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04/02/07, 2:16 PM
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#26 (permalink)
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Saethar
This may be a stupid question, but I'm seriously thinking of using this over DoTimer.
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The author of DoTimer is working on an update that should be released in about a week or so, not sure of the new features added.
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04/02/07, 3:05 PM
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#27 (permalink)
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Foobar
Troll Priest
Azjol-Nerub (EU)
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Originally Posted by Saethar
This may be a stupid question, but I'm seriously thinking of using this over DoTimer.
Will this allow me to have serperate timer "groups" for multiple mobs? So for example, have a different set of timer bars for three different mobs, as well as creating one for my cooldowns, and one for my auras (such as trinket procs and such).
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You mean that for different mobs the timers end up on different places. No it doesnt do that, and that will always be within the limitation Blizzard put it to distinguish different mobs. But good suggestion I think.
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If that works, it could apply to scorch for mages and Shadow Vuln from improved shadowbolt for warlocks.
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I've played with it for a while now, works really good. You only need to have a 100% chance for applying those debuffs for it to work properly.
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* Bla
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04/02/07, 3:10 PM
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#28 (permalink)
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Bloodsail 4 Life
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3.2.0
- No-autocancel option no longer affects resists
- Scale, font size, and growth direction may be set per-anchor now
- "group" field now accepts strings
- Added "Refresh on Melee" option to timer configuration
Works in progress:
- Fade-to-different color option
- Setting bar width independently of scale
- Refresh on specific weapon buff charge loss (rogue poisons)
- vertical spacing of timers if possible
- solution to secondary debuffs (shadow weaving, shadow embrace, misery, etc)
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04/02/07, 4:05 PM
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#29 (permalink)
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Glass Joe
Murloc Priest
Lightninghoof
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Awesome, thanks for listening to feedback Slake. I'll be giving this a try as soon as I get my computer back up and running (grumble grumble).
A quick question: is there any trick or methodology that can allow judgements from a paladin consuming a seal buff?
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04/02/07, 4:50 PM
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#30 (permalink)
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Foobar
Troll Priest
Azjol-Nerub (EU)
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Originally Posted by Slake
- vertical spacing of timers if possible
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Matter of getting this patch in CandyBar.
*edit: note that all functions and variables in that patch have to be called vertical. Brain fart from my side.
Last edited by Polleke : 04/02/07 at 5:00 PM.
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* Bla
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04/02/07, 4:51 PM
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#31 (permalink)
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Von Kaiser
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Originally Posted by Polleke
You mean that for different mobs the timers end up on different places. No it doesnt do that, and that will always be within the limitation Blizzard put it to distinguish different mobs. But good suggestion I think.
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The reason I ask is because DoTimer does this (to the extent it can differentiate mobs, based on name, level, gender and icon) and was wondering if SpellWatch could do the same thing.
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04/02/07, 5:30 PM
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#32 (permalink)
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Don Flamenco
Night Elf Warrior
Ravencrest (EU)
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I apologize for not having read everything about this mod, but I have tried numerous mods already and have yet to find one that properly refreshes the Scorch Debuff timer. Is this mod doing this?
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What!?
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04/02/07, 9:05 PM
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#33 (permalink)
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Von Kaiser
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Very nice mod something really looked for but, could perhaps add a feature that resets all cooldowns that are under 15mins if you join an arena?
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04/02/07, 9:50 PM
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#34 (permalink)
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ALL GLORY
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I've started using this mod to track my mangles and rips but I'm having trouble figuring out how I can get the mod to restart the timer for mangle when I reapply it before the original application is up. Am I missing anything obvious?
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04/02/07, 10:04 PM
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#35 (permalink)
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Bloodsail 4 Life
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Polleke:
Looked over the patch, looks good and I'll probably have it in the next version (hopefully sometime tonight)
Asylum:
Hum... you mean when you cast Judgement removing a timer for a seal buff on yourself? If so, you can just put a zero-length timer that triggers on casting Judgement in the same group as your seal buff timers.
Saethar:
No, it doesn't separate timers by target; adding a sorting option to do this would need a change in the CandyBar API. You can already separate timers for your cooldowns/buffs vs dots or whatever you want just by assigning the timers to different anchors.
