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Old 05/01/07, 11:25 AM   #91
Papajan
Piston Honda
 
Gnome Mage
 
Lightbringer
Originally Posted by Docjowles View Post
Just gave this a quick run through, and it worked brilliantly! Stats match up very well with the hosted WWS splits. You should look into uploading it to Curse or some such site.
okay, Curse doesn't like jar files, so I updated it a little and put it up inside a zip file at http://wow-en.curse-gaming.com/downl...0/logsplitter/

I updated it so that non-dps can use it too.

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Old 05/01/07, 11:41 AM   #92
The Iron Colonel
Don Flamenco
 
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Mug'thol
Originally Posted by Papajan View Post
I updated it so that non-dps can use it too.
Can you explain this bit more? I'm unclear what your meaning is by this statement.

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Old 05/01/07, 12:33 PM   #93
Papajan
Piston Honda
 
Gnome Mage
 
Lightbringer
Originally Posted by The Iron Colonel View Post
Can you explain this bit more? I'm unclear what your meaning is by this statement.
Originally, I wrote it for myself without thinking about anyone else really. So what I did to identify the mobs for each segment was search with regular expressions like "Your \w+ hits ([\w ]+) for \d+", and likewise for crits and melee hits/crits, extracting the thing in parens as the mob name. Normally, you wouldn't think that it matters too much if a combat session is labeled, but I found that I would get some combat sessions with junk (no combat at all) if I allowed sessions that didn't have any identified mobs in them. However, if you don't actually hit/crit anything on a boss fight (like say your die on the pull or you're a pure healer), then no mobs would be identified and that heuristic would filter out all of the sessions, cause it thinks there aren't any mobs.

Now what it does is builds a list of players based on who received buffs. Then it looks for the pattern " (\w+)'s \w+ hits ([\w ]+) for \d+", where the first group must be in the list of extracted player names. It works just as well on the logs I tested, though player names were coming up more (it seems a few people were casting while spell reflect was up or dpsing MCed folks)

What I might look into doing in the future is not only tagging lines I know to be out-of-combat, but also lines that I know to be in-combat. That way I might not be so dependent on guessing the player list to decide whether or not anything interesting happened in a combat session.

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Old 05/01/07, 9:41 PM   #94
Ewan
Hey! You're the lady from the test! HI!
 
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Gnome Warrior
 
Blackrock
Well this thread certainly is a godsend for me.

Last year I used to manually break down our boss kills into single WWS events to publish them here. The way I would do it is by searching for the bosses death event then scrolling back until the pre-pull buff events occurred. You generally know how long a boss kill takes which makes it pretty easy to do this but it was still a regular pain in the arse. I haven't really made more than a token attempt to do the same for TBC raids mainly due to my own laziness. I eagerly look forward to trying out the auto log splitter.

Also over time it becomes apparent that the historical data isn't stored in the most efficient of manners. This is most noticeable when first loading the Data.xml file (which in my case has grown to well over 1MB in size) and also with the various small images that are uploaded for every single raid rather than referenced to a central path.

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Old 05/01/07, 11:26 PM   #95
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Is there anyway to go about making this more accurate for a solo combat logger? Tonight I used it, and the stats are signifigantly different from what SW Stats put out for healing.

How can I increase the combat log range, is there anything out there to make it smoother/more accurate?

What is the most important thing to you? Won't you grant me the pleasure of taking it away.

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Old 05/02/07, 1:11 AM   #96
Ewan
Hey! You're the lady from the test! HI!
 
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Gnome Warrior
 
Blackrock
Originally Posted by Emeraude View Post
Is there anyway to go about making this more accurate for a solo combat logger? Tonight I used it, and the stats are signifigantly different from what SW Stats put out for healing.

How can I increase the combat log range, is there anything out there to make it smoother/more accurate?
There are a few methods of increasing the combat log range mentioned earlier in this thread.

One trap I fell into was disabling the default target damage in the WoW UI options including periodic damage. I think it was just after installing SCTD for the first time. Even if you have target damage disabled, you need to keep the periodic damage option switched on otherwise all DoTs and HoTs are not included in your WoWCombatlog.txt. I would think this would affect SWStats as well but who knows (the actual terminology the WoW options use for these settings escapes me at this time as I am at work and cannot check.)

