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Old 03/13/07, 7:16 PM   #16
crenshaw
Glass Joe
 
Blood Elf Priest
 
Tarren Mill (EU)
posted this in the mage theorythread but thought i would post it here also http://www.nihilum.co.uk/image/1074/

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Old 03/13/07, 8:01 PM   #17
Harem
Great Tiger
 
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Tauren Warrior
 
Mal'Ganis
Originally Posted by rafikki View Post
For what it's worth, I got combustion up to 10 charges last night (increases your chance to crit with a fire spell by 100%), and got a resist on the next fireball.
This is inconclusive, since in a 1 roll system I think misses take priority over crit.

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Old 03/14/07, 12:54 AM   #18
Kalman
Super Macho Man
 
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Originally Posted by Harem View Post
This is inconclusive, since in a 1 roll system I think misses take priority over crit.
In the autoattack one-roll system, misses have priority.

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Old 03/14/07, 1:54 PM   #19
Daler
Bald Bull
 
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Undead Priest
 
Mal'Ganis
Originally Posted by crenshaw View Post
posted this in the mage theorythread but thought i would post it here also http://www.nihilum.co.uk/image/1074/
That sure sounds like a 1 roll /3 results system to me. Or do I need to get another cup of coffee?

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Old 03/14/07, 2:15 PM   #20
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by crenshaw View Post
posted this in the mage theorythread but thought i would post it here also http://www.nihilum.co.uk/image/1074/
I wouldn't trust a GM, as far as I know they have no insight into inner mechanics of the game.

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Old 03/14/07, 10:27 PM   #21
Harem
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Tauren Warrior
 
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Originally Posted by Kalman View Post
In the autoattack one-roll system, misses have priority.
We are saying the same thing. I was just pointing out that his combustion example could occur in either a 1 roll or a 2 roll system.

Last edited by Harem : 03/14/07 at 10:35 PM.

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Old 03/15/07, 8:35 AM   #22
Hozz
Don Flamenco
 
Tauren Warrior
 
Suramar
I cant speak to the math or present any hard evidence but if Blizzard coders are interested in efficiency, it seems very likely to me that they are using 'one roll' to determine the results for each attack.

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Old 03/15/07, 8:50 AM   #23
Drauk
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Drauk
Human Mage
 
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Originally Posted by Hozz View Post
I cant speak to the math or present any hard evidence but if Blizzard coders are interested in efficiency, it seems very likely to me that they are using 'one roll' to determine the results for each attack.
That was one of the old arguments for existance of 1-roll system for all combat mechanics. But it has been statistically proven that special (yellow) melee attacks are on 2-roll system.

Originally Posted by zeidrich View Post
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.

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Old 03/15/07, 11:51 AM   #24
Apate
POWER = MEAT + OPPORTUNITY = BATTLEWORMS
 
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ChickenArise
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Originally Posted by Hozz View Post
I cant speak to the math or present any hard evidence but if Blizzard coders are interested in efficiency, it seems very likely to me that they are using 'one roll' to determine the results for each attack.
Someone referred to a simulation that they ran where they populated a table with values and compared 1-roll, 2-roll, and possibly 3-roll and found that none of them were computationally taxing, even on a massive scale. I don't recall the precise details, but I think it was in the "Is backstab on a 2-roll system?" thread, and the point was that efficiency wouldn't be a barrier.

See you, auntie.

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Old 03/15/07, 12:40 PM   #25
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
These threads always go in circles. Can we have someone actually test this (I'm assuming that this is how the Rogue specials using two-roll was discovered)?

The central question is, if your computed hit% is H and your crit% is C, is your real chance to crit C or HC?

To resolve this as well as possible, you want to make H small and C big. So stack crit gear and unload on a high-level mob. Don't do any weird tests with things like Shatter--you just want a large amount of perfectly consistent data.

Say you have 83% hit and about 25% crit. You're looking to resolve out about a 4% difference in total crit rate. The statistical error in measured crit rate over N trials is sqrt(C/N). N = C/(.04)^2 = 156. So, do a few hundred trials and it should be very clear.


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Old 03/15/07, 3:58 PM   #26
Skav
Glass Joe
 
Murloc Priest
 
Ysondre
Already posted several times :

Experiment : lvl 44 warlock vs lvl 53 scorpion

Theoretical chance to crit : 15% from talents, some more from int and base crit chance.
Theoretical chance to hit : 17%.

So, if we have one roll, we should see mostly crits, if we have two rolls we should see much less crits.

Results :
200 searing pain fired
22 hits (11%)
3 crits

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Old 03/15/07, 7:51 PM   #27
Jayde
Great Tiger
 
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Night Elf Warrior
 
Silvermoon (EU)
Originally Posted by Skav View Post
Already posted several times :

Experiment : lvl 44 warlock vs lvl 53 scorpion

Theoretical chance to crit : 15% from talents, some more from int and base crit chance.
Theoretical chance to hit : 17%.

So, if we have one roll, we should see mostly crits, if we have two rolls we should see much less crits.

Results :
200 searing pain fired
22 hits (11%)
3 crits
If resist rates go up against higher level mobs, would it also not be resonable to assume that perhaps at some point crit scales downward as well? After all, it does for melee and specials, does it not?

I really think for any tests to be accurate, you can't rely simply on level difference for the setup. Long parses at even-level would be the best way to prove or disprove it IMO.

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Old 03/16/07, 3:36 AM   #28
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Jayde View Post
If resist rates go up against higher level mobs, would it also not be resonable to assume that perhaps at some point crit scales downward as well? After all, it does for melee and specials, does it not?

I really think for any tests to be accurate, you can't rely simply on level difference for the setup. Long parses at even-level would be the best way to prove or disprove it IMO.
I agree with you in spirit, but even-level only provides a 4% miss rate. You kill your statistics--it would take thousands of shots to obtain that kind of confidence interval. I'd just like to see a long parse at +3 or +4.


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Old 03/16/07, 3:54 AM   #29
Twid
Bald Bull
 
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Beepz
Human Warrior
 
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This would be a perfect job for Anachronos, downranking spells for longevity, no? I'm not sure if anyone has checked if his ?? status is indeed a +3 value, however.

Originally Posted by Kalman View Post
Get you some purple drank and slow yo roll.

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Old 03/16/07, 6:00 AM   #30
Jayde
Great Tiger
 
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Night Elf Warrior
 
Silvermoon (EU)
Wonder if there is some silly longer-duration world debuff that lowers your chance to hit with spells? Can faintly remember a few tooltips here and there, but nothing coming to mind.

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