some guy on the official warrior forum posted something about crushing immunity lately.
sec...here we have it
http://forums.worldofwarcraft.com/th...97563791&sid=1
as far as i know it is currently possible for dual wield mobs like Malchezaar.
dual wield means
24% enemy miss (5base + 19dual wield malus)
thus the enemy is 73 its only 23.4%.
well to get immune to crushings against lvl 73 we need 102.4% avoidance (cause of the higher weapon skill)... thats enemy miss, dodge, parry, block.
this sounds crazy but it is possible.
against dual wield mobs this is no problem at all, especially if you have a hunter and a shaman in group. scorpid sting is another 5% avoidance, the agility totem is 77agi, which is another 2.5% avoidance. if you take pots you can get mastery + agility to get sth like another 1.5% avoidance which means we can get 9% avoidance from buffs/debuffs. this does not include kings and motw.
lets take malchezaar phase 2, assumimg the tanking warrior has 510 defense.
malchezaar has 23.4 miss.
with a hunter in raid and our added miss through defense this becomes 23.4+5+6= 34.4 enemy miss
we have 510 defense which does mean we have 16 parry (5base+5talent+6defense)
if you sum this up you have 50.4 avoidance already!
so with dodge and block you only need another 52 to become immune. getting 30block and 22dodge or sth like that isn't that hard!
50.4+52=102.4...
you can try it out at malchezaar. do not use shield block and see if you get crushed (phase 2 only, phase 3 axes doen't count ><)
if you want to get immune against mobs without dual wield malus...damn this one is quite heavy. lets asume the best possible, agi totem, hunter and some pots and buffs (kings and stuff). so 10% avoidance from outside buffs...
a lvl 73 enemy has 4.4 base miss, + defense (510) this leads to 10.4 base miss
we got 16 parry and 40 block + 10 avoidance through outside buff/debuffs
thats 76.4 avoidance without dodge which is huge. you need another 26 dodge to get to 102.4 which may be possible with extraordinary gear.
you need very specific gear to make all this happen. but its nearly to full possible.
thus shield block wouldn't be needed any more cause you would mitigate the damage anyway.
but at the end of the day its worth nothing if the enemy parries your attack, gets the attack speed bonus for his next swing and kills you with 2 quick hits. gruul is a bad ass example for this one. he hits so hard that if he parries your attack this can mean death if you do not parry/dodge/miss the following attack.
enough theorycrafting
