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Old 06/26/07, 9:05 AM   #926
funkydude
Piston Honda
 
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none
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No WoW Account (EU)
Edit, if a moderator could remove this post please, it was a double

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Old 06/26/07, 9:11 AM   #927
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Yes - until Omen and Threat get full releases I found it's better not to use standalone libraries for it. I always download Omen with externals and delete the Threat 1.0 folder in the wow\interface\addons directory.

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Old 06/26/07, 9:11 AM   #928
Kyth
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Kythra
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Originally Posted by funkydude View Post
Try updating to the latest version (and your guild) there was a syncing bug involving enabling modules that could be the cause.
I'm up to date, some random person probably isn't. This could be quite the challenge to track down. Thanks for the tip though.

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Old 06/26/07, 9:14 AM   #929
funkydude
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none
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Originally Posted by Kyth View Post
I'm up to date, some random person probably isn't. This could be quite the challenge to track down. Thanks for the tip though.
Shouldn't be, theres a function in Omen to show party revisions(which is all in raid etc). Latest is 41729

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Old 06/26/07, 2:25 PM   #930
Antiarc
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Cenarion Circle
Originally Posted by Ambika View Post
was using omen and recount last nite in SSC to test out during a raid. KTM was disabled and I noticed a 50% loss in FPS when omen was activated. Shut down omen, turned ktm on, fps shot back up.

Was not the only one noticing massive fps loss like this. Normally in 5mans it's fine but in my 25mans it was going bonkers.

3 of us were using omen with latest build. 1 was using .100 versions behind. Was this the cause?
I fixed this last night actually; there was a condition that could show up if two boss mods were activated within a short time of one another, which would effectively make the two boss mods fight forever to become active - the implementation was really, *really* stupid on my part. This has been fixed, but it may persist until your whole raid has updated, unfortunately. I sincerely apologize for the problems caused.

Originally Posted by TheOnly View Post
This is going to keep happening over and over if you don't deal with the "new mob" thing a bit better.

Here is a suggestion:

If combat has been longer than 10 seconds, and a mob is new, then set its individual threat per person equal to the negative of their global threat (so that it reports 0 to start).

The "new mob delay" might need some tweaking, but most of the time, if its been a little while you can assume the mob hasn't been there the whole time without a single threat action against it.
I checked in code that basically does this last night. New mobs to a fight should be handled rather cleanly now. Testing is, as always, appreciated.

Originally Posted by Iquark View Post
I'd like to add in that we most definitely have not been seeing proper results as far as Void Reaver goes as well. Mainly the issue that the tanks are not seeming to have any agro taken away. Not a big deal as it's easy to know which ones have had 50% of their threat taken away, but each week we hope for it to work out!
Out of curiosity, are any of your tanks using a non-enUS client?

Next, our shadow priests are continually complaining about how much they hate omen. It seems as if their threat is just never correct. It works really well for every other class, yet for example on tonight's BT raid, our SP pulled Na'jentus at what omen read as 85% MT threat.
I made a number of bugfixes to global threat handling in the past 24 hours that I -think- should resolve most of the shadowpriest problems.

Could this have anything to do with our MT still using KTM along with Omen to continuously compare numbers between each new revision? Or is this a problem with threat lib's calculations of SP threat?
Display problem, actually. Threat was being calculated properly, but was being relayed to GUIs incorrectly in most any fight with a threat adjustment. I think I've gotten all the relevant bugs worked out; please let me know if your folks continue to complain.

Originally Posted by sargatanas View Post
Hello, i was using Threat metter untill one day ago, when we decided( the warrior from my guild) to step onto Omen.So we download it, for some of us is working perfectly,but, i get the following error when i open wow log in), and also during fights, randomly.
Which revision are you using? I made a fix to this last night...I think. If you're running the latest, I may not have gotten it fixed correctly.

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Old 06/26/07, 3:57 PM   #931
soulesschild
Von Kaiser
 
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Frostwolf
antiarc, first off, great mod, if theres any help you need, let me know.


have you implemented stuff such as boss kicks resetting tank aggro? just curious

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Old 06/26/07, 4:00 PM   #932
Docjowles
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Docjowles
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Originally Posted by soulesschild View Post
have you implemented stuff such as boss kicks resetting tank aggro? just curious
No offense, but you could make at least a cursory effort to read the thread. Yes, he has, at least for some bosses.

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Old 06/26/07, 4:15 PM   #933
rayijin
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The Venture Co
Isharm, what raid frames are you using in your screenshot?

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Old 06/26/07, 4:24 PM   #934
tedv
Observation: I am awesome
 
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Mal'Ganis
Originally Posted by Molkovien View Post
Gah, I totally forgot we keep curse of tongues on him, making his emotes become demonic.

I did screenshot the emotes though, but not sure how usefull they are when in demonic ?
I'm pretty sure that all language translations are well defined. In other words, the PlayerTextToDemonic() function will always produce the same outputs provided you give it the same input text. If that's the case, there should be nothing wrong with searching for "xix klaq neqtku" or whatever it reads.

