Yes I suppose I'll just set it up for PvP debuffs then. Does the pitbull aura module allow filtering for debuffs like that? I tooled around with it for a little last night but couldn't see a way to do debuff filtering, just buffs.
One thing I've been playing with is the use of eepanel frames to guide the eye around the screen. If it's important I don't want to have to go searching for it; I want a clear path for my eye to travel. If it's not important enough for me to need to see it, why is it visible anyway? I make these panels as translucent as is viable, although I'm currently debating the value of that; it may be I want to get them to fade out when not needed instead and solidly reserve a portion of the screen when they are, to minimize the time needed to recognize important information.
Ideally I'd like the interface to be gesture-based. If I glance up to the far right I want my emergency buttons to appear, say. Barring whatever technology it would take to make that happen, I've tried to emulate that functionality with composition and ease with which things are accessable. The things I only look at out of combat are either hidden in combat or way out of the way, where things I need to look at some times in combat are off to one side, out of the way. The things I need to notice are right next to the things I'm likely to be looking at anyway, and those include leading lines that draw the eye to what's going on in the center of the screen so that, oh, I notice when I'm standing in a flame patch.
I think this works in part only because of my larger screen; if I didn't have the screen space to set aside even when it's not being used it would be a lot harder to make it effective.
I have implemented a /ring command to FlexBar2. It arranges buttons in a ring. Once Cncfanatics codes in onmouseover hide/unhide (or I learn more LUA and do it myself) it should allow some mouse-gesture-like uses. Move mouse to radial menu area, click needed button. etc, etc.
Sadly, 2.0 has made some of the scriptability of FB1 impossible.
Hello there guys. I have a HUGE request for you. I dont know a thing about LUA editing etc and i'd like to know if someone can help me changing a bit one of my favourite addon - DicoDice
here how it looks like ( i got SliceWatcher also turn on for a purpose)
And here's my request..
I LOVE those s&d and rupture bars from DiscoDice, they help manage cycles a lot and i can't live without em anymore :S. What i dont like are those CD icons. i use Jim's Cooldown Pulse , also MSBT, which let me know about my CDs so those icons from DiscoDice are just spare and ( together with this background of them) ruin my center ui design...
If someone could change somehow addon files so i would have ONLY those bars.. no icons i wouldn't be able to say how greatfull i am , really.
link to DiscoDice - DiscoDice | World of Warcraft @ Curse.com
ps: As u can see SliceWatcher is also included in a screenshot. It's leet, i can't say a bad word about it but.. again..i'd like to have s&d AND rupture bars together. So alterantive request. If removing those icons from DiscoDice is harder then adding rupture bar to SliceWatcher pleasee modify SliceWatcher. Or maybe there is addon that i am talking about all the way from begining?
link to SliceWatcher - http://files.wowace.com/SliceWatcher...26541.1108.zip
Thanks in advance for your comment and possible help and sorry for my bad english :S
cheers
I've linked this in the Interface thread but I think this is a better thread to get some suggestions, especially since I plan on releasing it. One of the issues I have with it is the balance of elements, I can't help but feel its too heavy on one side but I'm not sure what to do to correct it. I want to have a feeling of openness, while keeping raid information, meters/raidframes/omen/demon. Another thing that has bothered me is that I don't know where I can put target buffs/debuffs, right now I'm solely relying on demon for that information.
Also, when working with my interface I've tried to use and reuse the same 12 or so colors to build a sort of theme between class colors, chat colors, spell colors, etc. Has anyone found a way to simplify this process with out switching back and forth between the many separate mods that use these colors and copy/pasting over and over? Is there a color palette mod I might be unaware of?
Eph: I'd consider moving Omen over to the right to balance out the chat frame. Perhaps docking the minimap adjacent to it on the left. This would also free up the area below your "unit box" (target/raid/player from top to bottom, right?) and you could potentially put the buff/debuff information there.
By the way, what timer are you using (the one that currently shows Curse of Doom in the screenshot)?
