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Old 06/04/07, 2:53 PM   #276
Cykyter
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Undead Rogue
 
Burning Legion (EU)
In current version (38443) it seems like TPS meter is not working at all. Also it would be nice to get % treath thingy like in KTM so i dont have to see those 24k treath on someone and 34k on one.

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Old 06/04/07, 2:54 PM   #277
Zanthor
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Orc Shaman
 
Blackhand
Originally Posted by Arawethion View Post
Can you post the API for sending a raid-wide threat reset? My RDX bossmods include auto-resetting of KTM at certain points (like most of the places Gurgthock listed) and I want to do the same for Omen before I switch over.
AceLibrary("Threat-1.0"):RequestThreatClear()

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Old 06/04/07, 2:54 PM   #278
Antiarc
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Originally Posted by Arawethion View Post
Can you post the API for sending a raid-wide threat reset? My RDX bossmods include auto-resetting of KTM at certain points (like most of the places Gurgthock listed) and I want to do the same for Omen before I switch over.
AceLibrary("Threat-1.0"):RequestThreatClear()

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Old 06/04/07, 2:55 PM   #279
Antiarc
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Originally Posted by Cykyter View Post
In current version (38443) it seems like TPS meter is not working at all. Also it would be nice to get % treath thingy like in KTM so i dont have to see those 24k treath on someone and 34k on one.
Heh, think I broke that this morning trying to make performance improvements. I'll look at it tonight. Percents are coming as well.

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Old 06/04/07, 2:59 PM   #280
Apate
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Originally Posted by Roana View Post
I believe players cannot choose Cat as a character name anymore, though (at least the PTR servers always force me to rename her).
PTR renaming is a different issue, I think, although you might also not be able use the name anymore as a separate issue.

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Old 06/04/07, 3:06 PM   #281
Cel
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Ysera
Originally Posted by Roana View Post
I believe players cannot choose Cat as a character name anymore, though (at least the PTR servers always force me to rename her).
PTRs always make you rename your character, regardless of whether it's taken or not.

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Old 06/04/07, 3:07 PM   #282
Nemaa
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Twisting Nether (EU)
I can as well confirm Al'ar does not reset aggro at p1->p2 and it's a good thing cause he can be taunted. As an enhancement shaman I usually have aggro problems on almost all fights but not on this one. After he reborns in p2 a warrior taunts him and I am good to go (cause in p1 I kill adds only).

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Old 06/04/07, 3:29 PM   #283
Roana
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Turalyon
Originally Posted by Apate View Post
PTR renaming is a different issue, I think, although you might also not be able use the name anymore as a separate issue.
Sorry, I should have been clearer. I actually tried to create a level 1 character to tag the name while waiting for the character transfer and had to pick a different name.

But that's really a different issue (aside from judging how likely naming clashes with pets of various types may be in the future) and I don't really want to take up space that's better spent on discussing threatmeter-related concerns.

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Old 06/04/07, 7:46 PM   #284
 Hamlet
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Originally Posted by Antiarc View Post
AceLibrary("Threat-1.0"):RequestThreatClear()
Seems to error for me at the moment.
/script AceLibrary("Threat-1.0"):RequestThreatClear();
in the chatbox gives
...nterface\AddOns\Threat-1.0\Threat-1.0\Threat-1.0.lua:469: attempt to index field 'OnCommMessage' (a nil value)

Also, what would the API be for a threat reset of an individual mob (raid-wide)?

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Old 06/04/07, 8:14 PM   #285
Malan
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Malan
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Either Omen or Threat is causing my other Ace2 addons to freak out right now.

Edit - looks like its omen. Seems to be causing issues with Fubar. I get
...Fubar\libs\AceAddon2.0.lua:437:attempt to index field 'possibleNames'(a nil value)
whenever Omen is enabled.

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Old 06/04/07, 8:19 PM   #286
dr_AllCOM3
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Blutkessel (EU)
Originally Posted by Cel View Post
I know at least for me, colors are not the best indicator of which little bar I am when there are many different colors already. I would love a feature that would allow me to format the player bar exclusive to the rest of the bars. ie: I could make my bar use a different surface, be a different size (vertical or even just have it extend a few pixels off the one side of the frame like a tab), etc. as well as be a different color.

This is a job for the client makers, really, and would really be appreciated if someone could implement it.
Best would be to make the colors customizable.
So my suggestion:
- Make bar colors customizable (class, yourself)
- Names too (Dark grey bars with name in class color and the player in plain red would be sweet)
- Additional markers optional
I think that's not too much to ask

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Old 06/04/07, 8:31 PM   #287
Antiarc
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I committed some drycode this morning (I'm still allowed to! It's still alpha!) so I expect it's likely broken right now

Arawethion: I'll check out the error on the raid threat wipe.

