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Old 06/25/07, 3:48 PM   #901
Antiarc
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Cenarion Circle
Originally Posted by Praetorian View Post
Not very, but really this seems like a problem that calls for a fundamental solution rather than a ton of boss-specific mods.

If I've been in combat for 3 minutes and suddenly I detect a brand new mob in my combat log that has never been seen by anyone in my raid until now, why should that mob come with an initial aggro list? This goes well beyond boss fights, though it obviously appears in boss fights as well. You could be doing a trash pull and then suddenly aggro a patrol midway through, for example.
I agree with you in my post above - I'm just mostly wanting to make sure that there's no specific case anyone can think of where this behavior would cause problems.

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Old 06/25/07, 3:51 PM   #902
Molkovien
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Dwarf Priest
 
Silvermoon (EU)
Okay talked to the raid abit and this is what people seemed to remember.

P1 END: "I don't want to go back!"

P2 start: "I can grant you anything you want, for a price"

P3 start: "Beware I live!"

This might not be 100% correct though, as this was just what people could remember when asked on ventrillo.

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Old 06/25/07, 3:54 PM   #903
Phoe
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Night Elf Druid
 
Silvermoon (EU)
Originally Posted by Molkovien View Post
Okay talked to the raid abit and this is what people seemed to remember.

P1 END: "I don't want to go back!"

P2 start: "I can grant you anything you want, for a price"

P3 start: "Beware I live!"

This might not be 100% correct though, as this was just what people could remember when asked on ventrillo.
P2 edit: "I can grant you anything you desire, for a price"

since its Essence of Desire ^^

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Old 06/25/07, 4:07 PM   #904
Llilyth
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Human Warrior
 
Anvilmar
Originally Posted by Kalman View Post
VT/VE regen threat is Global. Mob threat = Global threat + Mob-specific threat. So, if you have a ton of global threat, a new mob will show you with lots of threat on it as a result.
VE/VT cannot generate threat on a mob that hasn't spawned yet. When a Strider spawns and the Shadow Priest targets it, the thousands of threat he sees is not correct.

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Old 06/25/07, 4:27 PM   #905
Harem
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Mal'Ganis
I don't see the harm in just keeping the extra mob lists until dropping combat, so if you do generate threat on something, can't mouse over it for awhile, but then mouse over it again later, the list sticks around. Moroes would be an example.

The global list seems a bit odd to me, it would make more sense in my mind to just add whatever threat healing generates to all the mob tables that we currently know about at any certain time, rather than maintaining a separate global list. However, you probably did it for reasons that elude me, so I'll just shut up and appreciate your hard work.

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Old 06/25/07, 5:12 PM   #906
Kalman
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Originally Posted by Llilyth View Post
VE/VT cannot generate threat on a mob that hasn't spawned yet. When a Strider spawns and the Shadow Priest targets it, the thousands of threat he sees is not correct.
No kidding?!?!? I never knew that mobs that are non-existent don't have threat tables!

I was explaining why the incorrect threat info appears/how Threat handles things, not trying to say that that's how it actually works for the game.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 06/25/07, 5:22 PM   #907
Antiarc
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Originally Posted by Harem View Post
The global list seems a bit odd to me, it would make more sense in my mind to just add whatever threat healing generates to all the mob tables that we currently know about at any certain time, rather than maintaining a separate global list. However, you probably did it for reasons that elude me, so I'll just shut up and appreciate your hard work.
A healer generally won't have any mob-specific threat lists, as they haven't been causing any direct threat on mobs. An entry is created per-mob when there is threat to store on that mob, rather than when someone in the raid becomes aware of the mob. Saves lots of extra computation at the expense of a more complex design.

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Old 06/25/07, 5:45 PM   #908
Karmen
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Tauren Druid
 
Uldum
Maybe I'm missing something here as people are saying that Void Reaver works fine for them with Threat/Omen but it didn't seem to work well for my guild or myself last night. I'll apologize in advance as I don't have the version number offhand, think it was 41330ish. I had downloaded it around 6pm PST last night using WAU.

Basically the original MT was showing as having aggro throughout the entire fight regardless of who was actually tanking Void Reaver at that time. In reading this thread it seems clear that there is a hardcoded reduction between 20 and 30% of the tanks current threat on knockback. Yet for all 5-6 attempts we did not once did this seem to be applied as all 3 tanks kept the same position on the threat meter for the entire fight. Therefore the ranged dps had no real idea of where they stood threat wise vis-a-vis the tanks and we had constant threat issues which ruined at least half of our attempts.

