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Old 04/09/07, 12:12 PM   #61
Docjowles
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Docjowles
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One thing I noticed last night in Karazhan was that there seem to be a few "featured" debuffs that get enlarged and placed in the center of your screen. I honestly can't tell if this is a bug or a feature. The ones I specifically noticed were Sunder Armor and Thunderclap. It was actually kind of cool to have a big honking Sunder count, but I'd like to move it.

Does anyone know if that aspect of Pitbull is working as intended, and if so, how to configure it?

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Old 04/09/07, 12:34 PM   #62
castille
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Mal'Ganis
That sounds more like DebuffFilter than Pitbull.

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Old 04/09/07, 2:30 PM   #63
Docjowles
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Originally Posted by castille View Post
That sounds more like DebuffFilter than Pitbull.
Hmm, I think you're right. I did a lot of mod juggling the other day and completely forgot I added DebuffFilter at the same time I updated PitBull from SVN. Thanks for the reminder

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Old 04/10/07, 6:06 AM   #64
Aggrippa
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Garona (EU)
Tried Pitbull again with an updated version: things are improving. Quite a few small bugs here and there but definitely an addon I'd like to keep.

I also tried the Interaction Lines module... and ended up in a red spider's web. I guess it needs tuning (and I should take the time to understand what it does..)

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Old 04/10/07, 6:36 PM   #65
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
Interact lines dont need tuning in my opinion, but they should all default to off, and have the player turn on the ones they want. Or maybe, only have a coupld turned on. Having interact lines flow from all frames to eachother, is just crazy.

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Old 04/11/07, 11:43 AM   #66
Fithvael
Glass Joe
 
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Shadowsong (EU)
Im really liking this so far if for one thing; could we possibly get a few more textures to choose from? (akin to aguf without infringing that is¬_¬)

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Old 04/11/07, 11:46 AM   #67
Narishma
Von Kaiser
 
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Orc Warrior
 
Stormrage (EU)
I'm experiencing a problem with the self castbar. Upon channeling mindflay, occasionally the castbar don't trigger, so I get no visual bar. Is this just me or is it known??

I really like Pitbull so far. Replaced aguf after about 5 minutes of testing.

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Old 04/11/07, 11:50 AM   #68
Impervious
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Zul'Jin
Originally Posted by Fithvael View Post
Im really liking this so far if for one thing; could we possibly get a few more textures to choose from? (akin to aguf without infringing that is¬_¬)
Install the SharedMedia library - it provides all the commonly used Ace bar textures. Iirc both Pitbull and the new ElkBuffBars use it

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Old 04/11/07, 11:58 AM   #69
Aranan
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Originally Posted by Fithvael View Post
Im really liking this so far if for one thing; could we possibly get a few more textures to choose from? (akin to aguf without infringing that is¬_¬)
I use Surfaces, which can be found on http://files.wowace.com/

It has about 30 different textures for bars, which should be more than enough for anyone.

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Old 04/11/07, 12:04 PM   #70
Dotts
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Khaz'goroth
Still getting warlock pets in the middle of the screen and unmovable during a raid.

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Old 04/11/07, 2:57 PM   #71
Veniche
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Sen'Jin
Set Party Pets to Hidden.

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Old 04/11/07, 6:23 PM   #72
• Chicken
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Azjol-Nerub (EU)
Originally Posted by Veniche View Post
Set Party Pets to Hidden.
And if you have; ctrl-right-click the frames that pop up, then uncheck and check the Hidden option, that fixed it on a few frames for me.

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Old 04/11/07, 6:27 PM   #73
Dotts
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Khaz'goroth
I had raid pets hidden, it may be party pets.

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Old 04/11/07, 6:36 PM   #74
Scheme
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Scheme
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Is there a way to anchor group members to each other in the raid frames, similar to how agUF does it? I tried it out a few days ago, but either such an option doesn't exist or I'm blind and just couldn't see it. Either way, I CBA to get all 40 of those little frames lined up just right and of the right size to not take over a significant portion of my display.

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Old 04/15/07, 12:05 AM   #75
 frmorrison
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Ashstrike
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I am impressed with the mod so far, however I do not like how it deals with the position of Auras (buffs and debuffs).

Specifically what I dislike is on the target unitframe I would like to put the debuffs on the bottom of the frame, currently they are to the right of the frame.

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