So I'm healing in Kara last night, and I realize that Treeform is basically useless on a significant portion of the fights:
For trash mobs, I can't possibly be in treeform for:
- Ushers
- Stagehands
- Ghosts
And for the Romulo and Julianne fight, I can't even idle in treeform as an off-healer, because I am Abolishing Poison...
Now don't get me wrong, I love my HoT's. I think lifebloom might be the thing since sliced-bread, but I found that 80% of my healing was being done by Healing Touch.
So, the next step in this logic is: How can I make healing touch better?
Well, you only need 28 points in restoration to max out Healing Touch. So, can these 33 points be uses elsewhere to maximize the healing by Healing touch? Turns out you can, by adding 33 points to balance. This isn't a Balance spec, I couldn't care less about wrathing/oomfiring.
http://www.worldofwarcraft.com/info/...d/talents.html
The relevant talents out of balance are:
Moonglow: Reduces that Mana Cost of Healing touch by 9%. That's 9% more healing done.
Lunar Guidance: Increases Healing done by approximately 125 (at 500 intellect)
Dreamstate: Grants 50 mp5 (at 500 intellect)
These are not insignificant contributions.
The improvements to Healing Touch can be summarized as follows:
Assumptions:
1200+ Healing
5 minute duration fight
75 mp5
16,000 base mana (11,000 + innervate)
Original amount healed: 144,540
With Balance Talents: 193,112
That is a 33% increase in healing done. I speculate, that in these endgame, high HPS fights, that this might be the way to go...
Thoughts?