I'm having a problem where, if I target a player then target a mob, the player's class will show next to the mob's name. For example: I click on Flolyn (Mage), then I click on Morogrim Tidewalker (Mage). Any way to fix this?
Is there a way to hide pitbull frames when NOT in combat? (ie, target and player) I can't seem to find an option for it, but seems like it would have been a common option.
Is there a way to hide pitbull frames when NOT in combat? (ie, target and player) I can't seem to find an option for it, but seems like it would have been a common option.
I've been having an odd issue with disabled frames appearing in-combat since a few days ago (Wednesday or Thursday). The party pet targets frame just pops up every once in a while and disabling it hides all party related frames, usually fixing itself the next time I enter combat but sometimes requires a reload.
Installed without externals, no actual error message displayed.
I want to comment on the bug that several have reported with respect to the buffs/auras moving to the right of some frames and getting stuck.
This seemed to happen when I upgraded from a version with the "old" menu layout to the new one. I also had the buff/aura position selection greyed out so it was stuck to the right of my target when I wanted it below my target bar.
It appears that some settings relating to auras were lost after this menu change, but they can be fixed. To actually change the position of the aura for your target you have to have a target selected (so it is visible) AND I had to change another setting in the same menu section before I could change the aura position.
Well that's what the configuration mode is for, although that sounds like a problem with the old settings being saved and interfering with the new ones.
If you have any further problems, deleting your WTF file would probably be the best :p
Seems that when I enable Aura module I have freakish lag (or rather hiccups) in 25 person raids. Using 41610 and made completely new profile. Anybody else having issues with Aura?
I think (although I am not sure,) this has something to do with how Auras are handles on the frames at the moment, and obviously with having the potential of having 40 debuffs to keep track of on your target frame.
Auras have always been the weakest part of Pitbull in my opinion, and I really do wish ckknight would finish them off to his full potential, and then the addon would most likely be complete in terms of frames alone.
Is it possible to group a series of debuffs together so they are all counted as "movement impairing" so the frame could light up with maybe bright yellow - which shouts "BOF ME PLZ" ?