-200 hidden rows above each of the slots just to hold the list and would still need to maintain the gear list tabs for the lookups.


@Cheeky: The [Dragonspine Trophy] is not appearing in the Gear Planner tab and [Abacus of Violent Odds] is now the 2nd best trinket for us?
The Abacus is a very, very rough approximation. The Dragonspine really isn't that great of a trinket based on my math. I know very few people agree with me, but I can't find any model where it looks good for Hunters.

Originally Posted by wvbean View Post
Getting the N/A errors as well with certain pieces and also getting and error (Run-time error "13"/Type Mismatch)after swapping some gear and then trying to do the 1:1.X rotation. When I debug it highlights:
I fucked up any trinket with an on-use proc, it seems. There are also bugs with permissions on the +1 stat table and some versions of Excel running the Sort button. I'll have them all cleared up tonight.

 
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Old 05/12/08, 3:33 PM   #1978 (permalink)
Glass Joe
 
Night Elf Hunter
 
Azuremyst
Don't know if this helps, but I think the problem with trying the 1:1.X rotation was that I'm getting a #N/A value in the mulitshot calculation.
 
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Old 05/12/08, 5:04 PM   #1979 (permalink)
Data Monkey
 
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Orc Hunter
 
Smolderthorn
Post removed because of error in calculation.

Last edited by Praxx : 05/12/08 at 5:57 PM.
 
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Old 05/12/08, 5:07 PM   #1980 (permalink)
Von Kaiser
 
Tauren Hunter
 
Cho'gall
Why are you using 1 haste = 1 AP for the Abacus? Averaging out haste procs or uses doesn't seem to be a very effective way of determining their usefulness in the first place. 2 minutes of dps with 21 extra haste will give a very different results than 1:45 at regular speed and 15s at 260 haste.
 
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Old 05/12/08, 5:49 PM   #1981 (permalink)
Great Tiger
 
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Night Elf Hunter
 
Eredar
Originally Posted by Cheeky View Post
The Dragonspine really isn't that great of a trinket based on my math. I know very few people agree with me, but I can't find any model where it looks good for Hunters.
Well, your spreadsheet already lets us compare DPS while under a DST proc to DPS outside one. The PPM modelling changes in the latest version shouldn't affect that at all, it should only affect the total uptime of the proc - depending on how much uptime falls the trinket falls in ranking against other trinkets. This has been well known since you added the trinket to the sheet, and why we are able to change the PPM for the trinket on the settings screen IIRC. I don't think that's related to the gear ranking feature or the abacus ranking at all, is it? How do you rank Abacus without a separate screen to specify its shot rotation and uptime anyway?
 
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Old 05/12/08, 6:27 PM   #1982 (permalink)
Von Kaiser
 
Night Elf Hunter
 
Stormrage
Originally Posted by Cheeky View Post
The Abacus is a very, very rough approximation. The Dragonspine really isn't that great of a trinket based on my math. I know very few people agree with me, but I can't find any model where it looks good for Hunters.



I fucked up any trinket with an on-use proc, it seems. There are also bugs with permissions on the +1 stat table and some versions of Excel running the Sort button. I'll have them all cleared up tonight.
In my personal experience, the DST is great. I find your spreadsheet highly accurate most times and very helpful, but I wouldn't disregard it so quickly. It always procs for me and has huge up times. The dps gain is very noticable. Please bear in mind, i don't have access to BT or MHY trinkets yet so that may change. For right now though, it's a front runner for me.
 
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Old 05/12/08, 6:35 PM   #1983 (permalink)
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Originally Posted by alienangel View Post
Well, your spreadsheet already lets us compare DPS while under a DST proc to DPS outside one. The PPM modelling changes in the latest version shouldn't affect that at all, it should only affect the total uptime of the proc - depending on how much uptime falls the trinket falls in ranking against other trinkets. This has been well known since you added the trinket to the sheet, and why we are able to change the PPM for the trinket on the settings screen IIRC. I don't think that's related to the gear ranking feature or the abacus ranking at all, is it? How do you rank Abacus without a separate screen to specify its shot rotation and uptime anyway?
No, it's not really related. More of a pet peeve of mine.

Because I don't want to add more shot rotations for every haste proc, what I do is the following for the Abacus:
1 - Establish a haste cap. This is done by the CalcAttributes tab adding one more haste continuously until the DPS gain is only 0.1 or less from the previous value. The haste amount and total DPS gain are stored in an internal table.
2 - The minimum value of 260 ([Abacus of Violent Odds]) and the haste cap is then indexed into the table to determine DPS. This is then ratioed by the uptime of the proc (10/120).

The haste lookup is actually used by all haste items. I think using this kind of model I might be able to determine the value of the haste meta gem as well, but I'm not sure if the whole thing is even valid.

Oh, and the reason it looks so good is that I had the proc duration at 20 seconds, not 10. Now it's a 30-32 DPS trinket, on the order of [Hourglass of the Unraveller] and the [Assassin's Alchemist Stone].

