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Old 07/08/08, 6:59 AM   1 links from elsewhere to this Post. Click to view. #2251
groma
Glass Joe
 
Night Elf Hunter
 
Mug'thol (EU)
Originally Posted by Reinforce View Post
My knowledge about Excel isn't any good, so I need some help. Whenever I'm done putting in the gear and wants to save the profile, the next time I open Excel again I find it unsaved, even if I load the profile, it's still the same as if I never saved anything.
You have to save the .xls file too after saving the profile.
 
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Old 07/08/08, 10:02 AM   #2252
Reinforce
Glass Joe
 
Night Elf Hunter
 
Outland (EU)
The save button stays grey all the time though (but it used to be able to save before).

Is there anything in the options I need to check or something?
 
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Old 07/08/08, 12:07 PM   #2253
groma
Glass Joe
 
Night Elf Hunter
 
Mug'thol (EU)
Originally Posted by Reinforce View Post
The save button stays grey all the time though (but it used to be able to save before).

Is there anything in the options I need to check or something?
Maybe you need to enable Macros / "Active content" for the Spreadsheet
 
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Old 07/10/08, 6:02 AM   #2254
Itsnoteasy
Glass Joe
 
Orc Hunter
 
Hyjal
Firstly, thanks for all the work you're putting into this, and in making an OpenOffice.org version.

A few things I've found when putting my gear in. For reference, this is the setup I'm using: chardev.org - A World of Warcraft character planner v.3.a.

Firstly, I have three pieces of the Beast Lord set, but the spreadsheet is only saying I have one. Under the "Item Set" column in the Gear tab, only the cuirass is listed as being part of Beast Lord. The mantle is "Dungeon" and the handguards are "1".

Next, I can't see any explicit support for the 4-piece bonus from Beast Lord: +600 ArPen to the hunter for 15 seconds on every use of Kill Command. I'm currently adding this in by specifying that the target has the Expose Weakness debuff, with a modifier of 600 (I had to go in and modify the cell's validation since it is capped at 500.)

The gear planner is fantastic, but I think it could be nice if each list had an 11th slot for your current item if it happens to not be in the top 10... even with everything unchecked, my current gear doesn't show up in a lot of places, which is somewhat worrying. It also doesn't tell me how far off the list I currently am. :P That said, it's nice to know that I don't have to worry much about upgrading my goggles until I hit Black Temple, if that even happens at all.

Again; fantastic work. Many thanks.
 
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Old 07/10/08, 12:32 PM   #2255
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Originally Posted by Itsnoteasy View Post
Next, I can't see any explicit support for the 4-piece bonus from Beast Lord: +600 ArPen to the hunter for 15 seconds on every use of Kill Command. I'm currently adding this in by specifying that the target has the Expose Weakness debuff, with a modifier of 600 (I had to go in and modify the cell's validation since it is capped at 500.)

Again; fantastic work. Many thanks.
Expose Weakness is an AP buff though, and 600 ArP is ArP, so that might not be quite what you want to do...

And I could swear I saw the 4pc bonus on the calculations tab.
 
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Old 07/11/08, 4:16 PM   #2256
Uthane
Glass Joe
 
Orc Warrior
 
Lothar
Don't know if this was mentioned or not, but the [Golden Bow of Quel'Thalas] can only be used as custom gear currently.
 
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Old 07/11/08, 4:43 PM   #2257
Bikiniwax
Piston Honda
 
Night Elf Hunter
 
Laughing Skull
Originally Posted by Uthane View Post
Don't know if this was mentioned or not, but the [Golden Bow of Quel'Thalas] can only be used as custom gear currently.
Yeah, we're all still waiting for version 50 to appear.

 
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Old 07/11/08, 8:07 PM   #2258
Kamaa
Free Arrows For Life
 
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Tauren Death Knight
 
Mal'Ganis
Dear Cheeky,

We miss you. Please come back soon.

