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09/05/07, 2:44 PM
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#126
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Von Kaiser
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I'd like to know people experience with /stopcasting and channeled spells such as mind flay, Right now I use a macro thats something like :
#showtooltip Mind Flay
/cast [nochanneling:Mind Flay] Mind Flay
I also have been using quartz, and have been trying to time my casts when quartz reaches the red bar. If I put stopcast in front of all the spells in my rotation and still aim click when quartz reaches the red lag bar will the stopcast shave off any of the dmg of mindflay? Does [nochanneling] work as a modifier for stopcast?
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09/17/07, 1:04 PM
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#127
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Glass Joe
Tauren Warrior
Aegwynn (EU)
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/Stopcasting isn't even needed before mindflay/channeling spells, because as soon as you try to cast a new cast while channeling, it will cancel the channeled spell and cast the new one(Though /stopcasting at the mind flay macro isn't useless as one mindflay won't always follow another one)
But, if you do it within the red bar, you won't lose any dmg(same mechanic as any other spell, the last MF tick comes at the end of the cast, just like the dmg of any oder DD-cast comes at the end). You can easily test this by yourself, just watch the combatlog if there are 3 or only 2(canceled too early) MF ticks.
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09/27/07, 7:58 PM
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#128
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Piston Honda
Human Paladin
Onyxia (EU)
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Hm, wouldn't it be possible to write an addon that checks your latency, and automatically inserts a /spellstopcasting before every spell, but only when your current spell is far enough in the cast time so it won't cancel completely? I.e. if you push flash of light again at 0.5 sec into the cast time it won't do /spellstopcasting, but if you do it at 1.3 seconds it will insert the /spellstopcasting and thus reduce effective cast time.
This way you could also benefit from /spellstopcasting in PvP. Right now you can't really use it, since you need to mash buttons when stunned etc.
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09/28/07, 3:04 AM
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#129
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Von Kaiser
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Has anyone else had any difficulty in 2.2 using /stopcasting macros? i seem to be canceling spells early a LOT more frequently, and I just cant put my finger on it!
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09/28/07, 3:43 AM
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#130
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Don Flamenco
Blood Elf Hunter
Mal'Ganis
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Originally Posted by Easar
Hm, wouldn't it be possible to write an addon that checks your latency, and automatically inserts a /spellstopcasting before every spell, but only when your current spell is far enough in the cast time so it won't cancel completely? I.e. if you push flash of light again at 0.5 sec into the cast time it won't do /spellstopcasting, but if you do it at 1.3 seconds it will insert the /spellstopcasting and thus reduce effective cast time.
This way you could also benefit from /spellstopcasting in PvP. Right now you can't really use it, since you need to mash buttons when stunned etc.
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There was an addon like that, which was broken by UI changes (intentionally).
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09/28/07, 6:57 AM
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#131
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Piston Honda
Human Paladin
Onyxia (EU)
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You mean FastCast? That worked differently, because it cancelled your spell automatically without you casting the next spell. Now you need to press a button to do the spellstopcasting thing.
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09/28/07, 8:09 AM
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#132
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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You can't have an addon change the effect of pushing a button mid-fight, so no, it's not possible.
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09/29/07, 12:15 AM
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#133
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Glass Joe
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Just wondering if anyone can help me with a macro...
In some raids attention is easily diverted from my cast bar, and at these times like to be able to simply mash a button, but still be able to right-click/alt-press to stopcast when I can give the cast bar my attention.
The best I've come up with is:
#showtooltip Fireball
/cast [nobutton:2] [nomodifier:alt] Fireball;
/stopcasting [button:2] [modifier:alt]
/cast [button:2][modifier:alt] Fireball
Or
#showtooltip Fireball
/stopcasting [button:2][modifier:alt]
/cast Fireball
Either works fine if you mash, and will stopcast/start new cast once, but not a second stopcast/cast...
Any suggestions?
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09/29/07, 3:42 AM
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#134
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Glass Joe
Night Elf Druid
Khaz Modan
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Is it true that quartz acts up if you are hit with pushback mid-cast?
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09/29/07, 12:53 PM
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#135
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Discordian Taoist Transhumanist
Fras
Tauren Druid
No WoW Account (EU)
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I've found that Quartz does not always register the pushback if you get it at the very end of a cast. Early or mid-cast there's no problem, at least not for me (not tested channeling spells lately though).
