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Old 04/04/07, 12:14 PM   1 links from elsewhere to this Post. Click to view. #26
 alcaras
Ceci n'est pas un titre
 
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Orc Warrior
 
Mal'Ganis
Originally Posted by LurchDawg View Post
I'm still at work, but is this available from the the wowaceupdater application?
Yes it is.

And to answer other questions -- don't post bug reports here, post them on the wowace.com forums link in the original post.

I merely posted about PitBull here because I found it a few days ago and have fallen in love with it and figured it might be useful to others; I am not involved in its development in any way, nor can I do anything about bug reports, feature suggestions or anything of that variety. The wowace forum thread is your friend in that regard.
 
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Old 04/04/07, 12:39 PM   #27
boomix
Don Flamenco
 
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Tauren Death Knight
 
Malfurion
alcaras thanks for screenshots. its what sells mods to me. no ss, screw it i am not going to be a lab rat.

Last night was pessimistic skydive in a foolish narcotic shell
 
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Old 04/04/07, 1:58 PM   #28
souja
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Orc Shaman
 
Mug'thol
Mod is definately worth checking out. Along with plugins for aggro notification (Banzai) and range checking already, there are a couple of interesting new plugins I haven't seen before in a unit frame:

PitBull_EstimatedHeals shows visually, in a light green chunk on the health bar, the estimated amount your heal will land for.

PitBull_InteractLines is an interesting mod that draws a line, green for heals and red for damage, between all the frames that are interacting with one another... much like that Bubbles proof-of-concept mod a while back (anyone remember that?).

Last edited by souja : 04/04/07 at 2:18 PM. Reason: clarification
 
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Old 04/04/07, 2:03 PM   #29
Durza
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Originally Posted by Lurchington View Post
I'm still at work, but is this available from the the wowaceupdater application?
Yes it is!
 
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Old 04/04/07, 2:24 PM   #30
Suesse
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Originally Posted by souja View Post
PitBull_InteractLines is an interesting mod that draws a line, green for heals and red for damage, between all the frames that are interacting with one another... much like that Bubbles proof-of-concept mod a while back (anyone remember that?).
I don't suppose you have a screenshot of this in action, do you?
 
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Old 04/04/07, 2:26 PM   #31
 frmorrison
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I enjoy all of Ckknight's work, so will be checking this mod out tonight.

Thanks for the SS.

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 04/04/07, 2:33 PM   #32
Malan
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Malan
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Originally Posted by souja View Post
PitBull_EstimatedHeals shows visually, in a light green chunk on the health bar, the estimated amount your heal will land for.
.
RDX6 began implementing this feature about a week ago. I've shared the recent build with one of the other healers in my guild and he creamed his pants over it.
 
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Old 04/04/07, 2:33 PM   #33
 sadris
Religion: Corrupting our youth
 
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One thing I would like to see is to combine like debuffs and buffs. For example, a unit with 3 renews on it would have a SINGLE renew icon but with an associated 3 on it. A target with 4 Corruptions would have only a single corruption icon with a 4 on it.

I wrote an addon which does this for Perl Classic frames (debuffs only) if you are interested in the source code.
 
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Old 04/04/07, 3:20 PM   #34
souja
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Mug'thol
Originally Posted by Suesse View Post
I don't suppose you have a screenshot of this in action, do you?
Here is the gist of it (green line):




...and depending on the placement of your frames, this plugin can lead to comical results. Here's a shot I found in the Pitbull thread:

 
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Old 04/04/07, 3:33 PM   #35
Impervious
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Draenei Shaman
 
Zul'Jin
I wasn't really interested in PitBull until I saw that predictive healing feature. Am I understanding that PitBull is also changing the mini-health bars as well? I noticed the Frog critter has a nicely textured bar in that screenshot
 
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Old 04/04/07, 3:43 PM   #36
Apate
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Originally Posted by Impervious View Post
I wasn't really interested in PitBull until I saw that predictive healing feature. Am I understanding that PitBull is also changing the mini-health bars as well? I noticed the Frog critter has a nicely textured bar in that screenshot
That is likely http://www.wowinterface.com/download...smodifier.html

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Old 04/04/07, 3:50 PM   #37
Ana
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Proudmoore
Originally Posted by Lurchington View Post
I'm still at work, but is this available from the the wowaceupdater application?
It appears on files.wowace.com and the wowace updater scans that directory so I'd say its very likely.
 
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Old 04/04/07, 3:54 PM   #38
Impervious
Glass Joe
 
Draenei Shaman
 
Zul'Jin
Originally Posted by Apate View Post
Thank you. I'd always been under the impression that the nameplates (and other positional 3D items in the WoW UI) were not exposed. I'll definitely give that and Pitbull a try tonight
 
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Old 04/04/07, 4:24 PM   #39
alienangel
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Originally Posted by Malan View Post
RDX6 began implementing this feature about a week ago. I've shared the recent build with one of the other healers in my guild and he creamed his pants over it.
From Souja's post it sounds like Pitbull's predictive healing only shows when you're the one casting the heal - is that the case? RDX's one shows predicted health when anyone in the raid is casting a heal on anyone else.