An example of this stuff up on my part is here. Notice no HoTs for Priests or Druids and no DoT damage from Warlocks.

Otherwise, I can't think of any reason for your stats to be different in WWS and SWS. Did you double check all of the actors are configured correctly? I.E. friendly PCs are not set as Mobs etc.

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Old 05/02/07, 1:38 AM   #97
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Originally Posted by Ewan View Post
There are a few methods of increasing the combat log range mentioned earlier in this thread.

One trap I fell into was disabling the default target damage in the WoW UI options including periodic damage. I think it was just after installing SCTD for the first time. Even if you have target damage disabled, you need to keep the periodic damage option switched on otherwise all DoTs and HoTs are not included in your WoWCombatlog.txt. I would think this would affect SWStats as well but who knows (the actual terminology the WoW options use for these settings escapes me at this time as I am at work and cannot check.)

An example of this stuff up on my part is here. Notice no HoTs for Priests or Druids and no DoT damage from Warlocks.

Otherwise, I can't think of any reason for your stats to be different in WWS and SWS. Did you double check all of the actors are configured correctly? I.E. friendly PCs are not set as Mobs etc.
Yep, http://www.lossendil.com/wws/?report=e2chwkbuioqog

Healers were saying the readout was far different from what SW Stats was showing them. HoTS are all there, perhaps I just need to increase the combat log range.

I'll try downloading this AUTOCL thingy, but other then that I don't see much I can do in this thread about increasing the range of my combat log.

Last edited by Emeraude : 05/02/07 at 1:43 AM.

What is the most important thing to you? Won't you grant me the pleasure of taking it away.

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Old 05/02/07, 3:00 AM   #98
chrull
弾幕
 
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Blood Elf Death Knight
 
Defias Brotherhood (EU)
Originally Posted by Emeraude View Post

I'll try downloading this AUTOCL thingy, but other then that I don't see much I can do in this thread about increasing the range of my combat log.
/console SET CombatLogRangeParty "150"
/console SET CombatLogRangePartyPet "150"
/console SET CombatLogRangeFriendlyPlayers "150"
/console SET CombatLogRangeFriendlyPlayersPets "150"
/console SET CombatLogRangeHostilePlayers "150"
/console SET CombatLogRangeHostilePlayersPets "150"
/console SET CombatLogRangeCreature "150"
Change 150 to what you want. 150 might not be enough for Gruul if you stand at max range. Either that or my config.wtf have been acting up

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Old 05/02/07, 4:26 AM   #99
Breakerone
Don Flamenco
 
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Orc Hunter
 
Blackrock (EU)
Originally Posted by chrull View Post
/console SET CombatLogRangeParty "150"
/console SET CombatLogRangePartyPet "150"
/console SET CombatLogRangeFriendlyPlayers "150"
/console SET CombatLogRangeFriendlyPlayersPets "150"
/console SET CombatLogRangeHostilePlayers "150"
/console SET CombatLogRangeHostilePlayersPets "150"
/console SET CombatLogRangeCreature "150"
Change 150 to what you want. 150 might not be enough for Gruul if you stand at max range. Either that or my config.wtf have been acting up
I see a lot of people talking about extending the combat log range to 200 yards, so I still felt comfortable about doing it, but now some guy in another forum told me that since 2.0 all of the settings which try to extend the combat log past 30 yards have no effect anymore and he pasted this from the BigWigs readme:

r33241 | rabbit | 2007-04-20 20:42:22 -0400 (Fri, 20 Apr 2007) | 1 line
Changed paths:
M /trunk/BigWigs/BigWigs.toc
M /trunk/BigWigs/Plugins/BigWigs_Plugins.toc
D /trunk/BigWigs/Plugins/Range.lua

BigWigs: Remove the Range plugin, since tweaking these settings have no impact any more.

Do you guys have any idea whats the deal now?

