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Old 05/02/07, 12:13 PM   #1
boomix
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DKP - mods

I have been through this part of the forums back and forth as well as through some of the prominent mod sites. I just simply cannot locate DKP tracking + in game mod that I could use. I've tried NRT but my website administrator messed up our forums DB last time he tried to install EQDKP.

I have seen www.webdkp.com, but that feels a bit impersonal. Although I like the simplicity of it. What would be good starting point? Keep in mind I have never been involved in tracking DKP of any kind, so I am total newbie when it comes to that. I've used NRT and it looks OK, but its missing ability to link the loot in a party chat or even /o chat while in game. CT_RT has this option but having dropped all CT mods I don't want to go back to it.

I am looking for solid DKP tracking system + in-game tracker addon, also ability to have stand-by list as well. So any suggestions are greatly appreciated.

Last edited by boomix : 05/02/07 at 12:13 PM. Reason: Typo

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Old 05/02/07, 12:45 PM   #2
Saethar
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We're trying out EPGP right now. It pretty much works on it's own, using the officer notes section of the Guild tab to track DKP for each player. It also has an export feature which can dump the data to HTML.

As far as standby goes, if what you want to do is award DKP to people that are waiting but not in the raid, just use one of the 15 leftover raid slots and pile them in there. The mod will essentially see them as being part of the raid and award them DKP, regardless of whether they're actively participating in it or not.

EPGP awards DKP based on time spent in the raid however, and not only when loot drops, so this may or may not be what you're looking for.

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Old 05/02/07, 12:52 PM   #3
boomix
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Originally Posted by Saethar View Post
We're trying out EPGP right now. It pretty much works on it's own, using the officer notes section of the Guild tab to track DKP for each player. It also has an export feature which can dump the data to HTML.

As far as standby goes, if what you want to do is award DKP to people that are waiting but not in the raid, just use one of the 15 leftover raid slots and pile them in there. The mod will essentially see them as being part of the raid and award them DKP, regardless of whether they're actively participating in it or not.

EPGP awards DKP based on time spent in the raid however, and not only when loot drops, so this may or may not be what you're looking for.
Do you have a link to this mod? I would like to be able to award extra points for spending night on learning encounters and willingness to wipe a few times. So yea it would be something I would look into.

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Old 05/02/07, 1:01 PM   #4
Saethar
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A quick search on Curse Gaming yields: http://wow-en.curse-gaming.com/downl...-dkp-reloaded/

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Old 05/02/07, 1:10 PM   #5
boomix
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Thanks, I have no access to curse-gaming from work, I will check it out tonight.

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Old 05/02/07, 1:46 PM   #6
Brando
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As a person helping to lead a new guild as of TBC I can honestly say this has been the most frustrating part of administration in regards to our guild. Nobody in our guild has any php/html experience and the basic EQDKP just doesn't cut it as it's not even configured for zero-sum. You have to modify it yourself and so far all my attempts have failed. The only other option is to use CTRaidTracker but it's basically a piece of junk in my experience.

So for right now I'm using NRT and just copy/pasting the results into a basic EQDKP setup, it's worked fine so far but it's really limited the options I wanted our loot system to have. I have yet to see any other dkp tracking system that will give you some decent configurability in setting up your loot system combined with zero-sum calculations. Hopefully one eventualy surfaces.

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Old 05/02/07, 2:04 PM   #7
Cowbell
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Have you looked at Raid Management Suite? It's what we're using, and although I do the updating and tracking by hand it does have an addon that's supposed to collect data (I honestly don't know why I haven't tried it yet, mainly just laziness I suppose).

You will need to do a few updates (like add support for shamans/paladins depending on your faction) but a great deal of that is outlined here.

The support forums are also fairly active, any questions I asked were answered relatively quickly and given that it's a free product, that's pretty nice.

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Old 05/02/07, 2:06 PM   #8
Papajan
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It seems like you're looking for an all-in-one solution to attendance, loot distribution, and the database of standings. We do each of the three separately - EQDKP on the website for the database, EkRaidAttendance for attendance logs, and whatever for loot logs (I just use paper). It's isn't a nice clean all-in-one, but to some extent, you're pushed into having some website host the standings anyway, so I could only really hope for a simple mod to track loot distribution, but even that can be somewhat problematic due to range issues.

