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Old 04/19/07, 2:33 PM   #16
Cel
Great Tiger
 
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Night Elf Rogue
 
Ysera
Originally Posted by alcaras View Post
playing prolonged pillar peekabo.
Mmm... I might have to use this catch phrase.

In addition I have to admit that I've given into the temptation of using the current ability of seeing people show up on spell alert "X Gained Arena Preparation" to get an Armory listing during the 2mins before the match. It's terribly useful, albeit cheesy.

"There is much pleasure to be gained from useless knowledge." - Bertrand Russell

Alpha is recruiting... go go.

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Old 04/19/07, 2:47 PM   #17
alienangel
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Eredar
I'd think you'd achieve a large part of the utility just adding a "notes" feature to Arena Master - after a match you get to jot down some notes about enemy players/teams. Little handscribbled things like "Has Water Elemental!" or "spams sheep well" or "always grouped with a rogue" would be a lot more useful than getting armour summaries that tell you their rogue has 223 resilience and off-hands malchazeen instead of gladiator's skiv, or that their mage was farming herbs last night when you did your DB refresh.

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Old 04/19/07, 5:21 PM   #18
Papajan
Piston Honda
 
Gnome Mage
 
Lightbringer
The only concern I'd have for such a mod developer is that their mod may be circumvented (and I would expect it to be) for the higher ranked teams. In other words, if such a mod became publicly available, I'd expect highly rated teams to put on poor gear just before they log out so that you're fooled if you look them up on the Armory or use the mod. I can't see people respeccing before every logout at the high ratings though, so grabbing that from the Armory might be doable.

Something that might be more practical would be to log every damaging ability you see from arena opponents and have database info to tooltips like "Median Frostbolt hits for 1500, max Frostbolt crit for 4000, Max damage done to one target in 3s: 6000" or some simple statistics like that. Since you know how often they're using each damaging ability, you'd know their spec for the most part without having a mod explicitly try to figure it out.

The same style of reasoning would be neat to apply to teams, such as "If I can see X and Y, usually the last person is Z", which would just be like a memory aid rather than trying to log every team roster from the Armory (team rosters seem buggy on there anyway).

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Old 04/20/07, 8:20 AM   #19
cladhaire
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Stormrage
This isn't much different from storing and displaying quest comments like I do in LightHeaded, with the exception of the log off naked, etc. In order for it to truly work, on first mouseover, you'd get notification of what spec the player is, since that can't be hidden right now, along with what class makeup they have on their team so you know what stealthers might be around, etc. I suspect this would be useful for some people who aren't in the cutting edge of their bracket.

The issue is how to distribute the mod. I suspect one addon stub per battlegroup would be sufficient, and then once the proof of concept is done, you can store more information (Such as equipment). Interesting idea.

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Old 04/20/07, 9:04 AM   #20
Cel
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Ysera
A not so difficult way to figure spec with the above combat log parsing:

Program the mod to react to certain abilities, for instance:

Say I'm Mutilate spec: Ferrit's Mutilate hits you for 2100 would trigger the mod to fill in 41... so now the mod would display 41/?/?. Now you have most of the information you might need facing me... who really needs to know where the other 20 pts go?

More examples:

Mage1 gains Arcane Power would fill in 31pts in the far left for that person's entry... Mage1 gains Iceblock would fill in 21 points in the far right.... so if someone used both they'd display 31/?/21 and you can take a guess that they are 40/0/21 or 31/0/30, but either way you now know that this mage (at least for the near future) is arcane/frost, and you will have this on hand for every future match.

A new entry would always overwrite an old entry, ie: if the above mage uses Dragon's Breath in the next match, he must have respec'd between matches, his entry would be cleared and a ?/41/? would be the new entry until more info is found.

Realms would have to be included in the entry to avoid stacking 2 different people's stats... but it totally seems doable and more of a record keeping mod rather than a preemptive mod... meaning it gathers information you should already know about the people and keeps track of it, so this is a bit less shady than searching the armory for someone. :P

Pillar Peekaboo though... they're bringing it on themselves to be armoried... consider it just repercussions for having them stare at you from a distance for too long. XD

"There is much pleasure to be gained from useless knowledge." - Bertrand Russell

Alpha is recruiting... go go.

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Old 04/23/07, 4:08 PM   #21
Chup
Glass Joe
 
Night Elf Hunter
 
Mug'thol
New idea

So... I had thought about the in game armory mod as well, and while it would be awesome I think it'd be impossible with the amount of data you'd need to get unless someone can access it from a mod thats already running, but I doubt it can be worked out.