The only possible problem would be getting localization translations. It's possible the demonic translated text would be different on a German client than an English, for example. Or they could be the same.

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Old 06/26/07, 4:48 PM   #935
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Too bad we can no longer do SendChatMessage with the other languages.

I need to do something useless.

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Old 06/26/07, 4:53 PM   #936
Apate
POWER = MEAT + OPPORTUNITY = BATTLEWORMS
 
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ChickenArise
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I think that the issue with addons and CoT might be worth mentioning to Sluoken? Maybe it has and I missed it, but it seems like a reasonable query.

See you, auntie.

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Old 06/26/07, 5:03 PM   #937
CapitalC
Glass Joe
 
Human Paladin
 
Akama
Ok so I made it to page 8 reading and looking for my question but I just don't have time to finish the rest of the (looks... holy crap... 38 pages atm). I love the look and idea behind Omen however when explaining it to others in my guild and getting them to try it, I have come across the following issue:

When a large number of healers are healing, they target the person they are healing and then cast. (I personally use clique + grid). This breaks... well not breaks... but renders Omen ineffective for checking personal threat on a boss or for a raid leader to check threat things (over zealous dps, the current OT, or whatever). Is there currently a way (or could I make the suggestion to have a way) to "lock" Omen on a certain target. This functions very much like KTM's master target setting but allows for a lot of user freedom. Just a thought, other then that, <3 and looking forward to the evolution of this mod.

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Old 06/26/07, 5:08 PM   #938
Isharm
Glass Joe
 
Tauren Druid
 
Medivh
Originally Posted by rayijin View Post
Isharm, what raid frames are you using in your screenshot?
Raid Frames: PerfectRaid

Unit Frames: Pitbull

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Old 06/26/07, 5:13 PM   #939
Antiarc
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Cenarion Circle
I'll be adding target locking, yes. I'm mostly focusing my efforts on tracking down and fixing the showstopper Threat bugs right now (new one for you all to watch out for - "odd" threat clears/reductions in the middle of a fight, probably related to the new mob code I put in yesterday). Once it's solid and performing up to expectations, I'll be polishing up the GUI.

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Old 06/26/07, 5:27 PM   #940
CapitalC
Glass Joe
 
Human Paladin
 
Akama
Originally Posted by Antiarc View Post
I'll be adding target locking, yes. I'm mostly focusing my efforts on tracking down and fixing the showstopper Threat bugs right now (new one for you all to watch out for - "odd" threat clears/reductions in the middle of a fight, probably related to the new mob code I put in yesterday). Once it's solid and performing up to expectations, I'll be polishing up the GUI.
Awesome. That is good to know and will help me sell it. Thanks again.

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Old 06/26/07, 5:30 PM   #941
Harem
Great Tiger
 
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Tauren Warrior
 
Mal'Ganis
Originally Posted by CapitalC View Post
Ok so I made it to page 8 reading and looking for my question but I just don't have time to finish the rest of the (looks... holy crap... 38 pages atm). I love the look and idea behind Omen however when explaining it to others in my guild and getting them to try it, I have come across the following issue:

When a large number of healers are healing, they target the person they are healing and then cast. (I personally use clique + grid). This breaks... well not breaks... but renders Omen ineffective for checking personal threat on a boss or for a raid leader to check threat things (over zealous dps, the current OT, or whatever). Is there currently a way (or could I make the suggestion to have a way) to "lock" Omen on a certain target. This functions very much like KTM's master target setting but allows for a lot of user freedom. Just a thought, other then that, <3 and looking forward to the evolution of this mod.
I believe if you target a friendly target, Omen shows the threat list for their target in turn. This is just from looking at the Lua, I could be wrong.

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Old 06/26/07, 5:32 PM   #942
CapitalC
Glass Joe
 
Human Paladin
 
Akama
Originally Posted by Harem View Post
I believe if you target a friendly target, Omen shows the threat list for their target in turn. This is just from looking at the Lua, I could be wrong.
Interesting, how does this work for targeting a healer who has someone else targeted (and such chains). This still doesn't necessarily give the desired functionality though as the person you are healing could be targeting adds or such when you want to see the boss as an RL (or various other examples).

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Old 06/26/07, 7:55 PM   #943
Iquark
Von Kaiser
 
Dwarf Rogue
 
Garithos
Out of curiosity, are any of your tanks using a non-enUS client?
Nope, unless there's a new Canadian client!

I made a number of bugfixes to global threat handling in the past 24 hours that I -think- should resolve most of the shadowpriest problems.
That's great news, we're doing a TK clear tonight, so we'll get quite a few chances to check this out and get back to you.

Display problem, actually. Threat was being calculated properly, but was being relayed to GUIs incorrectly in most any fight with a threat adjustment. I think I've gotten all the relevant bugs worked out; please let me know if your folks continue to complain.
Will do, in order to get rid of some problems which we've been having I've had everyone disable KTM. It seemed that anyone who had it running wouldn't get their threat cleared properly when switching between mobs. Originally I was thinking that it was KTM data getting into the threat lib system and 'corrupting' the data, but since you know about it already that's good to hear.

