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06/07/09, 12:53 AM
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#976
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Glass Joe
Blood Elf Paladin
Mal'Ganis
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Originally Posted by mallong88
Which one handles the color for aggro? I looked under threat but I coudlnt find it....I found where I could change the color...but I want to get rid of it for now....im sorry but can someone tell where to disable it?
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Banzai handles aggro coloring. You can mouseover them in your addons list and they tell you what each does. It may say somewhere else as well but not that I remember seeing.
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06/07/09, 2:38 AM
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#977
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Glass Joe
Blood Elf Priest
Echo Isles
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Originally Posted by ash2ash
Edit:
Okay my question boils down to: Is there any way either in pitbull or via some other mod to prevent the player frame from switching with the pet frame when you get into a vehicle? I use a hud and it is very annoying to have to set my vehicle as a focus to see where my health/energy is at.
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I'd like to know this too.. As far as I know, this seems to be an issue/bug with Pitbull 4 because I remember it working just fine with Pitbull 3. I use a HuD as well, so I don't have a player bar to look at when I get in a vehicle.
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06/08/09, 3:59 PM
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#978
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Glass Joe
Blood Elf Paladin
Destromath
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Arena Unitframes in Pitbull 4?
Haven't seen this discussed so far, but does Pitbull 4 carry the option of replacing the Bilz Arena Unitframes with Pitbull ones?
That would be glorious.
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06/08/09, 6:57 PM
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#979
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Von Kaiser
Human Death Knight
Azshara (EU)
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Originally Posted by Quarantine
Haven't seen this discussed so far, but does Pitbull 4 carry the option of replacing the Bilz Arena Unitframes with Pitbull ones?
That would be glorious.
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If I recall correctly you join a raidgroup when entering the arena (not playing pvp myself). So if you set up Pitbull to display groupframes in a raid, then you should have what you asked for.
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06/08/09, 10:52 PM
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#980
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Glass Joe
Blood Elf Paladin
Destromath
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If I recall correctly you join a raidgroup when entering the arena (not playing pvp myself). So if you set up Pitbull to display groupframes in a raid, then you should have what you asked for.
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Sorry, I should have been more clear; I was referring to enemy unit frames, as in Gladius-style. These frames were recently incorporated by Bliz, so I had some hope of Pitbull adding them as well.
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06/09/09, 12:34 PM
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#981
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Von Kaiser
Human Mage
Frostmane (EU)
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Is there any way to change the way the debuff/buff filtering works? At the moment it seems to work by blocking everything apart from what you say it can show. I want the other way around. I want to allow everything and block what I put in the list.
For example. I don't want to have to add a new debuff to the list every time i face a mob/boss somewhere. But I also don't want to see all the massive amount of needless debuffs that get applied to raid bosses (ignite fireball dot misery pain ect ect). Same for buffs. I don't want to see all that retrebution aura/Fort/unleashed rage but I do want to see things that are not normal that I might spellsteal or gain like at hodir or spellstealing runemaster on councils shield.
If this is not possible is there any other mod that can do this?
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06/10/09, 6:47 AM
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#982
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Von Kaiser
Blood Elf Paladin
Draenor (EU)
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It's possible in Pitbull 4.
Go to Modules -> Aura (+) -> Aura filter editor and click on the Advanced tab. Create a new filter and set it so 'Display when' reads Debuffs and 'Filter type' is Name, then set 'List type' to Blacklist and enter the names of the debuffs you don't want to show. You'd follow the same procedure to create a buffs blacklist - or you could set 'Filter type' to Stealable and 'List type' to Yes to only see buffs that you can spellsteal (tested and working on my mage alt).
Once created, these filters will be available for adding to your target frame layout (Layout editor -> select the layout you're using for your target frame -> Aura -> Filters) and any others you might want to use them on.
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06/12/09, 1:50 PM
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#983
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Von Kaiser
Human Mage
Frostmane (EU)
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Thanks that has nailed it even though it took a while to get all the buffs/debuffs listed all the normal player cast ones are now hidden.
I was using pitbull 3 but 4 seems way better since I do not need raid frames.
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06/16/09, 9:26 PM
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#984
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Perverse and often baffling
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Just a warning to everybody - the latest pitbull4 build (r20090616012413) seems to reset your text settings to default so you will have to manually go in and reconfigure them.
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Ghostcrawler - "I'm the asshole that nerfed your class" - Blizzcon 2009
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06/16/09, 9:28 PM
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#985
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Piston Honda
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The change doesn't reset your text settings to default, it just disables DogTagText and enables LuaText. This thread or this site should help people with LuaText.
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correlation =/= causation
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06/18/09, 9:45 AM
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#986
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Von Kaiser
Troll Priest
Mannoroth (EU)
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Hi guys!
I'm wondering if one can somehow copy the settings of pb3 to pb4?
At the moment I'm still using pb3 (raid displayed via grid) so I consider changing but I dislike the idea of having to configure pb4 completely even though I know the settings i want...
Thanks
Last edited by Hamsda : 06/19/09 at 7:06 PM.
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06/25/09, 8:01 PM
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#987
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Glass Joe
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Hi there
I've been using the full_bar plugin for pitbull for a while and recently it's stopped working for me. Is there anyone else using it that's having similar issues? or if you managed to fix them, how?