Therefore I guess what I'd like to know is if there is something I need to do to trigger the boss module to run? I believe I saw the Threat1.0 warning in the chat frame that "Void Reaver" module enabled but I'm not totally positive. If that is correct then does the knockback just apply to the "Aggro Gain" bar?

Thanks again for all the hard work you've been doing, most of my guild members like it so far though situations like last night are always a bit of a headache

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Old 06/25/07, 5:52 PM   #909
Antiarc
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Hm. If you saw a "module enabled" message, you're using a really old version. Last night's build should have been just fine.

I did Void Reaver last night, and behavior seemed okay - were there any errors or anything that popped up?

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Old 06/25/07, 5:59 PM   #910
Karmen
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Tauren Druid
 
Uldum
Nope, nothing in the BugSack. And I might have been just imagining the "module" enabled warning from Thursday or even earlier. Like I said I'm not positive on that.

I am positive though that on all 5 or 6 attempts tank threat did not appreciably move and that the MT would always be way ahead on threat no matter who was actually tanking at the time. I was one of our OT's and usually I'd be #2 on the list even though for half the attempts I only ever had aggro once or twice with it bouncing between our MT and another druid (who was consistently #3) the majority of the time. Our 2nd attempt we had a warlock and two mages pull aggro while not even visable on the meter because of all the tanks/melee bunched at the top. People then got all tepid and we fell behind on dps consistently.

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Old 06/25/07, 6:20 PM   #911
Antiarc
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Have you observed this kind of behavior on any other encounter? It seems really odd that this would only show up on VR, which is really a very straightforward fight threat-wise, knockback not considered.

Did you set a special VR knockback multiplier or anything (anything over 1.0 would have caused, uh massive problems)?

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Old 06/25/07, 6:29 PM   #912
Karmen
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Tauren Druid
 
Uldum
Nope, I didn't set any modifier myself as I figured it was already hardcoded in per the comments in this thread.

Overall Threat/Omen have been fine for us all week though it's not like we have a ton of 25 man content on farm. Just Maulgar, Gruul and Magtheridon currently. The only other oddity I've consistently noticed is on Maulgar.

For Maulgar we have a 2nd tank go in and taunt at 60 or 70% for the sub 50% phase, he then goes and sits back by the casters after the taunt wear's off and the MT has aggro back. His threat does not go into 2nd place though even though Maulgar consistently runs to him after a fear happens.

I haven't noticed any issues on Gruul or Magtheridon so far though I missed our Mag kill so I can't say with any certainty there.

I will say again though that I'm positive tank threat was not being reduced last night as every guild member using Omen commented today on the issue that arose for our attempts last night.

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Old 06/25/07, 6:49 PM   #913
Antiarc
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Hrm. Okay. I'll see what I can figure out. Thanks for the error report. Please let me know if it does (or doesn't!) happen again.

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Old 06/25/07, 8:43 PM   #914
 alinna
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Human Priest
 
Silver Hand
Originally Posted by Praetorian View Post
Random thought re: the Void Reaver oddness. Omen seemed to work fairly well for us on VR this week, except that near the end a mage pulled aggro when he was at ~95% of the tanks' (all 3 of them were close to each other on Omen, and above him) threat. What happened is that VR targetted this mage with an Arcane Orb, and then stuck to him and ran out after him. What I wonder is whether while he's Orbing someone, he doesn't potentially flip the 100/130 rule as though he's "aggroed" on his Orb target. It could be coincidence, but another mage had the same "Orb target --> aggro" experience happen the week prior.
This behavior consistently happened to me on Void Reaver - every time I pulled aggro it was right after being targeted for Arcane Orb, even when there were people ahead of me on the threat list.

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Old 06/25/07, 10:08 PM   #915
Agren
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Originally Posted by constantius View Post
The tests above show that it is immune to non-direct aggro generating sources (such as healing) - I was wrong. However, the latest major patch had a change to the mechanics of taunt such that a mob that is currently CCd in some form, when taunted, *does* gain threat.
Mobs used to drop their target when they were CC'd by things like fear, meaning that they had no current aggro target when they were taunted while CC'd, thus taunt would do nothing with respect to threat. Mobs keep their targets now, and presumably taunt will now inherit the threat that target has (assuming the taunter doesn't already have higher threat).

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Old 06/25/07, 10:44 PM   #916
Reddayspring
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Troll Druid
 
Proudmoore
I've also pulled off void reaver when I don't believe I had enough threat to actually pull off either MT immediately after being targeted for an Orb

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Old 06/25/07, 11:13 PM   #917
Dots
Don Flamenco
 
Tauren Warrior
 
Dentarg (EU)
Regarding Reliquary of Souls phase triggers: there is a small problem with the mentioned phrases, as our local BigWigs crack noticed while writing a mod for this encounter. The essence can either yell the demonic phrase or the 'normal' one. I think he ended up simply adding both as triggers for the next phase.
Unfortunately, I don't have any of these phrases at hand, at least not until next reset.