Thanks a lot for the quick responses you've had to everything in this thread, it's great to have access to the actual mod developer.

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Old 06/26/07, 8:06 PM   #944
Camora
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Spirestone
Deleted after i read the first post more thoroughly...

Last edited by Camora : 06/27/07 at 9:10 PM.

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Old 06/26/07, 8:14 PM   #945
Antiarc
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Cenarion Circle
Originally Posted by Iquark View Post
Nope, unless there's a new Canadian client!
I discovered a second bug today that might have possibly have explained it; keep an eye out and see if it seems more accurate.

That's great news, we're doing a TK clear tonight, so we'll get quite a few chances to check this out and get back to you.
Excellent. Please keep an eye out for wrong threat levels in multi-mob pulls; I had one report of some problems today (likely related to my "new enemy joined the fight" code) that I've drycoded band-aids for, but I haven't tested them.

Will do, in order to get rid of some problems which we've been having I've had everyone disable KTM. It seemed that anyone who had it running wouldn't get their threat cleared properly when switching between mobs. Originally I was thinking that it was KTM data getting into the threat lib system and 'corrupting' the data, but since you know about it already that's good to hear.
This was the case until...Sunday or so, I think. Make sure everyone's up to date and you should be able to use KTM and Omen side-by-side.

Thanks a lot for the quick responses you've had to everything in this thread, it's great to have access to the actual mod developer.
Heh, I'm getting the better end of the deal - it's great to have access to people that are willing to put up with your bugs and stupidities while developing this kind of thing. The feedback and testing and observations you all have provided to me have been absolutely invaluable. The whole community has been well beyond patient with me as I've slogged through this thing, and I am extremely grateful for that.

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Old 06/26/07, 10:30 PM   #946
soulesschild
Von Kaiser
 
Tauren Hunter
 
Frostwolf
Originally Posted by Docjowles View Post
No offense, but you could make at least a cursory effort to read the thread. Yes, he has, at least for some bosses.
i would read it if it wasn't buried somewhere in the 30ish pages that this thread has turned into. and of course the first page with all the details i read this and didn't see anything the next 10 pages i was reading about

- There are no NPC ability modules right now. This means that things like Knockback and Wing Buffet do not currently reduce your threat. This is coming soon. I hope to tie this into BigWigs so that I get notifications of special boss events, and can use those to affect threat lists accordingly. For example, the Attumen transition from Phase 1 to Phase 2 is a threat wipe; the mod will become aware of this transition, and wipe the threat lists accordingly.
anyway, if its been implemented, can someone point me to the exact thread number?

Last edited by soulesschild : 06/26/07 at 10:36 PM.

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Old 06/26/07, 10:37 PM   #947
Iquark
Von Kaiser
 
Dwarf Rogue
 
Garithos
Hey Antiarc, one more bug we noticed tonight. Did a quick Leo run waiting for late TK tanks, and when our Spriest was battle rezed, it never counted anymore threat he did.

This shouldn't have been an issue with him just not doing enough threat to matter after a full wipe as Leo is constantly resetting agro. Just something to look into, thanks!

Last edited by Iquark : 06/27/07 at 1:32 AM. Reason: For stupidity

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Old 06/26/07, 11:51 PM   #948
soulesschild
Von Kaiser
 
Tauren Hunter
 
Frostwolf
gonna throw in something, on the moroes fight, our paladin tanks aggro fluctuated immensely until i loaded up threattoktm where it was syncing correctly, by itself, it didnt show his aggro correctly

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Old 06/27/07, 12:27 AM   #949
Crazytrucker
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Tauren Shaman
 
Chromaggus
Originally Posted by Iquark View Post
Hey Antiarc, one more bug we noticed tonight. Did a quick Leo run waiting for late TK tanks, and when our Spriest was battle rezed, it never counted anymore threat he did.

This shouldn't have been an issue with him just not doing enough threat to matter after a full wipe as Leo is constantly resetting agro. Just something to look into, thanks!

EDIT: Going to throw another bug in here too. Al'ar's trigger for phase 2 is not resetting agro for us. We tried a reset through shift-clicking the omen button, however this didn't properly reset everyone.
Al'ar doesn't reset aggro on phase 2 start. It keeps the same aggro list.

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Old 06/27/07, 12:30 AM   #950
Craft
Glass Joe
 
Blood Elf Paladin
 
Blackrock
Originally Posted by Iquark View Post
Hey Antiarc, one more bug we noticed tonight. Did a quick Leo run waiting for late TK tanks, and when our Spriest was battle rezed, it never counted anymore threat he did.

This shouldn't have been an issue with him just not doing enough threat to matter after a full wipe as Leo is constantly resetting agro. Just something to look into, thanks!

EDIT: Going to throw another bug in here too. Al'ar's trigger for phase 2 is not resetting agro for us. We tried a reset through shift-clicking the omen button, however this didn't properly reset everyone.
Al'ar doesn't reset threat on the transition from stage 1 to 2.

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