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Old 02/10/07, 7:33 AM   1 links from elsewhere to this Post. Click to view. #1
IceBox
Von Kaiser
 
Orc Warrior
 
Baelgun (EU)
Good day to you!

I just saw the enchantment in our trade channel and saw the healing values of the proc (180 to 300) and i started to ask myself how often it procs.

I would test it myself but i the void crystals are just too expensive atm. so i thought i could maybe ask some serious theorycrafters which hanging around on EJ forums ^^

If it's proc like Heroism or even Crusader it would be kinda valuable for farming with fury and you could use it in a warlock group for providing them health to do their Life Tap :>
 
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Old 02/10/07, 11:21 AM   #2
 Relwin
WWKD
 
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Orc Hunter
 
Mal'Ganis
It procs a fair bit less than crusader. Solo, it is a useless enchant. In a raid, it procs some overheal every once in a while.

All in all I was largely unimpressed with the enchant.

^_^ :> :3 ;_; keke -_-

This bear is cooler than you.
 
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Old 02/10/07, 12:01 PM   #3
IceBox
Von Kaiser
 
Orc Warrior
 
Baelgun (EU)
Edit: looks like the description on the formula is false, currently it does the following which would be pretty nice imho:
Permanently enchant a Melee Weapon to occasionaly heal nearby party members of 180 to 300 health when an enemy is struck. Requires a level 35 or higher item.
 
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Old 02/10/07, 12:41 PM   #4
Malan
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Malan
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Relwin did you have it on both weapons or just one?

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Old 02/10/07, 3:32 PM   #5
 Relwin
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Orc Hunter
 
Mal'Ganis
Just one. Still procced a good bit less than Crusader. If I had to guess off the top of my head I'd give it 1 proc per 2.5 of Crusader.

This bear is cooler than you.
 
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Old 02/10/07, 5:15 PM   #6
 Binkenstein
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Askledarea
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I have a funny feeling it won't be used that often.

The caster version of it worked out to give roughly 10mp5 per person in the party, assuming you had a cast time of 1.5 seconds.
2.5 was 6mp5, 3 was 5mp5.

I doubt that this enchant will be any more viable/useful than that one.

Originally Posted by Nite_Moogle View Post
my surpriseometer isn't registering anything here
is it broken
 
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Old 02/10/07, 5:22 PM   #7
Malan
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Malan
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Originally Posted by Relwin
Just one. Still procced a good bit less than Crusader. If I had to guess off the top of my head I'd give it 1 proc per 2.5 of Crusader.
That doesn't seem unreasonable though since it's doing 5x the healing of crusader.

Can anyone provide some proc-watch data on DWing this enchant on various speeds of weapons? I unfortunately will not be getting the enchants until we start DEing epics in KZ, so maybe a week more till we're doing that.

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Old 02/10/07, 5:59 PM   #8
IceBox
Von Kaiser
 
Orc Warrior
 
Baelgun (EU)
I will do some proc watch tests as soon as I get the void shards :>
 
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Old 02/10/07, 8:35 PM   #9
Elendril
kind of a big deal
 
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Night Elf Hunter
 
Ner'zhul
Originally Posted by Binkenstein
I have a funny feeling it won't be used that often.

The caster version of it worked out to give roughly 10mp5 per person in the party, assuming you had a cast time of 1.5 seconds.
2.5 was 6mp5, 3 was 5mp5.

I doubt that this enchant will be any more viable/useful than that one.
Err - almost every one of our healers and many of our DPS casters are using spellsurge. It seems to have a MUCH higher proc rate than thottbot indicates. I've actually been so impressed by it that I've been wondering whether it can proc off hunter casts like Steady Shot/Arcane Shot (it's apparently proc'ing off things like mounting and bandaging atm, like the old blue dragon trinket), and if it would proc twice as much if I had it on main and offhand weapons.
 
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Old 02/12/07, 7:32 AM   #10
Glandur
Glass Joe
 
Human Death Knight
 
Wildhammer (EU)
Well, if you look closer at the spellsurge enchant on thott, it seems that the procrate is 15% as opposed to 3% in the description: http://www.thottbot.com/?sp=28003 . That could explain why it feels like more than 3%.
 
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Old 02/12/07, 8:34 PM   #11
 Binkenstein
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That 15% seems to be based on 5 people having it in one party, I based my calc on one person having it.

Elendril, could you get your casters to see if they can work out a proc rate?

Originally Posted by Nite_Moogle View Post
my surpriseometer isn't registering anything here
is it broken
 
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Old 02/12/07, 11:02 PM   #12
Ultramax
Soda Popinski
 
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Troll Warrior
 
Mal'Ganis
Originally Posted by Elendril
Originally Posted by Binkenstein
I have a funny feeling it won't be used that often.

The caster version of it worked out to give roughly 10mp5 per person in the party, assuming you had a cast time of 1.5 seconds.
2.5 was 6mp5, 3 was 5mp5.