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10/01/07, 12:27 PM
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#136
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Banned
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I just started using /SC about a week ago and it has upped my dps quite a bit. I'm using a prehistoric method though of binding the /stopcasting to my spacebar and then following up with LB/CL right after, which gets a little weird when i'm trying to press my trinket button, or EM button cause I gotta work that all in after the space bar and before using LB/CL, guess its just a motion you get used to after you do it for a while, but imagine it being a lot easier if I macro the whole thing; so I'm going set up /stopcasting -> /cast LB/CL macros and stuff. I don't know much in the dept. of macros, so what exactly does #showtooltip do in your macro?
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10/01/07, 8:11 PM
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#137
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Von Kaiser
Blood Elf Warlock
Blackrock
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Originally Posted by Kirth
I'd like to know people experience with /stopcasting and channeled spells such as mind flay, Right now I use a macro thats something like :
#showtooltip Mind Flay
/cast [nochanneling:Mind Flay] Mind Flay
I also have been using quartz, and have been trying to time my casts when quartz reaches the red bar. If I put stopcast in front of all the spells in my rotation and still aim click when quartz reaches the red lag bar will the stopcast shave off any of the dmg of mindflay? Does [nochanneling] work as a modifier for stopcast?
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Instead of using the /stopcasting, wouldn't it be better just to recast? I use the this for my Drain Life, though I barely even use the second part of my macro:
#showtooltip Drain Life
/cast [nochanneling:Drain Life] Drain Life; [modifier] Drain Life
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10/01/07, 8:24 PM
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#138
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Von Kaiser
Blood Elf Warlock
Blackrock
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Originally Posted by Bustadawg
I just started using /SC about a week ago and it has upped my dps quite a bit. I'm using a prehistoric method though of binding the /stopcasting to my spacebar and then following up with LB/CL right after, which gets a little weird when i'm trying to press my trinket button, or EM button cause I gotta work that all in after the space bar and before using LB/CL, guess its just a motion you get used to after you do it for a while, but imagine it being a lot easier if I macro the whole thing; so I'm going set up /stopcasting -> /cast LB/CL macros and stuff. I don't know much in the dept. of macros, so what exactly does #showtooltip do in your macro?
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#showtooltip is something like when you mouse over a spell on your action bar, you get to read some description of that spell, say for your CL/LB:
#showtooltip Chain Lightning
/stopcasting
/cast Chain Lightning
or
#showtooltip
/stopcasting
/cast Chain Lightning
In the case above, you can leave the CL out after #showtooltip, as there is only one spell name in your macro, so it will, by default, pick up CL and show the tooltip, however a situation where you want to use your EM whenever it is up, you can try the following:
#showtooltip Lightning Bolt
/stopcasting
/cast Elemental Mastery
/stopcasting
/cast Lightning Bolt
or if you want a more controlled use of EM
#showtooltip Lightning Bolt
/stopcasting [modifier:alt]
/cast [modifier:alt] Elemental Mastery
/stopcasting
/cast Lightning Bolt
so, you will only cast EM by holding down the alt key while pressing your LB spell icon.
My personal favourite is (not sure if it works :P):
#showtooltip Lightning Bolt
/stopcasting
/cast Elemental Mastery
/stopcasting
/use Icon of the Silver Crescent
/stopcasting
/cast Nature's Swiftness
/stopcasting
/cast Lightning Bolt
p/s I haven't tested all of them, I wrote them on top of my head, and I hope they work fine.
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10/01/07, 8:51 PM
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#139
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Banned
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Cool, thanks for the info. I was testing the macros out and they worked fine; for some reason though when I'm fighting a mob and the mob hits me while cating, the cast bar will disappear but I'll still be casting the spell and it will go off. No cast bar though. Makes it kind of hard to know when to stopcasting. This doesn't happen all the time, every now and then, any insight?
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10/01/07, 8:54 PM
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#140
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Von Kaiser
Blood Elf Warlock
Blackrock
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Originally Posted by Bustadawg
Cool, thanks for the info. I was testing the macros out and they worked fine; for some reason though when I'm fighting a mob and the mob hits me while cating, the cast bar will disappear but I'll still be casting the spell and it will go off. No cast bar though. Makes it kind of hard to know when to stopcasting. This doesn't happen all the time, every now and then, any insight?
