As promised earlier this thread I did some tests with the new supposedly 3:2 shot rotation macro.
Used testing procedure:
I bought 1000 arrows/bullets to limit every test to exactly 1000 shots. I then used my G15 Keyboard to spam the testmacro in 0,05s intervals shooting at Dr. Boom until either
a) I was oom in which case I stopped shooting before any delay due to a lack of mana would occur or
b) Dr. Boom died
I repeated this until I run out of ammo. I run those tests with 2 diffrent specs, 2 diffrent weapons, with and without quiver haste for a total of 8 diffrent attack speeds.
The used macro:
Testmacro:
/cast !Auto Shot
/cast Steady Shot
Evaluation of the tests:
I wrote a little script to parse the combatlog. The script only accounts for autos or steadys shot within a 5s timeframe for the min/max/avrg calculation. Here are the results for evaluation.
Test #1 - 3,0s Weapon, no quiverhaste, no SS talent - 3,00s actual attack speed.
Number of Auto Shots fired: 23
Number of Steady Shots fired: 976
Total number of shots fired: 999
Auto Shot delay: N/A
Steady Shot delay (min/max/avrg): (1,375s/2,422s/1,550s)
General Shot delay (min/max/avrg): (0.484s/2.422s/1.515s)
Link to the combat log:
click me!
Test #2 - 3,0s Weapon, 15% quiverhaste, no SS talent - 2,61s actual attack speed.
Number of Auto Shots fired: 322
Number of Steay Shots fired: 677
Total number of shots fired: 999
Auto Shot delay (min/max/avrg): (2,625s/4,610s/3,187s)
Steady Shot delay (min/max/avrg): (1,203s/2,000s/1,541s)
General Shot delay (min/max/avrg): (0.312s/1.766s/1.043s)
Link to the combat log:
click me!
Test #3 - 3,0s Weapon, no quiverhaste, 5/5 SS talent - 2,50s actual attack speed.
Number of Auto Shots fired: 331
Number of Steay Shots fired: 669
Total number of shots fired: 1000
Auto Shot delay (min/max/avrg): (2,672s/4,343s/3,090s)
Steady Shot delay (min/max/avrg): (1,187s/1,937s/1,540s)
General Shot delay (min/max/avrg): (0.359s/1.578s/1.030s)
Link to the combat log:
click me!
Test #4 - 3,0s Weapon, 15% quiverhaste, 5/5 SS talent - 2,17s actual attack speed.
Number of Auto Shots fired: 331
Number of Steay Shots fired: 669
Total number of shots fired: 1000
Auto Shot delay (min/max/avrg): (2,000s/4,813s/3,119s)
Steady Shot delay (min/max/avrg): (1,094s/2,110s/1,537s)
General Shot delay (min/max/avrg): (0.265s/1.687s/1.031s)
Link to the combat log:
click me!
Test #5 - 2,6s Weapon, no quiverhaste, no SS talent - 2,60s actual attack speed.
Number of Auto Shots fired: 30
Number of Steay Shots fired: 970
Total number of shots fired: 1000
Auto Shot delay (min/max/avrg): N/A
Steady Shot delay (min/max/avrg): (1,312s/2,063s/1,552s)
General Shot delay (min/max/avrg): (0.438s/1.984s/1.506s)
Link to the combat log:
click me!
Test #6 - 2,6s Weapon, 15% quiverhaste, no SS talent - 2,26s actual attack speed.
Number of Auto Shots fired: 331
Number of Steay Shots fired: 669
Total number of shots fired: 1000
Auto Shot delay (min/max/avrg): (2,922s/4,672s/3,216s)
Steady Shot delay (min/max/avrg): (1,063s/2,000s/1,545s)
General Shot delay (min/max/avrg): (0.344s/1.625s/1.044s)
Link to the combat log:
click me!
Test #7 - 2,6s Weapon, no quiverhaste, 5/5 SS talent - 2,17s actual attack speed.
Number of Auto Shots fired: 331
Number of Steay Shots fired: 666
Total number of shots fired: 997
Auto Shot delay (min/max/avrg): (2,875s/4,453s/3,092s)
Steady Shot delay (min/max/avrg): (1,203s/1,844s/1,542s)
General Shot delay (min/max/avrg): (0.297s/1.641s/1.027s)
Link to the combat log:
click me!
Test #8 - 2,6s Weapon, 15% quiverhaste, 5/5 SS talent - 1,88s actual attack speed.
Number of Auto Shots fired: 405
Number of Steay Shots fired: 594
Total number of shots fired: 999
Auto Shot delay (min/max/avrg): (0,078s/4,625s/2,275s)
Steady Shot delay (min/max/avrg): (1,031s/2,219s/1,541s)
General Shot delay (min/max/avrg): (0.031s/2.188s/0.919s)
Link to the combat log:
click me!
A few conclusions that jump to my mind:
- For the macro to be spammable the GCD needs to be longer than the actual steady shot casttime (e.g. you need at least quiverhaste) so the auto shot gets some leeway to be cast. This should be a non-issue for any hunter.
- Five of the eight test series produced an almost perfect 3:2 rotation and a near perfect 1,5s average steady delay too. Depending on haste Auto shot is clipped between about 0,4s and 1,0s on those rotations though.
- Haste doesn´t seem to have much of an impact on those 3:2 rotations. The average overall shot throughput is almost the same for all of them with faster attack speeds just clipping auto shot more than slow weapons. This favors slow weapons over fast ones for absolute damage.