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03/02/08, 10:18 PM
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#51 (permalink)
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Spiral out
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EDIT: Nevermind. I didnt look closely enough at the first screenshot which shows the debuff icon having a stack-count number.
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03/27/08, 9:14 PM
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#52 (permalink)
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Von Kaiser
Dwarf Hunter
Stormrage (EU)
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I've been using the addon since patch and it seems to be doing its job flawlessly!
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Dr. Frederick Frankenstein: Igor, help me with the bags.
Igor: Soitenly. You take the blonde, I'll take the one in the turban.
Dr. Frederick Frankenstein: I was talking about the luggage.
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03/28/08, 10:32 AM
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#53 (permalink)
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Don Flamenco
Night Elf Hunter
Bronze Dragonflight (EU)
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The mod is working fine but it's missing Arcane Shot rank 9, I believe adding the line [27019] = true, -- Arcane Shot (Rank 9) under rank 8 In the LUA should fix it.
[Edit]
The mod also seems to be applying too many stacks, it counts 31, instead of the 30 it should be with a full stack.
Here's a picture to show the bug.

Last edited by Mikari : 03/28/08 at 12:10 PM.
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03/28/08, 5:40 PM
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#54 (permalink)
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Whats your Shot Rotation?!
Tauren Death Knight
Turalyon
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I'll be damned. Didn't think it was possible. =) Glad to see there was a way to make it happen.
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03/28/08, 7:02 PM
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#55 (permalink)
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Glass Joe
Troll Hunter
Al'Akir (EU)
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The mod also seems to be applying too many stacks, it counts 31, instead of the 30 it should be with a full stack.
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Changing the line 87 (or 88 after adding Arcane Shot rank 9):
elseif (event == "RANGE_DAMAGE" or event == "SPELL_DAMAGE") and spellTable[spellId] and markedTable[destGUID] and markedTable[destGUID] < 31 then
to
elseif (event == "RANGE_DAMAGE" or event == "SPELL_DAMAGE") and spellTable[spellId] and markedTable[destGUID] and markedTable[destGUID] < 30 then
seems to fix the charge count going over 30.
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03/28/08, 7:17 PM
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#56 (permalink)
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Don Flamenco
Night Elf Hunter
Bronze Dragonflight (EU)
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Originally Posted by Agrajag
Changing the line 87 (or 88 after adding Arcane Shot rank 9):
elseif (event == "RANGE_DAMAGE" or event == "SPELL_DAMAGE") and spellTable[spellId] and markedTable[destGUID] and markedTable[destGUID] < 31 then
to
elseif (event == "RANGE_DAMAGE" or event == "SPELL_DAMAGE") and spellTable[spellId] and markedTable[destGUID] and markedTable[destGUID] < 30 then
seems to fix the charge count going over 30.
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Thanks, can't believe I missed that when looking through the LUA.
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03/29/08, 2:20 AM
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#57 (permalink)
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Official UI Whore
Draenei Hunter
Smolderthorn
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Interesting AddOn, and definitely something that should be in the default UI, but alas, is not. Well done man.
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03/29/08, 3:04 AM
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#58 (permalink)
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Don Flamenco
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I think the issue with counting 31 stacks works like this:
After casting HM, the counter says 1, and the tooltip says 110 AP
After 1 shot, the counter says 2, and the tooltip says 132 AP <-- this should be 121.
After 2 shots, the counter says 3, and the tooltip says 143 <-- this should be 132.
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After 30 or more shots, the counter says 31, and the tooltip says 451 AP (should be 440)
So the counter should indeed go from 1 to 31, but the AP should only go up to 440, instead of skipping 121 and going up to 451.
Or, you could make the counter start at 0 for an HM that hasn't been shot at, and go to 30 at 440 AP.
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03/29/08, 12:27 PM
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#59 (permalink)
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Don Flamenco
Night Elf Hunter
Bronze Dragonflight (EU)
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Originally Posted by Gearknight
I think the issue with counting 31 stacks works like this:
After casting HM, the counter says 1, and the tooltip says 110 AP
After 1 shot, the counter says 2, and the tooltip says 132 AP <-- this should be 121.
After 2 shots, the counter says 3, and the tooltip says 143 <-- this should be 132.
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After 30 or more shots, the counter says 31, and the tooltip says 451 AP (should be 440)
So the counter should indeed go from 1 to 31, but the AP should only go up to 440, instead of skipping 121 and going up to 451.
Or, you could make the counter start at 0 for an HM that hasn't been shot at, and go to 30 at 440 AP.
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The counter starts with no count, but then jumps straight to 2, instead of going to 1, I wonder what part of the code will make the counter start at 1 and count to 30.
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03/29/08, 4:06 PM
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#60 (permalink)
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Von Kaiser
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The counter starts at 1 (which is incorrect) and doesn't display until it's at 2 (also bad). I have fixed it to it will count properly and display properly, but I haven't fixed it not displaying 1 stack.
So when 2 stacks are on... it will show "2", when 30 are on it will show "30"... when only the cast is up a number will not be shown... but when 1 stack is on it still shows no number. I can't figure out how to fix this.
