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Old 12/25/12, 11:05 PM   #76
Asphyxialol
TEH DEEPZ!!!
 
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Blood Elf Death Knight
 
Mal'Ganis
No. Your best bet is to configure something like a TellMeWhen, WeakAuras, PowerAuras, etc. to make a noticeable icon/notification when you hit 10 stacks so you can cast it promptly.

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Old 12/26/12, 3:22 PM   #77
Durl
Glass Joe
 
Pandaren Monk
 
Proudmoore
Originally Posted by Asphyxialol View Post
No. Your best bet is to configure something like a TellMeWhen, WeakAuras, PowerAuras, etc. to make a noticeable icon/notification when you hit 10 stacks so you can cast it promptly.
Ok, thanks. I was looking for a way to include it with trinket/springs in one handy button.

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Old 02/25/13, 3:19 PM   #78
tooth
Glass Joe
 
Human Warlock
 
Kilrogg (EU)
Hi, all.

I have both the [Jade Magistrate Figurine] and the [Blossom of Pure Snow]. I'm trying to macro them into pretty much all my spell casts as a Destruction Warlock to ensure the maximum up time on their on-uses. The problem is that they have the exact same on-use: Blossom, with the result that the one trinket gets overwritten by the next, instead of stacking.

I accept that I will not get them to stack until Blizzard either give the items unique on-use buffs or allow stacking of buffs, which leaves opportunistic, sequential usage but what are my options until then with regards to macros ? Is there a way of making a /use 14 contingent on its buff (invoked by /use 13) not already being in play ? Failing that, is there a means by which I can impose some form of timing regime within my macros with regards to my /use 13 and /use 14 ?

Bear in mind that Quoth is a Destruction Warlock with Kil'jaeden's and I'm one of the more vocal and interactive on Ventrilo during raids. Quoth's mobility due to Kil'jaeden's means I've gotten into the habit of mashing my macro'd Immolations, Conflagrates, Incinerates, Chaos Bolts and Shadowburns while running around and re-positioning so as to avail myself of spell queuing and maximum up time on both Demon Soul and trinket on-uses.

Consider this scenario: The AoE boss right after Garalon. I am one of the 4 Spearers, which I've macro'd to throw at my focus target and out of a desire for proactive expedience I've worked loosely into my DPS rotation so as to remove any chance of the catastrophic misfortune of being ambered 2 seconds before my Spear target breaks free, or having to stand in my own lava pool to cast a Spear. Being one of the more vocal Vent players I immediately alert the raid that Quoth is about to be ambered, or he's able to break anothers amber or he's on cooldown and unable. I'm also hideously underdeveloped in multitasking skills, unfortunately, so a likely situation where I'm running my lava pools out to the side of the raid, but am able to de-amber someone close to where I'm heading back to and am in the process of telling the raid over Vent of my intent is regularly enough to break my concentration with regards to which trinkets buff is in effect or is on cooldown or has just come off cooldown etc etc.

I suppose the ideal would be for the macro scripting engine to allow you to target the on-use buff of a trinket instead of the item itself, but, as far as I know, that's not possible.

Thoughts ?

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Old 02/28/13, 8:24 AM   #79
tooth
Glass Joe
 
Human Warlock
 
Kilrogg (EU)
Answered my own question.

Simply using a :
/use 13
/use 14

sequence in a macro with those 2 trinkets works fine. I just wasn't looking closely enough. Hitting the macro key gives you the buff and puts both trinkets on cooldown, but the trinket in slot 14's cooldown is set to 15s - the length of the buff the trinket in 13 just gave you. The game engine itself resolves this all intelligently.

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Old 03/07/13, 4:27 AM   #80
Hildegard
King Hippo
 
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Gnome Rogue
 
Aegwynn (EU)
Currently I try to move my frames with scripts or MoveAnything. The problem is that my frames are reset after using reload. With MoveAnything the behaviour is more erratic. Sometimes the frames move during combat and reset again at some point.

Friends of mine use precisely the same scripts or MoveAnything and do not have this issue. Any idea what might be wrong?

The scripts:

/run local a=BuffFrame if not a then TargetFrame_CreateTargetofTarget(TargetFrame,"targettarget") a=BuffFrame end a:SetMovable(true) a:SetUserPlaced(true) a:StartMoving()

/run BuffFrame:StopMovingOrSizing()
Edit: Tried another script for moving, still the same problem.

/run local a=BuffFrame; a:SetMovable(true); a:SetUserPlaced(true); a:StartMoving();

Last edited by Hildegard : 03/07/13 at 5:29 AM.

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Old 03/13/13, 12:37 PM   #81
finnmaccool
Glass Joe
 
Tauren Druid
 
Azjol-Nerub (EU)
Macro help please.

a rotation macro that announces set player names on a rotation.
idea behind this macro is that is you enter in player names in advance, and then every time an event happens you press the button is it does a /rw with the player names in rotation you want.

saw this getting used for 2 ppl that needed to soak Balaork crystal in Firelands.
so pressing 1 button would announce "player 1,2"
hitting it again would announce "players 3,4
hitting it again would announce "players 5,6

hitting it again would announce "players 1,2"
...
the player said he used an array /constants that incremented , and that he had to have a different macro that just reset the order.

given a base macro, i will be able to edit it to give the rotation/player that i want (can see this having been used in ToES first bosses HC ect..) i just don't know how to have the counter mechanics work

thanks

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Old 03/14/13, 8:45 AM   #82
finnmaccool
Glass Joe
 
Tauren Druid
 
Azjol-Nerub (EU)
Originally Posted by finnmaccool View Post
Macro help please.

a rotation macro that announces set player names on a rotation.

thanks


OK, what i mean is a macro that does THIS sudo code.



pre set up (probably in a different macro)
set p1 = "bob"
set p2 = "jim"
set p3 = "jake"
set p4 = "tim"
set p5 = "dave"
set p6 = "joe"

set i = 1

second macro that uses values set in first. that i can just hit every time the event happens.



if (i == 1){
/rw [p1] and [p2] take next w/e
/run SetRaidTarget("p1", 1)
/run SetRaidTarget("p2", 2)
/script SendChatMessage("Your turn!", "WHISPER", UnitName("p1"))
/script SendChatMessage("Your turn!", "WHISPER", UnitName("p2"))
i = i+1
}
if (i == 2) {
/rw [p3] and [p4] take next w/e
/run SetRaidTarget("p1", 1)
/run SetRaidTarget("p2", 2)
/script SendChatMessage("Your turn!", "WHISPER", UnitName("p3"))
/script SendChatMessage("Your turn!", "WHISPER", UnitName("p4"))
i = i+1
}
if (i == 3){
/rw [p5] and [p6] take next w/e
/run SetRaidTarget("p1", 1)
/run SetRaidTarget("p2", 2)
/script SendChatMessage("Your turn!", "WHISPER", UnitName("p5"))
/script SendChatMessage("Your turn!", "WHISPER", UnitName("p6"))
i = 1
}

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