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07/11/07, 10:46 PM
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#1251 (permalink)
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Glass Joe
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I've noticed that Omen disregards all threat coefficients tied to Righteous Fury and Holy Shield; I've checked the damage against the threat generated on all abilities and it's always 1:1. Granted, a threat meter doesn't impact my threat, but it makes the dps rather nervous when they creep past what they see as my threat, which is closer to the halfway mark.
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07/11/07, 10:56 PM
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#1252 (permalink)
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Still alive
Human Rogue
Cenarion Circle
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Yeah, something in my RF checking is screwy; I'm checking it now.
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07/12/07, 12:11 AM
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#1253 (permalink)
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Piston Honda
Human Warrior
Thorium Brotherhood
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Originally Posted by Marling
His TPS just seemed a little....off....during the fight. Couldnt SS properly, but it spiked up to 8k tps, leveled out at ~4k for a bit and then returned to a more normal 300tps. Didn't have the problem with anyone else - just an outdated omen/threat issue?
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I'd guess that he used Curse of Doom -- threat spikes seem to have a tendency to make Omen's TPS calculations stick at high values for a bit.
Overall, TPS calculations seem to be off quite a bit; when I just auto-attack something in defensive stance, TPS is consistently lower than DPS * 1.495, and TPS then is also consistently lower than total threat divided by the duration of the fight. And it takes at least a good 15 seconds (judged by the Charge timer) for TPS from auto-attack to approach anything resembling even close to the actual value (Omen r43332, Threat-1.0 r43327).
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07/12/07, 3:27 AM
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#1254 (permalink)
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Don Flamenco
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Originally Posted by monkorn
It's a bug with vanish and certain encounters*, it won't reset threat if deadly poison or rupture is up.
*Confirmed for Magtheridon/Nightbane so far, no idea why specificially these two.
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Perhaps this isnt the place for this, since it it is a vanish bug rather then omen, but this is the only place i have seen it mentioned. We have had issues with this the last 2 weeks.
Here are the relevant lines, from my log, while I do have both deadly poison and rupture ticks from the rogue in my log I have none while he was vanished.
7/11 23:12:10.635 Oscarvil performs Vanish on Oscarvil.
7/11 23:12:10.662 Oscarvil gains 15 Energy from Oscarvil's Combat Potency.
7/11 23:12:11.086 Oscarvil gains Stealth.
7/11 23:12:11.086 Oscarvil gains Vanish.
7/11 23:12:11.101 Oscarvil gains 15 Energy from Oscarvil's Combat Potency.
7/11 23:12:13.012 Oscarvil's Garrote - Silence fails. Magtheridon is immune.
7/11 23:12:13.434 Oscarvil gains 1 extra attack through Windfury Attack.
7/11 23:12:13.434 Oscarvil hits Magtheridon for 531.
7/11 23:12:13.477 Stealth fades from Oscarvil.
7/11 23:12:13.478 Vanish fades from Oscarvil.
7/11 23:12:13.478 Oscarvil gains Windfury Attack.
Due to the warning we had posted on our forums about it being caused by rupture and Deadly poison
7/11 23:17:16.927 Oscarvil's Envenom hits Magtheridon for 1483 Nature damage. He did a envenom to remove poison.
7/11 23:17:17.795 Oscarvil performs Vanish on Oscarvil.
7/11 23:17:18.904 Oscarvil gains 15 Energy from Oscarvil's Combat Potency.
7/11 23:17:18.360 Oscarvil gains Stealth.
7/11 23:17:18.360 Oscarvil gains Vanish.
7/11 23:17:19.463 Oscarvil's Garrote - Silence fails. Magtheridon is immune.
7/11 23:17:19.705 Oscarvil hits Magtheridon for 508.
7/11 23:17:20.951 Stealth fades from Oscarvil.
7/11 23:17:20.952 Vanish fades from Oscarvil.
80 seconds after his second vanish and 12 mins into the fight, he pulls aggro
7/11 23:18:43.476 Magtheridon hits Oscarvil for 18791. (crushing)
Our proposal next week is the rogues run away from Magtheridon and then vanish. Before they pull aggro of course.
Edit, Omen of course did show he was fine.
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07/12/07, 3:36 AM
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#1255 (permalink)
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King Hippo
Troll Priest
Steamwheedle Cartel
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We had that happen on our kill tonight (two rogues in the raid, both pulled aggro a minute or two after vanishing and got splattered). One of them talked a GM and was told that it's a known bug specific to Magtheridon. (No idea if moving away from him before vanishing would help... worth a try I guess.)
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07/12/07, 5:34 AM
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#1256 (permalink)
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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7/11 23:12:10.635 Oscarvil performs Vanish on Oscarvil.
7/11 23:12:10.662 Oscarvil gains 15 Energy from Oscarvil's Combat Potency.
7/11 23:12:11.086 Oscarvil gains Stealth.
7/11 23:12:11.086 Oscarvil gains Vanish.
7/11 23:12:11.101 Oscarvil gains 15 Energy from Oscarvil's Combat Potency.