Here is my edited lua: HuntersMark.lua
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03/29/08, 4:21 PM
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#61 (permalink)
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Glass Joe
Troll Hunter
Al'Akir (EU)
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Originally Posted by Eurytos
The counter starts at 1 (which is incorrect) and doesn't display until it's at 2 (also bad). I have fixed it to it will count properly and display properly, but I haven't fixed it not displaying 1 stack.
So when 2 stacks are on... it will show "2", when 30 are on it will show "30"... when only the cast is up a number will not be shown... but when 1 stack is on it still shows no number. I can't figure out how to fix this.
Here is my edited lua: HuntersMark.lua
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I tinkered with it a bit and got same results with 1 charge.. maybe it's because buffs/debuffs with multiple charges don't show count when there's only one charge active (does for example sunder armor show count when first applied)?
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03/29/08, 9:24 PM
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#62 (permalink)
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Von Kaiser
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I believe that to be the case as well.
The lua I posted should be precisely what you guys need.
If there any more bugs, feel free to post them and I'll make corrections in Sorata's absence.
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03/30/08, 11:13 AM
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#63 (permalink)
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Glass Joe
Night Elf Hunter
Zenedar (EU)
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I'll get in touch with Sorata and pass on these concerns. Hopefully he'll be able to work them out soon 
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03/30/08, 11:40 AM
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#64 (permalink)
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Don Flamenco
Night Elf Hunter
Bronze Dragonflight (EU)
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I've noticed the Hunters Mark debuff texture doesn't shrink with this mod active, I've also been getting interface action blocked messages caused by this addon, I believe the hook used for the debuff to add the counter needs to use hooksecurefunc but I'm not certain.
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04/10/08, 4:37 AM
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#65 (permalink)
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Glass Joe
Night Elf Hunter
Stormscale
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any chance of this being uploaded to curse so we can track updates easily?
thx for all the work!
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04/25/08, 7:35 PM
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#66 (permalink)
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Glass Joe
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Help. .
Originally Posted by Eurytos
The counter starts at 1 (which is incorrect) and doesn't display until it's at 2 (also bad). I have fixed it to it will count properly and display properly, but I haven't fixed it not displaying 1 stack.
So when 2 stacks are on... it will show "2", when 30 are on it will show "30"... when only the cast is up a number will not be shown... but when 1 stack is on it still shows no number. I can't figure out how to fix this.
Here is my edited lua: HuntersMark.lua
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How do i go about installing this add on? =/ please help.
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05/01/08, 11:12 AM
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#67 (permalink)
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Von Kaiser
Night Elf Hunter
Dark Iron
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Originally Posted by gizammo
How do i go about installing this add on? =/ please help.
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Download the !HuntersMark.zip found on the proceeding page and stick this new Lua you've quoted in the !HuntersMark directory overwriting the previous one. From that point just place the !HuntersMark directory into your Interface/Addons folder.
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05/14/08, 12:34 AM
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#68 (permalink)
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Glass Joe
Night Elf Hunter
The Scryers
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I know asking for more on this amazing mod seems selfish, however I would like to know if a feature can be added to either give a UI warning or even a chat warning when Hunter's Mark is at full strength. I tried adding it myself, though I am terrible at coding.
Many thanks.
EDIT: Came up with a simple macro. Still trying to figure out how to add it into the mod.
/run for i=1,40 do local n,_,_,c,_,_,_=UnitDebuff("target",i); if (n=="Hunter's Mark") then SendChatMessage(c.." stacks of Hunter's Mark.","SAY");end end
Last edited by Trakaa : 05/14/08 at 1:52 AM.
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05/27/08, 7:57 AM
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#69 (permalink)
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Von Kaiser
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Has anyone used this addon with other hunters in the raid?
I'm not sure if it's a bug but the number representing how many shots have been made was not shown on the debuff icon.
Because of this it makes me wonder does the addon count other player's range attacks?
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05/27/08, 11:46 AM
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#70 (permalink)
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Glass Joe
Night Elf Hunter
Lightbringer
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I been using it, but I have discovered that Quartz is now doing the same thing. People may prefer using Quartz now over this mod.
Last edited by Luckyshot : 05/27/08 at 11:52 AM.
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05/28/08, 2:03 PM
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#71 (permalink)
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Glass Joe
Night Elf Hunter
Zenedar (EU)
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Well Sorata has pretty much quit the game, so if anyone feels like carrying on the mod I'm sure he wouldn't mind.
As for the Quartz feature, I'll have to check it out
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06/04/08, 6:51 PM
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#73 (permalink)
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Von Kaiser
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Originally Posted by Zarni
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First of all, thanks for picking up the torch! It's great to see it on wowace as well.
However, after some short testing, it's not currently functioning properly. Right now it seems like it keeps track of the count accurately, but doesn't update the actual number while you are in combat. When I feign, it updates the number. That's the best feedback I can give, it's acting strangely. 
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06/05/08, 2:23 PM
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#74 (permalink)
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Glass Joe
Night Elf Hunter
Zenedar (EU)
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Originally Posted by Zarni
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Wahey a fellow Zenedarian carrying on the torch  I'm still using the latest version by Sorata and it still seems to work - although to be fair I haven't paid that much attention to it recently hehe...I'll go away and have a look at it now. Keep up the good work Zarni!
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06/24/08, 7:10 PM
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#75 (permalink)
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Glass Joe
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I am having the same problem with the mod counter not updating.
Only if I deselect the target and reselect it will I get the number of shots performed.
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