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Old 01/30/08, 9:09 PM   #31
erb
Von Kaiser
 
Night Elf Hunter
 
Dark Iron
Ael, many hunters would be glad to test that mod out and I'm sure some would even be willing to give suggestions on how to make the proper fixes.

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Old 02/01/08, 9:13 AM   #32
Jemsky
Von Kaiser
 
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Blood Elf Death Knight
 
<Muk>
Draenor (EU)
Be happy to beta test it..could do with something like this..

"To bathe a cat takes brute force, perseverance, courage of conviction - and a cat.
The last ingredient is usually hardest to come by."

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Old 02/01/08, 1:03 PM   #33
Aelatian
Glass Joe
 
Night Elf Hunter
 
Zenedar (EU)
Just an update, still testing it and working out the kinks. Tested it during our SSC raid last night and with all the debuffs being thrown up on bosses, issues with aura refreshing isn't so much of a problem - also, the mod's creator forgot to specify what type of damage to look out for since melee damage was triggering the buff stacks lol. It's just solo grinding at the moment where it's not quite gelling. Still to test:

- 5 mans
- Getting other hunters in my guild to use it during raids to test how the mod reacts to other people's marks.

It's not my mod to hand out, but I will encourage my guildie to publish it and I will definitely make it and him known when it's ready for general use.

/Ael

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Old 02/02/08, 5:34 AM   #34
Gorgar (EU)
Glass Joe
 
Orc Hunter
 
Illidan (EU)
This addon would surely be helpful. As a side note I have two questions on the subject: if I renew my own mark, does it keep it's stacks? And if I renew another hunter's mark?


I'm also looking for a way, or an addon, to prioritize a pet skill. For instance to be sure that my pet is using Bite as soon as it's up instead of just spamming Claws.

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Old 02/03/08, 12:12 PM   #35
Qrt
Von Kaiser
 
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Komarr
Orc Hunter
 
No WoW Account (EU)
Gief! This specific add-on has been eagerly sought after for a long time now but for some reason the hunter community hasn't been able to come up with it. I'll happily volunteer for beta duty as well.

Dr. Frederick Frankenstein: Igor, help me with the bags.
Igor: Soitenly. You take the blonde, I'll take the one in the turban.
Dr. Frederick Frankenstein: I was talking about the luggage.

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Old 02/11/08, 11:23 AM   #36
Tyrae
Von Kaiser
 
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Night Elf Hunter
 
Garithos
Been a bit, any updates? or possible beta release? Thanks.

http://armory.mmo-champion.com.nyud....33302ZOmlN.png

Aim Shots in arenas are like fat chicks on Unicycles; they are slow as hell and every one sees them coming.

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Old 02/11/08, 12:56 PM   #37
Aelatian
Glass Joe
 
Night Elf Hunter
 
Zenedar (EU)
Hey guys,

Got a link for all of you. Post here if you find any bugs or have any suggestions on how to make it better. I'm guessing with the new combat log changes next patch this will need an overhaul anyways, but here it is for all to enjoy.

Author: Sorata, druid from my guild, Sadistic on Zenedar - many many thanks, and I'm sure he's browsing these forums too, but is too shy to post :P

HuntersMark.zip

You saw it here first!

/Ael

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Old 02/14/08, 1:06 AM   #38
Qrt
Von Kaiser
 
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Komarr
Orc Hunter
 
No WoW Account (EU)
Thanks for the addon. I found a bug I guess: I tried it out solo on Dr Boom tonight. After applying HM to Boom and started shooting, the tool tip value crept up until I hit 440 AP. When I however reapplied HM with about 30 sec. left of the old one, it reset to 110 AP, and stayed at that value.

I use Pitbull. I'm not sure if that can play a role.

Last edited by Qrt : 02/14/08 at 1:13 AM.

Dr. Frederick Frankenstein: Igor, help me with the bags.
Igor: Soitenly. You take the blonde, I'll take the one in the turban.
Dr. Frederick Frankenstein: I was talking about the luggage.