So I was thinking, the two most important things you would want would be their spec and their total HP, since that reflects the type of gear they have. Also in order to know who would be easiest to burst down.

While it cant be pulled from the armory, I already have mods that give me the % of health someone has left. Would it be too terribly difficult for a mod to read the % of health, see how much goes away when I deal a specific amount of damage, and from there easily calculate the person's max hp and store it for future reference, or until needed later.

Then during, as was said "pillar peekaboo", someone could take pot shots at the other team egging them to come out, and also getting all of their max HP stats.

Feasible?

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Old 04/23/07, 5:07 PM   #22
dodga
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Frostmourne
Originally Posted by Chup View Post
While it cant be pulled from the armory, I already have mods that give me the % of health someone has left. Would it be too terribly difficult for a mod to read the % of health, see how much goes away when I deal a specific amount of damage, and from there easily calculate the person's max hp and store it for future reference, or until needed later.
You are describing MobHealth actually

remember my name - you'll scream it later

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Old 04/23/07, 8:55 PM   #23
Chup
Glass Joe
 
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Mug'thol
Will it work on enemy arena teams? I thought it only worked on mobs...

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Old 04/23/07, 11:42 PM   #24
Thelyna
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Dragonblight
It works on anything with HP.

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Old 04/25/07, 11:03 PM   #25
Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
Didn't notice this topic until today, but i'm the author of Arena Enemy Talents.

The reason I didn't add health info is mainly because I would have to parse buffs and remove them from the total health value, and people tend to change gear rather often if they're a raider so it's far easier to use something like MobInfo/MobHealth. Really as long as you use some sort of inspect mod that shows the players model you can work out a rough HP/Resilience value.

Originally I was thinking of trying to do combat log scanning and checking abilities but I don't really like having to maintain a database of spells associated to different talents which requires localization and extra work of guessing "If we have X talent stored, but they have Y they must have respecced".

Trying to guess on who you're playing based on who you've could be done, mainly I didn't want to add this to prevent confusion of people trying to target somebody just to realize that it was a guess and they're in combat so it couldn't be updated with the real entry. We have different tricks however we can use, one being the focus bug where they pop up randomly and another being whispering people from the same faction/different server (which i'm implementing once WoW 2.1 comes out).

The issue is how to distribute the mod. I suspect one addon stub per battlegroup would be sufficient, and then once the proof of concept is done, you can store more information (Such as equipment). Interesting idea.
Just make the user build a database themself, it's not very hard after a week or playing you should have a decent list built or you can tell it to request the talents of a specific page on a bracket. There is a mod that uses an aggressive method of scanning and has the information for the top 300 teams of every US/EU battlegroup...but considering how the data is gotten i'm not really thrilled people are doing that.

Last edited by Shadowed : 04/25/07 at 11:11 PM.

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Old 04/26/07, 4:13 AM   #26
koaschten
In the rear with the gear!
 
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Khaz'goroth (EU)
Guess you are talking about Tattle + Gladiator ? (see files.wowace.com)

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Old 04/26/07, 2:29 PM   #27
Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
Yeah I am, you'll have information on everyone within a week or two of pvping anyway unless you're rating is going up and down daily.

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Old 05/07/07, 4:57 AM   #28
Hongten
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Shadowsong
Originally Posted by koaschten View Post
Guess you are talking about Tattle + Gladiator ? (see files.wowace.com)
The last update of information is 18/04 for Eu servers. Anyone know if it is going to be updated, cant even ask an author cause he is not answering on wowace forums.
Still the mod is aversome if it will be up to date.

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Old 05/07/07, 10:27 AM   #29
Darkmantle
King Hippo
 
Gnome Warlock
 
Spinebreaker
Originally Posted by Thelyna View Post
It works on anything with HP.
However mob health can often generate problems when people get healed and or damaged out of range and end up with 4k or 18k hp. It usually sorts itself out eventually but it can take time.

The mod I'm really looking for is something that tracks eacvh arena win and loss and remembers which teams you have won against and lost. Does anybody know something like that?

Last edited by Darkmantle : 05/07/07 at 10:37 AM.

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Old 05/07/07, 11:37 AM   #30
Huntemup
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Uther
-Deleted- Cause I didn't read the last post on page 1. Doh.


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