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Old 07/15/08, 3:46 PM   #2266
Keltarrant
Glass Joe
 
Tauren Hunter
 
Ursin
password

says the file is passworded for me
dont know how to fix this

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Old 07/15/08, 4:19 PM   #2267
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Keltarrant View Post
says the file is passworded for me
dont know how to fix this
That's only a problem if you want to modify it.


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Old 07/15/08, 5:27 PM   #2268
Keltarrant
Glass Joe
 
Tauren Hunter
 
Ursin
Originally Posted by Cheeky View Post
That's only a problem if you want to modify it.
what do you mean?
because ive tryed saving it and opening it and it gives me that response
if i try just straight opening it, i get that response

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Old 07/15/08, 5:49 PM   #2269
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Keltarrant View Post
what do you mean?
because ive tryed saving it and opening it and it gives me that response
if i try just straight opening it, i get that response
What application are you using? When, exactly, are you getting this message?


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Old 07/16/08, 3:03 AM   #2270
RSkillz
Von Kaiser
 
Orc Hunter
 
Azjol-Nerub (EU)
Originally Posted by Cheeky View Post
Yeah, I kind of got burned out on Hunter mechanics/theorycrafting for a while. Sorry about that.
That's fully understandable.

I'm wondering if there are otheres around that could take over your 'legacy' if (god forbid) you really decide to stop updating the spreadsheet.

Great to hear you're working on the performance part.

Keep up the great work!

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Old 07/16/08, 9:47 AM   #2271
Indora
Von Kaiser
 
Indora's Avatar
 
Draenei Hunter
 
Azshara (EU)
Originally Posted by Cheeky View Post
Hey, does anyone have a link to a great model for the [Blackened Naaru Sliver] proc?
As far as I know it's 10% procchance and 45 sec internal cooldown, just as the most other trinkets.
(These values are also used in every other Spreadsheet I could find.)

Here's a little calculation for the average ap gain over the 20 seconds uptime:

A1: Shots per Second

A2: Seconds until fully buffed:
10 / A1

A3: AP Boost:
IF( A2 > 20 ; 20 * A1 * 44 / 2 ; A2 / 20 * 220 + (1- A1) / 20 * 440)

edit:
reference

Last edited by Indora : 07/16/08 at 2:18 PM.

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Old 07/16/08, 11:17 AM   #2272
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Indora View Post
As far as I know it's 10% procchance and 45 sec internal cooldown, just as the most other trinkets.
(These values are also used in every other Spreadsheet I could find.)

Here's a little calculation for the average ap gain over the 20 seconds uptime:

A1: Shots per Second

A2: Seconds until fully buffed:
10 / A1

A3: AP Boost:
IF( A2 > 20 ; 20 * A1 * 44 / 2 ; A2 / 20 * 220 + (1- A1) / 20 * 440)

edit:
reference
Using a 45 second internal cooldown, and 10% chance to proc, I'm getting an average +AP gain of 126.5 for my gear and setup. Um, wow, this is a really nice trinket!

The Gear Planner lists it as 9 DPS better than the [Madness of the Betrayer], which sounds about right. (Equipping it for me doesn't help as much as my [Tsunami Talisman] since I am so close to my haste cap.)


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Old 07/16/08, 11:28 AM   #2273
Sarutobi
Bald Bull
 
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Toroko
Blood Elf Paladin
 
No WoW Account
Originally Posted by Indora View Post
A1: Shots per Second

A2: Seconds until fully buffed:
10 / A1
Wait. Shouldn't that be 10 * A1. Dividing by shots per second would imply that it took longer to get the max stack the faster your attack speed was. And really, it should be 10 * (A1 / hit chance).

Or maybe I'm misreading something.

Originally Posted by DeeNogger View Post
Every time I bite into an oatmeal raisin cookie mistaken for a chocolate-chip an angle loses its wings. Fucking trani's of the cookie world!
Originally Posted by castille View Post
Squirrel sex. Get your nut and go home.

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Old 07/16/08, 11:59 AM   #2274
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Sarutobi View Post
Wait. Shouldn't that be 10 * A1. Dividing by shots per second would imply that it took longer to get the max stack the faster your attack speed was. And really, it should be 10 * (A1 / hit chance).

Or maybe I'm misreading something.
Here is the model I landed up using:
Blackened Naaru Sliver	
Cooldown			45
Chance per shot to proc		10%
Max stack			10
+AP per stack			44 (Sap)
Maximum +AP			440 (Map)
Seconds per Shot		0.90 (Sps)
Time for Buff			20 (T)
Time to maximize proc		8.95 (Tm)
Average AP while under proc	341.51
Time between procs		53.95
Average uptime			37.07%
Average benefit in AP		126.59
My Calculation for the Average AP is as follows:
if (Tm < T)
  AP = ((Map * Tm * 0.5) + (Map * (T - Tm))) / 20
else
  AP = floor(T/SpS) * 44 * 0.5
endif
For time between procs:
10 * Sps + 45 (number shots to proc * seconds per shot + cooldown)

Anyone see any flaws? I will modify Seconds per Shot to be influenced by chance to hit (seconds per shot / hit %) With my 141 hit rating this lowers the average AP gain by 0.03 AP (to 126.56).

Unless, like Quick Shots, we discover the proc can occur on missed shots as well.


