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Old 04/04/07, 9:40 AM   #16
kamii
Von Kaiser
 
Orc Warrior
 
Dunemaul (EU)
I woud love to try them out. But only if customization is possible (like in AG_UF). The default look of PitBull is hideous.

Kamii - Warrior - Orc

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Old 04/04/07, 9:43 AM   #17
Mem
King Hippo
 
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Orc Shaman
 
Blackrock (EU)
I will give them a try as well, as agufs seem to seems to suffer from some bugs indeed. They look pretty neat and seem to have the functionalities I need.

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Old 04/04/07, 10:00 AM   #18
Vektor
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Gnome Mage
 
Mannoroth
Piqued my interest, especially as your demo setup looks almost identical to what I use live (well, the frames are in different positions, but the unitframe layout looks the same - ABF w/ portrait and castbar)

and anything with "performance" and "efficiency" prominently displayed earns points in my book

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Old 04/04/07, 10:30 AM   #19
selece
King Hippo
 
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Selece
Orc Hunter
 
No WoW Account
Probably the wrong place to put this, but it seems to be a tad buggy at points.
I use Grid to display my raid frames, but the raid frames wouldn't stay hidden on a test AB run last night, so I had this giant -stack- of frames sitting in the middle of my screen the entire time. When I tried to hide them, I got an error ... I'll copy it out next time.

Anyone else having some rather odd issues with it?
Otherwise, I am liking the current feature set and the castbars work wonderfully.

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Old 04/04/07, 10:41 AM   #20
boomix
Don Flamenco
 
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Tauren Death Knight
 
Malfurion
Originally Posted by selece View Post
Probably the wrong place to put this, but it seems to be a tad buggy at points.
I use Grid to display my raid frames, but the raid frames wouldn't stay hidden on a test AB run last night, so I had this giant -stack- of frames sitting in the middle of my screen the entire time. When I tried to hide them, I got an error ... I'll copy it out next time.

Anyone else having some rather odd issues with it?
Otherwise, I am liking the current feature set and the castbars work wonderfully.
If you read the comments under the mod on wowace.com you will notice that someone else posted about same issue. I am not sure what the workaround is if any.

Last night was pessimistic skydive in a foolish narcotic shell

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Old 04/04/07, 10:46 AM   #21
Cafe
Glass Joe
 
Murloc Druid
 
Blackhand
Is it impossible to work together with aguf to implement your optimizations?

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Old 04/04/07, 10:47 AM   #22
Vektor
Von Kaiser
 
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Gnome Mage
 
Mannoroth
it's a fairly new mod, and as the author said, in a rapid development cycle.

It's probably just an oversight/error/bug in the code that will get fixed fairly quickly if reported.

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Old 04/04/07, 10:58 AM   #23
Malan
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Malan
Tauren Shaman
 
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Originally Posted by Cafe View Post
Is it impossible to work together with aguf to implement your optimizations?
If he is taking a modular approach to the code, believe me its much easier to start from scratch than it is to totally rework an existing piece of software.

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Old 04/04/07, 11:03 AM   #24
Kalman
Super Macho Man
 
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Orc Shaman
 
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Originally Posted by Cafe View Post
Is it impossible to work together with aguf to implement your optimizations?
The author isn't posting here (alcaras is *not* ckknight), but no, it probably isn't possible.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

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Old 04/04/07, 11:07 AM   #25
Lurchington
King Hippo
 
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Tauren Druid
 
Mannoroth
I'm still at work, but is this available from the the wowaceupdater application?

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Old 04/04/07, 11:14 AM   #26
alcaras
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Alc
Blood Elf Warrior
 
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Originally Posted by LurchDawg View Post
I'm still at work, but is this available from the the wowaceupdater application?
Yes it is.

And to answer other questions -- don't post bug reports here, post them on the wowace.com forums link in the original post.

I merely posted about PitBull here because I found it a few days ago and have fallen in love with it and figured it might be useful to others; I am not involved in its development in any way, nor can I do anything about bug reports, feature suggestions or anything of that variety. The wowace forum thread is your friend in that regard.

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Old 04/04/07, 11:39 AM   #27
boomix
Don Flamenco
 
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Tauren Death Knight
 
Malfurion
alcaras thanks for screenshots. its what sells mods to me. no ss, screw it i am not going to be a lab rat.

Last night was pessimistic skydive in a foolish narcotic shell

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Old 04/04/07, 12:58 PM   #28
souja
Von Kaiser
 
Orc Shaman
 
Mug'thol
Mod is definately worth checking out. Along with plugins for aggro notification (Banzai) and range checking already, there are a couple of interesting new plugins I haven't seen before in a unit frame:

PitBull_EstimatedHeals shows visually, in a light green chunk on the health bar, the estimated amount your heal will land for.

PitBull_InteractLines is an interesting mod that draws a line, green for heals and red for damage, between all the frames that are interacting with one another... much like that Bubbles proof-of-concept mod a while back (anyone remember that?).

Last edited by souja : 04/04/07 at 1:18 PM. Reason: clarification

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Old 04/04/07, 1:03 PM   #29
Durza
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Undead Death Knight
 
Doomhammer (EU)
Originally Posted by Lurchington View Post
I'm still at work, but is this available from the the wowaceupdater application?
Yes it is!

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Old 04/04/07, 1:24 PM   #30
Suesse
Don Flamenco
 
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Human Death Knight
 
Llane
Originally Posted by souja View Post
PitBull_InteractLines is an interesting mod that draws a line, green for heals and red for damage, between all the frames that are interacting with one another... much like that Bubbles proof-of-concept mod a while back (anyone remember that?).
I don't suppose you have a screenshot of this in action, do you?

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