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08/25/09, 3:31 PM
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#1006
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Glass Joe
Troll Mage
Scarlet Crusade
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I have buffs shown on my Target and not myself since i use Elkano's. Since i have my unit frame and my target unit frame lower on the screen is there a way to have Buffs/De-buffs on my Target, and not on my toon's frame? That is really the only gripe i have atm.
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08/25/09, 5:12 PM
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#1007
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Piston Honda
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Tried making 2 different layouts? One for your player frame, one for your target frame?
By the way, Elkano's BuffBars can show (de)buffs for your target and filter for yours only or via white/black-lists. Which would remove the need to use PitbBull's. Just make a new EBB group and set it to target (and the usual other settings).
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08/26/09, 1:02 AM
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#1008
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Glass Joe
Orc Death Knight
Mal'Ganis
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Beware of Pitbull4 v4.0.0beta4.
I can't be sure of the cause, but I believe the raid frames combined with certain modules seem to be killer on CPU, causing hiccups (freezing for 1 second every once every 5-15 seconds). Since I was suffering from poor frames with mods active, I did a CPU profile while running raid frames to see how bad it could get:
AV, actively PvPing away from the main raid group: http://i29.tinypic.com/k54qch.jpg
1200 secs worth of profiling done while doing Heroic UP: http://i27.tinypic.com/154j52w.jpg
I didn't really search through the various Pitbull posts to see if it was a known problem, but I'm definitely going to leave raid frames disabled. It's a huge difference in performance from PB3, which I used a similar perfect raid style with. Prior versions of PB4 before 3.2 also performed much better than it currently is.
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09/04/09, 9:53 AM
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#1009
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Glass Joe
Night Elf Rogue
Terenas (EU)
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Hello
Is it possible to hack pitbull in any way to display the sanity of your raid members in a bar / large picture?
We are working on Yogg+1/+0 soon, and need to get the tools in place.
Thanks.
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09/04/09, 12:58 PM
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#1010
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Glass Joe
Night Elf Druid
Wrathbringer (EU)
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You can use luatext to display the stacksize of sanity for each raidmember. Check this post: LuaTexts - The new DogTags
You need to tweak the luatext a bit but basically everything is in Hotans code. If you can not get it run I´ll help you out.
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09/05/09, 1:05 AM
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#1011
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Piston Honda
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I did this as a drycode, but I wanted to post something, since I don't think there are many examples of using the count aspect of UnitAura().
You could change the color changing threshold to a static step function, or get rid it entirely.
local i = 1
while true do
local name,_,count = UnitAura(unit,i,"HARMFUL")
if not name then
break
elseif name == "Sanity" then
local r=2.55*(100-count)
local g=2.55*count
return "|cff%02x%02x00%d|r",r,g,count
end
i=i+1
end
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correlation =/= causation
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09/07/09, 11:17 AM
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#1012
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Glass Joe
Draenei Paladin
Gorgonnash (EU)
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Thanks, problem solved
Last edited by Alarja : 09/09/09 at 3:06 AM.
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10/21/09, 7:49 AM
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#1013
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Glass Joe
Tauren Druid
Ravenholdt (EU)
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I'm using Pitbull4 and set everything up fine. Only problem is, I saw a layout of Pitbull on a ui compilation(caithUI) and want to use that layout but I don't want to mess up my other settings. I've tried to amend my settings, but I can't get it just right.
Is it as easy as just copying the lua file or are there more tweaking involved?
Every hint or guide appreciated (Apart from this thread, cos I've already looked at it and found some other nice things to do)
Edit: Ended up reading guides on Pitbull and tweaking with the config. Apparently there is a clean Default panel which you can add in addition to the health, power, mana bars and that pretty much made it (didn't know that before).
Last edited by _Ant_ : 10/22/09 at 8:44 AM.
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11/06/09, 5:05 PM
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#1014
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Glass Joe
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Is there a way in PitBull (or perhaps a PitBull module) to dynamically change the layout assigned to a unit based on some condition? Such a feature would enable, for example, the display format of the auras on the target frame to change depending on whether the target is hostile or friendly.
If PitBull can't do this, is there another addon that can?
Last edited by Dolohov : 11/06/09 at 6:20 PM.
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11/06/09, 7:06 PM
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#1015
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Glass Joe
Draenei Priest
Doomhammer (EU)
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Originally Posted by Dolohov
the display format of the auras on the target frame to change depending on whether the target is hostile or friendly
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This is possible with Pitbull4 under Modules > Aura > Aura filter editor > Advanced, if I understand your question correctly. It takes a bit trial and error to grasp the concept of how those filters work, but it is possible to change what kind of auras are shown, depending on whether the untiframe shows the player, and enemy, a friend, or a pet for example.
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11/08/09, 6:17 PM
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#1016
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Glass Joe
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Interesting feature, but not quite what I was looking for. Specifically, I want more buffs to be displayed if the target is friendly and more debuffs to be displayed if the target is hostile.
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11/28/09, 7:24 PM
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#1017
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Glass Joe
Draenei Warrior
Burning Steppes (EU)
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Buff/Debuff timer
Hi there, I need your help!
I want the small timers on the buffs on the unit frame to go away, while still keeping the number of stacks. I also want the "clock-wise" animation to stay.
I've had it like that before, but I messed up and I just cant find a way to undo it, hence why I need help

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11/28/09, 8:36 PM
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#1018
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Glass Joe
Blood Elf Death Knight
Dunemaul
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Originally Posted by zonekiller
Hi there, I need your help!
I want the small timers on the buffs on the unit frame to go away, while still keeping the number of stacks. I also want the "clock-wise" animation to stay.
I've had it like that before, but I messed up and I just cant find a way to undo it, hence why I need help

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Delete. I should not post whilst being extremely tired.
Last edited by Sage Masters : 11/28/09 at 10:37 PM.
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11/28/09, 10:25 PM
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#1019
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Piston Honda
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Originally Posted by zonekiller
Hi there, I need your help!
I want the small timers on the buffs on the unit frame to go away, while still keeping the number of stacks. I also want the "clock-wise" animation to stay.
I've had it like that before, but I messed up and I just cant find a way to undo it, hence why I need help

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I'm assuming you use Pitbull 4, not 3. Go to the Layout Editor and select the unitframe you want to modify. Go to the Aura tab. Then select the Text subtab. In the dropdown list, you can select the various times and "counts" (aka stacks). Enable or disable the ones you want.
For the spiral (what you call the clock-wise animation), go to the Display subtab (still under Aura). There's a section for spirals, which can be enabled or disabled as you wish.
Sage Masters, Dogtags and Lua Texts are two different things. Also, they're not used for the (de)buff icons.
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11/29/09, 4:54 PM
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#1020
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Glass Joe
Draenei Warrior
Burning Steppes (EU)
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"In the dropdown list, you can select the various times and "counts" (aka stacks). Enable or disable the ones you want." I cant seem to find those timers under texts.
I can only see class, combat,druidmana, health, rep, power, name and threat. There is also another option named "other" but idk what to type in there to remove the timers :s
(its pitbull 3 btw)
another edit: It seems that when I resize my buffs/debuffs over a certain level they suddenly get a timer on them, then the timer can be removed again by lowering the size. I want bigger icons without the timer though! Tricky stuff 
Last edited by zonekiller : 11/30/09 at 6:51 AM.
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