I've been enjoying watching the progression on this mod.... here's a few things to keep you busy:
I had Stack on, and selected Threat (only I was on the graph at the moment). Then I selected Damage, and the colors swapped. Damage was Orange, and Threat was Red. Not a major issue, just an interesting blip.
Also, the threat window (with the Threat-1.0 bars) isn't populating at all, though the Threat graph is working fine. I have Omen installed, and that's running fine, so the library isn't to blame.
"There is much pleasure to be gained from useless knowledge." - Bertrand Russell
hi Cryect
this is a wonderful addon. i like it a lot.
anyway, there is something im actually missing.
As a tank, i really would like to see a summary for miss, crit, crushing, dodge parry and bloc that are occuring on me (from mob and boss)
Are you actually planning to add such a feature in the damage taken panel?
First, let me start by saying I've enjoyed watching this mod come to fruition. I've just downloaded the most recent version from wowace.com/files, and after taking multiple samples, I get the following error when trying to stack data.
Before clicking stack:
After clicking stack:
If I deselect one data field, then the graph displays properly (minus the deselected field). If this is a known bug, apologies for being repetitive, if its a new one, hope this helps hammer it out.
I had Stack on, and selected Threat (only I was on the graph at the moment). Then I selected Damage, and the colors swapped. Damage was Orange, and Threat was Red. Not a major issue, just an interesting blip.
Sure you aren't confused on how the stacked graph works? If Damage has the highest values it will then be on the bottom with the threat on top of it. Basically the threat values get added to the damage values hence why its called stack because you stack the datasets on top of each other.
Originally Posted by Cel
Also, the threat window (with the Threat-1.0 bars) isn't populating at all, though the Threat graph is working fine. I have Omen installed, and that's running fine, so the library isn't to blame.
Strange, will check that out. Was working fine the other day but might have broke something.
anyway, there is something im actually missing.
As a tank, i really would like to see a summary for miss, crit, crushing, dodge parry and bloc that are occuring on me (from mob and boss)
Are you actually planning to add such a feature in the damage taken panel?
Yep, its in my plans. Kinda busy this weekend with relatives visiting this weekend.
It's simply based on getting in/out of combat. With the newer versions you can click your mouse at the time you want to start examining and drag it through to the end of the graph to 'crop' a part of it for closer analysis.
One thing I should say, I'm planning to add Boss Modules to hopefully help break up fights better or at least add vertical lines showing you the separations of phases.
A quick message to tell how amazed I am I really love Recount, I'd just wish it would have been coded earlier
The only main issue i can see is concerning the realtime graphs, which sometimes just stop working unitl there's a reloadui. The realtime hps never seemed to work too. And above all, it's atm impossible to pop a realtime threatmeter, which would be the most useful. The reason is quite simple though, there's no threat data out of combat, and blizzard won't allow you to pop a window in combat, so I can't see how to get around this ;x
Threat ones aren't working because I don't have it setup to track that data (the data for healing & damage comes in differently lets say than the threat data). I just need to add the proper event and it will work though. Also you can create windows fine in combat as long they don't do special things like target people or use spells.
There's work to be done though for sure and fixing them up. Big one is in fixing up the grid lines which I've got some ideas for.
Alright fixed an issue with the HPS Realtime Windows not working and another issue with data with the same values not drawing potentially in the correct order on the graph window in stacked mode.
I get this error, even after the update and manually installing Threat 1.0
Thats an issue with Threat. So all I can say is update to the latest one and if you are still seeing the issue to let Antiarc know (I'm not seeing that issue personally though).
[2007/06/18 16:11:20-1210-x1]: Recount\Recount_Modes.lua:250: attempt to concatenate field 'ThreatTargetName' (a nil value)
Recount\GUI_Main.lua:432: in function `RefreshMainWindow'
Recount\GUI_Main.lua:322: in function `SetMainWindowMode'
Recount\GUI_Main.lua:356: in function `MainWindowPrevMode'
Recount\GUI_Main.lua:234: in function <Interface\AddOns\Recount\GUI_Main.lua:234>
---
[2007/06/18 16:11:20-1210-x238]: Recount\Recount_Modes.lua:250: attempt to concatenate field 'ThreatTargetName' (a nil value)
---
[2007/06/18 16:11:23-1210-x1]: Recount\Recount_Modes.lua:250: attempt to concatenate field 'ThreatTargetName' (a nil value)
Recount\GUI_Main.lua:432: in function `RefreshMainWindow'
Recount\GUI_Main.lua:322: in function `SetMainWindowMode'
Recount\GUI_Main.lua:346: in function `MainWindowNextMode'
Recount\GUI_Main.lua:243: in function <Interface\AddOns\Recount\GUI_Main.lua:243>
---
As it is now, a 15min battles shown in a single screen where the grid lines represent 75sec marks tend to loose meaning. And if the fights go longer it's even more meaning less.
