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Old 04/29/08, 7:22 AM   #751 (permalink)
Piston Honda
 
Ele''s Avatar
 
Human Warlock
 
Kirin Tor (EU)
Is there a way to set an alpha to the auras of a frame ? I'm trying to help a friend of mine reproducing the behaviors he had with ag_uf, and he's used to have some buffs behind the player's life in the raid frames.
The thing is, with the current opaque setting, the buffs make the life quite hard to read.

The only thing I could think of was using the "dot for buffs" tags that can be found in the DogTag-3.0 thread, but he don't like it and want the buffs icons instead.

I'm tempted to advice him to go back to ag_uf, as he don't use a lot of tags, but I admit that I found the question of auras transparency interresting...

Last edited by Ele' : 04/29/08 at 7:24 AM. Reason: typo
 
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Old 04/30/08, 2:00 AM   #752 (permalink)
Piston Honda
 
Aranan's Avatar
 
Night Elf Druid
 
Bronzebeard
Hm, one more question from me. I'm setting up raid frames to take advantage of the range check and fade out when out of range. Unfortunately, people are also fading out when they are dead. It makes it very difficult to figure out if I'm in range of a combat res on someone when they're permanently marked as out of range.

Am I missing an option to fade people out on death that I need to disable?
 
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Old 05/02/08, 4:54 AM   #753 (permalink)
Glass Joe
 
Orc Hunter
 
Blackwing Lair
Is there an option or one that is planning on being developed to monitor hunter auto shots?
If not, does anybody know a good up-to-date mod that solely will do that?
 
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Old 05/02/08, 1:36 PM   #754 (permalink)
Divine Protector
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by hslots View Post
Is there an option or one that is planning on being developed to monitor hunter auto shots?
If not, does anybody know a good up-to-date mod that solely will do that?
The swing timer that is default with Pitbull shows Auto-shots (at least it did when I last played a hunter about 2 months ago).
 
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Old 05/02/08, 4:19 PM   #755 (permalink)
Don Flamenco
 
Dwarf Hunter
 
Kul Tiras
Originally Posted by frmorrison View Post
The swing timer that is default with Pitbull shows Auto-shots (at least it did when I last played a hunter about 2 months ago).
Pitbull has a swing timer?

Perhaps you meant Quartz, which has a good swing timer.
 
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Old 05/02/08, 8:44 PM   #756 (permalink)
Glass Joe
 
Undead Warlock
 
Turalyon
I decided to edit the .lua file a little so that I could make little spikes of vertical health bars for my raid. I only used Grid to see whether or not everyone was dying/taking intense dmg so that I could predict a wipe, and I decided to nix Grid because it wasn't necessary and I didn't like how, no matter what, it was going to be too big and awkwardly placed in my UI.

I like the results, except for the fact that every single frame has that translucent background...I like it on most of them, just not my raid/party. I want the little spikes to not have that frame background.


^ One member in each of four different groups, arrow pointing to the offensive element.

I know next-to-no LUA, but I do know how to delete or edit sections of code. I didn't seen an option in PitBull's config to disable the frame background, though I could just be helplessly blind. I didn't see anything asked about this specific issue in this thread, but considering I read it at work in between boss sightings, it's possible that I missed it.

Anyone have a simple or not-so-simple answer?

Last edited by fyritke : 05/02/08 at 10:49 PM.
 
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Old 05/03/08, 4:04 AM   #757 (permalink)
Glass Joe
 
Night Elf Druid
 
Skywall
Under Global Settings -> Colors -> Frame Colors -> Background, you should be able to set the opacity and color of your background.

For individual frame types you can also experiment with (Unit Type) -> Bars -> (Health or Power) -> Custom Background Color.
 
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Old 05/03/08, 3:07 PM   #758 (permalink)
Glass Joe
 
Undead Warlock
 
Turalyon
The first option works, but it works for all frames, which I am hoping to avoid. The Custom Background Color options refer to what the background color of a partially-filled health/power bar will be IF you have it enabled, which I don't. I'm thinking what I'm going to end up having to do is delete code where it loads the frame background for raid frames, but I'm not quite sure which bit of code that is.

Thank you though.
 
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Old 05/05/08, 5:26 AM   #759 (permalink)
Von Kaiser
 
Orc Warlock
 
Mal'Ganis
I'm having a hard time with Pitbull's raid frames and handling buffs and debuffs. What do people do so that the frames look good while at the same time providing the necessary information about the players?
 
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Old 05/05/08, 11:07 AM   #760 (permalink)
Piston Honda
 
Aranan's Avatar
 
Night Elf Druid
 
Bronzebeard
I have the frames highlight for debuffs and, eventually, will get around to including a dogtag that marks members when they don't have a buff I can cast (MotW for my druid, etc). I don't care about other classes' buffs. If I did, I'd probably use XRaidStats anyway.
 
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Old 05/06/08, 11:34 AM   #761 (permalink)
CrK
Glass Joe
 
Human Paladin
 
Tyrande (EU)
Sorry if im telling anything i shouldn't but im spanish and muy english is no so good.

I updated Pitbull 2.0 to 3.0 today and y is like disapeared. Id doesn't work. I use to write /pitbull to configure it but today this command doesn't work to.

Can anyone help me plz?

thx
 
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Old 05/08/08, 10:10 AM   #762 (permalink)
Glass Joe
 
Gnome Rogue
 
The Maelstrom (EU)
Ever since I switched from XPerl to Pitbull, I've had that weird sketch-kinda thing of the standard unitframe flying in the top. I've tried messing around with pretty much everything in the Pitbull options to get rid of it. Any suggestions?