Vhad:
It should, you can just have the scorch debuff timer trigger off scorch casts, but note that this will only be applicable to scorches you cast, not necessarily ones cast by other people.
mad-doc:
You can manually cancel timers by right-clicking on them. Putting in a cancel-on-zonein feature is beyond the scope of this addon.
ruro:
I'm guessing you have the timers set up with "target debuff" triggers? I know it might be a bit misleading but where possible you should always use "Spell/Ability", because it's guaranteed to know when you cast a spell or use an ability; the buff/debuff options should only be used when the timer needs to trigger off of something you don't directly cause; for example a self-buff proc from a trinket or a chance-on-spellhit debuff to the mob, etc. If you set up your mangle/rip timers to trigger on using the "Mangle" and "Rip" abilities, they should work correctly.
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04/03/07, 1:52 AM
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#36 (permalink)
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ALL GLORY
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Fantastic, I hadn't realised that was how it worked!
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04/03/07, 3:58 AM
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#37 (permalink)
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Don Flamenco
Night Elf Warrior
Ravencrest (EU)
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Originally Posted by Slake
Vhad:
It should, you can just have the scorch debuff timer trigger off scorch casts, but note that this will only be applicable to scorches you cast, not necessarily ones cast by other people.
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Great success! Thanks alot, I only ever trust my self to keep up the debuff so that's no biggie. Trying out the mod tonight.
Edit: Having downloaded and set it up now, I can only get it to start the timer once and it doesn't refresh on scorch cast, nor does it always start the timer :/
Last edited by Vhad : 04/03/07 at 4:23 AM.
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What!?
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04/03/07, 6:02 AM
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#38 (permalink)
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Foobar
Troll Priest
Azjol-Nerub (EU)
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Edit: Having downloaded and set it up now, I can only get it to start the timer once and it doesn't refresh on scorch cast, nor does it always start the timer :/
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How do you have it setuped? You should trigger it off Scorch, not the actual debuff.
Slake, I've played arround for a while now with the refresh option. It works pretty well, it has some bugs with multiple mobs though. But it works pretty good for all those 100% chance secondary debuff effects.
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Looked over the patch, looks good and I'll probably have it in the next version (hopefully sometime tonight)
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Spoke to Ammo (author of CandyBar), got it applied. So just svn update :p
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* Bla
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04/03/07, 6:36 AM
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#39 (permalink)
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Von Kaiser
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Slake, I went ahead and coded in the bar height and width on my local machine. I also changed the way that self aura fades are handled. Currently, they only detect buff/debuff losses on the player, but this excludes spells like Rejuvenation/Regrowth/Renew/Power Word:Shield/etc. being removed before their duration has finished. Here's the diff as compared to the latest SVN (3.2.0):
http://chuckg.org/wow/mods/SpellWatch-3.2.0.patch
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04/03/07, 12:16 PM
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#40 (permalink)
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Piston Honda
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Can SpellWatch track spells you don't cast but you're in range when cast? Specifically, I'm looking for a replacement mod for tracking DI, SS, Ankh and battle rez while in a group/raid.
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04/03/07, 6:38 PM
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#41 (permalink)
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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I noticed the 'Refresh on melee hit' only seems to work on spells I've set to trigger on spell cast. I'd originally set it up so it'd check on target debuffs so I could make a different bar appear for each Judgement, but that did not make it refresh on melee hits.
SpellWatch also didn't like the fact that I usually use macros along these lines for judging when I had it set up to trigger from casting of the spell Judgement:
/cast Judgement
/stopcasting
/cast Seal
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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04/03/07, 7:01 PM
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#42 (permalink)
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Don Flamenco
Night Elf Warrior
Ravencrest (EU)
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Ok; let me know what I've done wrong then.
I've set titel to Fire Vulnerability, then I have varied with trying to set spell to "Scorch (Rank9)" and Fire Vulnerability, only the Fire Vulnerability had any effect, however it doesn't reset when I recast scorch.
I've set duration to 30 seconds and Target Debuff, only clicked the Targeted checkbox.
Would love some help to make this work, thanks in advance.
Last edited by Vhad : 04/03/07 at 8:18 PM.
