Originally Posted by Cheeky
In reality all the new macro results in is a Steady Shot spam. Most of it is just garbage, but what it tries to do is cast Steady Shot as often as possible, and let Auto Shots fire when they can in between chains. A lot of people see the pattern Auto, Steady, Steady, Auto, Steady (repeat), yielding 3 Steady Shots for every 2 Auto Shots.
In pouring over logs I think this only really works because latency isn't constant, and anytime it increases you have a greater chance of getting an Auto Shot through. The GCD on the client prevents lowering latency spikes from providing much of an effect.
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I can generate more data (and share it) if you'd like, but I'm seeing the same thing. A guy on the official-wow hunter forums tried to insist that this is better DPS but it appears to be 100% steady shot spam and auto shots only when the user fails to spam it hard enough or, as you say, latency intervenes.
With low latency and a high rate of spam, this macro:
/cast !Auto Shot
/cast [target=pettarget,exists] Kill Command
/cast Steady Shot
Totally under-performs the sequence of Steady,!Auto:
/castsequence reset=2/combat Steady Shot,!Auto Shot
/cast [target=pettarget,exists] Kill Command
With regards to sharing more data, if it's even needed at this point, I can offer a couple of things:
- I am currently 41/20/0 for the week
- I have the
[Bristleblitz Striker]
- I also happen to have the
[Barrel-Blade Longrifle]
If there's more testing to do, please let me know if I can be of help; I'm happy to make a visit to Dr. Boom.