Originally Posted by Opostrophe
Am I right in assuming that v 42 and back use v 43's 'Castsequence' logic for building shot rotations?
Making my shot rotations in v 43, and I notice that a hand-weaved or Spam 1:1.X (Multi & Arcane) rotation results in a ~80 DPS gain over Castsequence, and thereby a ~20 dps gain over 1:1 (Prio) for my cookie-cutter BM + Wolfslayer setup.
Does this seem wrong to anyone else?
Also possibly related, I notice that theres not a single Multishot in my Hand-weaved/Spam 1:1.X rotation, even though I have selected Multi (Yes) for the rotation. Multi-shot does however appear in the rotation if I use the Castsequence setting.
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Yes, the rotations built in v42- are the same as Castsequence macros in v43. I needed a way to distinguish when the Hunter would have to wait for server confirmation to cast the next step and also to allow for the spam and handwoven rotations where you can recover the GCD during Auto Shot's cast. This was the best I was able to come up with.
Those types of gains are what have been seen in the testing done. I know that moving from a hand-timed rotation to the 3:2 macro was a very slight upgrade for me, but others who went from the same rotation but using a /castsequence macro saw huge gains with the 3:2 macro.
The logic of the 1:1.X rotation is to pick the best non-Steady special available based on cooldowns. If both Arcane and Multi are available and Arcane does more damage that should get picked. Try scaling down your rank of Arcane to lower it's damage (or decrease target armor to pump up Multi's damage) and see how that affects results. Without knowing the timing differences in your setup in picking Castsequence versus Hand-timed I can't say why there is a difference, but I'd check the GCD behavior and times each shot is available (can be seen in the shot rotation matrix in the wall of numbers everyone ignores.)