This is my UI. I would like some feedback on what I can use rather than Discord Art / Discord Unit Frames to achieve the same effect. After every patch I have to spend countless hours redoing everything. Preferrably something from ACE (I use a ton of Ace Addons). Also I end up using 40-43'ish memory. I have checked and DART / DUF uses like 15Mb of that. With them gone it would really streamline my UI. Again any opinions or comments would be appreciated.
Eph: I'd consider moving Omen over to the right to balance out the chat frame. Perhaps docking the minimap adjacent to it on the left. This would also free up the area below your "unit box" (target/raid/player from top to bottom, right?) and you could potentially put the buff/debuff information there.
By the way, what timer are you using (the one that currently shows Curse of Doom in the screenshot)?
Thank you for that advice, seems like it could work out very well, I'll play around with it. ClassTimer is the mod.
Scrimp: Try Pitbull unitframes, possibly with eePanels behind it. Aside from the circular portrait, you should be able to get something very similar. As for the art at the bottom, eePanel should be able to take care of that too. (Also might want to not sign your posts in the future, check out the forum rules.)
I would like some feedback on what I can use rather than Discord Art / Discord Unit Frames to achieve the same effect.
eePanels2 and Pitbull should be able to provide the same functionality with some setup.
As far as comments and such goes, do you find it useful to have Recount doing damage meters on one side as well as DamageMeters on the other? My personal preference has been to hide meters (other then threat) 95% of the time, and I can unhide the window if I'm curious enough to look. Seeing an instant report of where I sit on damage during combat isn't something I find valuable, and it saves a lot of screen space.
Have you considered something like DeuceCommander or MinimapButtonBag (I think that's what the addon is called) to help knock down the number of minimap buttons that you've got?
I use Recount for the additional features rather than Damagemeters. After relooking at it, I relized how dumb it is.. I dont have any good answer to why I have both other than in the previous versions of recount would not sync up with damagemeters.
Also I appreciate te advice on MinimanButtonBag. Looking for it now.
Now to figure out how to use Pitbull and eePanels2 =-)
This is what my UI used to look like. Hideous. There's shit everywhere. It's not easy to see through all the crap littering the screen.
Yet many players favor this "OMFG I NEED INFORMATION" style of playing. That's ok, to each his own. If it works for you, it works.
This is what my UI looks like now. I picked up Hal's UI to discover for myself what this minimalist nonsense was all about. I have to say, my playing has actually improved.
Playing with this style of UI has brought my eyes up out of my UI and focused on the playing field and what's happening around me. I'm no longer distracted by the
fun flashies blinking constantly on the screen. I'm more aware of my surroundings, and I can remain focused much better.
I originally thought, "How will I live without my <insert informational mod here>?!" It forced me to realize that I didn't need to know half the stuff that was being fed to my eyes by my UI.
I previously had crap like buff pots/elixirs on my bar. They need clicked once every hour or so. Why have them out?
I have no idea why I did. Starting over from scratch, I figure out what I really needed to use. If I would go looking for something vital that I was missing (DuraFu, WhisperFu, GuildFu, etc), I added them.
If I didn't go looking for it, it didn't get added. Crap that I just wasn't using. My bottom 2 actionbars swap out when I hit alt, so all nonessential icons that I still use fairly often can hide there.
Even in that screenshot, my DPS graph and Dmg meter are usually hidden, along with omen. They hide unless needed.
I'm going to hide all the fubar icons at the bottom and my keybindings, once I'm done tweaking the UI.
That aside, minimalist UIs have lived up to the hype for me. I believe in a UI that hides information unless it's needed, and only shows what is absolutely needed.
Last edited by Imbar : 12/16/07 at 12:57 AM.
Reason: Added what I had forgotten to add earlier.
The goals I had in mind when changing stuff around.
