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Originally Posted by Sarutobi
Originally Posted by Indora
A1: Shots per Second
A2: Seconds until fully buffed:
10 / A1
Wait. Shouldn't that be 10 * A1. Dividing by shots per second would imply that it took longer to get the max stack the faster your attack speed was. And really, it should be 10 * (A1 / hit chance).
Or maybe I'm misreading something.
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You're misreading it.
It's Shots per Seconds, not Seconds per Shot!
Two exmaples:
1. 0,5 Shots per Seconds (2 Seconds per Shot):
10 / 0.5 = 20 seconds until maxed
2. 2 Shots per Second (0,5 Second per Shot):
10 / 2 = 5 seconds until maxed
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Originally Posted by Sarutobi
EDIT: Now that I think about it, when the trinket procs and you go into the 'battle trance', I'm guessing you start off with 1 stack of the buff (anyone with the trinket c/d?), and if that's the case, then it would only take 9 shots after the proc to get to the max stack. I realize that it would only make a difference of ~1 second in the time it takes to get to the max stack, but we want to make this as accurate as possible.
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No, it starts with 0 stacks.
Reference:
Rogue Gear Spreadsheet
@Cheeky
As far as I can see your calculations are correct (If 0.90 is rounded).
Btw, I have a question about your Hourglass of the Unraveller / Tsunami Talismus calculations...
Tsunami Talisman
AP Boost 340
Duration 10
Chance on crit 10%
Cooldown 45
Chance to crit 56,86%
Shots per Second 1,03
Time between procs 63,03
Average Uptime 13,69%
Average Uptime = Duration / (time between proccs + Duration)
Doesn't the internal cooldown start immideatly with the procc?
Your calculation implies it begins with the end of the procc.