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Old 06/25/07, 11:22 PM   #918
 Lorewanderer
Moof.
 
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Tauren Druid
 
Mal'Ganis
Just a thought, but if it is a common practice to keep CoT on a mob, wouldn't it be good to watch for the demonic emotes as well?

I don't happen to know the mechanics of CoT as far as how it changes the text, but if it is a static translation I would imagine it would be worth the relatively minimal effort to add it to a list of triggers for bosses where it may be used.

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Old 06/25/07, 11:54 PM   #919
Isharm
Glass Joe
 
Tauren Druid
 
Medivh
Did voidreaver tonight, the deaggro seemed to be right for the warriors, they had the same relative threat the whole night, and were getting normal swaps between them and myself. However, as you can see from the 2 screenshots, my bear threat was WAY higher than it should have been according to swaps.

Garin had version 41699, Boque had 41580, I have 41699.

Screen Shot 1: Aggro on Garin


Screen Shot 2: Aggro on Boque


I'll add the wws link later on if we put it up if that'll help.

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Old 06/26/07, 6:03 AM   #920
Iquark
Von Kaiser
 
Dwarf Rogue
 
Garithos
I'd like to add in that we most definitely have not been seeing proper results as far as Void Reaver goes as well. Mainly the issue that the tanks are not seeming to have any agro taken away. Not a big deal as it's easy to know which ones have had 50% of their threat taken away, but each week we hope for it to work out!

Next, our shadow priests are continually complaining about how much they hate omen. It seems as if their threat is just never correct. It works really well for every other class, yet for example on tonight's BT raid, our SP pulled Na'jentus at what omen read as 85% MT threat.

It seems as if for some stuff Omen is right on the money for them, but other fights they're just either showing extremely high threat, or pulling at far lower than 130% tank threat.

Could this have anything to do with our MT still using KTM along with Omen to continuously compare numbers between each new revision? Or is this a problem with threat lib's calculations of SP threat?

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Old 06/26/07, 6:40 AM   #921
TheOnly
Don Flamenco
 
Gnome Warlock
 
Dragonblight
Originally Posted by Antiarc View Post
Ok, great.

Since I have no way of telling when a mob spawns, global threat is applied to all mobs that you see in the encounter, unless a reset is done. The solution is basically to do a threat wipe on those mobs on some kind of trigger. This might be a certain number of deaths of the phase 1 mob, or a yell, or an emote, or what have you.

The best way to help me with it is to get a /chatlog and a /combatlog of the fight. That should give me most all the data I need to formulate a module.

Worst comes to worst, just have a raid officer issue a "/omen reset" command between phases until a proper module is in place.

This is going to keep happening over and over if you don't deal with the "new mob" thing a bit better.

Here is a suggestion:

If combat has been longer than 10 seconds, and a mob is new, then set its individual threat per person equal to the negative of their global threat (so that it reports 0 to start).

The "new mob delay" might need some tweaking, but most of the time, if its been a little while you can assume the mob hasn't been there the whole time without a single threat action against it.

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Old 06/26/07, 7:37 AM   #922
sargatanas
Glass Joe
 
Orc Warrior
 
Runetotem (EU)
Help

Hello, i was using Threat metter untill one day ago, when we decided( the warrior from my guild) to step onto Omen.So we download it, for some of us is working perfectly,but, i get the following error when i open wow log in), and also during fights, randomly.

Date: 2007-06-26 12:23:24
ID: 51
Error occured in: Global
Count: 1
Message: ..\AddOns\Omen\Libs\Threat-1.0\Threat-1.0.lua line 437:
AceComm-2.0: Cannot set prefix to "Thr", it is already in use.
Debug:
Ace2\AceLibrary\AceLibrary.lua:33:
Ace2\AceLibrary\AceLibrary.lua:31
Ace2\AceLibrary\AceLibrary.lua:679: Register()
...e\AddOns\Omen\Libs\Threat-1.0\Threat-1.0-Cleanup.lua:40: in main chunk

