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Old 04/05/07, 11:43 AM   #51
Kalman
Super Macho Man
 
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Originally Posted by Malan View Post
There are some global functions I think, there's an overall pitbull menu you get if you do /pitbull
The /pitbull is just the dropdown; I want /pitbull player portrait class and the like. Command line for life and all that.

The global functions aren't what I was asking for; I want a way to globally set an attribute for all frames, the global functions available are just things that affect all frames (overall scale, config mode, etc.)

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 04/05/07, 12:33 PM   #52
castille
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Goblin Mage
 
Mal'Ganis
Originally Posted by boomix View Post
I like and dislike this mod. I liked it until it started to pop up party targets (which I have had hidden) every time party composition changed. And then the crash /shudder.

Mod is great looking but it still needs some tweaking, also predicted heals did not work for me.
That's what was doing it all night! I was trying to trace down what was causing my hidden raid frames to pop up randomly -just for my character-, all night, and I never made the connection until this morning.

Also, until I did a /console reloadui, when I had it unchecked the 'Hide Party Frames While In Raid' option, it was showing null target windows when I wasn't actively holding a target, as well as null focus, and focus target frames. Just a weird glitch I ran into. Once I reloaded, it all went back to normal.

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Old 04/05/07, 12:57 PM   #53
Margot
Von Kaiser
 
Human Warrior
 
Argent Dawn
Originally Posted by castille View Post
That's what was doing it all night! I was trying to trace down what was causing my hidden raid frames to pop up randomly -just for my character-, all night, and I never made the connection until this morning.

Also, until I did a /console reloadui, when I had it unchecked the 'Hide Party Frames While In Raid' option, it was showing null target windows when I wasn't actively holding a target, as well as null focus, and focus target frames. Just a weird glitch I ran into. Once I reloaded, it all went back to normal.
This is best reported in the wowace thread linked to in the first post, people will look into it pretty quickly.

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Old 04/05/07, 1:00 PM   #54
boomix
Don Flamenco
 
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Tauren Death Knight
 
Malfurion
I've made my feedback post on their forums I hope some of that stuff gets looked into

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Old 04/05/07, 1:03 PM   #55
roq
Piston Honda
 
Troll Rogue
 
Uther
Do they allow you to move your Combo Points? From my brief scanning i didn't see anything that said you could and That has always been one of my biggest gripes with AGUF

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Old 04/05/07, 1:04 PM   #56
 alcaras
Noli timere
 
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Blood Elf Warrior
 
Mal'Ganis
Originally Posted by Kalman View Post
The /pitbull is just the dropdown; I want /pitbull player portrait class and the like. Command line for life and all that.

The global functions aren't what I was asking for; I want a way to globally set an attribute for all frames, the global functions available are just things that affect all frames (overall scale, config mode, etc.)
Go forth and obtain:
http://www.wowace.com/wiki/Niagara

Not quite command line, but no dropdowns

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Old 04/05/07, 1:12 PM   #57
boomix
Don Flamenco
 
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Tauren Death Knight
 
Malfurion
Originally Posted by alcaras View Post
Go forth and obtain:
http://www.wowace.com/wiki/Niagara

Not quite command line, but no dropdowns
HAHA. You just beat me to it. I was about post response to my question on their forums to here.

That mod looks good at least dropdown menu won't go poof.

Last night was pessimistic skydive in a foolish narcotic shell

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Old 04/05/07, 1:12 PM   #58
Kalman
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Originally Posted by alcaras View Post
Go forth and obtain:
http://www.wowace.com/wiki/Niagara

Not quite command line, but no dropdowns
It's very cool (and I'll definitely be replacing DC with it), but as far as I can tell it uses the same method as Deucecommander to generate its menus - it examines the AceConsole data set, which only works for...

Mods that have commandline commands. :/

edit: Hm. Well, it seems to work with Niagara, so either Pitbull updated or Niagara pulls differently than Deuce.

Last edited by Kalman : 04/05/07 at 10:29 PM.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 04/05/07, 2:24 PM   #59
koaschten
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Worgen Rogue
 
Auchindoun (EU)
Originally Posted by roq View Post
Do they allow you to move your Combo Points? From my brief scanning i didn't see anything that said you could and That has always been one of my biggest gripes with AGUF
yes, alt + right-click the target frame
layout settings -> combo points -> side -> left right top bottom
and you can change the dots to bar

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Old 04/09/07, 11:44 AM   #60
Zerix
Von Kaiser
 
Goblin Rogue
 
Mal'Ganis
I have switched to these permanently over ag_UF. It seems most of the major buggy issues have been worked out with the Auras and such.

