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Old 05/14/07, 2:08 PM   #1
Cel
Great Tiger
 
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Ysera
/castsequence and a Trinket Slot

How can I make it such that I can use a /castsequence and have one part of the sequence be my trinket slot rather than the trinket itself?

Sometimes I swap between my Abacus and my Bloodlust Brooch, and have 2 different macros, one with each trinket:

/castsequence reset=115 [Trinket], Bladeflurry, Adrenaline Rush

Can I replace the name of the trinket to reference the trinket slot?

I hate it when I forget to swap their places on the action bar and then my skills don't fire off with my hotkey.

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Old 05/14/07, 2:17 PM   #2
Saethar
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If I'm not mistaken, /use 13 and /use 14 will use whatever is in the top or bottom trinket slots, respectively.

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Old 05/14/07, 2:23 PM   #3
Fendryl
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If you use the name of the trinket I believe it'll work with the trinket in either slot, however, if you don't have that trinket equipped it'll try to equip it, which probably isn't the behavior you want.

I believe you can use the slot number and it should use it correctly (13 = top trinket, 14 = bottom trinket) - although I recall there being issues with /castsequence and them in the past, not sure if that's been resolved.

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Old 05/14/07, 2:51 PM   #4
Cel
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Originally Posted by Fendryl View Post
If you use the name of the trinket I believe it'll work with the trinket in either slot, however, if you don't have that trinket equipped it'll try to equip it, which probably isn't the behavior you want.

I believe you can use the slot number and it should use it correctly (13 = top trinket, 14 = bottom trinket) - although I recall there being issues with /castsequence and them in the past, not sure if that's been resolved.
I think I tried using the slot number, though there's a fair chance I used the wrong number when I did. I'll give 13 or 14 a shot when I get home to see if it's the issue with /castsequence you mentioned, or if it works and all my problems are solved. :]

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Old 05/14/07, 3:06 PM   #5
Apate
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Originally Posted by Cel View Post
I think I tried using the slot number, though there's a fair chance I used the wrong number when I did. I'll give 13 or 14 a shot when I get home to see if it's the issue with /castsequence you mentioned, or if it works and all my problems are solved. :]
Hm, I hoped someone else remembered the answer to this.

Ah, I found it quickly http://forums.worldofwarcraft.com/th...63167579&sid=1
second post
* Added bag and slot number support to: /castsequence, /cast, /castrandom, /use, /userandom, /equip, /equipslot
I think that also mean that inventory slots would work, but I certainly could be wrong. Anyhow, it's a question that has been asked and answered on the UI forums, even if I recalled teh wrong answer

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Old 05/14/07, 4:31 PM   #6
Cel
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Originally Posted by Apate View Post
Hm, I hoped someone else remembered the answer to this.

Ah, I found it quickly http://forums.worldofwarcraft.com/th...63167579&sid=1
second post


I think that also mean that inventory slots would work, but I certainly could be wrong. Anyhow, it's a question that has been asked and answered on the UI forums, even if I recalled teh wrong answer
Ah, so I'm going to have to wait till 2.1... man, someone wake me up when 2.1 hits, I'm tired of waiting for so many different things.

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Old 05/14/07, 5:10 PM   #7
Sapphrina
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Undead Warlock
 
Twisting Nether (EU)
Can't you do a temporary hack along the lines of..

/use 13 (or 14 depending on which trinket slot you use)
/stopcasting
/cast Blade Flurry
/stopcasting
/cast Adrenaline Rush

?

It works for trinket+ap+pom+pyro anyways.

Never been combat on my rogue, so dunno if both BF and AR are off the global cooldown.. If one of em has GCD, it needs to be the last line of the macro, if both have, you probably need to hit the macro several times to activate everything - but I guess you'd need to as well with castsequence.

Now the real trick is getting the macro icon to use the skin of whatever trinket is in the designated slot, and also show cooldown of that trinket, but I'll leave that to someone who knows a bit more about macros than me.

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Old 05/15/07, 5:28 PM   #8
Sapphrina
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Originally Posted by Sapphrina View Post
Now the real trick is getting the macro icon to use the skin of whatever trinket is in the designated slot, and also show cooldown of that trinket, but I'll leave that to someone who knows a bit more about macros than me.
I'd muchly like an answer to this by the way.. Been playing around with #show and, like /castsequence, it doesn't seem to like inventory slot numbers. Works fine if you #show TrinketName of course, but then you again lose part of the trinket swap with same macro functionality.

The only legitimate use of the BLINK tag:
Schrödinger's cat is [BLINK] not [/BLINK] dead.

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Old 05/16/07, 12:45 AM   #9
Cel
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Originally Posted by Sapphrina View Post
I'd muchly like an answer to this by the way.. Been playing around with #show and, like /castsequence, it doesn't seem to like inventory slot numbers. Works fine if you #show TrinketName of course, but then you again lose part of the trinket swap with same macro functionality.
I poked around the thread Apate linked above and found:

* #show and #showtooltip can be given conditionals and will update dynamically
* #show and #showtooltip can be given a slot number, to display the appropriate feedback for that slot

Seems like that's another thing we'll have to wait for 2.1 for.

At the very least, they're good about making patches much anticipated. :x

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