Date: 2007-06-26 12:23:27
ID: 52
Error occured in: Global
Count: 1
Message: ...dOns\Threat-1.0\Threat-1.0\ThreatClassModuleCore.lua line 439:
attempt to index field 'BuffModifiers' (a nil value)
Debug:
...dOns\Threat-1.0\Threat-1.0\ThreatClassModuleCore.lua:129: ToggleModuleActive()
...dOns\Threat-1.0\Threat-1.0\ThreatClassModuleCore.lua:155:
...dOns\Threat-1.0\Threat-1.0\ThreatClassModuleCore.lua:150
[C]: ?
Ace2\AceEvent-2.0\AceEvent-2.0.lua:232: TriggerEvent()
Ace2\AceEvent-2.0\AceEvent-2.0.lua:931:
Ace2\AceEvent-2.0\AceEvent-2.0.lua:929
[C]: ?
Ace2\AceEvent-2.0\AceEvent-2.0.lua:329:
Ace2\AceEvent-2.0\AceEvent-2.0.lua:310

I hope someone can help me with that, im not an pro with this kind of things, thank you!

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Old 06/26/07, 8:08 AM   #923
Ambika
Piston Honda
 
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Undead Warrior
 
Earthen Ring
was using omen and recount last nite in SSC to test out during a raid. KTM was disabled and I noticed a 50% loss in FPS when omen was activated. Shut down omen, turned ktm on, fps shot back up.

Was not the only one noticing massive fps loss like this. Normally in 5mans it's fine but in my 25mans it was going bonkers.

3 of us were using omen with latest build. 1 was using .100 versions behind. Was this the cause?

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Old 06/26/07, 9:01 AM   #924
Kyth
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Kythra
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Ya know, I wasn't confident enough that it was Omen/threat, so I hadn't posted, but since you opened the Pandora's box....:

I've had huge framerate losses on bosses (not trash, at least not sufficiently noticable) when I've had omen/threat enabled. I relog, disable omen/threat, and it doesn't happen on the next boss. I've only tested this on 2-3 raids though, so I'm not certain it's not something else (perhaps just logging out and logging in again.)

More specifically, the lag got worse for me as the encounter progressed.

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Old 06/26/07, 9:04 AM   #925
funkydude
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none
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Originally Posted by sargatanas View Post
Hello, i was using Threat metter untill one day ago, when we decided( the warrior from my guild) to step onto Omen.So we download it, for some of us is working perfectly,but, i get the following error when i open wow log in), and also during fights, randomly.

Date: 2007-06-26 12:23:24
ID: 51
Error occured in: Global
Count: 1
Message: ..\AddOns\Omen\Libs\Threat-1.0\Threat-1.0.lua line 437:
AceComm-2.0: Cannot set prefix to "Thr", it is already in use.
Debug:
Ace2\AceLibrary\AceLibrary.lua:33:
Ace2\AceLibrary\AceLibrary.lua:31
Ace2\AceLibrary\AceLibrary.lua:679: Register()
...e\AddOns\Omen\Libs\Threat-1.0\Threat-1.0-Cleanup.lua:40: in main chunk

Date: 2007-06-26 12:23:27
ID: 52
Error occured in: Global
Count: 1
Message: ...dOns\Threat-1.0\Threat-1.0\ThreatClassModuleCore.lua line 439:
attempt to index field 'BuffModifiers' (a nil value)
Debug:
...dOns\Threat-1.0\Threat-1.0\ThreatClassModuleCore.lua:129: ToggleModuleActive()
...dOns\Threat-1.0\Threat-1.0\ThreatClassModuleCore.lua:155:
...dOns\Threat-1.0\Threat-1.0\ThreatClassModuleCore.lua:150
[C]: ?
Ace2\AceEvent-2.0\AceEvent-2.0.lua:232: TriggerEvent()
Ace2\AceEvent-2.0\AceEvent-2.0.lua:931:
Ace2\AceEvent-2.0\AceEvent-2.0.lua:929
[C]: ?
Ace2\AceEvent-2.0\AceEvent-2.0.lua:329:
Ace2\AceEvent-2.0\AceEvent-2.0.lua:310

I hope someone can help me with that, im not an pro with this kind of things, thank you!
Hmm, try deleting your threat-1.0 addon.

Originally Posted by Kyth View Post
Ya know, I wasn't confident enough that it was Omen/threat, so I hadn't posted, but since you opened the Pandora's box....:

I've had huge framerate losses on bosses (not trash, at least not sufficiently noticable) when I've had omen/threat enabled. I relog, disable omen/threat, and it doesn't happen on the next boss. I've only tested this on 2-3 raids though, so I'm not certain it's not something else (perhaps just logging out and logging in again.)

More specifically, the lag got worse for me as the encounter progressed.

Try updating to the latest version (and your guild) there was a syncing bug involving enabling modules that could be the cause.

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