7/11 23:17:17.795 Oscarvil performs Vanish on Oscarvil.
7/11 23:17:18.904 Oscarvil gains 15 Energy from Oscarvil's Combat Potency.
7/11 23:17:18.360 Oscarvil gains Stealth.
7/11 23:17:18.360 Oscarvil gains Vanish.
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That are some serious lag issues there.
Should this 18.9 maybe read as 17.9, or 16.9?
7/11 23:17: 17.795 Oscarvil performs Vanish on Oscarvil.
7/11 23:17: 18.904 Oscarvil gains 15 Energy from Oscarvil's Combat Potency.
7/11 23:17: 18.360 Oscarvil gains Stealth.
Anyway, next time I vanish I'll check if .5 seconds is normal between 'performs vanish' and 'gains vanish'.
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07/12/07, 9:51 AM
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#1257 (permalink)
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Von Kaiser
Gnome Warlock
Black Dragonflight
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I noticed something odd today and somehow remembered to take a screenshot.
This was on a pull in SSC (Lurker trash), about 10 mobs in the pull. My target is a unique target in that pull (doesn't share the name with anything else). It is being tanked by the a druid named Pourpre (shown as having highest threat) and he had been tanking it for a bit (at least 15 seconds, the mob was at 49%). The mob does not have any secondary abilities that he would have de-targeted the tank for. The tank has a pretty updated Omen (he updates 1-2x a day), but I am not sure exactly what revision.
What happend was that even though Pourpre was tanking the whole time, the *Aggro Gain* bar was being displayed for someone else. Unfortunately I'm not sure exactly who Threat thought was tanking.
edit: I also just noticed Whysp's bar is slightly longer in width than Passenger even though he has less threat.
Last edited by Tehehe : 07/12/07 at 10:00 AM.
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07/12/07, 9:57 AM
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#1258 (permalink)
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Now you're thinking with portals!
Undead Rogue
Twisting Nether
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Originally Posted by Marling
Interesting happenings in Gruuls Lair tonight: Notice the warlock, Wuillie:
followed shortly by,
His TPS just seemed a little....off....during the fight. Couldnt SS properly, but it spiked up to 8k tps, leveled out at ~4k for a bit and then returned to a more normal 300tps. Didn't have the problem with anyone else - just an outdated omen/threat issue?
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It's more than likely calculating Shatter damage, as it is done by one player to another. If he was standing on top of someone you could get him doing 8k damage instantly, which could put his TPS through the roof.
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07/12/07, 10:00 AM
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#1259 (permalink)
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Now you're thinking with portals!
Undead Rogue
Twisting Nether
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Originally Posted by Anedris
We had that happen on our kill tonight (two rogues in the raid, both pulled aggro a minute or two after vanishing and got splattered). One of them talked a GM and was told that it's a known bug specific to Magtheridon. (No idea if moving away from him before vanishing would help... worth a try I guess.)
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It won't. Tried it last week on my rogue. For some reason Mag just doesn't like 100% threat drops when you have dots on him...
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07/12/07, 11:55 AM
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#1261 (permalink)
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Now you're thinking with portals!
Undead Rogue
Twisting Nether
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lol... 284% threat... ya something isn't right there.
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07/12/07, 12:00 PM
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#1262 (permalink)
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Piston Honda
Night Elf Druid
Sylvanas (EU)
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I noticed the same behavior from KTM during certain encounters - specifically Kael'thas whereby clearing the meter and setting focus to the next add would lead to a certain hunter starting with an allegedly huge amount of threat. If the majority of your guild is still using KTM, or indeed anyone at all, it's quite likely that the source of the misinformation comes from KTM rather than Omen.
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07/12/07, 12:01 PM
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#1263 (permalink)
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Now you're thinking with portals!
Undead Rogue
Twisting Nether
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Originally Posted by Solstice
I noticed the same behavior from KTM during certain encounters - specifically Kael'thas whereby clearing the meter and setting focus to the next add would lead to a certain hunter starting with an allegedly huge amount of threat. If the majority of your guild is still using KTM, or indeed anyone at all, it's quite likely that the source of the misinformation comes from KTM rather than Omen.
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It's not just him though... EVERYONE in that list has 100%+ threat, and that shouldn't be happening.
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07/12/07, 12:05 PM
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#1264 (permalink)
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This space intentionally left blank
Tauren Warrior
Earthen Ring (EU)
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Everyone above Chaostrider in the list will have 100%+ threat, so that's expected behaviour given that a large part of the raid had their threat bug out.
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07/12/07, 12:08 PM
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#1265 (permalink)
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Now you're thinking with portals!
Undead Rogue
Twisting Nether
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Originally Posted by Xerophyte
Everyone above Chaostrider in the list will have 100%+ threat, so that's expected behaviour given that a large part of the raid had their threat bug out.
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Right, what I was getting at is it isn't the same issue as the KTM bug because it's effecting multiple people, and that it wasn't normal behavior because someone with 200%+ threat would pull agro, which clearly wasn't the case.
