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Old 03/16/08, 11:16 AM   #1666
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Heh... it is funny that I have never considered getting a slower weapon for those super fast periods. Now I just need a slow gun.

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Old 03/18/08, 12:22 AM   #1667
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Small update, but an OO version is available too.

Change Log:
- Added new gear (Leggings of the Pursuit, Scaled Drakeskin Chestguard, Angelista's Revenge, The Blade of the Harbingers).
- Fixed problem with loading buffs having Elixirs wiped out because Flask is being set to "None".


I need a bit more time to fix the automatic stat -> DPS calculations. The button should continue to work fine though.


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Old 03/18/08, 2:44 AM   #1668
Kahoshi
Glass Joe
 
Blood Elf Hunter
 
Executus
I don't know if anyone else has mentioned these, but while plugging in my info I noticed that for raptor pets the dash ability still comes up as "family wrong," despite them being able to use dash now.

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Old 03/18/08, 5:48 AM   #1669
Ivaldi
Von Kaiser
 
Dwarf Hunter
 
Dethecus
Originally Posted by Aragda View Post
If you could macro the server to queue up spells, you could effectively write a macro to play the game for you 225 characters worth of spells at a time. Blizzard wants people to play the game, not have the game played for them by their computers and UI.
If casting spells in a predictable order were all there was to the game, I probably wouldn't play it. There is far more to WoW than casting auto and steady shot, and I want to enjoy those parts more and not worry about clipping an autoshot or missing a KC when available. MD pulling in 25 mans without the range talent is an example.

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Old 03/18/08, 6:54 AM   #1670
Juggernaught
Glass Joe
 
Orc Hunter
 
Thunderhorn (EU)
Hey guys,
Was wondering about lightning breath and pet crit rate in the spreadsheet.
From what I can tell in the spreadsheet is using the the same crit rate for Lightning Breath that is used for other melee attacks (if I'm wrong, stop me right here)

Lightning Breath has a 0% crit rate as it is a spell (and pet's get 0% spell crit from int, unless they are caster pets but that's digressing a bit to far for now). If you mouse over Int in the pet window you'll see it has 0% spell crit rate, which my WWS logs agree with.

This is skewing the results in the spreadsheet highly in favor of WindSerpents, and especially for BM hunters who not only have incorrect pet dps reported (with ~15% crit rate applied to LB), but also have the proc rate for Frenzy and Ferocious Inspiriation boosted.

----------EDIT----------
NM me, I'm just being an idiot. The spreadsheet correctly sets a 0% crit rate for LB, and then adds Feroicity to this up to a 10% crit rate. I have just spec'd BM and not taken Ferocity into account when I was looking at the spreadsheet. D'oh!

Last edited by Juggernaught : 03/18/08 at 7:10 AM.

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Old 03/18/08, 7:31 AM   #1671
Juggernaught
Glass Joe
 
Orc Hunter
 
Thunderhorn (EU)
Actually, maybe I'm not as silly as I thought, there does still seem to be a problem.

Both Frenzy and Ferocious inspiriation are calculated using the base crit chance for the pet's melee attacks with the average speed of all the attacks the pet can make; Melee, special, and Kill Command.

Lightning breath is included here, and is using the melee crit rate and as such gains about 4.5% crit for the purposes of calculating the proc rate for these two abilities.

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Old 03/18/08, 9:35 AM   #1672
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Juggernaught View Post
Actually, maybe I'm not as silly as I thought, there does still seem to be a problem.

Both Frenzy and Ferocious inspiriation are calculated using the base crit chance for the pet's melee attacks with the average speed of all the attacks the pet can make; Melee, special, and Kill Command.

Lightning breath is included here, and is using the melee crit rate and as such gains about 4.5% crit for the purposes of calculating the proc rate for these two abilities.
Yeah, but in general that is noise in the overall uptime of Frenzy/FI. I didn't think it would be worth going through and taking LB into account.


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Old 03/18/08, 10:16 AM   #1673
Anraleth
Glass Joe
 
Night Elf Hunter
 
Uldum
Hello Cheeky,

Two Things:

Beyond the custom item tab is there any plan to impliment the Gauntlets of Rapidity into the scroll down selection on the character equipment tab?



More importantly, there's been discussion on my guild forums concerning the raw DPS values of certain buffs and talents. Unless i've been misreading your Spreadsheet anything that effects mana longevity increases time to exhaustion only, but does not calculate this as a raw DPS number.

Example:

Arcane Intellect, Blessing of Wisdom, Mana Spring Totem ( BoK, MoTW, Draenic Wisdom, etc ) increase mana pool longevity but they have no hard DPS numbers attributed to them like, say, Blessing of Might. It would be nice if a raw or estimated value could be calculated out of these buffs, because ultimately they do impact DPS beyond the ability to sustain. ( Sustaining and the DPS contribution to sustaining would be distinct numbers. ) I'd say the same for Spirit, but we generally seem to fall outside of the basic rule.