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Old 04/09/07, 12:12 PM   #61
Docjowles
Soda Popinski
 
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Docjowles
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One thing I noticed last night in Karazhan was that there seem to be a few "featured" debuffs that get enlarged and placed in the center of your screen. I honestly can't tell if this is a bug or a feature. The ones I specifically noticed were Sunder Armor and Thunderclap. It was actually kind of cool to have a big honking Sunder count, but I'd like to move it.

Does anyone know if that aspect of Pitbull is working as intended, and if so, how to configure it?

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Old 04/09/07, 12:34 PM   #62
castille
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Mal'Ganis
That sounds more like DebuffFilter than Pitbull.

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Old 04/09/07, 2:30 PM   #63
Docjowles
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Docjowles
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Originally Posted by castille View Post
That sounds more like DebuffFilter than Pitbull.
Hmm, I think you're right. I did a lot of mod juggling the other day and completely forgot I added DebuffFilter at the same time I updated PitBull from SVN. Thanks for the reminder

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Old 04/10/07, 6:06 AM   #64
Aggrippa
No pun intended
 
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Troll Rogue
 
Garona (EU)
Tried Pitbull again with an updated version: things are improving. Quite a few small bugs here and there but definitely an addon I'd like to keep.

I also tried the Interaction Lines module... and ended up in a red spider's web. I guess it needs tuning (and I should take the time to understand what it does..)

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Old 04/10/07, 6:36 PM   #65
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
Interact lines dont need tuning in my opinion, but they should all default to off, and have the player turn on the ones they want. Or maybe, only have a coupld turned on. Having interact lines flow from all frames to eachother, is just crazy.

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Old 04/11/07, 11:43 AM   #66
Fithvael
Glass Joe
 
Murloc Priest
 
Shadowsong (EU)
Im really liking this so far if for one thing; could we possibly get a few more textures to choose from? (akin to aguf without infringing that is¬_¬)

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Old 04/11/07, 11:46 AM   #67
Narishma
Von Kaiser
 
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Orc Warrior
 
Stormrage (EU)
I'm experiencing a problem with the self castbar. Upon channeling mindflay, occasionally the castbar don't trigger, so I get no visual bar. Is this just me or is it known??

I really like Pitbull so far. Replaced aguf after about 5 minutes of testing.

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Old 04/11/07, 11:50 AM   #68
Impervious
Glass Joe
 
Draenei Shaman
 
Zul'Jin
Originally Posted by Fithvael View Post
Im really liking this so far if for one thing; could we possibly get a few more textures to choose from? (akin to aguf without infringing that is¬_¬)
Install the SharedMedia library - it provides all the commonly used Ace bar textures. Iirc both Pitbull and the new ElkBuffBars use it

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Old 04/11/07, 11:58 AM   #69
Aranan
Piston Honda
 
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Night Elf Druid
 
Bronzebeard
Originally Posted by Fithvael View Post
Im really liking this so far if for one thing; could we possibly get a few more textures to choose from? (akin to aguf without infringing that is¬_¬)
I use Surfaces, which can be found on http://files.wowace.com/

It has about 30 different textures for bars, which should be more than enough for anyone.

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Old 04/11/07, 12:04 PM   #70
Dotts
Von Kaiser
 
Troll Warrior
 
Khaz'goroth
Still getting warlock pets in the middle of the screen and unmovable during a raid.

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Old 04/11/07, 2:57 PM   #71
Veniche
Glass Joe
 
Night Elf Priest
 
Sen'Jin
Set Party Pets to Hidden.

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Old 04/11/07, 6:23 PM   #72
• Chicken
 
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Ginakursia
Goblin Warlock
 
No WoW Account (EU)
Originally Posted by Veniche View Post
Set Party Pets to Hidden.
And if you have; ctrl-right-click the frames that pop up, then uncheck and check the Hidden option, that fixed it on a few frames for me.

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Old 04/11/07, 6:27 PM   #73
Dotts
Von Kaiser
 
Troll Warrior
 
Khaz'goroth
I had raid pets hidden, it may be party pets.

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Old 04/11/07, 6:36 PM   #74
Scheme
Great Tiger
 
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Scheme
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Is there a way to anchor group members to each other in the raid frames, similar to how agUF does it? I tried it out a few days ago, but either such an option doesn't exist or I'm blind and just couldn't see it. Either way, I CBA to get all 40 of those little frames lined up just right and of the right size to not take over a significant portion of my display.

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Old 04/15/07, 12:05 AM   #75
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
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I am impressed with the mod so far, however I do not like how it deals with the position of Auras (buffs and debuffs).

Specifically what I dislike is on the target unitframe I would like to put the debuffs on the bottom of the frame, currently they are to the right of the frame.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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