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Old 05/03/07, 3:03 PM   #26
Brando
Piston Honda
 
Tauren Druid
 
Uldum
Abbi, I do use a vanilla EQDKP installation currently and I do enter everything in by hand (cut/paste). My point was that while it's useable it's certainly not ideal for what I or my guildmates would like out of our back-end. Just a simple thing as someone going inactive means a ton of work needs to be done to all the raids that person was apart of, ugh....

Again, I also will give a big thumbs up to NRT. Only annoying part is it asks for Attendance when non-bosses die sometimes such as the Arcane Watchmen in Kara and Maulgar's minions. Other than that it works great and I'm sure it's an easy LUA fix for those minor annoyances.

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Old 05/03/07, 4:49 PM   #27
Abbi
Bald Bull
 
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Gnome Warrior
 
Earthen Ring
Originally Posted by Dakous View Post
No fancy pants opening up some .LUA or anything after raids. Just click on the box, select the text inside it (attending names), ctrl-c, tab over to your browser window with eqDKP open, ctrl-v into the enter attendees box. Wham, bam.
Nice. I should and will try that.

Abbi, I do use a vanilla EQDKP installation currently and I do enter everything in by hand (cut/paste). My point was that while it's useable it's certainly not ideal for what I or my guildmates would like out of our back-end. Just a simple thing as someone going inactive means a ton of work needs to be done to all the raids that person was apart of, ugh....
Hm, now I'm worried that I'm missing something else. Why does inactivity now affect... oh, cause you wanna go back and rebalance DKP? I have honestly just not worried about that, although perhaps I should.

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Old 05/03/07, 4:54 PM   #28
Brando
Piston Honda
 
Tauren Druid
 
Uldum
Yeah, it's all about keeping the DKP balanced and not letting it get all bloated from people that are no longer around. I should just be able to flag someone as inactive, have all the raids get rebalanced and yet have the option to re-enable them if/when they come back. I can do that now but it would require a ton of work and a lot of chances for error. Just gets back to there needing to be a simple and configurable back-end for loot system tracking or maybe Blizz will get their act toghether and add this to the armory along with a guild bank. Wishfull thinking I'm sure.

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Old 05/03/07, 7:13 PM   #29
alkis
Piston Honda
 
Tauren Warrior
 
Sunstrider (EU)
Originally Posted by Brando View Post
Yeah, it's all about keeping the DKP balanced and not letting it get all bloated from people that are no longer around. I should just be able to flag someone as inactive, have all the raids get rebalanced and yet have the option to re-enable them if/when they come back. I can do that now but it would require a ton of work and a lot of chances for error. Just gets back to there needing to be a simple and configurable back-end for loot system tracking or maybe Blizz will get their act toghether and add this to the armory along with a guild bank. Wishfull thinking I'm sure.
EPGP does this by design and the general principle (and the actual ordering of who gets look and when) is very close to zero sum. The big difference is that the division of DKP happens explicitly and the two values (point awarded for kills and points awarded for gear) are being tracked interdependently. Decaying DKP is natural to the system without complicated taxation schemes required for zero sum just because there is no need to keep a zero sum. The division of the two values keeps a balance by definition at all times. You should really check it out or even try it out in parallel with existing systems and see it for yourself.

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Old 05/03/07, 8:28 PM   #30
TheOnly
Don Flamenco
 
Gnome Warlock
 
Dragonblight
Originally Posted by alkis View Post
EPGP does this by design and the general principle (and the actual ordering of who gets look and when) is very close to zero sum. The big difference is that the division of DKP happens explicitly and the two values (point awarded for kills and points awarded for gear) are being tracked interdependently. Decaying DKP is natural to the system without complicated taxation schemes required for zero sum just because there is no need to keep a zero sum. The division of the two values keeps a balance by definition at all times. You should really check it out or even try it out in parallel with existing systems and see it for yourself.
I really like the EPGP concept for its simplicity and flexibility.

Last I looked however its decay was a steep "cliff". Raids went from 100% to 0% value immediately. Does it still do this? A simple thing I'd like is to have the last say, 25 raids at 100% value, then linear decrease in value from 100% at 25 raids past to 0% at 45 raids past and beyond.

Last edited by TheOnly : 05/03/07 at 8:29 PM. Reason: clarification

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Old 05/03/07, 9:46 PM   #31
thingol
Von Kaiser
 
Worgen Rogue
 
Perenolde
Im looking to get away from using CT raidtracker and decided to try out NRT but im having trouble finding the command to generate a string I can use for EQDKP. Can someone familiar with the mod clue me in please. Any other useful slash command would be great too. thanks in advance

Last edited by thingol : 05/03/07 at 9:51 PM.


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Old 05/04/07, 12:42 AM   #32
boomix
Don Flamenco
 
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Tauren Death Knight
 
Malfurion
Does anyone have list of predefined values for EQDKP for TBC raiding? I wouldn't mind looking over how certain items are being priced in general.

Last night was pessimistic skydive in a foolish narcotic shell

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Old 05/04/07, 5:54 AM   #33
alkis
Piston Honda
 
Tauren Warrior
 
Sunstrider (EU)
Originally Posted by TheOnly View Post
I really like the EPGP concept for its simplicity and flexibility.

