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02/15/07, 12:13 PM
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#46
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Piston Honda
Night Elf Hunter
Alterac Mountains
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Probably from the fact that it actually does work that way for spell hits.
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02/19/07, 11:20 PM
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#47
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lol custom title
Night Elf Hunter
Smolderthorn
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The intellect under "Current Items" isn't being affected Careful Aim. If you go from 2 intellect to 1 intellect you lose overall damage, but it actually shows a gain in DPS as if you were going from 0 intellect to 1 intellect. It works fine for the current/new weapon, though.
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02/20/07, 4:41 PM
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#48
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King Hippo
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Originally Posted by tict
The numbers I am seeing are 830 DPS versus 912 DPS, quite a huge difference IMO.
I was under the impression because I am speced for multi shot dmg, the slower wep would help me do more dmg per MS.
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If I'm reading this right, weapon speed won't help you much since aimed shot and multi-shot were both normalized to assume 2.8 weapon speed when it comes to the RAP contribution.
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02/20/07, 5:00 PM
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#49
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Piston Honda
Night Elf Hunter
Alterac Mountains
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If I'm reading this right, weapon speed won't help you much since aimed shot and multi-shot were both normalized to assume 2.8 weapon speed when it comes to the RAP contribution.
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That doesn't change the fact that slower weapons, by virtue of having higher damage ranges, still contribute considerably more DPS to multi shot over the long run. In the case that tict mentions though, it does seem kind of strange that you would get more actual DPS from a faster weapon with lower listed DPS. Both weapons are far too fast for a sane marks hunter to use anyway in my opinion.
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02/20/07, 7:19 PM
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#50
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King Hippo
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Originally Posted by Avellyr
That doesn't change the fact that slower weapons, by virtue of having higher damage ranges, still contribute considerably more DPS to multi shot over the long run. In the case that tict mentions though, it does seem kind of strange that you would get more actual DPS from a faster weapon with lower listed DPS. Both weapons are far too fast for a sane marks hunter to use anyway in my opinion.
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I haven't gone in depth into Lactose's formula, but I was under the impression that MS wasn't a case of Heroic Strike where the top end damage particularly mattered. If that's not the case, then yeah, you got me.
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02/20/07, 7:29 PM
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#51
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Don Flamenco
Night Elf Hunter
Ravencrest (EU)
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Ofc weapon damage matters. The normalization only normalizes dps contribution from attack power. Slower weapons still have higher multi/aimed/silence/scatter damage.
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02/21/07, 1:35 AM
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#52
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Bald Bull
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I could somehow be looking at the wrong version of the spread sheet since no one has mentioned this, but the version I'm getting off the link in the first post appears to be calculating average damage wrong. For instance in cell B176, multishot average, it seems to be average the crit damage with the crit damage, weighted by your crit rate, when it should probably be your hit damage with crit damage, weighted by crit rate. Same for the arcane shot average in earlier cells, and possibly for some of the "current+1 agi" rows too.
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02/21/07, 2:26 AM
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#53
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Don Lactose
Tauren Hunter
Talnivarr (EU)
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It's an error I've fixed locally. I'm not going to upload a new version just yet though, have some other issues I'd like to fix first.
That and Fileplanet doesn't seem to allow me to keep 1 stable URL for the damn thing.
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Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
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03/01/07, 4:39 AM
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#54
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Von Kaiser
Orc Hunter
Mannoroth (EU)
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When comparing current/new item and changing the RAP contribution of the current item, the calculated dps for the new item changes. Don't know if that's the exact same thing someone mentioned above, so just in case.
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03/07/07, 2:36 PM
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#55
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Glass Joe
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As a feature I could like a quick way to know how much dps a certain attribute adds.
Like if i get
1 agil adds X dps
1 crit adds X dps
1 Ap adds X dps
1 Int adds X dps and Y seconds how long my mana pool lasts.
It should be easy to do just DPS(With extra attribute) - DPS(without extra). So then I can see at my current AP and Crit rating should i strive for more crit, more agil.. whatever.
Overall good stuff, keep it up.
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03/15/07, 4:21 PM
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#56
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Don Flamenco
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I've been playing with Cheeky's spreadsheet, which I like since it has a shot rotation page allowing you to select your own rotation.
There does appear to be a bug on that page though -- if you select arcane, then it will shoot auto immediately, rather than with a 0.5 second delay. I did a combatlog to check what actually happens in the game, and indeed, the autoshot occurs ~0.484 seconds later.
