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Old 01/31/08, 11:05 AM   #1321
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Sarutobi View Post
The Wowhead spell info (link) indicates that it is -66% as the tooltip suggests.
Cool. This was nice piece of detective work Lactose. I really believe it's going to change the crit/hit weighings a bit. It also means getting hit-capped is probably the best way to improve DPS.

<10 minutes later>

My Gear/Talents/Shots, 1-roll system:
Hunter DPS	864.61
Pet DPS	        267.81
Total DPS	1132.42

Attribute	DPS	Per Item Budget	
Agility + 1	0.454	0.454	
AP + 1	        0.234	0.467	
Crit + 1	0.397	0.397	
Hit + 1	        0.411	0.411	
Int + 1	        0.000	0.000	
Armor Pen + 1	0.039	0.274	
Haste + 1	0.458	0.458
Same, 2-roll system Hunter, 1-roll system Pet:
Hunter DPS	857.73
Pet DPS	        267.81
Total DPS	1125.54

Attribute	DPS	Per Item Budget	
Agility + 1	0.447	0.447	
AP + 1	        0.232	0.464	
Crit + 1	0.388	0.388	
Hit + 1         0.576	0.576	
Int + 1	        0.000	0.000	
Armor Pen + 1	0.039	0.271	
Haste + 1	0.454	0.454
I lose 7 DPS, since I wasn't hit-capped.

Hit becomes vastly more valuable now. And this is with a base hit chance on level 73 mobs of 99.19%. And because of my miss rate, my other stats are depressed in value. I'll have a new version of the spreadsheet tonight if we don't get any evidence to contradict Lactose.


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Old 01/31/08, 11:25 AM   #1322
Kwellthân
Glass Joe
 
Night Elf Hunter
 
Kazzak (EU)
Keep getting 100% chance to hit when I in fact don't have it. A friend of mine has 6,6% and gets a 100% too :-/ (using the newest version 40)

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Old 01/31/08, 11:33 AM   #1323
Lactose
Don Lactose
 
Lactose's Avatar
 
Tauren Hunter
 
Talnivarr (EU)
Change the target to a Level 73 one instead of a Level 70 one.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 01/31/08, 11:47 AM   #1324
Kwellthân
Glass Joe
 
Night Elf Hunter
 
Kazzak (EU)
Thx helped a lot - though I liked my dps better before :-(

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Old 01/31/08, 12:57 PM   #1325
Gadget
Glass Joe
 
Dwarf Hunter
 
Antonidas (EU)
Why is "Demon Stalker Shouldergards" not supported? Perhaps you wanted to remove Dragonstalker instead?

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Old 01/31/08, 1:00 PM   #1326
KahtraScilla
Glass Joe
 
Dwarf Hunter
 
Scilla
Putting 2 points into GftT with a cat as a pet shows a reduction in Ferocious Inspiration uptime.

Ferocious Inspiration (with 2/2 GftT)
Duration 10
Critical Hit chance 16.90%
Attack Speed 1.01
Special Speed 0.67
KC Speed 5.37
Uptime 99.30%
Benefit 3.00%
Effective Benefit 2.98%

Ferocious Inspiration (without GftT)
Duration 10
Critical Hit chance 16.90%
Attack Speed 1.02
Special Speed 0.32
KC Speed 5.37
Uptime 99.96%
Benefit 3.00%
Effective Benefit 3.00%
Seems counter-intuitive since critical chance is unaffected, but the pet is attacking more frequently.

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Old 01/31/08, 1:15 PM   #1327
Navras
Glass Joe
 
Night Elf Hunter
 
Lightbringer
Originally Posted by Kwellthân View Post
Keep getting 100% chance to hit when I in fact don't have it. A friend of mine has 6,6% and gets a 100% too :-/ (using the newest version 40)
Cheeky changed it from default level 73 mob to default level 70 mob just because SO many people asked all the time why their crit chance was lower than their paper-doll crit. Now, I have a feeling there will be just as many people wondering why their hit % is at 100 even though they're not capped. QQ. (Personally, I liked the default lev 73 more, but I understand Cheeky's reasons.)

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Old 01/31/08, 1:46 PM   #1328
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by KahtraScilla View Post
Putting 2 points into GftT with a cat as a pet shows a reduction in Ferocious Inspiration uptime.



Seems counter-intuitive since critical chance is unaffected, but the pet is attacking more frequently.
I have the wrong units for pet special attack speed. It shouldn't be 1/X like I have in cell I44. It lowers everyone's uptime of FI to a maximum benefit of about 2.8-2.85%. I'll have this fixed in the next release. Good find!


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Old 01/31/08, 2:39 PM   #1329
Rokh
Piston Honda
 
Orc Hunter
 
Emerald Dream
Cheeky, just a reminder / check if the new timing "rules" you and Lactose have come up with will be included in the next release as well. Been eager to see how that affects everything, if at all. I have a feeling Haste Rating will be valued a bit higher as a result, since rotations can be tightened up a bit.

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Old 01/31/08, 4:09 PM   #1330
Mercy XXVI
Glass Joe
 
Draenei Warrior
 
Hyjal
Is there a mirror for the Spreadsheet? The Havoc-Guild site seems to be down. Well, for me, anyway.


