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06/08/08, 12:44 PM
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#2176 (permalink)
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Von Kaiser
Night Elf Hunter
Barthilas
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Originally Posted by Bovii
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Considering that these shoulders drop off a fairly accessible Hyjal boss and T6 drop deep in BT, don't you think a more relevant comparision would be to T5 or ZA shoulders?
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06/08/08, 1:21 PM
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#2177 (permalink)
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Great Tiger
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Originally Posted by Reebz
Considering that these shoulders drop off a fairly accessible Hyjal boss and T6 drop deep in BT, don't you think a more relevant comparision would be to T5 or ZA shoulders?
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His post was in reply to one that said "I always thought [Beast-tamer's Shoulders] surpassed almost everything in-game because of the mad scaling thoose shoulders give your pet ", so I think including drops off Mother is an acceptable use of "almost". Most guilds that can get the hyjal shoulders aren't far from getting the BT ones.
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06/09/08, 12:52 PM
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#2178 (permalink)
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Glass Joe
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Originally Posted by Kaji-Boulderfist
Is there a chance of getting the enhance shaman proc, Unleashed Rage modeled into the spreadsheet? It's 10% AP which is quite a bit after Imp might and Battleshout.
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UR would be a huge pain to model into the spreadsheet, seeing as the values and uptime would depend on your shaman and raid buffs. However, if you wanted to chat with your shaman about his UR uptime, you could find the average AP gain over time by [(pet_buffed_AP*0.10)*(UR_%_uptime)]. Use the "hand adjust" cell at the bottom of the pet buffs in the spreadsheet to add whatever number you come up with to get a rough idea of the gains your pet sees from UR.
PS: Boulderfisted.
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06/09/08, 2:03 PM
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#2179 (permalink)
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Glass Joe
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Edit: Nevermind, I'm an idiot. I need to open my eyes.
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06/09/08, 2:57 PM
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#2180 (permalink)
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Great Tiger
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Originally Posted by Doobiee
UR would be a huge pain to model into the spreadsheet, seeing as the values and uptime would depend on your shaman and raid buffs. However, if you wanted to chat with your shaman about his UR uptime, you could find the average AP gain over time by [(pet_buffed_AP*0.10)*(UR_%_uptime)]. Use the "hand adjust" cell at the bottom of the pet buffs in the spreadsheet to add whatever number you come up with to get a rough idea of the gains your pet sees from UR.
PS: Boulderfisted.
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Pretty sure UR is up roughly 100% of the time. Even if it's only 97%, we can probably safely assume it's 100% (I think we already assume that for other buffs/debuffs).
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06/09/08, 5:23 PM
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#2181 (permalink)
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Von Kaiser
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I notice the Scryers version of the [Shattered Sun Pendant of Might] is not being applied to the DPS value for the toon. Under calculations, however, it appears to be modeled. Scryers DPS: 9.40
Setting Neck to None and entering the same stats as the neck results in same number, when it should differ when factoring in the proc. Can anyone confirm/deny the accuracy of the estimated DPS found on the Calculations tab?
Last edited by Faerdael : 06/10/08 at 12:39 PM.
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06/09/08, 10:52 PM
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#2182 (permalink)
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Von Kaiser
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Just looking for some clarification on Cheeky's Shot Rotations, specifically the Quick Shots & DST tabs.
Using the 3:2 monito macro spam should result in a 1:1 when haste allows.
Does the 3:2 button on the spreadsheet automatically go to 1:1 as well? Testing, I get higher dps when using the 1:1 on Cheekys over 3:2 when I'm hasted. No, I'm not asking for the spreadsheet to fix this. Yes, I'm asking for the right way to use it.
So, I should be hitting 1:1 on Quick Shots / DST tabs on Cheeky's even though I'm still using 3:2 spam in game?
Thanks!
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06/09/08, 10:57 PM
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#2183 (permalink)
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Glass Joe
Night Elf Hunter
Blackrock
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don't know if it's been asked before, but can a 2:1 macro be added to the shot rotations section to automatically input a 2:1 rotation? I manually input it now and it can get a bit tedious =\
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06/10/08, 9:17 AM
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#2184 (permalink)
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Glass Joe
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Originally Posted by Doobiee
UR would be a huge pain to model into the spreadsheet, seeing as the values and uptime would depend on your shaman and raid buffs. However, if you wanted to chat with your shaman about his UR uptime, you could find the average AP gain over time by [(pet_buffed_AP*0.10)*(UR_%_uptime)]. Use the "hand adjust" cell at the bottom of the pet buffs in the spreadsheet to add whatever number you come up with to get a rough idea of the gains your pet sees from UR.