1. As much viewable space in the middle as possible. Mainly so I can see what's going on around me easier in raids and arenas
2. Only the relevant information. I don't need damage meters, so those don't get shown. I've hidden as many spells as I can as well. I have a bar on the far right that comes up on mouse-over with food/water and ports along with some miscellaneous stuff. Under my personal unitframe, there is another mouseover bar with pots and healthstones
3. Little memory usage. My computer, to put it plainly, sucks. So I want an UI that uses as little memory as I can manage.
One thing I've noticed, is that the right side of my screen, just below center is the best place for my Decursive. I had it on the left side and during Archimonde attempts, I noticed my decursing was very slow. I moved it and noticed that my mouse was usually hanging out slightly right of center.
If anyone has any suggestions on what could maybe be improved, I'm open to trying it. One thing I have noticed is that I'm bad about keeping an eye on my health in 2v2 arena, though that seems to be more of a tunnelvision thing than a UI issue (though a HUD might help).
Would you consider taking out Grid altogether? I've always wondered why dps'ers need raid frames (unless you're the raid leader I suppose) if they use decursive. Grid uses a goodly amount of memory too. If you need to know mana, health, dead, afk etc of the raid, XRS is a nice mod for that.
When I streamlined my UI, I asked myself how much of this particular element did I really use or look at? And removed a whole bunch of extras I never really used/paid attention to.
Would you consider taking out Grid altogether? I've always wondered why dps'ers need raid frames (unless you're the raid leader I suppose) if they use decursive. Grid uses a goodly amount of memory too. If you need to know mana, health, dead, afk etc of the raid, XRS is a nice mod for that.
When I streamlined my UI, I asked myself how much of this particular element did I really use or look at? And removed a whole bunch of extras I never really used/paid attention to.
I really like being able to see who's dead/alive during the fight. Doing Illidari Council tonight, the other two mages on Malande CS with me died before me on lots of the attempts. Nothing was said on vent, but I knew at a glance I needed to be very watchful to CS the heals. It's mostly a situational awareness thing. There are just some fights where knowing who's up and who's not leads to a snap decision on an action I need to do soon. I'm of the opinion that everyone should be able to see who's alive/dead in the raid at a glance. However, one of the changes I made recently was to use grid to take up as little space as possible for that information.
Aoife,
If you wanna keep grid, get rid of decursive and use a mouse over decurse macro, its what I did and works wonders for when I pvp as ret so I don't lose target.
I just got done trimming and tweaking my ui, trying to keep it pretty clean. Before
I still gotta find a good place for that extra row of buttons above my player frame, I'm trying my best to bind as much stuff as possible to hide away to save room, as I already had to squish sooo much to fit everything in the bottom, god I cant wait for my new 22inch monitor this christmas >.<
Anyone know If I can remove the border from Eavesdrop, I hate having them in my bottom bar.
I would like to take the space used by Recount, Omen, and Assessment and find a way to put them into some sort of tabbed frame. I am not looking for anything fancy or flashy, just some way to cycle the windows easily.
I did look at Creating tabbed windows - WoWWiki - Your guide to the World of Warcraft for some basics on tabbed windows, but before I dig into LUA code is there already something out there to implement this. eePanels does allow for the anchor of the windows, but the main goal is to use the same bit of real estate for all three addins. I think if I do this then I could probably dump Grid into the bottom bar and free up the entire upper left portion of the screen.
Thoughts or suggestions?
The Banhammer: Proof that giving some people access to the Internet is like giving a gun to a monkey.
Hello there guys. I have a HUGE request for you. I dont know a thing about LUA editing etc and i'd like to know if someone can help me changing a bit one of my favourite addon - DicoDice
here how it looks like ( i got SliceWatcher also turn on for a purpose)
And here's my request..
I LOVE those s&d and rupture bars from DiscoDice, they help manage cycles a lot and i can't live without em anymore :S. What i dont like are those CD icons. i use Jim's Cooldown Pulse , also MSBT, which let me know about my CDs so those icons from DiscoDice are just spare and ( together with this background of them) ruin my center ui design...