I'm quite happy with AGUF myself, but since everyone is raving about Pitbull I guess I'll give it a shot. Would be nice to see who it is that heals my pet.
 
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Old 04/04/07, 4:28 PM   #40
Oren
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Bonechewer
Tried them out briefly, but honestly I just don't see very many differences over aguf. In fact, alot of the mod itself seems like it was ripped right out of aguf. In particular, the thing that still bothers me, is the inability to place buffs and debuffs in separate locations. Buffs bottom, debuffs right etc. Such a simple thing, and I haven't seen a unitframe that does it since nerfed.
 
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Old 04/04/07, 4:31 PM   #41
Maligne
Brady Doesn't Have A Laser Rocket Arm
 
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Sentinels
Originally Posted by Malan View Post
RDX6 began implementing this feature about a week ago. I've shared the recent build with one of the other healers in my guild and he creamed his pants over it.
Aw man, I can see it now:

Healer X starts casting flash heal.
Healer X notices that the predicted heal won't be enough.
Healer X cancels flash heal and starts casting greater heal.
Tank dies.

=p

I have only read Pages 1,2 & 5 so far, when making this post.
 
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Old 04/04/07, 4:32 PM   #42
Malan
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Originally Posted by alienangel View Post
From Souja's post it sounds like Pitbull's predictive healing only shows when you're the one casting the heal - is that the case?
Yes if you read the thread there is talk that they would need to make a module that would broadcast all that info among PitBull users. Right now it just seems to do it for your own spells.

Originally Posted by Maligne View Post
Aw man, I can see it now:

Healer X starts casting flash heal.
Healer X notices that the predicted heal won't be enough.
Healer X cancels flash heal and starts casting greater heal.
Tank dies.
Yah you have to train your guys on it... its more for people see "oh someone else is casting on this guy and its estimated to be a full heal" so they can avoid it. On the tank that's a whole different matter, but this is pretty useful for the raid healing.
 
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Old 04/04/07, 5:47 PM   #43
Zerix
Von Kaiser
 
Undead Rogue
 
Mal'Ganis
I was messing around with these late last night and I noticed they didn't seem to have any sort of buff/debuffs scaling. For instance if the unitframe is scaled to 20% the buffs and debuffs are still normal size. I checked out the one from the SVN so I believe it was the latest version. Any ideas?
 
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Old 04/04/07, 5:49 PM   #44
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
The rescaling of buffs/debuffs will be added soon (ckknight said something to that effect in the pitbill thread).

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 04/05/07, 4:05 AM   #45
kamii
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Orc Warrior
 
Dunemaul (EU)
Installed it last night to check it out. This is AG_UF done better. Configuration works just about the same. But there's more options and a lot better performance. If you dig AG_UF, you will love this one.

Kamii - Warrior - Orc
 
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Old 04/05/07, 7:17 AM   #46
Aggrippa
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Garona (EU)
No experience with Aguf but tried it anyway last night for a Kara run.

Seems good and a better replacement for X-perl but it's still pretty much buggy and at development stage. Portraits are all wrong, configuration options went all crazy on me, text wasnt really configurable, debuffs were stacking onto each other with wrong icons, green frames were left after buff cleared, etc. Promising, but still reserved for the early adopters crowd.
 
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Old 04/05/07, 7:44 AM   #47
Mem
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Frostwolf (EU)
Originally Posted by Aggrippa View Post
No experience with Aguf but tried it anyway last night for a Kara run.

Seems good and a better replacement for X-perl but it's still pretty much buggy and at development stage. Portraits are all wrong, configuration options went all crazy on me, text wasnt really configurable, debuffs were stacking onto each other with wrong icons, green frames were left after buff cleared, etc. Promising, but still reserved for the early adopters crowd.
This was my impression last night as well. I had to change back to aguf since the party pet frames didn't hide and messed up my screen (as well as buffs not clearing and some other minory disturbances). But I will keep watching this mod, looks very promising indeed.
 
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Old 04/05/07, 10:38 AM   #48
boomix
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Tauren Death Knight
 
Malfurion
I like and dislike this mod. I liked it until it started to pop up party targets (which I have had hidden) every time party composition changed. And then the crash /shudder.

Mod is great looking but it still needs some tweaking, also predicted heals did not work for me.

Last edited by boomix : 04/05/07 at 10:39 AM. Reason: typo

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Old 04/05/07, 11:36 AM   #49
 Kalman
And It's Delicious
 
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It needs a /command based configuration method, or else a GUI for it. Doing everything with dropdown menus sucks, especially since there's no global methods (i.e. set ALL portraits to class/2D/3D).

Other than that, I liked it for soloing, have to try it out in a group some time soon.

Originally Posted by Vontre
Oh, nah, I just type things for the sake of typing things. ^_^
Originally Posted by Lyta
The dog nailed me like three times that day. It resulted in my ass hitting the ground and my legs waving in the air.
 
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Old 04/05/07, 12:39 PM   #50
Malan
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There are some global functions I think, there's an overall pitbull menu you get if you do /pitbull
 
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