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05/31/07, 4:27 PM
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#176
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Von Kaiser
Human Warlock
Lightbringer
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Originally Posted by Arawethion
Anyone have an issue where new entries don't appear in the History page right away? I can refresh all I want, and they don't show up. Then sometime later I'll go check our WWS page and the new entries will be there. Does the history page work in some weird way that forces something other than a refresh to update it?
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Couple of my guildmates have brought that up to my attention for the WWS page I host. The only fix I have seen (other then waiting it out) is have them delete the temporary internet files from their browser. Worked every time.
@ Previous poster regarding self logging.
I set my combatlog to 200 for all boss fights. The only fights that you run into problems are situtations where the raid is spread out all over the place, (IE: Gruul, Magtheridon, Morogrim (when people are tombed), and the first part of FLK). If I was the only logger for the fight I'd say my accuracy to SWS is 90 - 100% accurate. If I get a 2nd - 3rd log it bumps it to 97-100% SW matchup.
@ Posters here:
Does anyone know if there is a way to have the timeline work for a copy that is not directly hosted by WWS? I have my own webserver and looking forward to building a long running fight database. 30 days is just simply not enough time to warrent hosting on his site, but I do think the timeline can be a nice little extra feature to have.
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05/31/07, 4:28 PM
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#177
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Tree of Calculation
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Originally Posted by Buiden
Please excuse if this is a stupid question but what I'm wondering is how everyone goes about logging their fights. Do you turn combat log on at the start of a raid and generate all the reports at the end? Do you toggle on/off the combat log and generate reports as you go?
Anyway what I'm getting at is what if I toggle on combatlog right as we pull say Morogrim, for some strange reason we end up wiping to him. Is there any way to get an accurate WWS parse for the next fight short of logging out and deleting my combat log file? Because when if I generate a report after that fight it will contain data from the first wipe and also the kill afterwards.
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I just manually crop out wipes (roughly; it's easy to see the big gaps when people are buffing) after logging out for the night, and then use the built-in "trim" feature to parse the exact duration of each particular fight.
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05/31/07, 4:32 PM
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#178
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Tree of Calculation
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Did something change recently about the way that "presence" works?
My understanding was that you were "present" anytime you had taken an action during the past N seconds (5?), and that your DPS/HPS numbers were calculated based on the time that you were "present."
If you look at this log, however:
http://sigilguild.net/hamlet/WWS/wws...056/index.html
I did more damage than Alayne, we both have 100% presence, and she has higher listed DPS.
Or take a look at this log, which extends over a number of wipes and resets:
http://sigilguild.net/hamlet/WWS/wws...242/index.html
Yet everyone has 100% presence (except for one person--what does that "*" mean?).
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05/31/07, 5:28 PM
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#179
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Bald Bull
Docjowles
Gnome Mage
No WoW Account
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Originally Posted by srg
The only fix I have seen (other then waiting it out) is have them delete the temporary internet files from their browser. Worked every time.
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This suggests to me you could also probably do a Shift-reload on the page (which forces it to re-fetch the page and bypass the browser cache).
Originally Posted by Arawethion
I just manually crop out wipes (roughly; it's easy to see the big gaps when people are buffing) after logging out for the night, and then use the built-in "trim" feature to parse the exact duration of each particular fight.
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If you scroll back a few pages, there are several little tools people posted in the thread to help with this. One will sit in the background and monitor your combat log for a "marker" spell. The idea being that right before the pull, you cast some spell you never use in a raid setting (like Sentry Totem). When the app sees that marker, it splits off a new combat log.
There's a Java program linked too, which parses logs using some sort of heuristic to try and figure out where "breaks" occur, like people casting Fort and GOTW, which would suggest one attempt is over and a new one is beginning.
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05/31/07, 5:34 PM
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#180
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launching probe
Malan
Tauren Shaman
No WoW Account
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Originally Posted by srg
Does anyone know if there is a way to have the timeline work for a copy that is not directly hosted by WWS? I have my own webserver and looking forward to building a long running fight database. 30 days is just simply not enough time to warrent hosting on his site, but I do think the timeline can be a nice little extra feature to have.