If someone could change somehow addon files so i would have ONLY those bars.. no icons i wouldn't be able to say how greatfull i am , really.
link to DiscoDice - DiscoDice | World of Warcraft @ Curse.com
ps: As u can see SliceWatcher is also included in a screenshot. It's leet, i can't say a bad word about it but.. again..i'd like to have s&d AND rupture bars together. So alterantive request. If removing those icons from DiscoDice is harder then adding rupture bar to SliceWatcher pleasee modify SliceWatcher. Or maybe there is addon that i am talking about all the way from begining?
link to SliceWatcher - http://files.wowace.com/SliceWatcher...26541.1108.zip
Thanks in advance for your comment and possible help and sorry for my bad english :S
cheers
You should really learn to read the page for the addon you're asking about, as the information you wanted was right there.
"only other "newish" thing is that the cooldowns actually remember their state between sessions, and you can toggle them to show or hide using /ddice Buffs "
Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
As I grapple more and more with my UI and I noticed how different the needs for PvE and PvP interfaces are as well as how Healing v. DPS differs as well. Would enough people be supportive of Blizzard if they were to implement a system where you could save multiple UI setups and select which setup to use when you log in? For example, if I were doing arenas, I would log out and load up my arena interface that emphasized elements critical to arena performance while if I were logging on for a raid I would select my PvE setup.
If that makes any sense to anyone. I'm just beginning to get a wee bit frustrated with balancing my PvP and PvE needs as I design my UI and began thinking of solutions.
As I grapple more and more with my UI and I noticed how different the needs for PvE and PvP interfaces are as well as how Healing v. DPS differs as well. Would enough people be supportive of Blizzard if they were to implement a system where you could save multiple UI setups and select which setup to use when you log in? For example, if I were doing arenas, I would log out and load up my arena interface that emphasized elements critical to arena performance while if I were logging on for a raid I would select my PvE setup.
If that makes any sense to anyone. I'm just beginning to get a wee bit frustrated with balancing my PvP and PvE needs as I design my UI and began thinking of solutions.
I fully agree with you, this problem has been nagging me for quite some time. My solution to the problem was that I simply copied my entire WoW folder and created a PvP UI in that folder, leaving my PvE UI intact in the first folder.
Guess it's not the most beautiful solution, but it gets the job done for me.
If you use a lot of ACE addons then ace profile support can work wonders. Along with ACP or similar to allow profiles of enabled/disabled addons one can quickly swap between different configurations.
Hello there guys. I have a HUGE request for you. I dont know a thing about LUA editing etc and i'd like to know if someone can help me changing a bit one of my favourite addon - DicoDice
here how it looks like ( i got SliceWatcher also turn on for a purpose)
And here's my request..
I LOVE those s&d and rupture bars from DiscoDice, they help manage cycles a lot and i can't live without em anymore :S. What i dont like are those CD icons. i use Jim's Cooldown Pulse , also MSBT, which let me know about my CDs so those icons from DiscoDice are just spare and ( together with this background of them) ruin my center ui design...
If someone could change somehow addon files so i would have ONLY those bars.. no icons i wouldn't be able to say how greatfull i am , really.
link to DiscoDice - DiscoDice | World of Warcraft @ Curse.com
ps: As u can see SliceWatcher is also included in a screenshot. It's leet, i can't say a bad word about it but.. again..i'd like to have s&d AND rupture bars together. So alterantive request. If removing those icons from DiscoDice is harder then adding rupture bar to SliceWatcher pleasee modify SliceWatcher. Or maybe there is addon that i am talking about all the way from begining?
link to SliceWatcher - http://files.wowace.com/SliceWatcher...26541.1108.zip
Thanks in advance for your comment and possible help and sorry for my bad english :S
cheers
There is another alternative... Class Timer - Does all of the above and more
I'd like to get some feedback from the established UI designers on the forums about using Ace libraries - at what point (if any) are they necessary?
I know most mods come with them embedded, but I've seen several compilations that include many, many Ace libraries...this can be daunting when attempting to create a new UI.
So, is it strictly a performance consideration, or do they make important functionality (not included by default with the addons) available?