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05/24/07, 3:00 PM
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#101
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Von Kaiser
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Just wanted to say thanks for a great addon.
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05/24/07, 7:43 PM
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#102
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Bald Bull
Trouble
Blood Elf Druid
No WoW Account
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I look very much forward to the continued fleshing out of this mod. SWS needs to go the way of the dodo, replaced by a more functional, aced mod. Thank you.
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05/24/07, 9:01 PM
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#103
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Piston Honda
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Originally Posted by Cryect
Was your fight less than 10 seconds? That or if it can't find the target doing damage to someone while in combat.
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It was definitely longer than 10s - I remember stacking scorch to 5 by myself, then pulling aggro after combustion, trinket, and a couple fireballs, then blink/invis to fade and then a few more fireballs. I'd say 20-30s range. I know the MT said those summonable guys do very little damage, but there's no way he dodged every attack in 20s.
I reset Recount yesterday not thinking much of it, but I'll see if I can reproduce it for you.
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05/24/07, 9:10 PM
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#104
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Bald Bull
Night Elf Druid
Stormreaver
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Originally Posted by Papajan
It was definitely longer than 10s - I remember stacking scorch to 5 by myself, then pulling aggro after combustion, trinket, and a couple fireballs, then blink/invis to fade and then a few more fireballs. I'd say 20-30s range. I know the MT said those summonable guys do very little damage, but there's no way he dodged every attack in 20s.
I reset Recount yesterday not thinking much of it, but I'll see if I can reproduce it for you.
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Yeah, if you do damage to them or take damage from them it should add them. I've seen it once but not been able to repeat.
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I need to do something useless.
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05/25/07, 1:50 AM
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#105
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Piston Honda
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I ran it tonight for Mag and GL and I grabbed the mage dps graphs, pretty neat to look at, though it doesn't say a whole lot to me except that dps is really spikey on Mag between add transitions, rumble, clicking/positioning, and evo. If they'd help you with development, I can post them for you.
One thing I noticed was that something was causing a lot lower framerate while in Shatt and Mag's Lair. I disabled Protractor (cause I couldn't think of anything else that would enable profiling) and that helped a bit, but things still seemed quite a bit choppier than usual. I'm not sure which mod it was though.
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05/25/07, 3:04 AM
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#106
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Don Flamenco
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Love the new Threat and TPS graphs!
We did Nightbane tonight and when I graph the tank's TPS I get negative spikes going off the bottom of the screen for each of the threat wipes. I can post screenshots if it will help.
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05/25/07, 4:49 AM
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#107
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Bald Bull
Night Elf Druid
Stormreaver
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Originally Posted by mutagen
Love the new Threat and TPS graphs!
We did Nightbane tonight and when I graph the tank's TPS I get negative spikes going off the bottom of the screen for each of the threat wipes. I can post screenshots if it will help.
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Nah, thats fine I knew that would happen. I'm considering how to change it better.
BTW I'm also thinking about adding Health and Mana/Energy/Rage tracking as other variables tracked after finding the memory used so far for time data is fairly small.
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I need to do something useless.
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05/25/07, 4:55 AM
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#108
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Bald Bull
Night Elf Druid
Stormreaver
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Originally Posted by Papajan
I ran it tonight for Mag and GL and I grabbed the mage dps graphs, pretty neat to look at, though it doesn't say a whole lot to me except that dps is really spikey on Mag between add transitions, rumble, clicking/positioning, and evo. If they'd help you with development, I can post them for you.
One thing I noticed was that something was causing a lot lower framerate while in Shatt and Mag's Lair. I disabled Protractor (cause I couldn't think of anything else that would enable profiling) and that helped a bit, but things still seemed quite a bit choppier than usual. I'm not sure which mod it was though.
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Disabling protractor unfortunately doesn't disable script profiling.
You need to do /script SetCVar("scriptProfile","0")
Sorry, I need to add that to Protractor to easily disable.
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I need to do something useless.
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05/25/07, 6:53 AM
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#109
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Co-starring: The Egg
Ginakursia
Goblin Warlock
No WoW Account (EU)
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There's another thing I felt I missed from Recap:
The ability to check the extra details for the incoming damage on someone. Optimally I'd like to be able to check what percentage of melee hits were crushing, and which ones were blocked, parried, dodged, etc., as well as resist data for spells. I can check this from checking the mob's damage dealt, but in a situation with a number of mobs with the same name that's not as useful.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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05/25/07, 6:59 AM
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#110
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Piston Honda
Undead Priest
Sporeggar (EU)
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Any chance of the window position saving and not appearing in the middle of my screen every time I relog?
Still, and excellent mod and I'll definitely keep my eyes on this.
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05/25/07, 8:13 AM
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#111
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Gold Miner
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This is hopefully an easy question to answer. How do I show the line graph? I have the main window visible and it fills with data, but when I select a data point all I get is a pie graph.
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05/25/07, 8:44 AM
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#112
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Co-starring: The Egg
Ginakursia
Goblin Warlock
No WoW Account (EU)
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Originally Posted by sanctuary
This is hopefully an easy question to answer. How do I show the line graph? I have the main window visible and it fills with data, but when I select a data point all I get is a pie graph.