Last I looked however its decay was a steep "cliff". Raids went from 100% to 0% value immediately. Does it still do this? A simple thing I'd like is to have the last say, 25 raids at 100% value, then linear decrease in value from 100% at 25 raids past to 0% at 45 raids past and beyond.
You are probably thinking of EPGP v1 where there was a fixed raid window. This is now removed and replaced with a decay % that is used to decay EPs and GPs after each raid. The decay is configurable to any value you want.

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Old 05/04/07, 6:12 AM   #34
Gandy
Glass Joe
 
Gnome Warlock
 
Hyjal
I think a relatively unknown solution is something called MorgDKP. I've used it a few times and it offers a decent solution to our problem. We were using zero sum bidding system that was an open auction one(SWAPS). It(SWAPS) just didn't work because it didn't offer a nice tracking for a website. On the other hand, MorgDKP has a dkp string, MANY different auction types, and an in-game tracker for DKP; it's a great addon and I'd suggest trying it out. Here's a link to the addon on curse. http://wow-en.curse-gaming.com/downl.../5619/morgdkp/ And here's a link to the website for the addon. http://www3.telus.net/MorgDKP/index.htm The instructions on the site are well written and are easy to understand if you are new to the DKP scene.

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Old 05/04/07, 6:18 AM   #35
alkis
Piston Honda
 
Tauren Warrior
 
Sunstrider (EU)
Originally Posted by Saethar View Post
We're trying out EPGP right now. It pretty much works on it's own, using the officer notes section of the Guild tab to track DKP for each player. It also has an export feature which can dump the data to HTML.

As far as standby goes, if what you want to do is award DKP to people that are waiting but not in the raid, just use one of the 15 leftover raid slots and pile them in there. The mod will essentially see them as being part of the raid and award them DKP, regardless of whether they're actively participating in it or not.

EPGP awards DKP based on time spent in the raid however, and not only when loot drops, so this may or may not be what you're looking for.
Actually EPGP awards points whenever you want. You can award on boss kills, over time, give on time bonuses or when there is a full moon :-) When and why you want to award DKPs is entirely up to the policy of the guild.

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Old 05/04/07, 8:53 AM   #36
chrull
弾幕
 
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Blood Elf Death Knight
 
Defias Brotherhood (EU)
What's NRT and where do i find it?

I'm currently using a standard EQDKP and adds everything by hand and it's getting pretty dull.

We're using a pretty weird system that is based on a zero sum system but rewards points even if nothing was looted, if it was just a wipenight and so on.

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Old 05/04/07, 12:07 PM   #37
Brando
Piston Honda
 
Tauren Druid
 
Uldum
NRT is an ACE mod, you can get it at http://www.wowace.com/files. It does not generate an XML string for inputting into EQDKP. All you can do is cut/paste from the list it generates in game. That's still about 10 times better than dealing with CTRaidTracker's crap.

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Old 05/04/07, 12:21 PM   #38
boomix
Don Flamenco
 
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Tauren Death Knight
 
Malfurion
I have newbie question. I have EQDKP up and difference between Events and Raids is? Do events contain raids or is it vice versa?

EDIT: I could not locate NRT anywhere on wowace.com last night, thankfully I had copy saved in my backup Interface directory. If need be I will upload my copy somewhere later on tonight.

Last night was pessimistic skydive in a foolish narcotic shell

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Old 05/04/07, 12:21 PM   #39
thingol
Von Kaiser
 
Worgen Rogue
 
Perenolde
Originally Posted by Brando View Post
NRT is an ACE mod, you can get it at http://www.wowace.com/files. It does not generate an XML string for inputting into EQDKP. All you can do is cut/paste from the list it generates in game. That's still about 10 times better than dealing with CTRaidTracker's crap.
What is the command to generate this in game list? For the system we are currently using this sounds perfect as attendance is all I need.


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Old 05/04/07, 12:23 PM   #40
Dakous
Don Flamenco
 
Tauren Druid
 
Drenden
Originally Posted by thingol View Post
Im looking to get away from using CT raidtracker and decided to try out NRT but im having trouble finding the command to generate a string I can use for EQDKP. Can someone familiar with the mod clue me in please. Any other useful slash command would be great too. thanks in advance
I have been using Fubar since the first of ever, and NRT seems to automatically hook into that (Fubar is, to the best of my understanding, an Ace2'd TitanPanel)... which gives it a handy place to just click, and I have it set to autohide. If it doesn't register /NRT as a wild guess, I'd suspect it very well doesn't have a hook. A real quick search of the LUA for "register" (which I think is a token in the LUA command to nab a slash command) turns up no relevant results.

Or is your problem one that one of my officers had? I don't mean to be insulting, sometimes it helps to walk through the process:

Top of my window is where Fubar is, mouse over and find NRT. A drop down box appears with

Take Attendance Now

05/03 Karazhan
05/02 Karazhan

Someguy [Some epic] 05/03 Karazhan
Someguy [Some epic] 05/03 Karazhan
Someguy [Some epic] 05/02 Karazhan
(I'm going from memory, but that's the gist of it)

I click on 05/03 Karazhan (because that's where I was when I took the attendance I want to look at - I've taken raid attendance in Shattrath City when I was sitting).