Omegatron has arrived.
 
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Old 07/14/08, 7:37 AM   #2259
Varesz
Von Kaiser
 
Night Elf Hunter
 
Ravencrest (EU)
Originally Posted by Uthane View Post
Don't know if this was mentioned or not, but the [Golden Bow of Quel'Thalas] can only be used as custom gear currently.
In the last spreadsheet(49) it's there with correct values for me. I checked with using Custom Weapon and did no dps difference at all.
 
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Old 07/15/08, 6:08 AM   #2260
Shambz
Glass Joe
 
Orc Hunter
 
Earthen Ring (EU)
Hit

Might just be my old eyes not seeing it, but I havent seen anything about this, so here goes.

According to wowwiki, a hunter without the survival talent Surefooted, needs 142 hit rating to cap and have the best possible chance of hitting Level 73 (boss mobs).

But when I check gear in the spread sheet (the newest of course), I get a 100% chance to hit a level 73 even at 107 hit rating, and dropping to 99,58% if I drop my hit rating to 88.

Is it just me misunderstanding stuff or what ?
 
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Old 07/15/08, 6:22 AM   #2261
khel
Piston Honda
 
Tauren Druid
 
Stormreaver (EU)
Originally Posted by Shambz View Post
Might just be my old eyes not seeing it, but I havent seen anything about this, so here goes.

According to wowwiki, a hunter without the survival talent Surefooted, needs 142 hit rating to cap and have the best possible chance of hitting Level 73 (boss mobs).

But when I check gear in the spread sheet (the newest of course), I get a 100% chance to hit a level 73 even at 107 hit rating, and dropping to 99,58% if I drop my hit rating to 88.

Is it just me misunderstanding stuff or what ?
You probably need to doublecheck your target's level, make sure you don't have improved FF up, check your food buffs (hit rating food..). I don't think there is a hit bug with v49.
 
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Old 07/15/08, 8:58 AM   #2262
Shambz
Glass Joe
 
Orc Hunter
 
Earthen Ring (EU)
Well I had checked everything..... except the fairy fire thingy

God I feel stupid now
 
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Old 07/15/08, 11:36 AM   #2263
Dafeaz
Von Kaiser
 
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Orc Hunter
 
Earthen Ring
Just a quick question. I'm trying to benchmark my DPS against Cheeky's. Is there a way to configure it so that it assumes the target is, say, Dr. Boom? I can only seem to configure for bosses.

Some people think they can outsmart me. Maybe.

Maybe.

I've yet to meet one who can outsmart bullet.
 
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Old 07/15/08, 2:40 PM   #2264
Cheeky
Bastard
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Kamaa View Post
Dear Cheeky,

We miss you. Please come back soon.
Yeah, I kind of got burned out on Hunter mechanics/theorycrafting for a while. Sorry about that.

I started work on v50 this morning. Hope to have most points asked for addressed. I want to especially thank Cole for getting me started at looking at performance optimizations. They make a world of difference on speeding up usage. I've also added planner filters for PvP/Leather/Professions. I'll look through Lactose's bug list and see what else I can get done.

I am discontinuing support of the OO version. I do plan on providing a completely unlocked spreadsheet to Drakier, to see if he wants to update it for OO. I just don't have time to do both.

I'll also be starting to play around with modeling DPS with non-interfering shot mechanics. This isn't too hard, as specials are once every 1.5s, and Auto Shot can be freely influenced by haste (I get to trash 3 sheets of rotations!). I won't start on the new pet mechanics/abilities announced for WotLK until we have a better understanding of them. One bonus of the new shot mechanics is I can finally model all haste effects.

Hey, does anyone have a link to a great model for the [Blackened Naaru Sliver] proc?

