Is there a way to set an alpha to the auras of a frame ? I'm trying to help a friend of mine reproducing the behaviors he had with ag_uf, and he's used to have some buffs behind the player's life in the raid frames.
The thing is, with the current opaque setting, the buffs make the life quite hard to read.
The only thing I could think of was using the "dot for buffs" tags that can be found in the DogTag-3.0 thread, but he don't like it and want the buffs icons instead.
I'm tempted to advice him to go back to ag_uf, as he don't use a lot of tags, but I admit that I found the question of auras transparency interresting...
Last edited by Ele' : 04/29/08 at 6:24 AM.
Hm, one more question from me. I'm setting up raid frames to take advantage of the range check and fade out when out of range. Unfortunately, people are also fading out when they are dead. It makes it very difficult to figure out if I'm in range of a combat res on someone when they're permanently marked as out of range.
Am I missing an option to fade people out on death that I need to disable?
I decided to edit the .lua file a little so that I could make little spikes of vertical health bars for my raid. I only used Grid to see whether or not everyone was dying/taking intense dmg so that I could predict a wipe, and I decided to nix Grid because it wasn't necessary and I didn't like how, no matter what, it was going to be too big and awkwardly placed in my UI.
I like the results, except for the fact that every single frame has that translucent background...I like it on most of them, just not my raid/party. I want the little spikes to not have that frame background.
^ One member in each of four different groups, arrow pointing to the offensive element.
I know next-to-no LUA, but I do know how to delete or edit sections of code. I didn't seen an option in PitBull's config to disable the frame background, though I could just be helplessly blind. I didn't see anything asked about this specific issue in this thread, but considering I read it at work in between boss sightings, it's possible that I missed it.
The first option works, but it works for all frames, which I am hoping to avoid. The Custom Background Color options refer to what the background color of a partially-filled health/power bar will be IF you have it enabled, which I don't. I'm thinking what I'm going to end up having to do is delete code where it loads the frame background for raid frames, but I'm not quite sure which bit of code that is.
I'm having a hard time with Pitbull's raid frames and handling buffs and debuffs. What do people do so that the frames look good while at the same time providing the necessary information about the players?
I have the frames highlight for debuffs and, eventually, will get around to including a dogtag that marks members when they don't have a buff I can cast (MotW for my druid, etc). I don't care about other classes' buffs. If I did, I'd probably use XRaidStats anyway.
Ever since I switched from XPerl to Pitbull, I've had that weird sketch-kinda thing of the standard unitframe flying in the top. I've tried messing around with pretty much everything in the Pitbull options to get rid of it. Any suggestions?
Is there a way to have my debuffs on a target be two times the size and being on the bottom left of the target frame moving the buffs of the target to the right of my debuffs then having the rest of the debuffs on the target in the normal bottom right of the buff window area?