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Are you using Quartz? :P
If so, make sure you Enable Player cast bar.
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10/01/07, 9:16 PM
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#141
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Banned
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Originally Posted by Wingalock
Are you using Quartz? :P
If so, make sure you Enable Player cast bar.
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Haha =P It's enabled, but it just disappears if I get hit by a mob.
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10/02/07, 7:05 AM
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#142
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Glass Joe
Troll Priest
Baelgun (EU)
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Originally Posted by Wingalock
#showtooltip Lightning Bolt
/stopcasting [modifier:alt]
/cast [modifier:alt] Elemental Mastery
/stopcasting
/cast Lightning Bolt
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as far as I know, you wouldn't need the #showtooltip line in this macro.
normally you only need it, when you want something different shown on your button, then what it actually does.
So in this case, deleting the first line, the button would show the LB icon, and when pressing the ALT key, the EM icon would appear.
but as a tipp, since the last patch, you can add conditionals to the #show, and #showtooltip command.
to stay at the above exemple, you could try this:
#showtooltip [modifier:alt] Elemental Mastery; Lighning Bolt
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10/02/07, 11:29 AM
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#143
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Von Kaiser
Blood Elf Warlock
Blackrock
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Originally Posted by Imp
as far as I know, you wouldn't need the #showtooltip line in this macro.
normally you only need it, when you want something different shown on your button, then what it actually does.
So in this case, deleting the first line, the button would show the LB icon, and when pressing the ALT key, the EM icon would appear.
but as a tipp, since the last patch, you can add conditionals to the #show, and #showtooltip command.
to stay at the above exemple, you could try this:
#showtooltip [modifier:alt] Elemental Mastery; Lighning Bolt
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Haha, thanks for the tip.
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10/04/07, 9:57 AM
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#144
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Banned
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If I only want the /stopcasting command to work if I'm holding down the alt key, would the macro below be what I want to use?
#showtooltip Lightning Bolt
/stopcasting [modifier:alt]
/cast Lightning Bolt
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10/09/07, 3:13 AM
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#145
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Struggles to run away from fire
Dwarf Hunter
Dragonblight
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A nugget from http://www.worldofwarcraft.com/info/...uide-one.html:
[Macro with /stopcasting and instant cast abilities] Note that as of patch 2.3, macros of this type no longer require the /stopcasting buffer between casts. The only remaining requirement is that the spells activated by the /cast commands do not trigger the global cooldown.
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10/11/07, 8:45 PM
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#146
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Glass Joe
Night Elf Druid
Forscherliga (EU)
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I have been doing some reading in the German UI Forum and some people tell its important to post /stopcasting 4 or 5 times in a row . My macro is for instant druid self heal. Sometimes it works other times it doesn't. Actually i dont quit understand it.
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10/11/07, 9:44 PM
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#147
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Piston Honda
Orc Warlock
Jaedenar (EU)
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Client spell cast requests are now sent to the server even if your player is already casting another spell. This eliminates the need for /stopcasting in macros to compensate for latency.
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Maybe i`m dumb but doesn`t that mean server side spell queue ?
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10/11/07, 9:49 PM
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#148
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The moral of the story is:
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No. A queue means you can start a fireball, then hit the fireball button again half a second later, and when your first cast finishes, your second starts without you having to push anything else.
What they're actually implementing is that you can mash your fireball button, and the first attempted cast that reaches the server after the previous cast finishes will start a new cast.
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10/11/07, 9:54 PM
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#149
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Glass Joe
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Originally Posted by Gogusrl
Maybe i`m dumb but doesn`t that mean server side spell queue ?
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It means that regardless of whether your UI shows the spell as casting, if you try to cast again and the server knows its finished, it will cast. If you try to cast again too early it won't automatically cast when it's ready though.
Addons like Quartz will still be necessary (so you know when the cast should be finished) but the /stopcasting part won't be.
I can't wait for the change since it means the end of accidentally /stopcasting too early 
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10/12/07, 12:34 AM
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#150
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Von Kaiser
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Originally Posted by faces
...Addons like Quartz will still be necessary...
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Will they really be necessary if you're just mindlessly mashing your nuke button?
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