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Old 03/29/08, 3:21 PM   #61
Agrajag
Glass Joe
 
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Troll Hunter
 
Al'Akir (EU)
Originally Posted by Eurytos View Post
The counter starts at 1 (which is incorrect) and doesn't display until it's at 2 (also bad). I have fixed it to it will count properly and display properly, but I haven't fixed it not displaying 1 stack.

So when 2 stacks are on... it will show "2", when 30 are on it will show "30"... when only the cast is up a number will not be shown... but when 1 stack is on it still shows no number. I can't figure out how to fix this.

Here is my edited lua: HuntersMark.lua
I tinkered with it a bit and got same results with 1 charge.. maybe it's because buffs/debuffs with multiple charges don't show count when there's only one charge active (does for example sunder armor show count when first applied)?

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Old 03/29/08, 8:24 PM   #62
Eurytos
Piston Honda
 
Eurytos's Avatar
 
Orc Hunter
 
Zul'Jin
I believe that to be the case as well.

The lua I posted should be precisely what you guys need.

If there any more bugs, feel free to post them and I'll make corrections in Sorata's absence.

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Old 03/30/08, 10:13 AM   #63
Aelatian
Glass Joe
 
Night Elf Hunter
 
Zenedar (EU)
I'll get in touch with Sorata and pass on these concerns. Hopefully he'll be able to work them out soon

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Old 03/30/08, 10:40 AM   #64
Mikari
Banned
 
Moo
Dwarf Priest
 
Bloodhoof
I've noticed the Hunters Mark debuff texture doesn't shrink with this mod active, I've also been getting interface action blocked messages caused by this addon, I believe the hook used for the debuff to add the counter needs to use hooksecurefunc but I'm not certain.

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Old 04/10/08, 3:37 AM   #65
germanboy3383
Glass Joe
 
Night Elf Hunter
 
Stormscale
any chance of this being uploaded to curse so we can track updates easily?
thx for all the work!

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Old 04/25/08, 6:35 PM   #66
gizammo
Glass Joe
 
Troll Hunter
 
Bloodhoof
Help. .

Originally Posted by Eurytos View Post
The counter starts at 1 (which is incorrect) and doesn't display until it's at 2 (also bad). I have fixed it to it will count properly and display properly, but I haven't fixed it not displaying 1 stack.

So when 2 stacks are on... it will show "2", when 30 are on it will show "30"... when only the cast is up a number will not be shown... but when 1 stack is on it still shows no number. I can't figure out how to fix this.

Here is my edited lua: HuntersMark.lua
How do i go about installing this add on? =/ please help.

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Old 05/01/08, 10:12 AM   #67
erb
Von Kaiser
 
Night Elf Hunter
 
Dark Iron
Originally Posted by gizammo View Post
How do i go about installing this add on? =/ please help.
Download the !HuntersMark.zip found on the proceeding page and stick this new Lua you've quoted in the !HuntersMark directory overwriting the previous one. From that point just place the !HuntersMark directory into your Interface/Addons folder.

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Old 05/13/08, 11:34 PM   #68
Trakaa
Glass Joe
 
Night Elf Hunter
 
The Scryers
I know asking for more on this amazing mod seems selfish, however I would like to know if a feature can be added to either give a UI warning or even a chat warning when Hunter's Mark is at full strength. I tried adding it myself, though I am terrible at coding.

Many thanks.

EDIT: Came up with a simple macro. Still trying to figure out how to add it into the mod.

/run for i=1,40 do local n,_,_,c,_,_,_=UnitDebuff("target",i); if (n=="Hunter's Mark") then SendChatMessage(c.." stacks of Hunter's Mark.","SAY");end end

Last edited by Trakaa : 05/14/08 at 12:52 AM.

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Old 05/27/08, 6:57 AM   #69
turbo_012
Von Kaiser
 
Orc Hunter
 
Mal'Ganis
Has anyone used this addon with other hunters in the raid?

I'm not sure if it's a bug but the number representing how many shots have been made was not shown on the debuff icon.

Because of this it makes me wonder does the addon count other player's range attacks?

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Old 05/27/08, 10:46 AM   #70
Luckyshot
Glass Joe
 
Night Elf Hunter
 
Lightbringer
I been using it, but I have discovered that Quartz is now doing the same thing. People may prefer using Quartz now over this mod.

Last edited by Luckyshot : 05/27/08 at 10:52 AM.

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Old 05/28/08, 1:03 PM   #71
Aelatian
Glass Joe
 
Night Elf Hunter
 
Zenedar (EU)
Well Sorata has pretty much quit the game, so if anyone feels like carrying on the mod I'm sure he wouldn't mind.

As for the Quartz feature, I'll have to check it out

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Old 06/04/08, 4:44 PM   #72
Zarni
Glass Joe
 
Night Elf Hunter
 
Zenedar (EU)
I have made a new version of Sorata's addon. It's written pretty much from scratch actually, so beware, there may be bugs. :O

It can be found at Hunter's Mark | World of Warcraft Addons | Curse, and also on wowace.

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Old 06/04/08, 5:51 PM   #73
Rokh
Piston Honda
 
Orc Hunter
 
Emerald Dream
Originally Posted by Zarni View Post
I have made a new version of Sorata's addon. It's written pretty much from scratch actually, so beware, there may be bugs. :O

It can be found at Hunter's Mark | World of Warcraft Addons | Curse, and also on wowace.
First of all, thanks for picking up the torch! It's great to see it on wowace as well.

However, after some short testing, it's not currently functioning properly. Right now it seems like it keeps track of the count accurately, but doesn't update the actual number while you are in combat. When I feign, it updates the number. That's the best feedback I can give, it's acting strangely.

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Old 06/05/08, 1:23 PM   #74
Aelatian
Glass Joe
 
Night Elf Hunter
 
Zenedar (EU)
Originally Posted by Zarni View Post
I have made a new version of Sorata's addon. It's written pretty much from scratch actually, so beware, there may be bugs. :O

It can be found at Hunter's Mark | World of Warcraft Addons | Curse, and also on wowace.
Wahey a fellow Zenedarian carrying on the torch I'm still using the latest version by Sorata and it still seems to work - although to be fair I haven't paid that much attention to it recently hehe...I'll go away and have a look at it now. Keep up the good work Zarni!

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Old 06/24/08, 6:10 PM   #75
Krikkit
Glass Joe
 
Orc Hunter
 
Draenor (EU)
I am having the same problem with the mod counter not updating.

Only if I deselect the target and reselect it will I get the number of shots performed.

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