To wipe a single mob:

/script AceLibrary("Threat-1.0"):WipeRaidThreatOnMob("exact mob name")
The mob name should be auto-localized by Threat, so no worries if you have people of another locale in the raid.

This actually wipes your target threat and sets a global threat offset so that future queries on that mob return targetThreat + globalThreat - globalThreatOffset. This makes it cleaner than doing a full raid threat wipe, because you don't want to wipe global (healing/gain) threat for all mobs when one mob does a raidwide threat clear.

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Old 06/04/07, 9:01 PM   #288
Jayde
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Silvermoon (EU)
Error: Usage: UnitAffectingCombat("unit")
File ...\PitBull\libs\Threat-1.0\ThreatClassModuleCore.lua
Line: 421
Count: 10

Happened while healing someone out of the group while in Shatt. Updated Pitbull a few hours ago from WAU.

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Old 06/04/07, 9:02 PM   #289
Antiarc
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Hm. That should have been fixed earlier today. I'll doublecheck it tonight.

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Old 06/04/07, 9:52 PM   #290
Malan
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Originally Posted by Antiarc View Post
I committed some drycode this morning (I'm still allowed to! It's still alpha!) so I expect it's likely broken right now
Yah that's something I don't get about the wowace subversion. Why does everyone commit directly to the trunk instead of making a branch to test on? The trunk should always be the stable version.

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Old 06/04/07, 9:57 PM   #291
Kalman
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Originally Posted by Malan View Post
Yah that's something I don't get about the wowace subversion. Why does everyone commit directly to the trunk instead of making a branch to test on? The trunk should always be the stable version.
WoWInterface is the stable version.

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Old 06/04/07, 10:01 PM   #292
Malan
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Malan
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Originally Posted by Kalman View Post
WoWInterface is the stable version.
There's stuff on wowace that has been there for over a year of dev and never made it anywhere else.

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Old 06/04/07, 10:06 PM   #293
 Shadowed
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Mal'Ganis
Originally Posted by Malan View Post
There's stuff on wowace that has been there for over a year of dev and never made it anywhere else.
Last I heard, the WoWAce SVN was more for "the latest and greatest" rather then the most stable.

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Old 06/04/07, 10:13 PM   #294
Malan
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Well that's fine but what I'm saying is, the trunk is usually the "stable" base. You don't test code on the trunk, you create a branch and test it there, and then integrate onto the trunk.

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Old 06/04/07, 10:16 PM   #295
Antiarc
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Originally Posted by Malan View Post
Well that's fine but what I'm saying is, the trunk is usually the "stable" base. You don't test code on the trunk, you create a branch and test it there, and then integrate onto the trunk.
For me, it's twofold:

a) I'm lazy. Branching and merging is a pain.
b) It's still alpha. If you don't want it to break, don't use it while it's under heavy dev.

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Old 06/04/07, 10:23 PM   #296
Malan
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Malan
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Yah I'm not harshing on you Antiarc, just the Ace SVN in general. I've seen people commit changes that totally break mods that had been perfectly fine, its like they don't bother testing it. But the concept should still to be to branch and merge.

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Old 06/04/07, 11:16 PM   #297
Cel
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Ysera
Strange bug today... after three different Leotheras attempts, a warlock had threat linger on the threat meter. Only he and I have the mod installed, and rogues don't put out global threat, so I figure it may not only be limited to him, and both of us could see the threat at least one of the times.

edit: later in the raid, my threat stuck on the meter after a wipe on Vashj.

Last edited by Cel : 06/04/07 at 11:42 PM.

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Old 06/05/07, 2:30 AM   #298
Tszyu
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Night Elf Warrior
 
Malygos
I had the same thing happen. A warlock who left the raid had their threat remain on Omen after until i relogged.

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Old 06/05/07, 2:58 AM   #299
Imba
Von Kaiser
 
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Tauren Warrior
 
Doomhammer (EU)
Ok so i was checking Omen out yesturday, did 4 heroics and i noticed one thing that was bothering me:

First i noticed it in Mecha, there was 3 targets at the bottom of the stairs, we sheeped one and i tanked two targets, with which Omen worked ok, but then i looked back at the sheeped target and Omen showed strange stuff, the sheeped one had Shadowpiriest and paladin at the top, though when i started to hit i was WAY under them, but it never went for any other group member. I guess this has to do something with other party members not having Omen or range checks or i dunno

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Old 06/05/07, 3:23 AM   #300
BSChim
Glass Joe
 
Night Elf Priest
 
Korgath
My Shadowfiend's threat remains on the meters after he despawns, and stays on intill I relog, it shows up for all targets too.

Last edited by BSChim : 06/05/07 at 1:32 PM.

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