PS: Boulderfisted.
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<3 Boulderfist.
UR should near 100% up time. I'm guessing it's a 172AP bonus which is 36 pet DPS.
Being in the Melee group is a big hit to my personal DPS. I'm losing 135 personal DPS but gaining 71 pet DPS for a total lose of 65dps.. MY FI procs are being used to the fullest though. Top 5 physical DPSers are in this group so I'm not wasting it on our part time tank/Feral druid, Resto shammy and survival hunter.
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06/10/08, 11:55 AM
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#2185 (permalink)
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Glass Joe
Night Elf Hunter
Detheroc
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I'm sure this has been answered before but I couldn't find anything on search:
Is it possible to enter my own profile names and save the hunters in my guild to them? When I change the names and try to save my profile I just get "Undefined Cheeky of Havoc" or something similar.
Any advice would be appreciated.
-Thanks.
Edit: NEVERMIND. I never noticed the dropdown on the gear tab!!
Last edited by Dareyn : 06/10/08 at 12:11 PM.
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06/10/08, 3:27 PM
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#2186 (permalink)
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Von Kaiser
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You can change the names of the profiles on the Settings and Results tab.
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06/10/08, 3:28 PM
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#2187 (permalink)
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Great Tiger
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Originally Posted by Rezdan
Just looking for some clarification on Cheeky's Shot Rotations, specifically the Quick Shots & DST tabs.
Using the 3:2 monito macro spam should result in a 1:1 when haste allows.
Does the 3:2 button on the spreadsheet automatically go to 1:1 as well? Testing, I get higher dps when using the 1:1 on Cheekys over 3:2 when I'm hasted. No, I'm not asking for the spreadsheet to fix this. Yes, I'm asking for the right way to use it.
So, I should be hitting 1:1 on Quick Shots / DST tabs on Cheeky's even though I'm still using 3:2 spam in game?
Thanks!
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The 3:2 button does exactly what it sounds like, generates a 3:2 rotation on the current tab - using it on the main tab has no effect on the DST/QS tab.
So yes, if whatever macro you happen to use drops to 1:1 when hasted, enter 1:1 rotations on the hasted tabs.
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06/10/08, 11:50 PM
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#2188 (permalink)
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Von Kaiser
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Great, I'll be sure to hit 1:1 on the proper tabs.
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06/11/08, 2:07 PM
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#2189 (permalink)
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Glass Joe
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When I open this up on Office 2008 for my Mac, it gives me some error about Visual Basic macros not working on Office 2008 for Mac. It then gives me the option to disable macros or to leave them be. I'm guessing that I want the Visual Basic macros, does anyone know how get this working?
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06/11/08, 2:17 PM
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#2190 (permalink)
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Glass Joe
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Originally Posted by Xiou
When I open this up on Office 2008 for my Mac, it gives me some error about Visual Basic macros not working on Office 2008 for Mac. It then gives me the option to disable macros or to leave them be. I'm guessing that I want the Visual Basic macros, does anyone know how get this working?
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VBA macro support has been removed from Excel 2008 for Mac. This link: Radiant Core: Blog: Visual Basic macros do not work in Office 2008 for Mac can tell you more.
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06/11/08, 7:02 PM
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#2191 (permalink)
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Von Kaiser
Night Elf Hunter
Steamwheedle Cartel
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LB
I've been looking into the Lightning Breath calculations and have a few questions about your method for calculating these.
So pets get 12.5% of the hunter's RAP as spell damage, and I'm reading that lightning breath gets 10% of their spell damage. I believe this is where you get your value of 1.25% in cell F37. So I would think that the increased damage from spell damage would be (hunter RAP * .0125). However the spreadsheet is showing it as (hunter RAP * .0125 * .43). I have no idea where this .43 is coming from (it's hard coded in). I could only think of it being a kind of spell coefficient, but I thought the spell coefficient was already included as 10%.
Also, according to this spreadsheet, Animal Handler actually does affect lightning breath? And the RAP we get from hunter's mark goes to the scaling of pet spell damage? I would have thought the opposite on both of those.