Do you plan to add a zoom in option or something to permit us to manually set the X-Axis duration, possibly by adding scroll bars to left/right to move forward and backward in time.
Another information that I would like to see in it is some mixed view on different meters. I know I'm probably asking to much, but just think of the possibilities. For example, stacked view of the MT healers raw healing done, overlapping the damage received on the MT. A great way to determine if there are to many MT healers. This is possible now, but it involves doing screen shoots and comparing the images outside of WoW.
Sure you aren't confused on how the stacked graph works? If Damage has the highest values it will then be on the bottom with the threat on top of it. Basically the threat values get added to the damage values hence why its called stack because you stack the datasets on top of each other.
Oh wow, you're correct. On a side note I couldn't figure out how to get more than one person's information displayed on the graph. :[
Also, is there a way to configure the window? The icons for the various commands overlap the title text with the size it is on my screen.
Last edited by Cel : 06/18/07 at 4:57 PM.
"There is much pleasure to be gained from useless knowledge." - Bertrand Russell
I converted over to Recount and really like the mod but I do have one question. Is there a way to get "Total DPS" or "Total Healing" for the raid or the group like you can with Damage Meters?
As it is now, a 15min battles shown in a single screen where the grid lines represent 75sec marks tend to loose meaning. And if the fights go longer it's even more meaning less.
Do you plan to add a zoom in option or something to permit us to manually set the X-Axis duration, possibly by adding scroll bars to left/right to move forward and backward in time.
Another information that I would like to see in it is some mixed view on different meters. I know I'm probably asking to much, but just think of the possibilities. For example, stacked view of the MT healers raw healing done, overlapping the damage received on the MT. A great way to determine if there are to many MT healers. This is possible now, but it involves doing screen shoots and comparing the images outside of WoW.
You can select any time-frame at the graph by left-mouse click at the start that you want, dragging to the end and then release.
I converted over to Recount and really like the mod but I do have one question. Is there a way to get "Total DPS" or "Total Healing" for the raid or the group like you can with Damage Meters?
You can now normalize stacked graphs letting you see the percent contribution at any moment of time by each of the entries being compared.
Example
You will notice it totals to 100% which is because there is always 100% being done and then that 100% is split in portions based on the values at that point in time how much they actually contribute.
I have spent the last hour or so trying to figure out what the "Stack" option in the graph was not working. Ultimately what I figured out was that it was loading the version of GraphLib from Protractor, which is a slightly older version that doesn't have all the functionality needed.
My knowledge in this area is fuzzy so I'm not sure whether the problem is on my end or not, but it seems like Ace Updater or something along the line is not recognizing GraphLib as a general Ace lib and is not recognizing the need for it to be installed. I've switched over to installing my mods with no externals due to enter world lag. I reinstalled both Recount and Protractor with no external libs and manually installed GraphLib. GraphLib won't show up in my UI list in WoW and of course Recount errored out, having no GraphLib available to it. To fix it I had to reinstall Recount once again, this time with externals.
My question is, did I screw something up here? Or is Recount just not "no externals" compatible? Or is GraphLib just configured incorrectly such that it won't load as a standalone library.
ly older version that doesn't have all the functionality needed.
My knowledge in this area is fuzzy so I'm not sure whether the problem is on my end or not, but it seems like Ace Updater or something along the line is not recognizing GraphLib as a general Ace lib and is not recognizing the need for it to be installed. I've switched over to installing my mods with no externals due to enter world lag.
I think you are misunderstandig something. As far as i know running with everything embedded increases enter world lag.
The bar texture option in Recount (40651) seems to be a global change instead of one specific to the mod itself, and changing the bar texture disbales the ability to change textures in other ace mods. I had Violation, Pitbull, and Chronometer all affected.
Granted this is a minor bug, and something one should easily be able to live with. I just thought you should know if you don't already.