 
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Old 07/15/08, 2:51 PM   #2265
Borona
Piston Honda
 
Dwarf Warrior
 
Blackrock (EU)
Originally Posted by Dafeaz
Just a quick question. I'm trying to benchmark my DPS against Cheeky's. Is there a way to configure it so that it assumes the target is, say, Dr. Boom? I can only seem to configure for bosses.
You can change the targets armor and level in the "Settings and Results"-tab under "Control Settings".

You can change the level only down to 70 but Dr. Boom is 68 so you would have to costomly add 1% (15.77 rating) hit to your gear after selecting level 70.

I don't know Dr. Boom's armor but looking to this post: [RAID] Boss armor values
"A similar pattern occurs in the trash mobs: 5475/5700/5950 or 6800/7100/7400 for level 70/71/72 mobs."

I would guess his armor is 6200 (he is a warrior typ mob).

The armor value is probably wrong but i couldn't find any better infos on it.
 
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Old 07/15/08, 4:46 PM   #2266
Keltarrant
Glass Joe
 
Tauren Hunter
 
Ursin
password

says the file is passworded for me
dont know how to fix this
 
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Old 07/15/08, 5:19 PM   #2267
Cheeky
Bastard
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Keltarrant View Post
says the file is passworded for me
dont know how to fix this
That's only a problem if you want to modify it.

 
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Old 07/15/08, 6:27 PM   #2268
Keltarrant
Glass Joe
 
Tauren Hunter
 
Ursin
Originally Posted by Cheeky View Post
That's only a problem if you want to modify it.
what do you mean?
because ive tryed saving it and opening it and it gives me that response
if i try just straight opening it, i get that response
 
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Old 07/15/08, 6:49 PM   #2269
Cheeky
Bastard
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Keltarrant View Post
what do you mean?
because ive tryed saving it and opening it and it gives me that response
if i try just straight opening it, i get that response
What application are you using? When, exactly, are you getting this message?

 
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Old 07/16/08, 4:03 AM   #2270
RSkillz
Von Kaiser
 
Tauren Hunter
 
Azjol-Nerub (EU)
Originally Posted by Cheeky View Post
Yeah, I kind of got burned out on Hunter mechanics/theorycrafting for a while. Sorry about that.
That's fully understandable.

I'm wondering if there are otheres around that could take over your 'legacy' if (god forbid) you really decide to stop updating the spreadsheet.

Great to hear you're working on the performance part.

Keep up the great work!
 
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Old 07/16/08, 10:47 AM   #2271
Indora
Von Kaiser
 
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Draenei Hunter
 
Azshara (EU)
Originally Posted by Cheeky View Post
Hey, does anyone have a link to a great model for the [Blackened Naaru Sliver] proc?
As far as I know it's 10% procchance and 45 sec internal cooldown, just as the most other trinkets.
(These values are also used in every other Spreadsheet I could find.)

Here's a little calculation for the average ap gain over the 20 seconds uptime:

A1: Shots per Second

A2: Seconds until fully buffed:
10 / A1

A3: AP Boost:
IF( A2 > 20 ; 20 * A1 * 44 / 2 ; A2 / 20 * 220 + (1- A1) / 20 * 440)

edit:
reference

Last edited by Indora : 07/16/08 at 3:18 PM.
 
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Old 07/16/08, 12:17 PM   #2272
Cheeky
Bastard
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Indora View Post
As far as I know it's 10% procchance and 45 sec internal cooldown, just as the most other trinkets.
(These values are also used in every other Spreadsheet I could find.)

Here's a little calculation for the average ap gain over the 20 seconds uptime:

A1: Shots per Second

A2: Seconds until fully buffed:
10 / A1

A3: AP Boost:
IF( A2 > 20 ; 20 * A1 * 44 / 2 ; A2 / 20 * 220 + (1- A1) / 20 * 440)

edit:
reference
Using a 45 second internal cooldown, and 10% chance to proc, I'm getting an average +AP gain of 126.5 for my gear and setup. Um, wow, this is a really nice trinket!