I doubt that this enchant will be any more viable/useful than that one.
Err - almost every one of our healers and many of our DPS casters are using spellsurge. It seems to have a MUCH higher proc rate than thottbot indicates. I've actually been so impressed by it that I've been wondering whether it can proc off hunter casts like Steady Shot/Arcane Shot (it's apparently proc'ing off things like mounting and bandaging atm, like the old blue dragon trinket), and if it would proc twice as much if I had it on main and offhand weapons.
When I tried it on beta it would only proc on things like Mend Pet and Kill Command. Shots didn't proc it at all.
 
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Old 02/14/07, 12:12 PM   #13
Apate
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@ChickenArise
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Whoever gets this enchant should also see how it works with threat

See you, auntie.
 
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Old 02/14/07, 1:05 PM   #14
Elendril
kind of a big deal
 
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Night Elf Hunter
 
Ner'zhul
Originally Posted by Binkenstein
That 15% seems to be based on 5 people having it in one party, I based my calc on one person having it.

Elendril, could you get your casters to see if they can work out a proc rate?
The proc rate they estimated is much closer to 15% than 3%.

Also, the effect stacks, so multiple spellsurges in the same group can be up at once.
 
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Old 02/14/07, 3:21 PM   #15
Brassicus
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Night Elf Priest
 
Eonar
Incoming derail: Anyone have a good feeling, then, if it would make more sense for a shadow priest to pick Spellsurge up or just go for the +40 damage for VT regen?

Originally Posted by Binkenstein
The caster version of it worked out to give roughly 10mp5 per person in the party, assuming you had a cast time of 1.5 seconds. 2.5 was 6mp5, 3 was 5mp5.
I'd speculate for a shadow priest it's around 1.5s (between SWD/SWP/VE instant, MB/VT 1.5s, MF 3s) depending entirely, of course, on your spell rotation. But let's say on average it's 1.5s. At 10 MP5 or 2 mana/sec, you'd need to be doing 40 dps with VT up to match the regen. I don't have a really strong grasp on what +40 damage means in terms of DPS. Anyone help? There's also the incidentals of this proccing off of shields and all the other random stuff you do while not damage casting.

Originally Posted by Elendril
Also, the effect stacks, so multiple spellsurges in the same group can be up at once.
Can one person's spellsurge stack concurrently?
 
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Old 02/14/07, 3:32 PM   #16
Elendril
kind of a big deal
 
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Night Elf Hunter
 
Ner'zhul
Our shadow priests all have spellsurge over 40 damage.

I haven't noticed multiple spellsurge stacks from a single person with the enchant, but then again pretty much all of our casters use it so I may just assume multiple people in the group have it when I get two stacks.
 
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Old 02/14/07, 4:29 PM   #17
 Shalas
Bald Bull
 
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Undead Priest
 
Mal'Ganis
Originally Posted by Brassicus
I'd speculate for a shadow priest it's around 1.5s (between SWD/SWP/VE instant, MB/VT 1.5s, MF 3s) depending entirely, of course, on your spell rotation. But let's say on average it's 1.5s. At 10 MP5 or 2 mana/sec, you'd need to be doing 40 dps with VT up to match the regen. I don't have a really strong grasp on what +40 damage means in terms of DPS. Anyone help? There's also the incidentals of this proccing off of shields and all the other random stuff you do while not damage casting.
"Instant" really means 1.5s due to the GCD. With a non-SW:D rotation, a shadow priest casts ~7 spells per 15 seconds, which is 2.1 seconds/spell (assuming no lag), making it 8 or so mp5 – 32 dps with VE. With VT + SW:P + MB/MF, +40 spelldamage is ~13 dps (3.25 mp5). I’d still rather have +40 spelldamage most of the time, though. The extra mana to my party is fairly insignificant, as merely being in a group with a shadow priest is enough to solve most mana problems, and the only fight I’ve had mana problems not solvable by cheap pvp pots is Nightbane, and even then I don’t think giving up 13 dps for 4.75 mp5 would be worth it.
 
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Old 02/14/07, 4:42 PM   #18
Elendril
kind of a big deal
 
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Night Elf Hunter
 
Ner'zhul
Originally Posted by Shalas
With a non-SW:D rotation...
Why would you not include SW:D in your rotation? Our top shadow priest uses it constantly.
 
