Great work Cheeky,anyone can confirm if DST modeling is up to date(v2.2)?
All changelogs are posted at the top of the thread:
Originally Posted by Lactose
- Updated model of [Dragonspine Trophy] to include a user-provisionable cooldown. Default is 20 seconds. The model had to completely change to support the internal cooldown, setting it to 0 will not generate the same numbers given previously. Please use version 28 of the spreadsheet to get numbers for 2.1 with the Dragonspine Trophy
- Provided the user the ability to select 2.1 or 2.2 Haste Rating conversion rates. (This will be removed when 2.2 goes live.)
Cheeky, what amount do suggest for plugging into the Target Armor box for your average LvL 73 boss?
Well, that's the real trick, ain't it.
Lactose is in the process of tracking down armor values for different raid bosses. I hope to add a feature where you can select a boss and get an accurate armor value. I'll also provide Fairy Fire and Sunder Armor as mob debuffs. For now, I'd use 30-35% reduction, about ~5000 armor.
version 30 bug: There's a problem with the relentless earthstorm diamond in that if you don't have the correct gems it will remain active for the purposes of increased critical hit damage.
RED also doesn't increase the total critical hit damage for arcane shot like other shots. If you have mortal shots the critical hit damage will be 233% unlike the other shots which would be 236.9%
Mark of conquest seems to be listed as 42.8 mp5? I'm sure this is just a typo, it's closer to 32 mp5, definitely between 30-35.
Choker of Serated Blades is incorrectly listed as having 154 armor penetration when in fact it is 175.
On a different note, would it be possible to make public the calculations for attributes + 1? Specifically haste, it seems … incorrect.
edit: Calculations!D32 has a typo Ranged WeaponWeapon DPS
edit: After looking at the mark of conquest calculation it seems like the problem is that you have it as a flat chance on hit. From my testing the internal cooldown is 17 secs (very confident of that number) with a 13% chance to proc (reasonably confident of that number.)
edit: The problem with the +1 haste attribute was that I had just passed the quick shots "haste cap" effectively halving the +1 haste value.