A big box with an orange titlebar pops up, and a list of names.
I click inside it, putting a cursor in there.
Ctrl-A (or just manually click and drag your mouse to select all the text)
Ctrl-C

alt tab to a browser window with eqDKP open, get to the page where you're adding a raid and it wants to know attendees (aka, where you'd click on two dozen names if you were doing this by hand)

Click on the RIGHT HAND side box (the empty one where names would go as you click on the left hand side box).

Ctrl-V

Blam, you've got your attendance. Once you know what you're looking for, it's just a click, copy, paste. Five keypresses.

Originally Posted by chrull
What's NRT and where do i find it?
A mod that seems to be engineered for my delight. I've outlined the above process for using it's result, how it gets it is pretty simple: You can manually click on first button on the fubar dropdown, or just wait for an epic to show up in a drop box and answer "yes" to "take attendance now." It'll automatically populate the list of names with everyone in your raid, and then give a /g spammy warning so people in your other karazhan and/or sitting can send you a tell to get attendance credit.

I found it at files.wowace.com - it seems to not be there, presently. Maybe the author decided it was not ready for prime time? A shame. It presently works perfectly, for me.

Everybody is your brother until the rent comes due.

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Old 05/04/07, 12:26 PM   #41
boomix
Don Flamenco
 
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Tauren Death Knight
 
Malfurion
Deleted: Dakous beat me to it.

Last night was pessimistic skydive in a foolish narcotic shell

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Old 05/04/07, 1:53 PM   #42
Brando
Piston Honda
 
Tauren Druid
 
Uldum
I just updated with WAU this past weekend and I did get a new NRT version. Either it's been taken off the SVN very recently or for some odd reason it only shows up when using WAU. There is no official ACE thread for it or anything, it seems to be a mod that the author (Rabbit) threw toghether for whatever personal purpose and left it at that.

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Old 05/05/07, 1:04 AM   #43
Dakous
Don Flamenco
 
Tauren Druid
 
Drenden
http://www.wowace.com/trac/changeset/34260

Originally Posted by wowace trac
Timestamp:
05/02/07 09:19:52 (3 days ago)
Author:
rabbit
Message:

NRT: Removed by request.
Files:

*
trunk/NRT
WAU 1.7 had NRT up there right as I looked that up just now, WAU 1.5 did not (or I am dumb, which is a very real possibility).

Everybody is your brother until the rent comes due.

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Old 05/05/07, 5:32 AM   #44
Dannethkilm
Von Kaiser
 
Human Paladin
 
Destromath
I use:

Vanilla EQDKP installation using a boss kill point system
CT_RT_EQDKP_Modded(I futher modded it work with TBC)
CT_RT_Importer

After every boss is slain, I start the snapshot of the raid to record attendance. Most of the time it records who gets loot or not, but this is negligble as loot is so much easier to do than personal. Copy the string and paste into the dkp page and bam. DKP done in 2 mins. Enjoy.

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Old 05/08/07, 11:24 AM   #45
niska
Von Kaiser
 
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Gnome Warlock
 
Malfurion
Originally Posted by boomix View Post
Does anyone have list of predefined values for EQDKP for TBC raiding? I wouldn't mind looking over how certain items are being priced in general.
I'm examining this at the moment as well and would appreciate any input into how you have arrived at your prices.

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Old 05/08/07, 2:52 PM   #46
Brando
Piston Honda
 
Tauren Druid
 
Uldum
We're using:

(ilvl*slot mod)*qual mod

Granted Blizz has been under pricing the items but it looks like 2.1 is going to correct that to a decent degree. About as non-arbitrary of a way to price as I could figure.

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Old 05/08/07, 3:22 PM   #47
 vank
GW2 or Bust
 
Voland
Orc Death Knight
 
No WoW Account
Originally Posted by Brando View Post
We're using:

(ilvl*slot mod)*qual mod

Granted Blizz has been under pricing the items but it looks like 2.1 is going to correct that to a decent degree. About as non-arbitrary of a way to price as I could figure.
By quality, do you mean green, blue, purple? If so, when are you using dkp for anything other than purples?. My point is, the 'qual mod' seems unneccessary

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Old 05/08/07, 3:31 PM   #48
Brando
Piston Honda
 
Tauren Druid
 
Uldum
That's correct, qual mod = green, blue, purple. And you are also correct in that it's largely unnecessary but it's just an issue of semantics and it's not like it changes anything substantially in using it vs. not using it.

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Old 05/08/07, 4:07 PM   #49
boomix
Don Flamenco
 
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Tauren Death Knight
 
Malfurion
What are values used for slotmod and qualmod when expressed in numbers? Or is this just some arbitrary value?

Last night was pessimistic skydive in a foolish narcotic shell

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Old 05/08/07, 4:50 PM   #50
Brando
Piston Honda
 
Tauren Druid
 
Uldum
Look up itemlevel on wowwiki.com and they are listed there.

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