EDIT: And now it seems to be up.... I'll see if I can get the download to start up.

EDIT 2: Nope, still can't get the spreadsheet. I'm trying to get the OO spreadsheet, btw. Can't download the excel one either, though.

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Old 01/31/08, 4:55 PM   #1331
ohrion
Glass Joe
 
Night Elf Hunter
 
Wildhammer
Originally Posted by Cheeky View Post
Very few mobs provide that level of debuff. What I'm curious about was if we are positive it is -66%.
It could introduce quite a few new variables into the equation, but perhaps the average crit rate on those mobs could be compared to the average crit rate on other mobs.

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Old 02/01/08, 12:42 AM   #1332
 Intermission
Spiral out, keep going
 
Intermission's Avatar
 
Undead Mage
 
Frostmourne
I think this was mentioned before, but I didnt see Cheeky comment on it:

Regarding the default level (I know, sore topic!).

When you select a boss target, eg Azgalor (6200 armor), he remains a level 70 until you change the Custom Target's level. I checked to see if the armor of Azgalor/other bosses still works, and it does. It is just the level that sticks with the Custom Target even if the Custom Target isnt selected.


ps: Been using this spreadsheet for months/years, big thanks

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Old 02/01/08, 1:48 AM   #1333
Ragnar
Von Kaiser
 
Ragnar's Avatar
 
Dwarf Hunter
 
Magtheridon
Bug with mana exhaustion calculation + mp5 + JoW

When I add mp5 to gear, it works fine, like normal. When I add Judgement of Wisdom to buffs, it works fine, like normal. When I combine the two, weird things happen, in a sinergistic effect.

For example:
Given my gear set, base time to mana exhaustion is 118 sec.
If I add 40 mp5 to my base gear, TtME is 136 sec. 40 mp5 added about 18 seconds.
If instead I add JoW to base, TtME is 308. JoW added 190 sec.
If I add 40 mp5 and JoW to base, TtME is 463 sec.

Thus, adding JoW to 40mp5 gives me an additional 327 sec, 70% more than JoW without 40mp5. Likewise, adding 40 mp5 to JoW gives me an additional 155 sec, about 8.6 times as much as adding 40 mp5 gave me without JoW.

Starting with JoW buff and base gear's TtME of 308:
Adding 1 mp5 gives 2 sec to base TtME.
Adding 2 mp5 gives 5 sec to base.
Adding 10 mp5 gives 28 sec to base.

If I turn off JoW buff, mp5 addition goes back to being linear. With JoW up, adding mp5 to gear starts giving you exponentially increasing benefits. I don't know where the multiplicative bonus for having both is coming from, but it seems like a clear bug to me.

P.S. Thanks so much for putting together this spreadsheet. It's a fantastic resource.

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Old 02/01/08, 3:59 AM   #1334
Belzi.ET
Von Kaiser
 
Belzi.ET's Avatar
 
Dwarf Hunter
 
Die Arguswacht (EU)
MP5 and your TtME isn't linear at all.

I don't wanna do the math here, but just think about it. There is a fix amount of about MP5 where you can't go oom with a given shot-rotation.
If you have about 3 steady shots within 5 seconds, you need roundabout 300 MP5 to stay at your mana-pool (don't go oom).

Every single MP5 gives an exponential plus on your TtME, until you kind of 'capped' your MP5 and therefore have an infinite TtME.

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Old 02/01/08, 4:01 AM   #1335
Thorongil
Piston Honda
 
Thorongil's Avatar
 
Human Priest
 
Alexstrasza (EU)
Originally Posted by Ragnar View Post
When I add mp5 to gear, it works fine, like normal. When I add Judgement of Wisdom to buffs, it works fine, like normal. When I combine the two, weird things happen, in a sinergistic effect.

For example:
Given my gear set, base time to mana exhaustion is 118 sec.
If I add 40 mp5 to my base gear, TtME is 136 sec. 40 mp5 added about 18 seconds.
If instead I add JoW to base, TtME is 308. JoW added 190 sec.
If I add 40 mp5 and JoW to base, TtME is 463 sec.

Thus, adding JoW to 40mp5 gives me an additional 327 sec, 70% more than JoW without 40mp5. Likewise, adding 40 mp5 to JoW gives me an additional 155 sec, about 8.6 times as much as adding 40 mp5 gave me without JoW.

Starting with JoW buff and base gear's TtME of 308:
Adding 1 mp5 gives 2 sec to base TtME.
Adding 2 mp5 gives 5 sec to base.
Adding 10 mp5 gives 28 sec to base.

If I turn off JoW buff, mp5 addition goes back to being linear. With JoW up, adding mp5 to gear starts giving you exponentially increasing benefits. I don't know where the multiplicative bonus for having both is coming from, but it seems like a clear bug to me.

P.S. Thanks so much for putting together this spreadsheet. It's a fantastic resource.
I don´t have time to do complete maths on this one here at work, but just a quick thought: The TtME needs to scale exponentially. Think of the extreme: Your mp5 is the same as your mp5-usage, so your TtME is infinte. You won´t reach an infinite result in such a quick jump without an exponential function (as far as my mathematical understanding goes, you´ll never reach it with a linear function unless one of your variables has an infinite amount).


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