Didn't notice this topic until today, but i'm the author of Arena Enemy Talents.
The reason I didn't add health info is mainly because I would have to parse buffs and remove them from the total health value, and people tend to change gear rather often if they're a raider so it's far easier to use something like MobInfo/MobHealth. Really as long as you use some sort of inspect mod that shows the players model you can work out a rough HP/Resilience value.
Originally I was thinking of trying to do combat log scanning and checking abilities but I don't really like having to maintain a database of spells associated to different talents which requires localization and extra work of guessing "If we have X talent stored, but they have Y they must have respecced".
Trying to guess on who you're playing based on who you've could be done, mainly I didn't want to add this to prevent confusion of people trying to target somebody just to realize that it was a guess and they're in combat so it couldn't be updated with the real entry. We have different tricks however we can use, one being the focus bug where they pop up randomly and another being whispering people from the same faction/different server (which i'm implementing once WoW 2.1 comes out).
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The issue is how to distribute the mod. I suspect one addon stub per battlegroup would be sufficient, and then once the proof of concept is done, you can store more information (Such as equipment). Interesting idea.
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Just make the user build a database themself, it's not very hard after a week or playing you should have a decent list built or you can tell it to request the talents of a specific page on a bracket. There is a mod that uses an aggressive method of scanning and has the information for the top 300 teams of every US/EU battlegroup...but considering how the data is gotten i'm not really thrilled people are doing that.