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07/12/07, 1:04 PM
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#1266 (permalink)
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Still alive
Human Rogue
Cenarion Circle
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Originally Posted by Marroc
It's more than likely calculating Shatter damage, as it is done by one player to another. If he was standing on top of someone you could get him doing 8k damage instantly, which could put his TPS through the roof.
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This is my suspicion as well. If Master Target wasn't set, then if the warlock were to shatter a few folks for, say, 9k damage in one shot, then his TPS would spike through the roof, then settle back down. I notice he's running KTM there, which is why I say that; without a master target, player<->player damage is counted towards that player's threat in KTM.
The Hydross thing there looks like a combo of KTM missing threat clears (hence that hunter waaaay at the top there), and something screwy with the tank's threat reporting. Do you have revision numbers for the tank available, by any chance?
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07/12/07, 1:19 PM
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#1267 (permalink)
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Glass Joe
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Originally Posted by Antiarc
The Hydross thing there looks like a combo of KTM missing threat clears (hence that hunter waaaay at the top there), and something screwy with the tank's threat reporting. Do you have revision numbers for the tank available, by any chance?
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I'll try to find out what revision it is, hopefully he hasn't updated it. The weirdest part for me was that his threat was showing up just fine on the previous attempt.
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07/12/07, 2:16 PM
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#1268 (permalink)
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King Hippo
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Would it be possible to exempt boss mods related clearing of threat from the TPS reading? For example, on Leotheras, everyone has negative threat readings post whirlwind, which is just odd to look at mainly.
Also, last night I had two different issues on Vashj. One being the fire mage spontaneous threat at the start of the fight (IE entering combat with 60k~ threat for no reason), as well as the issue where if you pull out a bar from Omen in combat it sticks to your mouse cursor. Sorry I don't have version numbers, I believe I updated yesterday.
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07/12/07, 2:33 PM
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#1269 (permalink)
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Now you're thinking with portals!
Undead Rogue
Twisting Nether
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Originally Posted by Harem
Would it be possible to exempt boss mods related clearing of threat from the TPS reading? For example, on Leotheras, everyone has negative threat readings post whirlwind, which is just odd to look at mainly.
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The better solution to this is to floor TPS display at 0, rather than actually remove the calculations for a threat clear that DID happen.
Originally Posted by Harem
Also, last night I had two different issues on Vashj. One being the fire mage spontaneous threat at the start of the fight (IE entering combat with 60k~ threat for no reason), as well as the issue where if you pull out a bar from Omen in combat it sticks to your mouse cursor. Sorry I don't have version numbers, I believe I updated yesterday.
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Both are known bugs. No known solution to the first to my knowledge. For the second however, don't pull bars out as you engage in combat. It has to do with blizzard locking down frame movement during combat, and it can 'trap' things onto your mouse if you start dragging them before combat, enter combat, then let go of it.
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07/12/07, 2:46 PM
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#1270 (permalink)
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Still alive
Human Rogue
Cenarion Circle
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I need to reset TPS sigmas on a threat clear; that's my oversight, and I'll get it fixed up.
I was hoping I'd fixed the mage bug yesterday. Apparently not, it'd seem. Bleh.
I haven't seen the bar-sticking-to-mouse bug in a while. Any steps to reproduce?
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07/12/07, 2:56 PM
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#1271 (permalink)
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Now you're thinking with portals!
Undead Rogue
Twisting Nether
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Originally Posted by Antiarc
I need to reset TPS sigmas on a threat clear; that's my oversight, and I'll get it fixed up.
I was hoping I'd fixed the mage bug yesterday. Apparently not, it'd seem. Bleh.
I haven't seen the bar-sticking-to-mouse bug in a while. Any steps to reproduce?
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If you fixed the mage issue recently he may not have the latest revision (or the mage may not)
Same as before to reproduce the frame issue :P
Start Drag -> Start Combat -> End Drag = Stuck frame
Don't think there is much you can do to fix it as it's got to do with blizzards limitation of frame manipulation while in combat.
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07/12/07, 3:05 PM
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#1272 (permalink)
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I’m just a puppet who can see the strings.
Apate
Night Elf Warrior
No WoW Account
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Originally Posted by Marroc
Same as before to reproduce the frame issue :P
Start Drag -> Start Combat -> End Drag = Stuck frame
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That definitely does it for me, as it has happened twice by accident now. It's not truly "stuck" though, because next round of combat you can remove it. Other mods with similar problems required a restart in my experience.
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See you, auntie.
"You don't need a machine to make a rainbow. For rainbows are made of happy thoughts, and dreams, and chocolate unicorns, and gumdrops, and licorice sunsets, and fuzzy gumdrop bears, and sugar-coated chocolate gumdrop land."
Originally Posted by DeeNogger
I am coming for you Apate.
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07/12/07, 3:15 PM
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#1273 (permalink)
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Now you're thinking with portals!
Undead Rogue
Twisting Nether
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would you prefer I used the word 'semi-stuck' instead? :P
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