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I asked this earlier and was told no. However the "features" page on the WWS website seems to indicate that long-term hosting for guilds will be something available in the future.
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Shitting up every single thread on EJ since '06
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05/31/07, 6:18 PM
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#181
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Piston Honda
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Originally Posted by Arawethion
Did something change recently about the way that "presence" works?
My understanding was that you were "present" anytime you had taken an action during the past N seconds (5?), and that your DPS/HPS numbers were calculated based on the time that you were "present."
If you look at this log, however:
http://sigilguild.net/hamlet/WWS/wws...056/index.html
I did more damage than Alayne, we both have 100% presence, and she has higher listed DPS.
Or take a look at this log, which extends over a number of wipes and resets:
http://sigilguild.net/hamlet/WWS/wws...242/index.html
Yet everyone has 100% presence (except for one person--what does that "*" mean?).
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Presence simply measures if you were alive while the fight was going. If someone has less than 100% presence it generally means they died.
The stat you're looking for is "DPS time", which you can access by clicking on the player's name. It expresses the time you were dpsing in terms of % of presence. For example, in the first parse you were dpsing 96% of the total time, and Alayne was dpsing 90% of the total time. DPS is calculated based on your dps time.
As an aside, dps time is an important metric for measuring how good people are at dps.
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05/31/07, 6:57 PM
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#182
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King Hippo
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I just opened my config file and this is what I have (I never touched this file before):
SET CombatLogRangeParty "2000"
SET CombatLogRangePartyPet "2000"
SET CombatLogRangeFriendlyPlayers "2000"
SET CombatLogRangeFriendlyPlayersPets "2000"
SET CombatLogRangeHostilePlayers "2000"
SET CombatLogRangeHostilePlayersPets "2000"
The only thing I use that records data is SWstats. Is that what caused this change? Can the log even record this distance?
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05/31/07, 7:08 PM
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#183
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owns a cowbell irl
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Originally Posted by Graul
I just opened my config file and this is what I have (I never touched this file before):
SET CombatLogRangeParty "2000"
SET CombatLogRangePartyPet "2000"
SET CombatLogRangeFriendlyPlayers "2000"
SET CombatLogRangeFriendlyPlayersPets "2000"
SET CombatLogRangeHostilePlayers "2000"
SET CombatLogRangeHostilePlayersPets "2000"
The only thing I use that records data is SWstats. Is that what caused this change? Can the log even record this distance?
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Mine was like this as well, and I think it was BigWigs that did it since the slider in the BigWigs options goes to 2k instead of 200.
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05/31/07, 8:12 PM
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#184
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Piston Honda
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If you ever had Damage Meters, and set the extend combat log option, i know they set the value to 2000. I am sure other mod do also, but that is one i am sure about.
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05/31/07, 8:24 PM
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#185
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Don Flamenco
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Do any of the combat log mods reset your range for you when you enable them, and then lower them when you turn it off?
If not, i'll just write patch to LoggerHead, but it seems like somebody should have thought of this already.
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06/01/07, 7:01 AM
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#186
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Originally Posted by Graul
I just opened my config file and this is what I have (I never touched this file before):
SET CombatLogRangeParty "2000"
SET CombatLogRangePartyPet "2000"
SET CombatLogRangeFriendlyPlayers "2000"
SET CombatLogRangeFriendlyPlayersPets "2000"
SET CombatLogRangeHostilePlayers "2000"
SET CombatLogRangeHostilePlayersPets "2000"
The only thing I use that records data is SWstats. Is that what caused this change? Can the log even record this distance?
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It won't be able to record to that distance, you only get combat log messages of units that are actually visible (As in, you are close enough in that their models would load and you can target them with /target).