Cheers
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06/28/09, 7:06 PM
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#988
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Irish Bastard
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Just upgraded to 4, decided it was time to put a bit more effort into my unit frames. The one question I have that I havn't been able to figure out is if there is a way to make ToT and ToTT show up only in a Party/Raid. I find the clutter unnecessary when I'm doing dailies, I know who my target is targeting... me.
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06/28/09, 7:38 PM
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#989
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Piston Honda
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Originally Posted by Dochas
The one question I have that I havn't been able to figure out is if there is a way to make ToT and ToTT show up only in a Party/Raid. I find the clutter unnecessary when I'm doing dailies, I know who my target is targeting... me.
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You would have to set up two profiles. It is possible to create a macro (and thus keybind) changing profiles. I know Shefki mentioned the slash command somewhere on the wowace forums, but I can't find it for the life of me.
Regarding changing profiles based on context:
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Originally Posted by Shefki
I believe there's some intention on ckknight's part to let you set the profile based on things like this automatically. But it's not in yet.
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correlation =/= causation
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07/03/09, 1:35 PM
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#990
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Glass Joe
Human Death Knight
Kel'Thuzad
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Is there a way to turn off all buffs/debuffs on everything accept for party and target in pitbull 4? I know how to do this in PB3, I can just go in a disable buff/debuff for all the units I choose. How do I achieve this in PB4?
NVM I found out how:
Go to Layout Editor and create a new layout(my case I named it No Buff/Debuff)
Then in Units or Groups under the drop down menu of Layouts select your newly created layout (No Buff/Debbuff)
Last edited by a3surd : 07/03/09 at 2:09 PM.
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07/04/09, 6:14 PM
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#991
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Glass Joe
Night Elf Druid
Dragonblight
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Portraits have disappeared completely from my PB4 and I cannot enable them. Checking/unchecking the module doesn't enable it and it's gone from the bar options menu. Purged savedvariables files and still can't get it working. Any ideas?
Edit: Discovered the actual enable option under the 'indicators' menu.
Last edited by aeiron : 07/08/09 at 4:16 PM.
Reason: problem solves
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07/05/09, 1:42 PM
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#992
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Piston Honda
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Portraits are not in the Bars section of the Layouts, they're in Indicators.
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07/07/09, 11:34 AM
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#993
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Glass Joe
Human Paladin
Blackrock (EU)
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is there any chance to load pitbull profiles via console command ?
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07/10/09, 4:43 AM
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#994
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Von Kaiser
Dwarf Death Knight
Blackrock
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I have started using Pitbull4 recently. For some reason, my health bar doesn't display my health in numbers (e.g. 12500/30000). Instead, it displays only my health deficit. I have tried all I could think of, to no avail.
Can anyone help me solve this? Thanks in advance.
Edit: Solved.
Last edited by Rakki : 07/10/09 at 10:41 AM.
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07/10/09, 8:47 PM
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#995
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Glass Joe
Undead Rogue
Dunemaul (EU)
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I've been playing around with the Aura Filter, and I'm wondering if it's possible to Blacklist certain buffs/debuffs if the target is not player-controlled, while keeping it totally filter-free if the target is a player? I can't seem to get the Aura Filter to go through two separate checks.
This would be very handy, especially as it separates PvP from PvE. Having filters enabled in PvP is not something I like or recommend, while the complete opposite applies to PvE and raiding.
Anyone know how to do this?
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07/31/09, 4:20 PM
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#996
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Glass Joe
Gnome Death Knight
Mug'thol
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I'm looking for a way to color the blankspace bar by hostility in pitbull4. There's an option for it on health bars, but not for blankspace.
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07/31/09, 5:36 PM
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#998
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Glass Joe
Gnome Death Knight
Mug'thol
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Originally Posted by Hotan
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Not even with screwing around with the lua? I used my VERY limited coding skills to actually get the check box to show up in the blankspace options. However, checking the box didn't actualy change anything lol.
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08/01/09, 11:40 AM
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#999
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Glass Joe
Human Priest
Kilrogg (EU)
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Resolved.
Last edited by Kyai : 08/01/09 at 12:32 PM.
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08/07/09, 8:03 PM
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#1000
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Don Flamenco
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Having a bit of a problem since the patch (with PitBull 3.2.14 installed). Seems my profiles got corrupted in some fashion, so I deleted the PitBull.lua file and started again. Configured one profile just fine. But when I logged into a second character and tried to copy that profile, I got the Blizzard LUA error frame (with no error text) and no unitframes, and when I tried to log out, the game crashed, leaving me with a multi-megabyte PitBull.lua file which seems to mostly contain infinitely nested copies of:
["targettargettarget"] = {
["customColors"] = {
["rage"] = {
0.8862745098039215, -- [1]
0.1764705882352941, -- [2]
0.2941176470588235, -- [3]
["targettargettarget"] = {
["customColors"] = {
["rage"] = {
0.8862745098039215, -- [1]
0.1764705882352941, -- [2]
0.2941176470588235, -- [3]
["targettargettarget"] = {
["customColors"] = {
["rage"] = {
0.8862745098039215, -- [1]
0.1764705882352941, -- [2]
0.2941176470588235, -- [3]
(literally, nested thousands of times deep, looks like it went into an infinite loop until the game crashed)
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