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Old 02/14/07, 5:46 PM   #19
 Binkenstein
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Askledarea
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Originally Posted by Shalas
Originally Posted by Brassicus
I'd speculate for a shadow priest it's around 1.5s (between SWD/SWP/VE instant, MB/VT 1.5s, MF 3s) depending entirely, of course, on your spell rotation. But let's say on average it's 1.5s. At 10 MP5 or 2 mana/sec, you'd need to be doing 40 dps with VT up to match the regen. I don't have a really strong grasp on what +40 damage means in terms of DPS. Anyone help? There's also the incidentals of this proccing off of shields and all the other random stuff you do while not damage casting.
"Instant" really means 1.5s due to the GCD. With a non-SW:D rotation, a shadow priest casts ~7 spells per 15 seconds, which is 2.1 seconds/spell (assuming no lag), making it 8 or so mp5 – 32 dps with VE. With VT + SW:P + MB/MF, +40 spelldamage is ~13 dps (3.25 mp5). I’d still rather have +40 spelldamage most of the time, though. The extra mana to my party is fairly insignificant, as merely being in a group with a shadow priest is enough to solve most mana problems, and the only fight I’ve had mana problems not solvable by cheap pvp pots is Nightbane, and even then I don’t think giving up 13 dps for 4.75 mp5 would be worth it.
shadow priest + resto shaman = pretty much endless supply of mana.

tbh, unless you're looking at really long fights, or are stingy on your pots, don't have enough regen anyway, the extra damage is probably better.

Originally Posted by Nite_Moogle View Post
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Old 02/14/07, 7:32 PM   #20
 Shalas
Bald Bull
 
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Undead Priest
 
Mal'Ganis
Originally Posted by Elendril
Originally Posted by Shalas
With a non-SW:D rotation...
Why would you not include SW:D in your rotation? Our top shadow priest uses it constantly.
It's a significant mana and threat increase for a fairly small DPS increase. Spellsurge gives you enough mana for two SW:Ds instead of a Mind Flay every 211 seconds (assuming 10 mp5), which is only a 7 dps increase with +1000 damage. As a result, SW:D + Spellsurge is only better than (slightly fewer) SW:D + +40 spell damage if your primary focus is giving other people mana.

Also, I'm still learning how hard I can burn without pulling aggro (healing doesn't really give you much practice for that), and pulling aggro with SW:D tends to result in dying.
 
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Old 02/14/07, 8:42 PM   #21
Elendril
kind of a big deal
 
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Night Elf Hunter
 
Ner'zhul
http://files.lostanarchy.com/tmdy/gruul/ras.html

combat stats of said top shadow priest from our last gruul kill. SW:D counted for 12% of his DPS. On our first Gruul kill, he was far higher than our 2nd shadow priest in dmg, and the major difference between their cast cycles was SW:D.
 
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Old 02/14/07, 8:51 PM   #22
Northerner
Great Tiger
 
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Troll Mage
 
Mal'Ganis
I too am curious about the threat gained from battlemaster. We haven't had mongoose drop yet and our tanks (well, the ones that can proc things anyhow) are reluctant to waste mats just testing this one out.
 
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Old 02/14/07, 9:38 PM   #23
 Shalas
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Mal'Ganis
Originally Posted by Elendril
http://files.lostanarchy.com/tmdy/gruul/ras.html

combat stats of said top shadow priest from our last gruul kill. SW:D counted for 12% of his DPS. On our first Gruul kill, he was far higher than our 2nd shadow priest in dmg, and the major difference between their cast cycles was SW:D.
With those numbers, he did 13,088 more damage with SW:D than he would have if he'd spent that time Mind Flaying -- a 3% increase in overall damage. Much more significant is that Ras had much better dot uptime (50% more SW:P and VE ticks despite only 15% more time spent in combat), cast five times as many mind blasts, and yet still managed to spend almost as much time mind flaying.
 
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Old 02/15/07, 3:48 AM   #24
IceBox
Von Kaiser
 
Orc Warrior
 
Baelgun (EU)
still waiting for void crystals...

for the threat question I'd say that it produces Heal * 0.5 * Stance/ClassMod * Partymembers

So if you're a defense warrior and it proc's while you are in defense stance and heals for 300 it should be the following:

300 * 0.5 * 1.45 * 5 = 1087.5 threat for the heal if there is no overheal on all 5 party members, 217.5 threat when it just heals you for the full value.
 
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Old 02/15/07, 5:34 AM   #25
Elendril
kind of a big deal
 
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Night Elf Hunter
 
Ner'zhul
Originally Posted by Shalas
Originally Posted by Elendril
http://files.lostanarchy.com/tmdy/gruul/ras.html

combat stats of said top shadow priest from our last gruul kill. SW:D counted for 12% of his DPS. On our first Gruul kill, he was far higher than our 2nd shadow priest in dmg, and the major difference between their cast cycles was SW:D.
With those numbers, he did 13,088 more damage with SW:D than he would have if he'd spent that time Mind Flaying -- a 3% increase in overall damage. Much more significant is that Ras had much better dot uptime (50% more SW:P and VE ticks despite only 15% more time spent in combat), cast five times as many mind blasts, and yet still managed to spend almost as much time mind flaying.
The SW:D comparison I'm making is actually with a different priest on a different kill. Maths died and got combat res'd on the fight in that stat parse, so it's not a fair comparison.
 
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