 
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Old 05/12/08, 6:56 PM   #1984 (permalink)
Great Tiger
 
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Night Elf Hunter
 
Eredar
Hm. I'm not sure I understood that Cheeky, but hopefully you leave the DST and Quick Shots tabs in place at least, since I think it's valuable being able to specify different rotations for our primary sources of haste.

To get around the problem of needing to add a new tab for various different effects, would it not be possible to make a button that just creates a new sheet which lets you specify a shot rotation, just like the current quick shots tab, drawing base attack speed, ap and other stats from the rest of the spreadsheet, but having basically its own hand-adjust row in which we could enter say the haste from abacus or heroism, or the AP from the AP drums. This would let you know what your DPS is while under those conditions, and if you know the "uptime" of those conditions, you could specify somewhere else something like this:

special sheet 1: 5%
special sheet 2: 10%

With the results tab doing the usual weighted average of the various DPS values.

I know that wouldn't work accurately unless the user created a tab for every combination of various stackable procs, but it would be as accurate as the user wants to make it by his own effort, and be nicely extensible, and I think the only implementation headache for you would be making a macro to generate the template sheet efficiently (I imagine excel is often used for things like that that). The special sheets wouldn't need to link into your item DB at all, just your listing of current stats, and how much each attack hits for.
 
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Old 05/12/08, 7:05 PM   #1985 (permalink)
Von Kaiser
 
Night Elf Hunter
 
Stormrage
Originally Posted by Cheeky View Post
No, it's not really related. More of a pet peeve of mine.

Because I don't want to add more shot rotations for every haste proc, what I do is the following for the Abacus:
1 - Establish a haste cap. This is done by the CalcAttributes tab adding one more haste continuously until the DPS gain is only 0.1 or less from the previous value. The haste amount and total DPS gain are stored in an internal table.
2 - The minimum value of 260 ([Abacus of Violent Odds]) and the haste cap is then indexed into the table to determine DPS. This is then ratioed by the uptime of the proc (10/120).

The haste lookup is actually used by all haste items. I think using this kind of model I might be able to determine the value of the haste meta gem as well, but I'm not sure if the whole thing is even valid.

Oh, and the reason it looks so good is that I had the proc duration at 20 seconds, not 10. Now it's a 30-32 DPS trinket, on the order of [Hourglass of the Unraveller] and the [Assassin's Alchemist Stone].
It looks like the abacus is also 10 seconds of haste. Abacus can be triggered every 2 minutes, while the DST can proc more often than that, for more haste. The abacus does have 24 more static attack power, but you can pick that up elsewhere.

I guess in the end, a big part of it may just be personal opinion.

Edit: i accidently put 'more haste' instead of 'more attack power'

Last edited by Ebonleaf : 05/12/08 at 7:13 PM.
 
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Old 05/12/08, 7:28 PM   #1986 (permalink)
Von Kaiser
 
Orc Hunter
 
Emerald Dream
Just quick impressions, DST seems to be calculating right for me. Shows about an 11 DPS upgrade over Berserkers Call.


Edit: It's not counting the Gronnstalker set bonus at the moment. The Calc Attributes button is broken it seems. Not sure if other set bonuses work.

Last edited by Rokh : 05/12/08 at 7:50 PM.
 
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Old 05/12/08, 7:32 PM   #1987 (permalink)
Data Monkey
 
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Orc Hunter
 
Smolderthorn
Originally Posted by Cheeky View Post
Oh, and the reason it looks so good is that I had the proc duration at 20 seconds, not 10. Now it's a 30-32 DPS trinket, on the order of [Hourglass of the Unraveller] and the [Assassin's Alchemist Stone].
There also seems to be a problem with the TrinketStats data range. The vlookup in on the calculations tab cannot resolve it but I cannot figure out why. It works fine if you use the Trinket!A:X value and the range is set properly (=Trinket!$A$3:$X$52).

edit: I have better luck with the vlookup function when I select the entire column for the range. If you use =Trinket!$A:$X as the definition of the TrinketStat data range it appears to work.

Last edited by Praxx : 05/12/08 at 7:38 PM.
 
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Old 05/12/08, 7:56 PM   #1988 (permalink)
Von Kaiser
 
Night Elf Hunter
 
Stormrage
On a side note, in the new spread sheet it shows Bloodlust Brooch and Abacus both above the DST, with the Abacus even above the Bloodlust. However, when i drop in bezerkers and the bloodlust i shoot above the bezerkers/abacus combo which, according to the new section, should be a better combo. Thoughts?
 
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Old 05/12/08, 8:22 PM   #1989 (permalink)
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Cheeky
Troll Hunter
 
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Originally Posted by Praxx View Post
There also seems to be a problem with the TrinketStats data range. The vlookup in on the calculations tab cannot resolve it but I cannot figure out why. It works fine if you use the Trinket!A:X value and the range is set properly (=Trinket!$A$3:$X$52).

edit: I have better luck with the vlookup function when I select the entire column for the range. If you use =Trinket!$A:$X as the definition of the TrinketStat data range it appears to work.
Which cell do you see problems with? I just fixed cells E59 and E60.