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Old 07/16/08, 12:54 PM   #2275
Lawled
Glass Joe
 
Blood Elf Hunter
 
Azjol-Nerub
Originally Posted by Cheeky View Post
Here is the model I landed up using:
Blackened Naaru Sliver	
Cooldown			45
Chance per shot to proc		10%
Max stack			10
+AP per stack			44 (Sap)
Maximum +AP			440 (Map)
Seconds per Shot		0.90 (Sps)
Time for Buff			20 (T)
Time to maximize proc		8.95 (Tm)
Average AP while under proc	341.51
Time between procs		53.95
Average uptime			37.07%
Average benefit in AP		126.59
My Calculation for the Average AP is as follows:
if (Tm < T)
  AP = ((Map * Tm * 0.5) + (Map * (T - Tm))) / 20
else
  AP = floor(T/SpS) * 44 * 0.5
endif
For time between procs:
10 * Sps + 45 (number shots to proc * seconds per shot + cooldown)

Anyone see any flaws? I will modify Seconds per Shot to be influenced by chance to hit (seconds per shot / hit %) With my 141 hit rating this lowers the average AP gain by 0.03 AP (to 126.56).

Unless, like Quick Shots, we discover the proc can occur on missed shots as well.
I'm not to good with it comes this this stuff ..

But for "Time to maximize proc 8.95 (Tm)"

Does that mean it takes 9 seconds to get the full 440 AP? If it procs 1/10 hits, to get a full 10 stack you would need 100 shots .. correct?

Don't quote me on this, maybe I'm just confused lol.

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Old 07/16/08, 12:56 PM   #2276
Walrusface
Glass Joe
 
Walrusface's Avatar
 
Orc Hunter
 
Archimonde
Ok, perhaps there is a thread already and I have not found it.....but im looking for gear rankings much like the ones done for enhancement shamans Shaman: Enhancement My DPS is way low for a BM hunter, and I think its my gear but I'm not sure what I really should be looking for.

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Old 07/16/08, 1:02 PM   #2277
Kilrage
Glass Joe
 
Dwarf Hunter
 
Arygos
Originally Posted by Walrusface View Post
Ok, perhaps there is a thread already and I have not found it.....but im looking for gear rankings much like the ones done for enhancement shamans Shaman: Enhancement My DPS is way low for a BM hunter, and I think its my gear but I'm not sure what I really should be looking for.

The Gear Planner tab on the hunter spreadsheet works ok, so does maxdps.com website.

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Old 07/16/08, 1:13 PM   #2278
Sarutobi
Bald Bull
 
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Toroko
Blood Elf Paladin
 
No WoW Account
Originally Posted by Lawled View Post
I'm not to good with it comes this this stuff ..

But for "Time to maximize proc 8.95 (Tm)"

Does that mean it takes 9 seconds to get the full 440 AP? If it procs 1/10 hits, to get a full 10 stack you would need 100 shots .. correct?

Don't quote me on this, maybe I'm just confused lol.
It's a 10% chance for the trinket to proc. Once the trinket procs, every shot for the next 20 seconds adds to the buff stack, up to a maximum of 10.

EDIT: Now that I think about it, when the trinket procs and you go into the 'battle trance', I'm guessing you start off with 1 stack of the buff (anyone with the trinket c/d?), and if that's the case, then it would only take 9 shots after the proc to get to the max stack. I realize that it would only make a difference of ~1 second in the time it takes to get to the max stack, but we want to make this as accurate as possible.

Last edited by Sarutobi : 07/16/08 at 1:28 PM.

Originally Posted by DeeNogger View Post
Every time I bite into an oatmeal raisin cookie mistaken for a chocolate-chip an angle loses its wings. Fucking trani's of the cookie world!
Originally Posted by castille View Post
Squirrel sex. Get your nut and go home.

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Old 07/16/08, 1:15 PM   #2279
Lawled
Glass Joe
 
Blood Elf Hunter
 
Azjol-Nerub
Originally Posted by Sarutobi View Post
It's a 10% chance for the trinket to proc. Once the trinket procs, every shot for the next 20 seconds adds to the buff stack, up to a maximum of 10.
Ahh, well ignore that bit them

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Old 07/16/08, 2:17 PM   #2280
Indora
Von Kaiser
 
Indora's Avatar
 
Draenei Hunter
 
Azshara (EU)
Originally Posted by Sarutobi
Originally Posted by Indora
A1: Shots per Second

A2: Seconds until fully buffed:
10 / A1

Wait. Shouldn't that be 10 * A1. Dividing by shots per second would imply that it took longer to get the max stack the faster your attack speed was. And really, it should be 10 * (A1 / hit chance).

Or maybe I'm misreading something.
You're misreading it.
It's Shots per Seconds, not Seconds per Shot!

Two exmaples:
1. 0,5 Shots per Seconds (2 Seconds per Shot):
10 / 0.5 = 20 seconds until maxed

2. 2 Shots per Second (0,5 Second per Shot):
10 / 2 = 5 seconds until maxed

Originally Posted by Sarutobi
EDIT: Now that I think about it, when the trinket procs and you go into the 'battle trance', I'm guessing you start off with 1 stack of the buff (anyone with the trinket c/d?), and if that's the case, then it would only take 9 shots after the proc to get to the max stack. I realize that it would only make a difference of ~1 second in the time it takes to get to the max stack, but we want to make this as accurate as possible.
No, it starts with 0 stacks.
Reference: Rogue Gear Spreadsheet

@Cheeky
As far as I can see your calculations are correct (If 0.90 is rounded).



Btw, I have a question about your Hourglass of the Unraveller / Tsunami Talismus calculations...

Tsunami Talisman	
AP Boost	340
Duration	10
Chance on crit	10%
Cooldown	45
Chance to crit	56,86%
Shots per Second	1,03
Time between procs	63,03
Average Uptime	13,69%


Average Uptime = Duration / (time between proccs + Duration)
Doesn't the internal cooldown start immideatly with the procc?
Your calculation implies it begins with the end of the procc.

Last edited by Indora : 07/16/08 at 2:29 PM.

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