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05/23/07, 11:09 AM
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#1 (permalink)
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Whats your Shot Rotation?!
Tauren Death Knight
Turalyon
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Looking for a Hunter's Mark strength mod.
If any of you know where I can find something like this now that 2.1 has hit. Please post it in here.
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05/24/07, 12:46 AM
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#2 (permalink)
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Spiral out
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Sorry to hijack, but I figured this would be a good place to also ask:
If anyone knows of any reliable HM timer mods that refresh the timer when you refresh the HM, please post! My old timer doesn't work, aside from the initial cast.
I am currently just using the stopwatch on my G15, or just going by glancing at cooldowns on my trinket/bloodfury/etc.
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05/24/07, 4:52 AM
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#3 (permalink)
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Von Kaiser
Gnome Hunter
Magtheridon (EU)
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Really hope you find one I miss a counter as well
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05/24/07, 9:54 AM
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#4 (permalink)
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Don Flamenco
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Originally Posted by Intermission
Sorry to hijack, but I figured this would be a good place to also ask:
If anyone knows of any reliable HM timer mods that refresh the timer when you refresh the HM, please post! My old timer doesn't work, aside from the initial cast.
I am currently just using the stopwatch on my G15, or just going by glancing at cooldowns on my trinket/bloodfury/etc.
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I just started using Quartz, and I love how it times debuffs. It also has built in castbars with swing timers (that account for latency!), so you may want to look into it. I've actually disabled many of the features (didn't need all of them), but it's quite powerful.
Quartz, a new casting bar mod (was "eCasting Bar issues")
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05/24/07, 11:18 AM
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#5 (permalink)
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Don Flamenco
Tauren Death Knight
Malfurion
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On the other hand if you are looking for just a simple debuff timer that would track HM or stings look at Chronometer at wowace.com. It still works.
Edit:
Welcome back. Howitzer, I haven't found one mod that would track strength of HM applied on the target. And I saw that double stacking HM went live. I am still not sure if it is a bug or not. It does seem to apply extra damage.
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Last night was pessimistic skydive in a foolish narcotic shell
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05/24/07, 12:46 PM
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#6 (permalink)
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Piston Honda
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Unless Chronometer switches to using the debuff duration stuff, it most likely won't work with the new, odd, way that HM refreshes, since you don't actually cast it now. (well you kinda cast it, getting a gcd, but no mana usage, and I don't think the normal spell casting events are fired)
I'm going to give ClassTimer, http://wowace.com/wiki/ClassTimer, a go tonight/this weekend and see how it does instead.
As for tracking the strength, I don't think that information is easily available, a mod will have to track all the combat & filter out the hits that'd count for increasing. With the new combatlog distance changes, it becomes even more complicated requiring sync data.
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05/24/07, 1:27 PM
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#7 (permalink)
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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The number of stacks of HM is not shown on the icon (you could estimate it though), but the good news is the server knows how many stackson HM are there and calcs accordingly. When I was playing my hunter I got many new damage records  .
The UI guys know the display problem and are working on it.
DoTimer or similar mods will tell you when the 2 minute timer is about to end, but I think that is all you can do for now.
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05/24/07, 3:43 PM
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#8 (permalink)
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Von Kaiser
Gnome Hunter
Magtheridon (EU)
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Originally Posted by frmorrison
The UI guys know the display problem and are working on it.
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Do you mean blizzard ui guys or random people? Because I guess it shoulnt be too hard to count like other buff counts
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05/24/07, 3:53 PM
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#9 (permalink)
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Whats your Shot Rotation?!
Tauren Death Knight
Turalyon
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Originally Posted by Fendryl
Unless Chronometer switches to using the debuff duration stuff, it most likely won't work with the new, odd, way that HM refreshes, since you don't actually cast it now. (well you kinda cast it, getting a gcd, but no mana usage, and I don't think the normal spell casting events are fired)
I'm going to give ClassTimer, http://wowace.com/wiki/ClassTimer, a go tonight/this weekend and see how it does instead.
As for tracking the strength, I don't think that information is easily available, a mod will have to track all the combat & filter out the hits that'd count for increasing. With the new combatlog distance changes, it becomes even more complicated requiring sync data.
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crap that isn't exactly good news. I assume the mod would only have to see how many hunters are in a 100 yd range and hitting your target and not filter absolutely everyone's combat text. That would probably be lag city.
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06/30/07, 1:15 PM
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#10 (permalink)
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Whats your Shot Rotation?!
Tauren Death Knight
Turalyon
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So I wanted a little bump here. Its been a long while now since 2.1 has come and gone. Have any of you found a counter yet? I've searched high and low without a trace of one and it really surprises me that there are mods for EVERYTHING, but not one for this.
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06/30/07, 2:38 PM
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#11 (permalink)
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Don Flamenco
Blood Elf Hunter
Kil'Jaeden
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Is there a way to get this information from the client without counting shots?
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06/30/07, 3:04 PM
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#12 (permalink)
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Glass Joe
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Just a couple of random thoughts; unfortunately I do not have the knowledge or ability to code something like this myself.
