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03/21/07, 1:01 PM
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#1
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WoW Forums Refugee
Undead Warlock
Lightning's Blade
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CTViewport vs Aperture
I'm considering cleaning up my UI, and many people with a lot of elements choose a viewport-style UI, where the top / bottom of the screen can be used to store other information. To move all of the in-game rendered stuff between these zones, it's my understanding a "viewport" mod is the common choice, as no information is lost.
So, some of the more common solutions seem to be CTViewport and Aperture. Does anyone have a preference for one over the other, or some information about either which would lead to a choice? Thanks!
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DOT and rot.
Travian: Phased Weasel, -144 | 61, Damascus.
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03/21/07, 1:06 PM
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#2
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POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
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I've used both and find little/no difference between them. It's a simple operation, so that isn't surprising. If you have FuBar and Deucecommander, if you use WAU, you might lean towards aperture. If you have CTMasterMod, go with CTViewport
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See you, auntie.
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03/21/07, 1:10 PM
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#3
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WoW Forums Refugee
Undead Warlock
Lightning's Blade
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Thanks. Haven't run Mastermod since TBC, so I'll go with Aperture. I haven't started using WAU yet, though maybe 2.1 will make that desirable. I do like trying to stay with mostly Ace addons.
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DOT and rot.
Travian: Phased Weasel, -144 | 61, Damascus.
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03/21/07, 1:13 PM
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#4
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Bald Bull
Beepz
Human Warrior
No WoW Account
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If you like the look of the Skinner mod, it comes with it's own viewport function if I'm not mistaken. It used to be called oSkin.
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Originally Posted by Kalman
Get you some purple drank and slow yo roll.
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03/26/07, 7:38 PM
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#5
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Piston Honda
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You don't need mastermod to use viewport. The only CT mods I have running are the mailer and viewport. Mastermod is really nothing more than a centralized GUI (with extras) for ct addons.
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03/27/07, 1:19 AM
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#6
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Glass Joe
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Not to be "one of those pretentious LUA developer types," but adding a viewport is really simple to do yourself with just a little LUA code and you don't have to incur the overhead of another addon.
If you find the features of oSkin useful it has a pretty good implementation of a viewport as far as configurations go.
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03/27/07, 9:46 AM
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#7
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POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by chase
You don't need mastermod to use viewport. The only CT mods I have running are the mailer and viewport. Mastermod is really nothing more than a centralized GUI (with extras) for ct addons.
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Sorry, I wasn't clear - I was just saying that if one was already using CT addons, why not add one more, and the same for Ace addons (since there's no real difference in viewport mods). 
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See you, auntie.
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03/27/07, 3:06 PM
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#8
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WoW Forums Refugee
Undead Warlock
Lightning's Blade
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I have downloaded CTViewport, but on the mod checklist it says "Incompatible", I was assuming it required the Mastermod.
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DOT and rot.
Travian: Phased Weasel, -144 | 61, Damascus.
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03/27/07, 3:11 PM
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#9
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POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by Necrotoid
I have downloaded CTViewport, but on the mod checklist it says "Incompatible", I was assuming it required the Mastermod.
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It should say "Dependency Disabled" or something similar if that were the case. Incompatible means it is a pre-2.0 version (at least, the TOC number is from pre-2.0), which is quite odd if you are getting it from ctmod.net
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See you, auntie.
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03/27/07, 3:31 PM
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#10
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Piston Honda
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http://wow-en.curse-gaming.com/files...2/cr-viewport/
Hard-coded. The readme file tells you which lines to change in the actual .lua file. You just have to mess with the numbers and /reloadui till you get what you want. Elegant? Not really... but if all you want is a black section on your screen, it works.
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03/27/07, 3:41 PM
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#11
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Don Flamenco
Tauren Death Knight
Malfurion
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Having never used viewport i have a question.
Does it simply cover the game screen with black part or does it change actual in-game resolution?
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Last night was pessimistic skydive in a foolish narcotic shell
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03/27/07, 3:44 PM
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#12
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POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by boomix
Having never used viewport i have a question.
Does it simply cover the game screen with black part or does it change actual in-game resolution?
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It changes the dimensions of the WorldFrame. That is, it defines the region of your screen to which the game is rendered. With my old, worse set-up, using a viewport made some FPS difference.
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See you, auntie.
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03/28/07, 11:24 AM
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#13
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Don Flamenco
Tauren Death Knight
Malfurion
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Liryn, thanks for the wonderful mod. It will allow me now to get rid of some of other mods and finally switch over to using bar mod  7 lines of code is good stuff and my FPS did go up by on average of 10 frames.
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Last night was pessimistic skydive in a foolish narcotic shell
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03/29/07, 1:10 PM
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#14
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Don Flamenco
Tauren Death Knight
Malfurion
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Is it possible to get cr_viewport to use gradient?
Here's an example:
example of ui
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Last night was pessimistic skydive in a foolish narcotic shell
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03/29/07, 1:50 PM
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#15
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Von Kaiser
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Originally Posted by Apate
It changes the dimensions of the WorldFrame. That is, it defines the region of your screen to which the game is rendered. With my old, worse set-up, using a viewport made some FPS difference.
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That's odd, I was hoping for some FPS improvements (one of the main reasons I got viewport), but I didn't notice any at all. Even when I shrunk as small as I possible could. It appears to just cover areas of the screen. Do you need to reloadui after making changes to actually change how much is being rendered?
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03/29/07, 1:57 PM
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#16
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Don Flamenco
Tauren Death Knight
Malfurion
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Originally Posted by Dazwin
That's odd, I was hoping for some FPS improvements (one of the main reasons I got viewport), but I didn't notice any at all. Even when I shrunk as small as I possible could. It appears to just cover areas of the screen. Do you need to reloadui after making changes to actually change how much is being rendered?
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In some places I have noticed FPS boost while in other places is same as before. Slow.
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Last night was pessimistic skydive in a foolish narcotic shell
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03/29/07, 1:58 PM
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#17
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POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by boomix
Is it possible to get cr_viewport to use gradient?
Here's an example:
example of ui
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You'd probably want skinner or something similar for that.
Originally Posted by Dazwin
That's odd, I was hoping for some FPS improvements (one of the main reasons I got viewport), but I didn't notice any at all. Even when I shrunk as small as I possible could. It appears to just cover areas of the screen. Do you need to reloadui after making changes to actually change how much is being rendered?
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Not to my knowledge - boomix also reported improvement above. I don't see any difference now that I have a good system, but when I was running on a GeForce MX 420, it was around 5FPS.
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See you, auntie.
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