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Old 02/14/08, 12:57 PM   #39
Aelatian
Glass Joe
 
Night Elf Hunter
 
Zenedar (EU)
I use pitbull myself. I'll test this out tonite and forward it on to the author. Could it not be that since the mark was self cast that you can over-write your own marks and start out at zero stacks again? Try it without the mod and I'm pretty sure you can renew your own mark once it's started stacking - I'm pretty sure this doesn't apply when trying to cast you own mark on another hunter's mark and you get the whole "A more powerful spell is already active" message.

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Old 02/14/08, 6:00 PM   #40
North101
Von Kaiser
 
Night Elf Druid
 
Zenedar (EU)
Originally Posted by Qrt View Post
Thanks for the addon. I found a bug I guess: I tried it out solo on Dr Boom tonight. After applying HM to Boom and started shooting, the tool tip value crept up until I hit 440 AP. When I however reapplied HM with about 30 sec. left of the old one, it reset to 110 AP, and stayed at that value.

I use Pitbull. I'm not sure if that can play a role.
Hi, i'm the Author.

I beleive this is how it works, when you reapply a buff/debuff the game 1st removes the old one then applies the new one (Get a priest to buff you with Power Word: Fortitude, heal you to full health and then rebuff you, it will show the old buff being removed and the new buff being applied in your combat log as well as the fact that you loose health).

P.S. I have made a new version to work with 2.4 and it should be 100% accurate and be able to tell mobs of the same name appart. Unfortunatly I am unable to test it properly because the EU character copy is still saying "Full" and has been for the last 3 days.

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Old 02/16/08, 2:17 PM   #41
North101
Von Kaiser
 
Night Elf Druid
 
Zenedar (EU)
Leveled a Hunter to 6 on the PTR so I could properly test and debug the new version and after abit of work, I got it working. I was able to simplify the mod and remove all but 1 of the librarys without increasing the size of the actual code as well as removing most of the need for localisation (which means it should work with all clients now). It is also as accurate as it can be and as long as your combat log sees it and is able to tell the difference between mobs with the same name.

I do, however, have 2 problems at the moment.
  • I'm not sure how I should go about updating the buff count
  • Currently the mod checks for the event "RANGE_DAMAGE" to increase the counter, but Arcane Shot fires the "SPELL_DAMAGE" event, do other shots (like Steady Shot) fire the "SPELL_DAMAGE" event, and if not, would Arcane Shot count as "Ranged Damage"?

Here is the link if you want to try it out.
!HuntersMark.zip

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Old 02/17/08, 6:44 PM   #42
Tyrae
Von Kaiser
 
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Night Elf Hunter
 
Garithos
I'm on the PTR clearing Sunwell. PM me if you would like some testing done, would be happy to help out.

http://armory.mmo-champion.com.nyud....33302ZOmlN.png

Aim Shots in arenas are like fat chicks on Unicycles; they are slow as hell and every one sees them coming.

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Old 02/18/08, 8:56 PM   #43
North101
Von Kaiser
 
Night Elf Druid
 
Zenedar (EU)
I worked out a way to fake a blizzard event and it should work with any addon that registers the "UNIT_AURA" event.

I do how ever still have a problem. What abilities should increase the RAP of Hunter's Mark? Arcane Shot, Multi-Shot, Steady Shot, Silencing Shot and Aimed Shot should but should Hunter Stings, Concussive Shot, Distracting Shot etc increase it as well?

Download Link (for WoW 2.4 only):
!HuntersMark.zip

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Old 02/20/08, 9:28 AM   #44
Tyrae
Von Kaiser
 
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Night Elf Hunter
 
Garithos
PTR version seemed to be working great last night on the PTR, used it on trash and bosses. Worked with my mark, as well as other hunters marks.

http://armory.mmo-champion.com.nyud....33302ZOmlN.png

Aim Shots in arenas are like fat chicks on Unicycles; they are slow as hell and every one sees them coming.

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Old 02/27/08, 11:07 PM   #45
Gelmir
Glass Joe
 
Gelmir
Night Elf Hunter
 
<tm>
Dreadmaul
oops.. posted a question that was answered in like the post above >.< need to l2readallpostsb4posting

Last edited by Gelmir : 02/27/08 at 11:12 PM.

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