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Old 05/23/07, 10:09 AM   #1
Howitzer
Piston Honda
 
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Orc Hunter
 
Turalyon
Looking for a Hunter's Mark strength mod.

If any of you know where I can find something like this now that 2.1 has hit. Please post it in here.

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Old 05/23/07, 11:46 PM   #2
 Intermission
Spiral out, keep going
 
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Undead Mage
 
Frostmourne
Sorry to hijack, but I figured this would be a good place to also ask:

If anyone knows of any reliable HM timer mods that refresh the timer when you refresh the HM, please post! My old timer doesn't work, aside from the initial cast.

I am currently just using the stopwatch on my G15, or just going by glancing at cooldowns on my trinket/bloodfury/etc.

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Old 05/24/07, 3:52 AM   #3
Mech0z
Von Kaiser
 
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Undead Rogue
 
Al'Akir (EU)
Really hope you find one I miss a counter as well

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Old 05/24/07, 8:54 AM   #4
The Iron Colonel
Don Flamenco
 
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Dwarf Hunter
 
Mug'thol
Originally Posted by Intermission View Post
Sorry to hijack, but I figured this would be a good place to also ask:

If anyone knows of any reliable HM timer mods that refresh the timer when you refresh the HM, please post! My old timer doesn't work, aside from the initial cast.

I am currently just using the stopwatch on my G15, or just going by glancing at cooldowns on my trinket/bloodfury/etc.
I just started using Quartz, and I love how it times debuffs. It also has built in castbars with swing timers (that account for latency!), so you may want to look into it. I've actually disabled many of the features (didn't need all of them), but it's quite powerful.
Quartz, a new casting bar mod (was "eCasting Bar issues")

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Old 05/24/07, 10:18 AM   #5
boomix
Don Flamenco
 
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Tauren Death Knight
 
Malfurion
On the other hand if you are looking for just a simple debuff timer that would track HM or stings look at Chronometer at wowace.com. It still works.

Edit:

Welcome back. Howitzer, I haven't found one mod that would track strength of HM applied on the target. And I saw that double stacking HM went live. I am still not sure if it is a bug or not. It does seem to apply extra damage.

Last night was pessimistic skydive in a foolish narcotic shell

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Old 05/24/07, 11:46 AM   #6
Fendryl
Don Flamenco
 
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Orc Hunter
 
Malfurion
Unless Chronometer switches to using the debuff duration stuff, it most likely won't work with the new, odd, way that HM refreshes, since you don't actually cast it now. (well you kinda cast it, getting a gcd, but no mana usage, and I don't think the normal spell casting events are fired)

I'm going to give ClassTimer, http://wowace.com/wiki/ClassTimer, a go tonight/this weekend and see how it does instead.

As for tracking the strength, I don't think that information is easily available, a mod will have to track all the combat & filter out the hits that'd count for increasing. With the new combatlog distance changes, it becomes even more complicated requiring sync data.

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Old 05/24/07, 12:27 PM   #7
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
The number of stacks of HM is not shown on the icon (you could estimate it though), but the good news is the server knows how many stackson HM are there and calcs accordingly. When I was playing my hunter I got many new damage records .

The UI guys know the display problem and are working on it.

DoTimer or similar mods will tell you when the 2 minute timer is about to end, but I think that is all you can do for now.

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Old 05/24/07, 2:43 PM   #8
Mech0z
Von Kaiser
 
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Undead Rogue
 
Al'Akir (EU)
Originally Posted by frmorrison View Post
The UI guys know the display problem and are working on it.
Do you mean blizzard ui guys or random people? Because I guess it shoulnt be too hard to count like other buff counts

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Old 05/24/07, 2:53 PM   #9
Howitzer
Piston Honda
 
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Orc Hunter
 
Turalyon
Originally Posted by Fendryl View Post
Unless Chronometer switches to using the debuff duration stuff, it most likely won't work with the new, odd, way that HM refreshes, since you don't actually cast it now. (well you kinda cast it, getting a gcd, but no mana usage, and I don't think the normal spell casting events are fired)

I'm going to give ClassTimer, http://wowace.com/wiki/ClassTimer, a go tonight/this weekend and see how it does instead.

As for tracking the strength, I don't think that information is easily available, a mod will have to track all the combat & filter out the hits that'd count for increasing. With the new combatlog distance changes, it becomes even more complicated requiring sync data.
crap that isn't exactly good news. I assume the mod would only have to see how many hunters are in a 100 yd range and hitting your target and not filter absolutely everyone's combat text. That would probably be lag city.

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Old 06/30/07, 12:15 PM   #10
Howitzer
Piston Honda
 
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Orc Hunter
 
Turalyon
So I wanted a little bump here. Its been a long while now since 2.1 has come and gone. Have any of you found a counter yet? I've searched high and low without a trace of one and it really surprises me that there are mods for EVERYTHING, but not one for this.

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Old 06/30/07, 1:38 PM   #11
Lumi
Don Flamenco
 
Blood Elf Hunter
 
Kil'Jaeden
Is there a way to get this information from the client without counting shots?

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Old 06/30/07, 2:04 PM   #12
shinobi
Glass Joe
 
Orc Hunter
 
Illidan
Just a couple of random thoughts; unfortunately I do not have the knowledge or ability to code something like this myself.

Would it be possible to run a hidden channel, and provide input to this channel with a successful hit? I'm thinking that if each Hunter runs a client, the backend could take care of tallying, while a frontend could theoretically provide a bar or text to show whose HM it is, duration, and at what strength. Sort of like a SimpleTranq, only spamming a hidden channel.

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Old 06/30/07, 4:44 PM   #13
Worry
Glass Joe
 
Orc Hunter
 
Maelstrom
Originally Posted by shinobi View Post
Just a couple of random thoughts; unfortunately I do not have the knowledge or ability to code something like this myself.

Would it be possible to run a hidden channel, and provide input to this channel with a successful hit? I'm thinking that if each Hunter runs a client, the backend could take care of tallying, while a frontend could theoretically provide a bar or text to show whose HM it is, duration, and at what strength. Sort of like a SimpleTranq, only spamming a hidden channel.
I know there is a Scorch Mod that works just like that however does anyone even know how many stacks HM is suppose to have?

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Old 06/30/07, 6:39 PM   #14
shinobi
Glass Joe
 
Orc Hunter
 
Illidan
Originally Posted by Worry View Post
I know there is a Scorch Mod that works just like that however does anyone even know how many stacks HM is suppose to have?
30; the RAP from HM 'powers' up to 440 from the initial 110, and each successful strike adds 11 RAP to the total.

Last edited by shinobi : 06/30/07 at 6:40 PM. Reason: Missed a 1 in 110

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Old 06/30/07, 7:59 PM   #15
Worry
Glass Joe
 
Orc Hunter
 
Maelstrom
Originally Posted by shinobi View Post
30; the RAP from HM 'powers' up to 440 from the initial 110, and each successful strike adds 11 RAP to the total.
So yeah, you could make an addon that works just like the DSScorchTimer

http://www-en.curse-gaming.com/downloads/details/7921/

Just need someone willing and knows how to code it.

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