Originally Posted by Ebonleaf View Post
On a side note, in the new spread sheet it shows Bloodlust Brooch and Abacus both above the DST, with the Abacus even above the Bloodlust. However, when i drop in bezerkers and the bloodlust i shoot above the bezerkers/abacus combo which, according to the new section, should be a better combo. Thoughts?
The haste proc of Abacus isn't taken into account in the spreadsheet automatically. I estimate it's effects on the Gear Planner tab. Also, it looked so high because I had the wrong duration.

I should have a new version in an hour that fixes most of the show-stopping problems.

 
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Old 05/12/08, 8:51 PM   #1990 (permalink)
Glass Joe
 
Night Elf Hunter
 
Tichondrius
The Gronnstalker Shoulders and Gloves aren't showing up as part of the Gronnstalker Armor and not registering the 4 pc bonus.
 
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Old 05/12/08, 9:01 PM   #1991 (permalink)
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Cheeky
Troll Hunter
 
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Ok, I think this version is actually workable.

- Corrected the proc duration of the Abacus of Violent Odds from 20 seconds to 10 seconds.
- Fixed the DPS gains from the Darkmoon Card:Wrath and Darkmoon Card:Crusade.
- Fixed cell permissions on DPS per attribute to allow for CalcAttributes to work again.
- Corrected the lookup of on-use +AP procs. This should fix some errors with these trinkets.
- Corrected the lookup of Multi-Shot damage bonus with PvP gloves. This was probably leading to N/A issues for Multi-Shot damage.
- Fixed set bonuses for weapons, shoulders, and gloves.


The next version should have full OO support. As always, please report and bugs here.

 
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Old 05/12/08, 9:28 PM   #1992 (permalink)
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
All main posts should be updated now.

If you've reported a bug, and it's still present in the newest version of the spreadsheet (version 49) and not listed in bug list, please post here or PM me.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
 
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Old 05/12/08, 10:23 PM   #1993 (permalink)
Von Kaiser
 
Orc Hunter
 
Emerald Dream
Ignore this; jiggering with the DST tab makes it a large upgrade again.

Last edited by Rokh : 05/12/08 at 10:34 PM.
 
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Old 05/13/08, 4:35 AM   #1994 (permalink)
Von Kaiser
 
Tauren Hunter
 
Cho'gall
The idea of a overall haste cap isnt accurate, but different rotations do have thier own cap. When I get into the realm of 1000+ haste, a 2:1 (auto, auto, steady) rotation gives much higher dps then the classic 1:1. I don't see any way to track variable rotations without having multiple shot pages like there are for quick shots and DST.

At the moment, I just calculate one rotation times X amount of time, and calculate it the other for for X amount of time and add them together.

edit: Also its little, but could you add a 2:1 rotation button?

edit 2: The ranking on the gear tab is very nice, but also makes it impossible to find things other than the very best

Last edited by Xenoborg : 05/13/08 at 10:38 AM.
 
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Old 05/13/08, 5:05 AM   #1995 (permalink)
Glass Joe
 
Dwarf Hunter
 
Gurubashi
Alphabetical gear Listings

Finding items on the gear sheet is now a complete pain. Is there a way to turn the listings back into an alphabetical order?

Cheers

Longjohnson
 
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Old 05/13/08, 6:36 AM   #1996 (permalink)
Savage Strikes!!
 
Night Elf Hunter
 
Madoran
Originally Posted by longjohnson View Post
Finding items on the gear sheet is now a complete pain. Is there a way to turn the listings back into an alphabetical order?
I think this has to do with the "Gear Planner". When you sort the items based on DPS, it sorts the drop down menus in the same respect. The way to get it back to alphabetical order is to click "Alphabetize" in the gear planner tab.
 
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Old 05/13/08, 9:11 AM   #1997 (permalink)
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Cheeky
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Originally Posted by Amelas View Post
I think this has to do with the "Gear Planner". When you sort the items based on DPS, it sorts the drop down menus in the same respect. The way to get it back to alphabetical order is to click "Alphabetize" in the gear planner tab.
This is correct, you can re-sort them based on alphabetical order. I guess I should make that the default.

 
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Old 05/13/08, 9:33 AM   #1998 (permalink)
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Cheeky
Troll Hunter
 
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Originally Posted by Cheeky View Post
The Abacus is a very, very rough approximation. The Dragonspine really isn't that great of a trinket based on my math. I know very few people agree with me, but I can't find any model where it looks good for Hunters.
Ok, self-quoting may be a violation of Kabel's sense of forum decorum, but I made a mistake here. I am not including the DPS from the DST in the current gear planner. It's actually the 3rd best trinket in the game for me based on that being corrected. The haste alone isn't phenomenal, but that haste + 40 AP is.

 
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Old 05/13/08, 9:38 AM   #1999 (permalink)
Don Flamenco