Reason: spelling of the mountain
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What!?
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04/03/07, 7:46 PM
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#43 (permalink)
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Von Kaiser
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Originally Posted by chuckg
Slake, I went ahead and coded in the bar height and width on my local machine. I also changed the way that self aura fades are handled. Currently, they only detect buff/debuff losses on the player, but this excludes spells like Rejuvenation/Regrowth/Renew/Power Word:Shield/etc. being removed before their duration has finished. Here's the diff as compared to the latest SVN (3.2.0):
http://chuckg.org/wow/mods/SpellWatch-3.2.0.patch
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I updated the previous patch with a few more changes which add to the overall functionality. Here's a list of all the changes, including the previous ones:
- Set anchor width/height.
- Self Buffs/Auras now catch fades on the player, previously only worked on friendly/enemies.
- Spells which are not currently in a group cancel one another out. That doesn't really make sense, so I added a condition that if the group is nil or == "", don't kill subsequent bars. This applies to buffs and spells.
- Functionality for rank handling on spells whose duration changes with each rank, like Fear, Howl of Terror, and Banish (I'm a warlock, come on!). An example is Banish: rank 1 is 20 seconds, rank 2 is 30 seconds so the user would input "20+10". It's very straightforward and uses the current system of combo point timer modifcation, so it will not work with spells that have ranks with the same duration (Corruption, Curse of Agony, etc).
http://chuckg.org/wow/mods/SpellWatch-3.2.0.patch
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04/03/07, 8:14 PM
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#44 (permalink)
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Foobar
Troll Priest
Azjol-Nerub (EU)
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Ok; let me know what I've done wrong then.
I've said titel to Fire Vulnerability, then I have varied with trying to set spell to "Scorch (Rank9)" and Fire Vulnerability, only the Fire Vulnerability had any effect, however it doesn't reset when I recast scorch.
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Simply put the spell to "Scorch". And set the type of spell to Cast, not debuff.
Chuck, good catch on the "", I looked over it but in my lua noobiness I thought empty strings were false boolians.
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* Bla
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04/03/07, 8:47 PM
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#45 (permalink)
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Don Flamenco
Night Elf Warrior
Ravencrest (EU)
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Shrug, I did that and nothing changed, it must be something fundamental I'm doing wrong.
this is what I've set it to.
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What!?
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04/03/07, 10:00 PM
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#46 (permalink)
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Bloodsail 4 Life
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Vhad: No double quotes around Scorch.
Thanks for the contributions guys, school is going to be really hectic for the next couple of days, but I'll try to get a new release with all the new features as soon as I have some free time.
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04/03/07, 10:08 PM
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#47 (permalink)
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Von Kaiser
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Originally Posted by Slake
Thanks for the contributions guys, school is going to be really hectic for the next couple of days, but I'll try to get a new release with all the new features as soon as I have some free time.
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I don't feel comfortable editing other people's addons without permission and it's primarily why I haven't made the change, but I have access to the AceSVN. So if you don't mind and are ok with the things I've been doing, I can go ahead and add them so that people can get a release complete with all the files rather than a patch file.
Last edited by chuckg : 04/03/07 at 10:10 PM.
Reason: Grammar.
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04/03/07, 10:11 PM
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#48 (permalink)
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Piston Honda
Undead Priest
Magtheridon
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Originally Posted by Vektor
Don't forget, you can differentiate targets by raid icon as well (I believe DoTimer does this)
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It does.
I guess my biggest question would be: Why use this over DoTimer?
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04/03/07, 10:22 PM
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#49 (permalink)
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Bloodsail 4 Life
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chuckg:
Eh, go ahead if you'd like, it's going to be a few days until I can get the new version done.
Jo_:
Why not? While I personally don't use DoTimer, SpellWatch seems to be able to do most of the things it does. In addition you can track cooldowns, other people's debuffs, buff procs, whatever, without needing another mod explicitly for those. If you'd rather use DoTimer, feel free - it makes no difference to me whether or not you use SpellWatch. I wrote it for myself and I'm glad people find it useful; I'm even more glad that people like it enough to contribute, but in the end what you use comes down to personal preferences and desired functionality.
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