The Gear Planner lists it as 9 DPS better than the [Madness of the Betrayer], which sounds about right. (Equipping it for me doesn't help as much as my [Tsunami Talisman] since I am so close to my haste cap.)

 
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Old 07/16/08, 12:28 PM   #2273
 Sarutobi
Needs to think of a better user title.
 
Sarutobi's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Indora View Post
A1: Shots per Second

A2: Seconds until fully buffed:
10 / A1
Wait. Shouldn't that be 10 * A1. Dividing by shots per second would imply that it took longer to get the max stack the faster your attack speed was. And really, it should be 10 * (A1 / hit chance).

Or maybe I'm misreading something.

Originally Posted by DeeNogger View Post
Every time I bite into an oatmeal raisin cookie mistaken for a chocolate-chip an angle loses its wings. Fucking trani's of the cookie world!
Originally Posted by castille View Post
Squirrel sex. Get your nut and go home.
 
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Old 07/16/08, 12:59 PM   #2274
Cheeky
Bastard
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Sarutobi View Post
Wait. Shouldn't that be 10 * A1. Dividing by shots per second would imply that it took longer to get the max stack the faster your attack speed was. And really, it should be 10 * (A1 / hit chance).

Or maybe I'm misreading something.
Here is the model I landed up using:
Blackened Naaru Sliver	
Cooldown			45
Chance per shot to proc		10%
Max stack			10
+AP per stack			44 (Sap)
Maximum +AP			440 (Map)
Seconds per Shot		0.90 (Sps)
Time for Buff			20 (T)
Time to maximize proc		8.95 (Tm)
Average AP while under proc	341.51
Time between procs		53.95
Average uptime			37.07%
Average benefit in AP		126.59
My Calculation for the Average AP is as follows:
if (Tm < T)
  AP = ((Map * Tm * 0.5) + (Map * (T - Tm))) / 20
else
  AP = floor(T/SpS) * 44 * 0.5
endif
For time between procs:
10 * Sps + 45 (number shots to proc * seconds per shot + cooldown)

Anyone see any flaws? I will modify Seconds per Shot to be influenced by chance to hit (seconds per shot / hit %) With my 141 hit rating this lowers the average AP gain by 0.03 AP (to 126.56).

Unless, like Quick Shots, we discover the proc can occur on missed shots as well.

 
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Old 07/16/08, 1:54 PM   #2275
Lawled
Glass Joe
 
Blood Elf Hunter
 
Azjol-Nerub
Originally Posted by Cheeky View Post
Here is the model I landed up using:
Blackened Naaru Sliver	
Cooldown			45
Chance per shot to proc		10%
Max stack			10
+AP per stack			44 (Sap)
Maximum +AP			440 (Map)
Seconds per Shot		0.90 (Sps)
Time for Buff			20 (T)
Time to maximize proc		8.95 (Tm)
Average AP while under proc	341.51
Time between procs		53.95
Average uptime			37.07%
Average benefit in AP		126.59
My Calculation for the Average AP is as follows:
if (Tm < T)
  AP = ((Map * Tm * 0.5) + (Map * (T - Tm))) / 20
else
  AP = floor(T/SpS) * 44 * 0.5
endif
For time between procs:
10 * Sps + 45 (number shots to proc * seconds per shot + cooldown)

Anyone see any flaws? I will modify Seconds per Shot to be influenced by chance to hit (seconds per shot / hit %) With my 141 hit rating this lowers the average AP gain by 0.03 AP (to 126.56).

Unless, like Quick Shots, we discover the proc can occur on missed shots as well.
I'm not to good with it comes this this stuff ..

But for "Time to maximize proc 8.95 (Tm)"

Does that mean it takes 9 seconds to get the full 440 AP? If it procs 1/10 hits, to get a full 10 stack you would need 100 shots .. correct?

Don't quote me on this, maybe I'm just confused lol.
 
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