This approaches Thrill of the Hunt: beyond Mp5, is there a raw dps translation of the talent? I would think this possible to calculate based on the two roll system which concerns on proc effects, sorta, but not quite like, Expose Weakness.


Hope this makes sense : )

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Old 03/18/08, 10:27 AM   #1674
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Anraleth View Post
Hello Cheeky,

Two Things:

Beyond the custom item tab is there any plan to impliment the Gauntlets of Rapidity into the scroll down selection on the character equipment tab?
I think I added it in version 45, but forgot to include it in the Change Log.


Originally Posted by Anraleth View Post
More importantly, there's been discussion on my guild forums concerning the raw DPS values of certain buffs and talents. Unless i've been misreading your Spreadsheet anything that effects mana longevity increases time to exhaustion only, but does not calculate this as a raw DPS number.

Hope this makes sense : )
I know what you are looking for, but it's not DPS that gets effected, but total damage dealt. One thing the spreadsheet isn't is a combat simulator. I do not try and tell you what will happen DPS wise at time X of a fight. I don't think I'm smart enough to create such a tool that would be generally useful. What it does is give you an instantaneous DPS snapshot in an infinite-length fight when you can maintain the specified rotation.

What you can glean is how long you can keep plugging away. The buffs you mentioned increase that time. If you know you have a 10 minute fight ahead of you, you can show how different buffs can get you there. (Potions aren't really modeled, but I'm thinking of adding them for this purpose.)

Hopefully that clarifies my purpose a bit better.


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Old 03/18/08, 10:55 AM   #1675
Juggernaught
Glass Joe
 
Orc Hunter
 
Thunderhorn (EU)
Originally Posted by Cheeky View Post
Yeah, but in general that is noise in the overall uptime of Frenzy/FI. I didn't think it would be worth going through and taking LB into account.
Aye, you're right. Worked it out and it's less that 1/10 of a percent increase in FI uptime.

Attacks per 10 seconds:
Normal: 9.62
LB: 5.26
KC: 1.77

That means LB accounts for 32.6% of my pets attacks and Normal & KC for 81.4%

So 68% of attacks at 14.4% crit and 32% of attacks at 10% crit gives an combined average crit rate of 13.01%
which drops effective benefit by an insignifigant 0.07%

However, (and sorry to be a pain). The FI/Frenzy procs also don't take into account the extra crit chance from Focused Fire. With a normal pet (not a WS) including the Extra 20% crit for KC increases my effective benefit from 2.77 to 2.85. That's works out at almost 1 dps difference!!

So yeah, I can see why you've not included either of them in the calculations.

Last edited by Juggernaught : 03/18/08 at 11:07 AM.

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Old 03/18/08, 11:06 AM   #1676
ecap
Glass Joe
 
Orc Hunter
 
Azgalor
As far as the general spreadsheet. I was wondering if we could get some additions to the buffs section.
1) Target Debuffs, Judgment of the Crusader (3% crit)
2) Hunter and Pet Buffs, Improved Sanctity Aura
3) Hunter and Pet Buffs, Ferocious Inspiration (not you). IE another BM hunter in the group.
4) Drums of Battle & Drums of War. (possibly put an "uptime" value on it. Sometimes I will be in a 4 leather worker group, which it has 100% uptime, other times it only has a 50%, via only 2 leather workers being in the group)
5) Blood Lust?

Not quite sure how blood lust or the drums would work since the model only works for 50 shots, usually only lasting a max of a minute.

I also PM'ed the following to the thread creator, but would just like to post it here, and add to it.

Some item stats are incorrect when it comes to the current v44 spreadsheet. Hope v45 fixes these issues, but it is not out yet, so who knows.

Spreadsheet Listed:
Gronnstalker's Boots: 30 agi, 30 stam, 21 int, 86 ap, 28 crit, 98 pen
Gronnstalker's Belt: 29 agi, 36 stam, 17 int, 86 ap, 25 crit, 140 pen
Gronnstalker's Bracer: 23 agi, 25 stam, 16 int, 64 ap, 22 haste

Actual: Gronnstalker's Armor - Item Sets - World of Warcraft Or at least I believe wowhead is accurate on this.
Gronnstalker's Boots: 30 agi, 21 stam, 21 int, 86 ap, 21 crit, 14 hit, 140 pen
Gronnstalker's Belt: 29 agi, 21 stam, 17 int, 86 ap, 19 crit, 24 hit, 140 pen
Gronnstalker's Bracer: 23 agi, 16 stam, 16 int, 64 ap, 17 crit, 112 pen

Also "Mantle of the Golden Forest" is missing from the shoulder list, along with "Band of Ruinous Delight" on the ring list. Stats could be found: World of Raids :: Sunwell Plateau . Hope that is accurate too.