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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06/01/07, 5:53 PM
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#187
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Don Flamenco
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I'm having a terrible time trying to sync logs within my raid group, to the point where most of our reports are generally just my log. For example, the other day's gruul raid was logged by me, a shadowpriest in my group, and a rogue. And the WWS parser was pointing out that there was a signifcant time de-sync on the logs, and the the final merge wasn't going to be very useful. In fact, every report I can generate from individual, paired or a full merge of logs gives a different report. Overall positions and relative %'s are the same, but the important numbers, dot tics, presence, and so forth are all varied. (As far as I can tell mine is the most complete individual one, I even have the shadowpriest doing more on my log then he does on his.) I do not know if the specific rogue/spriest suffer low fps, I know that I in fact do.
By way of example, here's the same 2 lines from the three logs.
Spriest:
5/30 20:27:29.524 Pufftrees gains 1 Rage from Pufftrees's Bloodrage.
5/30 20:27:29.526 Voidsloth gains Berserker Rage.
Me:
5/30 23:27:30.952 Pufftrees gains 1 Rage from Pufftrees's Bloodrage.
5/30 23:27:30.955 Voidsloth gains Berserker Rage.
Rogue:
5/30 23:27:40.812 Pufftrees gains 1 Rage from Pufftrees's Bloodrage.
5/30 23:27:40.828 Voidsloth gains Berserker Rage.
Any ideas/solutions would be appreciated.
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"I have nothing personally invested in my own opinions. I'm just, like, inviting you to join me on the bandwagon of my own uncertainty." -Taylor Mali
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06/07/07, 12:30 AM
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#188
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Von Kaiser
Night Elf Rogue
The Maelstrom (EU)
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So I'm having a few... issues... making the generated reports display correctly on my server. They generate fine and everything locally, and then I try to upload the entire directory. It looks like the links for each report aren't being relative to the directory, if you know what I mean. The reports aren't linking correctly to their sub-directories (excuse my nubbish htmlSpeak)
the result looks like : http://www.sr-wow.com/WWS/wws-history/
or an individual report: http://www.sr-wow.com/WWS/wws-20070607-0008/
I'd love to try to upload to his server, but it seems down right now. Forums as well are unreadable.
Any tips on what I'm doing wrong?
thanks in advance
Last edited by Optikalusion : 06/07/07 at 12:56 AM.
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06/07/07, 1:51 AM
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#189
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Bald Bull
Night Elf Warrior
Sargeras
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I've been trying to use this website all night, it seems since it became popular it's extremely laggy =/
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06/07/07, 3:20 PM
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#190
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Von Kaiser
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Originally Posted by Emeraude
I've been trying to use this website all night, it seems since it became popular it's extremely laggy =/
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Extremely laggy. Has anyone come up with an easier way to separate logs by themself? (rather than depending on the wws site)
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06/07/07, 4:48 PM
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#191
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Bald Bull
Night Elf Warrior
Proudmoore
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Is there any way to see the number of boss *crush* hits? I can find normal melee and crit hits but no crushes.
(I'm trying to evaluate tank performance obviously)
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06/07/07, 5:16 PM
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#192
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Glass Joe
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Originally Posted by Whiteknight
Is there any way to see the number of boss *crush* hits? I can find normal melee and crit hits but no crushes.
(I'm trying to evaluate tank performance obviously)
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On the WWS server if you hit the [+] button next to damage in you'll get the full breakdown if hits, crits, crushes, parrys, dodges, blocks. Miss% is full avoidance. Mitigation% is only partial blocks; the amount of damage mitigated by armor value is not reported in the combat log and is therefore unavailable through WWS.
I do not believe this detailed breakdown is available in the non-hosted WWS pages.
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06/07/07, 5:17 PM
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#193
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Glass Joe
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Originally Posted by Whiteknight
Is there any way to see the number of boss *crush* hits?
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I look at the tank's individual page, go to browse log, (or you'll be in browse log, select the tank, or the boss mob, select 'involved' below, and hit crushing on the table to the right.
You should get a log like
http://www.lossendil.com/wws/?report...3&fiaa=i&fih=6
And then I check the time stamps, and run through the full log to see what happened around each crush. Shield block charges eaten up by parry, block / block / crush events, you can try to infer low rage situations where you didn't plan ahead and can't get block back up.