Would it be possible to run a hidden channel, and provide input to this channel with a successful hit? I'm thinking that if each Hunter runs a client, the backend could take care of tallying, while a frontend could theoretically provide a bar or text to show whose HM it is, duration, and at what strength. Sort of like a SimpleTranq, only spamming a hidden channel.
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06/30/07, 5:44 PM
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#13 (permalink)
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Glass Joe
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Originally Posted by shinobi
Just a couple of random thoughts; unfortunately I do not have the knowledge or ability to code something like this myself.
Would it be possible to run a hidden channel, and provide input to this channel with a successful hit? I'm thinking that if each Hunter runs a client, the backend could take care of tallying, while a frontend could theoretically provide a bar or text to show whose HM it is, duration, and at what strength. Sort of like a SimpleTranq, only spamming a hidden channel.
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I know there is a Scorch Mod that works just like that however does anyone even know how many stacks HM is suppose to have?
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06/30/07, 7:39 PM
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#14 (permalink)
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Glass Joe
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Originally Posted by Worry
I know there is a Scorch Mod that works just like that however does anyone even know how many stacks HM is suppose to have?
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30; the RAP from HM 'powers' up to 440 from the initial 110, and each successful strike adds 11 RAP to the total.
Last edited by shinobi : 06/30/07 at 7:40 PM.
Reason: Missed a 1 in 110
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06/30/07, 8:59 PM
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#15 (permalink)
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Glass Joe
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Originally Posted by shinobi
30; the RAP from HM 'powers' up to 440 from the initial 110, and each successful strike adds 11 RAP to the total.
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So yeah, you could make an addon that works just like the DSScorchTimer
http://www-en.curse-gaming.com/downloads/details/7921/
Just need someone willing and knows how to code it.
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07/01/07, 9:57 AM
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#16 (permalink)
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Piston Honda
Draenei Priest
Stormscale (EU)
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Originally Posted by Intermission
Sorry to hijack, but I figured this would be a good place to also ask:
If anyone knows of any reliable HM timer mods that refresh the timer when you refresh the HM, please post! My old timer doesn't work, aside from the initial cast.
I am currently just using the stopwatch on my G15, or just going by glancing at cooldowns on my trinket/bloodfury/etc.
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I use Sorren's Timers, resets like a charm 
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Originally Posted by Ulthwithian
Paladins do have an ability to heal multiple people at once. It's called Divine Storm. ><
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07/02/07, 5:59 PM
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#18 (permalink)
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Glass Joe
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So nothing out there yet?
I am actually surprised there is no way of telling even without a mod. Just mousing over the tool tip should tell us where it is at.
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07/02/07, 10:08 PM
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#19 (permalink)
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Glass Joe
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Originally Posted by Intermission
Sorry to hijack, but I figured this would be a good place to also ask:
If anyone knows of any reliable HM timer mods that refresh the timer when you refresh the HM, please post! My old timer doesn't work, aside from the initial cast.
I am currently just using the stopwatch on my G15, or just going by glancing at cooldowns on my trinket/bloodfury/etc.
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As it has been said above, Sorren's works fine, but I suggest you to try Kharthus hunter timer (aka KHunter timer), as it seems to be the upgraded version of sorren's, with several new facilities.
It works perfectly for me.
http://www-en.curse-gaming.com/downloads/details/4803/
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07/08/07, 9:16 PM
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#20 (permalink)
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Von Kaiser
Night Elf Hunter
Barthilas
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Perl Classic unit frames have a debuff timer built-in.
A numerical display of time remaining is shown on each debuff below the target and each HM refresh cast resets the timer to 2 minutes - confirmed working since last patch.
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07/13/07, 3:43 AM
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#21 (permalink)
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Glass Joe
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I am still searching on a regular basis but still can not find anything or any conversation about except here. Though this thread has derailed into something that is easily found just by looking.
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08/08/07, 12:32 PM
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#22 (permalink)
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Von Kaiser
Blood Elf Hunter
Hellscream (EU)
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bump
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08/10/07, 5:12 PM
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#23 (permalink)
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Glass Joe
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I just use this macro here:
/castsequence reset=110/target Hunter's Mark, null
If you have your hotbars showing it will turn to a question mark until you have 10seconds to reset it. Ofcourse you can change the time to give as much warning as you feel you need.
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08/12/07, 5:38 PM
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#24 (permalink)
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Von Kaiser
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I use Quartz for my cast bar and auto shot timer, it automatically puts a small bar up on top of the cast bar that shows how much time is left on hunters mark numerically and with a bar for a visual reference, it also does this with scorpid poison showing how many stacks and how much time is left on it.
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08/12/07, 11:16 PM
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#25 (permalink)
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Von Kaiser
Night Elf Hunter
Mal'Ganis
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that's not what the OP wants, the OP wants an addon that will show the strength of the hunter's mark, each successful hit adds 11 RAP to the Hunter's Mark strength starting from 110 and stacks up 30 times to 440.
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