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Shift-click someone.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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05/25/07, 11:28 AM
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#113
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Glass Joe
Human Priest
Shattered Hand (EU)
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Great addon i must say, but missing a feature on the graph atm. With the latest version i noticed the addition of threat in the graph. Nice addition, but i deforms the graph so much in boss fights (100k thread on lurker and more) that the other data displayed in the graph is almost flatlined
The additiion of some small checkboxes for the data to graph out could be handy. This to make the data you are intressed in displayed in a usefull fashion.
Another solution would be to add a second scale on the right side of the graph for threat with a different scale.
But i must say nice work, keep it up. Already kicked out swstats out of the window 
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05/25/07, 3:21 PM
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#114
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Glass Joe
Night Elf Druid
Spirestone
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Haven't there always been checkboxes? I have them in version I downloaded last night, and they exist on the screen shots posted earlier.
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05/25/07, 4:52 PM
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#115
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Glass Joe
Human Death Knight
Mazrigos (EU)
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Link for latest version please
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05/25/07, 4:58 PM
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#116
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Not Helpful.
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05/25/07, 5:05 PM
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#117
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Great Tiger
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I was wondering how I could show just friendly targets in the list, or at least separate friendly from hostile targets. Apparently I was out DPS'd by magtheridon, but that's not information I'm looking for. :P
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05/25/07, 5:38 PM
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#118
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Glass Joe
Human Death Knight
Mazrigos (EU)
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Thank you.
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05/25/07, 6:16 PM
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#119
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Bald Bull
Night Elf Druid
Stormreaver
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Originally Posted by Chicken
There's another thing I felt I missed from Recap:
The ability to check the extra details for the incoming damage on someone. Optimally I'd like to be able to check what percentage of melee hits were crushing, and which ones were blocked, parried, dodged, etc., as well as resist data for spells. I can check this from checking the mob's damage dealt, but in a situation with a number of mobs with the same name that's not as useful.
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Incoming summary data is coming (the data is there in some shape or form just needs the GUI). GUI's are a pain to write hence why the filtering GUI hasn't popped up yet (and I want to do something neat with text for part of it to make it easier to read).
Position saving etc will prolly come tonight since not raiding and wasn't planning on going out tonight.
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I need to do something useless.
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05/25/07, 7:45 PM
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#120
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Co-starring: The Egg
Ginakursia
Goblin Warlock
No WoW Account (EU)
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I find the total threat value not particularly interesting in the Graph view by the way, not sure of others view about it. Not to mention since it'll have way more inflated values than anything else it tends to mess badly with how the graphs look (On a long fight with people having threat values far in the thousands any other value in the graph gets dwarfed pretty badly).
I also find that I lack reports on misses, dodges, parries and (partial) blocks in the outgoing data. I was wondering why the glancing blow rate seemed so high on some of our melee, but that was because it was glancing blows as a percentage of total attacks that hit, which skews the data.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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05/26/07, 12:10 AM
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#121
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Bald Bull
Night Elf Druid
Stormreaver
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Originally Posted by Chicken
I find the total threat value not particularly interesting in the Graph view by the way, not sure of others view about it. Not to mention since it'll have way more inflated values than anything else it tends to mess badly with how the graphs look (On a long fight with people having threat values far in the thousands any other value in the graph gets dwarfed pretty badly).
I also find that I lack reports on misses, dodges, parries and (partial) blocks in the outgoing data. I was wondering why the glancing blow rate seemed so high on some of our melee, but that was because it was glancing blows as a percentage of total attacks that hit, which skews the data.
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Whoops I hadn't even noticed it wasn't registering misses anymore for some strange reason. Thats weird since you can see in the first screenshot of the addon it was registering misses.
BTW yeah I personally don't find the KTM threat data very interesting either and as a result it will be an option to enable or not.
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I need to do something useless.
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05/26/07, 12:56 AM
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#122
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Bald Bull
Night Elf Druid
Stormreaver
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Alright bug fixed relating to misses, as well as missing data has been fixed (like combat times and list entries on the main window), and also I handle negative values now though its not quite satisfactory.
Just not in a real coding mood tonight so didn't do much prolly will do some actual coding after going out for a while.
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I need to do something useless.
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05/26/07, 3:36 AM
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#123
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Glass Joe
Night Elf Druid
Magtheridon (EU)
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Would it be possible to have it display mana regeneration?
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05/26/07, 8:53 AM
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#124
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Von Kaiser
Troll Rogue
Alexstrasza (EU)
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Hmm Lifebloom "Hits" always count as heal to the person who got healed. The Lifebloom "Ticks" count to myself.
I think that other addons do the same Fault, but normally this shouldnt be too hard to fix.
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05/26/07, 8:56 AM
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#125
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Co-starring: The Egg
Ginakursia
Goblin Warlock
No WoW Account (EU)
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Originally Posted by Rinced
Hmm Lifebloom "Hits" always count as heal to the person who got healed. The Lifebloom "Ticks" count to myself.
I think that other addons do the same Fault, but normally this shouldnt be too hard to fix.
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Actually, that is hard to fix. The final tick of Lifebloom (As well as healing from Prayer of Mending and Earth Shield) are attributed in-game to the person the buff was cast on. There's no way of knowing from the event it produces who the original caster was, so it obviously gets a bit hazy when there's more than one Lifebloom or whatever on someone.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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