I did not check the threads to see if some of the above was addressed. I did check for a few of the others on the other hand and was unable to find anything about it.


-Oddface

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Old 03/18/08, 11:26 AM   #1677
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by ecap View Post
As far as the general spreadsheet. I was wondering if we could get some additions to the buffs section.
1) Target Debuffs, Judgment of the Crusader (3% crit)
2) Hunter and Pet Buffs, Improved Sanctity Aura
3) Hunter and Pet Buffs, Ferocious Inspiration (not you). IE another BM hunter in the group.
4) Drums of Battle & Drums of War. (possibly put an "uptime" value on it. Sometimes I will be in a 4 leather worker group, which it has 100% uptime, other times it only has a 50%, via only 2 leather workers being in the group)
5) Blood Lust?
1 - Yeah, I should add that one, I get it myself in raids.
2 - Will do.
3 - I usually find straight "everything time x%" modifiers to be generally useless for comparison purposes, but I can add this. I get a ton of requests for it.
4 - Interesting for War. But I'm not doing [Pattern: Drums of Battle] for the reason below.
5 - I am not adding any more haste procs to the spreadsheet. I have not come up with a good way to model them. If you look at all the crap I had to do for the [Dragonspine Trophy] you'd understand. No [Abacus of Violent Odds], [Design: Thundering Skyfire Diamond], or Bloodlust. If Blizzard ever changes our mechanics to remove shot weaving I'll handle them all easily. Till then I'm not adding more shot rotations.


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Old 03/18/08, 11:53 AM   #1678
Nakari
Piston Honda
 
Nakari's Avatar
 
Orc Hunter
 
Destromath (EU)
I did some (so far rather anecdotional) test concerning spell hit & crit rate for Wind Serpent's Lightning Breath, and the numbers I got don't seem to match up with the spreadsheet very well...

I went and picked up a Spawn of Hakkar (lvl 49) from Sunken Temple, leveled him to 50 and spent some time attacking a lvl 53 Servant of Grol. After 672 casts of Lightning Breath, I got the following results:

Normal hits:
554 (82,4%)

Crits:
42 (6,25%) -> expected: 10% (Ferocity)

Resists:
76 (11,31%) -> expected: 13% (assuming Animal Handler gives 4% spell hit as the spreadsheet does)

I know the number of casts is a bit low (unfortunately the pet ran off after some time because I didn't feed it... yeah, im evil ), but the crit rate seems a bit on the low side... is it possible Wind Serpents have a negative base spell crit chance, much like hunters have a negative base dodge chance?

I plan to tame me a Son of Hakkar from ZG and do some testing with the Gordok Spirits in Dire Maul for some more data (at least those don't fight back... )

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Old 03/18/08, 12:37 PM   #1679
Juggernaught
Glass Joe
 
Orc Hunter
 
Thunderhorn (EU)
I also noticed this in my latest playing with Wind Serpents. Here's a WWS log of a quick badge farm in kara showing a 7% crit rate from 932 Lightning Breaths;

Lucretia - WWS

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Old 03/18/08, 1:21 PM   #1680
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Nakari View Post
I did some (so far rather anecdotional) test concerning spell hit & crit rate for Wind Serpent's Lightning Breath, and the numbers I got don't seem to match up with the spreadsheet very well...

I went and picked up a Spawn of Hakkar (lvl 49) from Sunken Temple, leveled him to 50 and spent some time attacking a lvl 53 Servant of Grol. After 672 casts of Lightning Breath, I got the following results:

Normal hits:
554 (82,4%)

Crits:
42 (6,25%) -> expected: 10% (Ferocity)

Resists:
76 (11,31%) -> expected: 13% (assuming Animal Handler gives 4% spell hit as the spreadsheet does)

I know the number of casts is a bit low (unfortunately the pet ran off after some time because I didn't feed it... yeah, im evil ), but the crit rate seems a bit on the low side... is it possible Wind Serpents have a negative base spell crit chance, much like hunters have a negative base dodge chance?

I plan to tame me a Son of Hakkar from ZG and do some testing with the Gordok Spirits in Dire Maul for some more data (at least those don't fight back... )
Do you have the breakdown between full and partial resists? I'd also assume the +3 level difference has a negative impact on crit chance. I don't currently model for that, but I'm betting I can get the information from any caster Theorycrafting site.

Originally Posted by Juggernaught View Post
I also noticed this in my latest playing with Wind Serpents. Here's a WWS log of a quick badge farm in kara showing a 7% crit rate from 932 Lightning Breaths;

Lucretia - WWS
I wonder how much missing effects crit (I believe all spells are a 2-roll system), and if partial resists can crit also.

Anyone who has better ideas on modeling LB, please feel free to post them.


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