I noticed I was pretty bad at getting shield block back up promptly after intercepting back in after a shatter, which is obviously a bad time to get crushed. (I haven't looked at the events in the crushing log above, but I was probably playing pretty badly to get crushed that often)
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06/07/07, 5:21 PM
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#194
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Bald Bull
Night Elf Warrior
Proudmoore
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Aah, that explains it - thanks.
Neither of these two views are available for local WWS data.
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06/08/07, 7:27 AM
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#195
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Von Kaiser
Gnome Warlock
Black Dragonflight
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Does anyone have a good way to deal with really huge combat log files? I have a mod (LoggerHead) that auto turns on the combat log in raid instances I want, but it is making the log file huge. After a couple days of raiding, I've found myself stuck with a 65mb file that I cannot split in any editor (just lags up and freezes) and is too big for WWS to parse.
I was thinking it would be nice to have a little utility that would run through the log file and split the log into seperate files each time there's a ~1 hour gap of no info. That way I can run the log in raid instances all week and at the end of the week run the log file through the utility and have it spit out a file for each night's raiding.
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06/08/07, 1:17 PM
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#196
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Glass Joe
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Originally Posted by Tehehe
Does anyone have a good way to deal with really huge combat log files? I have a mod (LoggerHead) that auto turns on the combat log in raid instances I want, but it is making the log file huge. After a couple days of raiding, I've found myself stuck with a 65mb file that I cannot split in any editor (just lags up and freezes) and is too big for WWS to parse.
I was thinking it would be nice to have a little utility that would run through the log file and split the log into seperate files each time there's a ~1 hour gap of no info. That way I can run the log in raid instances all week and at the end of the week run the log file through the utility and have it spit out a file for each night's raiding.
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If you use the WWS Log Roller after each raid it will zip up the log file. Then the next raid you'll have a fresh log.
Or you could just manually go in and zip it up. FYI - the WWS client can accept .txt files or .zip files for logs. So you won't have to unzip when parsing.
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06/08/07, 1:35 PM
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#197
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Not Helpful.
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Originally Posted by Tehehe
Does anyone have a good way to deal with really huge combat log files? I have a mod (LoggerHead) that auto turns on the combat log in raid instances I want, but it is making the log file huge. After a couple days of raiding, I've found myself stuck with a 65mb file that I cannot split in any editor (just lags up and freezes) and is too big for WWS to parse.
I was thinking it would be nice to have a little utility that would run through the log file and split the log into seperate files each time there's a ~1 hour gap of no info. That way I can run the log in raid instances all week and at the end of the week run the log file through the utility and have it spit out a file for each night's raiding.
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I can probably write a dumb little app to do this today, I've been meaning to do something like it for a while.
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06/08/07, 1:44 PM
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#198
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Von Kaiser
Gnome Warlock
Black Dragonflight
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Originally Posted by Aonghus
If you use the WWS Log Roller after each raid it will zip up the log file. Then the next raid you'll have a fresh log.
Or you could just manually go in and zip it up. FYI - the WWS client can accept .txt files or .zip files for logs. So you won't have to unzip when parsing.
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The problem is that I do not remember to (nor really want to) run WWS after each night.
Originally Posted by Nite_Moogle
I can probably write a dumb little app to do this today, I've been meaning to do something like it for a while.
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Good!
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06/08/07, 3:05 PM
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#199
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AUGH CHAMPION TIME
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I'm just starting to use this - and I'm having an issue. I use the log splitter to split up our various attempts, and when I update them, the pages generate great, but the history page gets overwritten.
So last night we had 5 HKM pulls, the 5th being the kill, and 7 Gruul attemps. When I generate the report for Gruul1, it works fine and shows up in the history ... when I generate the report for Gruul 2, even though the timestamp is different, it replaces the Gruul1 row in the history report. New directory, new everything else... destroyed history page.
Any tips?
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06/08/07, 3:27 PM
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#200
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Professional Windmill Tilter
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I just copy off data.xml and merge it by hand later.
A pain to be sure.
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