 
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Old 05/08/08, 1:24 PM   #763 (permalink)
Versatile Child
 
syeren's Avatar
 
Dwarf Priest
 
Stormscale (EU)
Judging from the highlight, it looks like some form of Focus Frame, but Pitbull's focus frame should hide that if you have it enabled, and you clearly have the Hide Blizzard Module working...

Also, Get BadBoy.
 
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Old 05/08/08, 2:32 PM   #764 (permalink)
Glass Joe
 
Gnome Rogue
 
The Maelstrom (EU)
Thanks, I haven't really been into the whole addon thing for a while, so I'm missing quite alot of the stuff other people use.

EDIT: I fixed the issue, it was Archaeologist

Last edited by Raythe : 05/08/08 at 3:04 PM.
 
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Old 05/12/08, 12:23 AM   #765 (permalink)
Glass Joe
 
Blood Elf Warlock
 
Doomhammer
Is there a way to have my debuffs on a target be two times the size and being on the bottom left of the target frame moving the buffs of the target to the right of my debuffs then having the rest of the debuffs on the target in the normal bottom right of the buff window area?

Thanks
 
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Old 05/12/08, 1:58 PM   #766 (permalink)
Don Flamenco
 
Dwarf Hunter
 
Kul Tiras
Originally Posted by Valthonis View Post
Is there a way to have my debuffs on a target be two times the size and being on the bottom left of the target frame moving the buffs of the target to the right of my debuffs then having the rest of the debuffs on the target in the normal bottom right of the buff window area?

Thanks
You can't split your debuffs from others' debuffs on your target without a separate addon.
 
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Old 05/12/08, 2:20 PM   #767 (permalink)
Von Kaiser
 
Orc Warlock
 
Ner'zhul
Originally Posted by Gearknight View Post
You can't split your debuffs from others' debuffs on your target without a separate addon.
What addon might this be?
 
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Old 05/12/08, 8:31 PM   #768 (permalink)
Glass Joe
 
Undead Rogue
 
Stormscale (EU)
How to move debuffs?

I have a problem, I want the debuffs to end up on the right side of the target but they keep appearing under (and thats blocking my enemycastbar)

I'm probably blind here but I don't seem to find how to move it?

Edit - found it, Target > "other" > auras.

Last edited by Tornsoul : 05/12/08 at 8:52 PM. Reason: Found it
 
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Old 05/13/08, 1:14 AM   #769 (permalink)
Von Kaiser
 
windcape's Avatar
 
Undead Priest
 
Ravencrest (EU)
Originally Posted by Paga View Post
What addon might this be?
It *was* called Pitbull_AltAura, but it is not nessary anymore, since the said function is build in the newest version of pitbull, choose "Split" in the aura configuration menu.
 
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Old 05/13/08, 3:53 AM   #770 (permalink)
Von Kaiser
 
Orc Warlock
 
Ner'zhul
Hmm. I still feel that the configuration of Pitbull's aura system is lacking in how you can place buffs and debuffs. I can't give specific examples as I don't have WoW installed at the moment (damn school!) but I was getting frustrated with it while working on my UI.
 
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Old 05/13/08, 5:36 AM   #771 (permalink)
Von Kaiser
 
windcape's Avatar
 
Undead Priest
 
Ravencrest (EU)
Originally Posted by Paga View Post
Hmm. I still feel that the configuration of Pitbull's aura system is lacking in how you can place buffs and debuffs. I can't give specific examples as I don't have WoW installed at the moment (damn school!) but I was getting frustrated with it while working on my UI.
Personaly I think ckknight took most of the critics to him, and started to improve it.

I'm very happy with the current aura system Otherwise a bit of lua hacking can do wonders.
 
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Old 05/13/08, 11:55 PM   #772 (permalink)
Von Kaiser
 
Orc Warlock
 
Ner'zhul
Originally Posted by windcape View Post
Personaly I think ckknight took most of the critics to him, and started to improve it.

I'm very happy with the current aura system Otherwise a bit of lua hacking can do wonders.
What kind of hacks do you do?
 
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Old 05/14/08, 10:58 PM   #773 (permalink)
Von Kaiser
 
windcape's Avatar
 
Undead Priest
 
Ravencrest (EU)
Originally Posted by Paga View Post
What kind of hacks do you do?
Before the latest changes to the aura system, I would manually edit the space difference between the aura's, and setup a custom starting coordinate if nessary. (File: Interface\AddOns\Pitbull\Aura\Aura.lua)

(I belive Cathelyn and Halyon did the same for their UIs.)

You should also be able to customize the setup of buffs and debuffs in collaboration, if you want a very specific setup.
Dare to show me a drawing of how you would like to setup the buffs?
 
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Old 05/15/08, 1:19 AM   #774 (permalink)
Glass Joe
 
Night Elf Hunter
 
Agamaggan
hey was wondering if anyone could help me out with this aura problem. heres a picture of what im taking about:



if there are no buffs on the target, the debuffs will start where the bloodlust is.

however, as you can see, debuffs (hunters mark) always end up on top of the buff line/s (bloodlust, shield) when a target has buffs. which looks really stupid in a raid, when the mob has just one buff, and a full stack of debuffs. ive tried to get it so that when theres both buffs and debuffs on a target, it throws the buff line above the debuffs, but i cant get it to work.

i also tried splitting their positions, but once enough debuffs get put up, it will cover the buff line, because they are now split and it doesnt bump it up. and if i move the starting point for the buffs so high so they arent covered by the debuffs, it looks even more dumb.

anyone know if there is anyway to fix this. ive tried all the check box options, but none of them do it.
 
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Old 05/15/08, 8:46 AM   #775 (permalink)
Von Kaiser
 
windcape's Avatar
 
Undead Priest
 
Ravencrest (EU)
Is it something like this you're after? (The growth direction is wrong because I was lazy)

 
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