The bug is in the P column equation. Currently, it is:
"Steady",BB4, IF(L4="Multi", 0.5, IF(L4="Aimed", BO4, IF(L4="Auto", 0.5,0))))
It needs to be
"Steady",BB4, IF(OR(L4="Multi", L4="Arcane"), 0.5, IF(L4="Aimed", BO4, IF(L4="Auto", 0.5,0))))
To fix the spreadsheet, enter the modified formula in the P4 cell, select the P4 cell, move the mouse to the lower right corner of the selection rectangle until the cursor changes to a +, and then drag the cursor all the way down the column stopping at row 53.
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03/18/07, 5:49 AM
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#57
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Don Flamenco
Night Elf Hunter
Ravencrest (EU)
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Lactose's Spreadsheet with Pet DPS
I added a small windserpent section to the spreadsheet to see the total damage done by hunter and the pet. Since the LB nerf, since LB is almost not scaling at all with AP, the value of hunter AP to pet dps is a lot les contributing than before while the crit chance of the hunter still plays a big role due to GFTT. Now after putting in the first numbers to see how much AP and how much crit rating gives the same overall damage boost, with no additional pet dps talents in BM tree, 1 crit rating is worth 1.48 AP for me.
Without contributing the pet part, it was 1 crit rating = 1.35 AP for me. I'll add some of the pet talents to the spreadsheet, stuff like Unleashed Fury and Ferocity. I'll stay away from the pet procs for this time being.
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03/19/07, 5:45 PM
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#58
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Great Tiger
Cheeky
Troll Hunter
No WoW Account
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Originally Posted by Cranch
I've been playing with Cheeky's spreadsheet, which I like since it has a shot rotation page allowing you to select your own rotation.
There does appear to be a bug on that page though -- if you select arcane, then it will shoot auto immediately, rather than with a 0.5 second delay. I did a combatlog to check what actually happens in the game, and indeed, the autoshot occurs ~0.484 seconds later.
The bug is in the P column equation. Currently, it is:
"Steady",BB4, IF(L4="Multi", 0.5, IF(L4="Aimed", BO4, IF(L4="Auto", 0.5,0))))
It needs to be
"Steady",BB4, IF(OR(L4="Multi", L4="Arcane"), 0.5, IF(L4="Aimed", BO4, IF(L4="Auto", 0.5,0))))
To fix the spreadsheet, enter the modified formula in the P4 cell, select the P4 cell, move the mouse to the lower right corner of the selection rectangle until the cursor changes to a +, and then drag the cursor all the way down the column stopping at row 53.
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I've just tested this on version 7, and it seems to be working. I get the start of the arcane at 0, the end of the arcane at 0, the start of the Auto at 0, and the end of the auto at 0.5. I think you may be looking for the cast start time to be delayed 0.5 seconds with a 0 second cast time. What I have implemented it as is a 0.5 second cast time. The DPS will be calculated for both shots over 0.5 seconds of time, which is accurate with what you'd see in game.
Your changes would put a 0.5 second cast delay on Arcane shot. It wouldn't effect Auto shot at all.
Last edited by Cheeky : 03/19/07 at 5:53 PM.
Reason: Edited because I answered before checking
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03/22/07, 1:01 PM
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#59
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Don Flamenco
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Yes, I apologize for wasting your time. It turns out I was confused about exactly what the combatlog was reporting (it reports the "stop" column of the spreadsheet, not the "start" column.)
Last edited by Cranch : 03/22/07 at 1:05 PM.
Reason: removed opinion, not a fact
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03/22/07, 2:59 PM
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#60
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Great Tiger
Cheeky
Troll Hunter
No WoW Account
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Originally Posted by Cranch
Yes, I apologize for wasting your time. It turns out I was confused about exactly what the combatlog was reporting (it reports the "stop" column of the spreadsheet, not the "start" column.)
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No need to apologize. It's important to me to get this working as well as I can. I use it myself for deciding what gear to focus on getting or spend DKP on. Please continue to put it through it's paces. I'm sure there are tons of flaws and bugs in it still. Latest version (8) fixes (among other things) the upper damage of the Wrathfire Hand Cannon (168 vs. 186 - typo) which had been looking like the best ranged weapon in the game with the bug.
I am wondering if anyone knows the math behind proc over time items. I specifically ask because the Mark of Conquest trinket is working out to a ridiculous amount of mana regeneraton. I'm seeing a proc rate of between 8-9% on all shots. It would be nice to figure out if this scales based on weapon speed or not. I'm just not familiar with the TheoryCraft behind this mechanic.
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