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06/11/08, 11:13 PM
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#2192 (permalink)
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Von Kaiser
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As I'm trying to figure out how useful Haste is for tightening up a rotation considering consistently high (280) ms, I'm quite interested in how Cheeky's models Latency.
Intuitively Latency would slow down any Steady Shot cast but wouldn't slow AutoShot from firing. Is this correct? Or does the macro spam mean that i've really queued up the Steady to start when its available *server side*?
I think this will help figure out if more/less Haste is needed to tighten up a rotation.
Cheers!
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06/12/08, 4:13 PM
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#2193 (permalink)
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Glass Joe
Troll Hunter
Scarlet Crusade
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Originally Posted by Esoth
I've been looking into the Lightning Breath calculations and have a few questions about your method for calculating these.
So pets get 12.5% of the hunter's RAP as spell damage, and I'm reading that lightning breath gets 10% of their spell damage. I believe this is where you get your value of 1.25% in cell F37. So I would think that the increased damage from spell damage would be (hunter RAP * .0125). However the spreadsheet is showing it as (hunter RAP * .0125 * .43). I have no idea where this .43 is coming from (it's hard coded in). I could only think of it being a kind of spell coefficient, but I thought the spell coefficient was already included as 10%.
Also, according to this spreadsheet, Animal Handler actually does affect lightning breath? And the RAP we get from hunter's mark goes to the scaling of pet spell damage? I would have thought the opposite on both of those.
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I believe the 0.43 is the coefficient assigned to instant-cast spells
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06/12/08, 4:21 PM
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#2194 (permalink)
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Glass Joe
Night Elf Hunter
Tichondrius
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Just curious if there's an ETA on version 50 yet?
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06/13/08, 1:37 PM
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#2195 (permalink)
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Von Kaiser
Night Elf Hunter
Steamwheedle Cartel
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Originally Posted by Drakbak
I believe the 0.43 is the coefficient assigned to instant-cast spells
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Yeah, as the general rule, instant cast spells are treated as 1.5/3.5 ~= 43%. But if this were the case, LB would be:
RAP*.125*.43
wowwiki suggests a 10% coefficient, which would give the following:
RAP*.125*.1
But unless I'm mistaken, Cheeky seems to be using BOTH coefficients, and doing:
RAP*.125*.1*.43
Also, putting in a request for Misery to be added to the Target Debuffs options  Imp Sanc aura would be nice too, although it's pretty easy to figure that out.
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06/14/08, 4:54 PM
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#2196 (permalink)
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Von Kaiser
Draenei Hunter
Azshara (EU)
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As far as I know, a long time ago the spelldmgcoefficient of RAP -> spelldamage was 12.5%.
LB's spelldamage -> actual damage coefficient still is 43% (1.5 / 3.5 as mentioned above).
In patch 2.1 or 2.2, the coefficient of RAP -> Spelldamage was nerfed to 1.25%.
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06/14/08, 8:10 PM
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#2197 (permalink)
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Glass Joe
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I just saw the screenshot showing adamantite weightstones affecting ranged damage and crit. Pretty crazy, makes me wish I didn't buy the badge axe. Anyone know if the elemental sharpening stones (28 crit) work for hunters as well?
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06/16/08, 1:48 PM
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#2199 (permalink)
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Von Kaiser
Night Elf Hunter
Stormrage
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I'd imagine they will change that in the not too distant future as those were designed for melee classes. And unless i have some type of mana battery, brilliant wizard oil will win out.
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06/16/08, 2:24 PM
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#2200 (permalink)
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Von Kaiser
Night Elf Hunter
Steamwheedle Cartel
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Originally Posted by Indora
As far as I know, a long time ago the spelldmgcoefficient of RAP -> spelldamage was 12.5%.
LB's spelldamage -> actual damage coefficient still is 43% (1.5 / 3.5 as mentioned above).
In patch 2.1 or 2.2, the coefficient of RAP -> Spelldamage was nerfed to 1.25%.
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Interesting. Was this a stealth nerf? I don't see it any of the patch notes. Also, the character sheet actually shows my pet getting 12.87% spell damage from my RAP. This is actually consistent with this wowwiki article: Pet (Hunter - WoWWiki - Your guide to the World of Warcraft). I wouldn't put it past them to have an inaccurate tooltip though *cough*steady shot*cough*
Bah this whole thing is a mess. I'll do some testing when I get home and hopefully be able to have some hard evidence to support changing those wiki pages to be consistent and correct. Or if someone knows if testing was already done and can link me? 
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