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Old 05/02/07, 5:52 AM   #100
Praanz
Piston Honda
 
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Human Mage
 
Auchindoun (EU)
Originally Posted by Breakerone View Post
I see a lot of people talking about extending the combat log range to 200 yards, so I still felt comfortable about doing it, but now some guy in another forum told me that since 2.0 all of the settings which try to extend the combat log past 30 yards have no effect anymore and he pasted this from the BigWigs readme:

r33241 | rabbit | 2007-04-20 20:42:22 -0400 (Fri, 20 Apr 2007) | 1 line
Changed paths:
M /trunk/BigWigs/BigWigs.toc
M /trunk/BigWigs/Plugins/BigWigs_Plugins.toc
D /trunk/BigWigs/Plugins/Range.lua

BigWigs: Remove the Range plugin, since tweaking these settings have no impact any more.

Do you guys have any idea whats the deal now?

Gruuls room should be something like - 100-120 yards in diameter. I pick up everything happening in the room standing on my side of the room. I have all ranges set to 200 yards - so I assume thats good enough for me. Range can be adjusted in my opinion.

Raiding is full of challenge. Sometimes there is fire.

You have not to move out of the fire, it will be nerfed soon.

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Old 05/02/07, 6:10 AM   #101
Setia
Piston Honda
 
Human Mage
 
Ysera
About Combat Log ranges...

I changed the config.wtf file, and it did nothing - even if the file said 200 or 150 yards, it logged only to about 50 yards.

I then tried the combat log range option in Deadly Boss Mods. With that setting at its maximum, I was able to catch things up to 100 yard away, but no farther (tested with a priest friend).

This makes a solo logger barely adequate for Gruul - the room's big diameter is about 100 yards, but if you include the mouth of the tunnel, from the fence to the other end of the room, that's about 120 yards. It will be fine for most encounters, though.

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Old 05/02/07, 6:13 AM   #102
Praanz
Piston Honda
 
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Human Mage
 
Auchindoun (EU)
Originally Posted by Setia View Post
About Combat Log ranges...

I changed the config.wtf file, and it did nothing - even if the file said 200 or 150 yards, it logged only to about 50 yards.

I then tried the combat log range option in Deadly Boss Mods. With that setting at its maximum, I was able to catch things up to 100 yard away, but no farther (tested with a priest friend).

This makes a solo logger barely adequate for Gruul - the room's big diameter is about 100 yards, but if you include the mouth of the tunnel, from the fence to the other end of the room, that's about 120 yards. It will be fine for most encounters, though.
You would be pretty viable if you have a position thats somewhere near the center - usually i stand at fireblast range for max dps, but I've logged from the side too.

I don't use any boss mods or any other mod that tweaks the combat log. I'm guessing that DBM will change the range-setting to a new value, maby something lesser than 150-200.

Raiding is full of challenge. Sometimes there is fire.

You have not to move out of the fire, it will be nerfed soon.

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Old 05/02/07, 11:35 AM   #103
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Yeah, some Ace mods like to mess with your combatlog range themselves. I know Squishy used to--DBM as well?


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Old 05/02/07, 12:58 PM   #104
Swanchr
Glass Joe
 
Undead Mage
 
Kalecgos
We have been using it to fine tune our dps for Gruul.

Some notes on using it...

1. If you upload it to the website it will automatically split the attempts on the boss (did not check if this is 100% accurate)
2. For Gruul you need lots of logs. I have my range set to max, got 3 other logs, and one of our hunters still seemed to do minimal damage (yet he always died near last and his per shot damage was similar to other hunters).
3. Some players have a strange clock issue and their logs cannot be merged with others.
4. The website hosting is nice because you can compare your fight with other guilds... although this is limited to the top 50 or so in dps (I think). It would be cool to look at raids more at our level.

Question...

Does WWS save a copy of the merged log before generating the html (I assume so because it is posted to the website).. where is saved locally (thinking about some perl hackery).

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Old 05/02/07, 3:23 PM   #105
bodicea
Von Kaiser
 
Murloc Priest
 
Detheroc
I believe oTweaks can set all your range options to 200 yards. I don't have to deal with merging any logs that way.

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