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Old 05/02/07, 2:10 PM   #9
Brando
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NRT is great for tracking attendance and loot, I don't even care that I have to enter it in by hand as it's basically a simple copy/paste. I'd recommend NRT for anybody looking for an in-game attendance and loot tracker.

As far as Immo's RMS, I did look at it. My only concern is that there is really only one person doing the updating and since no one in my guild will admit to having any coding skills I'm just hesitant to use something when if one person decides to go do something else you might be SOL. Not like EQDKP is really any different as I've done a handful of posts there asking for help with no answers but there does seem to be some basic support by a handful of people.

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Old 05/02/07, 2:12 PM   #10
boomix
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Originally Posted by Papajan View Post
It seems like you're looking for an all-in-one solution to attendance, loot distribution, and the database of standings. We do each of the three separately - EQDKP on the website for the database, EkRaidAttendance for attendance logs, and whatever for loot logs (I just use paper). It's isn't a nice clean all-in-one, but to some extent, you're pushed into having some website host the standings anyway, so I could only really hope for a simple mod to track loot distribution, but even that can be somewhat problematic due to range issues.
Now what is EkRaidAttendance. I am not necessarily looking for DKP points site as much as raid attendance factor. Because we use loot council and are trying to gear people based on few factors. One being attendance, other skill and last but not least gear improvements.

Thanks for all the feedback everyone keep it coming.

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Old 05/02/07, 2:23 PM   #11
Brando
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If I remember correctly EkRaidAttendance just tracks who's in the raid similar to NRT. I don't think it actually tracks raid percentages over a set amount of raids.

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Old 05/02/07, 5:37 PM   #12
Papajan
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I've never used NRT so I can't say whether ekattend is similar. But yes, it's solely about tracking who's in the raid. Stuff like percentage attendance is implemented in EQDKP, so the functionality is still there with that setup. The things I like the most about ekattend are that you can set it up to automatically take attendance when a boss dies (provided you list out the zone/boss names in the mod) and that you can take periodic attendance, in addition to the standard "everyone in the zone or raid" kind of thing.

If there's one out there that is the same sort of data collector for EQDKP but that tracks loot and gives access to some stats (like attendance by zone or something, EQDKP treats each kill as separate), that'd be awesome.

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Old 05/02/07, 6:41 PM   #13
• Chicken
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Personally I've been working on modifying QDKP to my own purposes. It works quite well. One of the changes I've made is making it's xml string output compatible with the CT_RaidTracker output, but you lose a lot of data specific for QDKP that way, so I'd recommend just getting the system going properly.

It's also amazing how much completely useless data the XML String for CT_RaidTracker stores. Specifically stuff like: Player's race, gender; Item's ItemID and color, and a full replication of the player's class, race, gender and name on each join and leave (Which basically means that for anyone that left before you did the same data is stored three times in the string, amazingly useless), as well as another time a player's name, race, class and gender on each item looted. That really should be optimized to storing full character information just once, and only referring by name after that. But, uh, I'll stop ranting about since I doubt most people care.

I'd definitely recommend against using CT_RaidTracker, it's a ridiculous memory hog.

Last edited by Chicken : 05/02/07 at 6:49 PM.

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Old 05/02/07, 7:04 PM   #14
Brando
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Yeah, CTRaidTracker is junk. It's amazing how much crap you have to wade through in trying to setup a back-end for a loot system and then getting the info from the game to that back-end. There really is no one perfect solution so far and you'd think with the sizable community that WOW has that someone would come up with a simple and configurable solution to this important part of running a guild.

Maybe everybody prefers loot council? Though a handful of people arbitrarily determining what is best for everybody else just screams headaches to me.

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Old 05/02/07, 7:28 PM   #15
Zee
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Originally Posted by Chicken View Post
Personally I've been working on modifying QDKP to my own purposes. It works quite well. One of the changes I've made is making it's xml string output compatible with the CT_RaidTracker output, but you lose a lot of data specific for QDKP that way, so I'd recommend just getting the system going properly.
Hrm I removed the downloads since I thought nobody was using it. Glad to hear someone is, I'd be interested in the changes you've made/are making.

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