Oh I didn't realize you could already name the sets. Sorry about that. Could you tell me how?
On the 'Settings and Results' tab, just click on the set name and change it to whatever you want. Next time you select the drop down menu on the 'Gear' tabs it will have your names.
I think the whole feature breaks if you use the same name twice, so try and keep them different.
Error in loading DLL occurs when I try to open the 2 newest files in Excel:Mac 04. Haven't tried the older ones.
Not sure what I can do to help with that. I don't have access to a Mac, so I can't even try to reproduce this problem. Any other Mac users having trouble?
It goes through "converting" a bunch of Metafiles, and then asks me if I want to enable/disable macros or not open the file. If I try to enable or disable them, I get the "Error in loading DLL" message.
Great work Cheeky,anyone can confirm if DST modeling is up to date(v2.2)?
All changelogs are posted at the top of the thread:
Originally Posted by Lactose
Version 29:
- Updated model of [Dragonspine Trophy] to include a user-provisionable cooldown. Default is 20 seconds. The model had to completely change to support the internal cooldown, setting it to 0 will not generate the same numbers given previously. Please use version 28 of the spreadsheet to get numbers for 2.1 with the Dragonspine Trophy
- Provided the user the ability to select 2.1 or 2.2 Haste Rating conversion rates. (This will be removed when 2.2 goes live.)
I am sure you will probably pick up the changes, but figured I would get a hunter list together. It appears some of the latest items in 2.2 are missing from the spreadsheet.
All Gems are unique-equipped
Delicate Fire Ruby (12 agility)
Rigid Bladestone (12 hit rating)
Stone of Blades (12 crit rating)
Crimson Sun (24 Attack power)
Falling Star (18 stam)
Enchant
Enchant Weapon - Greater Agility (20 agility to 1h)
I know crit is typically lower since by defaul the spread sheet calculates it based on the fact that you will be fighting a level 73 boss. I am not sure why your AP is lower however.
I know crit is typically lower since by defaul the spread sheet calculates it based on the fact that you will be fighting a level 73 boss. I am not sure why your AP is lower however.
You're right! I had it set to a lvl 73 mob. Once I set it to lvl 70, my Crit jumped to 27.22% which matches my armoury. Thanks!
Unfortunately, my RAP still reports 1848 on the spreadsheet but 1816 on my Armory.
EDIT: Nevermind! I figured it out. I was looking at Total, Effective RAP which includes Procs (DST). Above that, my RAP shows 1816. Stupid brain.
Cheeky, what amount do suggest for plugging into the Target Armor box for your average LvL 73 boss?
Well, that's the real trick, ain't it.
Lactose is in the process of tracking down armor values for different raid bosses. I hope to add a feature where you can select a boss and get an accurate armor value. I'll also provide Fairy Fire and Sunder Armor as mob debuffs. For now, I'd use 30-35% reduction, about ~5000 armor.
version 30 bug: There's a problem with the relentless earthstorm diamond in that if you don't have the correct gems it will remain active for the purposes of increased critical hit damage.
RED also doesn't increase the total critical hit damage for arcane shot like other shots. If you have mortal shots the critical hit damage will be 233% unlike the other shots which would be 236.9%
Mark of conquest seems to be listed as 42.8 mp5? I'm sure this is just a typo, it's closer to 32 mp5, definitely between 30-35.
Choker of Serated Blades is incorrectly listed as having 154 armor penetration when in fact it is 175.
On a different note, would it be possible to make public the calculations for attributes + 1? Specifically haste, it seems … incorrect.
edit: Calculations!D32 has a typo Ranged WeaponWeapon DPS
edit: After looking at the mark of conquest calculation it seems like the problem is that you have it as a flat chance on hit. From my testing the internal cooldown is 17 secs (very confident of that number) with a 13% chance to proc (reasonably confident of that number.)
edit: The problem with the +1 haste attribute was that I had just passed the quick shots "haste cap" effectively halving the +1 haste value.
Mark of conquest seems to be listed as 42.8 mp5? I'm sure this is just a typo, it's closer to 32 mp5, definitely between 30-35.
There is no "definitely" because it's a hitproc and therefore it's dependant on your attackspeed/shotfrequency. Theoretically there are quite higher effective mp5-values possible than 42,8.
edit: After looking at the mark of conquest calculation it seems like the problem is that you have it as a flat chance on hit. From my testing the internal cooldown is 17 secs (very confident of that number) with a 13% chance to proc (reasonably confident of that number.)
Do you have some logs of this testing? I'd love to analyze them myself, I don't think anyone has done extensive testing of it publicly yet.
Thank you for the other points, I'll get them updated.
I have done some testing with mark of conquest and I ended up with ~37Mp5 and from what I remember my testing supports a 17 second hidden cooldown as well.
The 2.2 version (31) is now released. I'll get the OO version up later today. I have not changed the [Isle of Conquest Mark of Honor] model yet, but based on new information I plan to.