 |
06/26/07, 9:05 AM
|
#926
|
|
Piston Honda
none
Human Warrior
No WoW Account (EU)
|
Edit, if a moderator could remove this post please, it was a double 
|
|
|
|
|
06/26/07, 9:11 AM
|
#927
|
|
King Hippo
Tauren Druid
Twisting Nether (EU)
|
Yes - until Omen and Threat get full releases I found it's better not to use standalone libraries for it. I always download Omen with externals and delete the Threat 1.0 folder in the wow\interface\addons directory.
|
|
|
|
|
06/26/07, 9:11 AM
|
#928
|
|
Professional Windmill Tilter
Kythra
Orc Warlock
No WoW Account
|
Originally Posted by funkydude
Try updating to the latest version (and your guild) there was a syncing bug involving enabling modules that could be the cause.
|
I'm up to date, some random person probably isn't. This could be quite the challenge to track down. Thanks for the tip though.
|
|
|
|
|
06/26/07, 9:14 AM
|
#929
|
|
Piston Honda
none
Human Warrior
No WoW Account (EU)
|
Originally Posted by Kyth
I'm up to date, some random person probably isn't. This could be quite the challenge to track down. Thanks for the tip though.
|
Shouldn't be, theres a function in Omen to show party revisions(which is all in raid etc). Latest is 41729
|
|
|
|
|
06/26/07, 2:25 PM
|
#930
|
|
Still alive
Human Rogue
Cenarion Circle
|
Originally Posted by Ambika
was using omen and recount last nite in SSC to test out during a raid. KTM was disabled and I noticed a 50% loss in FPS when omen was activated. Shut down omen, turned ktm on, fps shot back up.
Was not the only one noticing massive fps loss like this. Normally in 5mans it's fine but in my 25mans it was going bonkers.
3 of us were using omen with latest build. 1 was using .100 versions behind. Was this the cause?
|
I fixed this last night actually; there was a condition that could show up if two boss mods were activated within a short time of one another, which would effectively make the two boss mods fight forever to become active - the implementation was really, *really* stupid on my part. This has been fixed, but it may persist until your whole raid has updated, unfortunately. I sincerely apologize for the problems caused.
Originally Posted by TheOnly
This is going to keep happening over and over if you don't deal with the "new mob" thing a bit better.
Here is a suggestion:
If combat has been longer than 10 seconds, and a mob is new, then set its individual threat per person equal to the negative of their global threat (so that it reports 0 to start).
The "new mob delay" might need some tweaking, but most of the time, if its been a little while you can assume the mob hasn't been there the whole time without a single threat action against it.
|
I checked in code that basically does this last night. New mobs to a fight should be handled rather cleanly now. Testing is, as always, appreciated.
Originally Posted by Iquark
I'd like to add in that we most definitely have not been seeing proper results as far as Void Reaver goes as well. Mainly the issue that the tanks are not seeming to have any agro taken away. Not a big deal as it's easy to know which ones have had 50% of their threat taken away, but each week we hope for it to work out!
|
Out of curiosity, are any of your tanks using a non-enUS client?
|
Next, our shadow priests are continually complaining about how much they hate omen. It seems as if their threat is just never correct. It works really well for every other class, yet for example on tonight's BT raid, our SP pulled Na'jentus at what omen read as 85% MT threat.
|
I made a number of bugfixes to global threat handling in the past 24 hours that I -think- should resolve most of the shadowpriest problems.
|
Could this have anything to do with our MT still using KTM along with Omen to continuously compare numbers between each new revision? Or is this a problem with threat lib's calculations of SP threat?
|
Display problem, actually. Threat was being calculated properly, but was being relayed to GUIs incorrectly in most any fight with a threat adjustment. I think I've gotten all the relevant bugs worked out; please let me know if your folks continue to complain.
Originally Posted by sargatanas
Hello, i was using Threat metter untill one day ago, when we decided( the warrior from my guild) to step onto Omen.So we download it, for some of us is working perfectly,but, i get the following error when i open wow log in), and also during fights, randomly.
|
Which revision are you using? I made a fix to this last night...I think. If you're running the latest, I may not have gotten it fixed correctly.
|
|
|
|
|
06/26/07, 3:57 PM
|
#931
|
|
Von Kaiser
|
antiarc, first off, great mod, if theres any help you need, let me know.
have you implemented stuff such as boss kicks resetting tank aggro? just curious
|
|
|
|
|
06/26/07, 4:00 PM
|
#932
|
|
Soda Popinski
Docjowles
Gnome Mage
No WoW Account
|
Originally Posted by soulesschild
have you implemented stuff such as boss kicks resetting tank aggro? just curious
|
No offense, but you could make at least a cursory effort to read the thread. Yes, he has, at least for some bosses.
|
|
|
|
|
06/26/07, 4:15 PM
|
#933
|
|
Piston Honda
Tauren Warrior
The Venture Co
|
Isharm, what raid frames are you using in your screenshot?
|
|
|
|
|
06/26/07, 4:24 PM
|
#934
|
|
Observation: I am awesome
|
Originally Posted by Molkovien
Gah, I totally forgot we keep curse of tongues on him, making his emotes become demonic.
I did screenshot the emotes though, but not sure how usefull they are when in demonic ?
|
I'm pretty sure that all language translations are well defined. In other words, the PlayerTextToDemonic() function will always produce the same outputs provided you give it the same input text. If that's the case, there should be nothing wrong with searching for "xix klaq neqtku" or whatever it reads.
The only possible problem would be getting localization translations. It's possible the demonic translated text would be different on a German client than an English, for example. Or they could be the same.
|
|
|
|
|
06/26/07, 4:48 PM
|
#935
|
|
Bald Bull
Night Elf Druid
Stormreaver
|
Too bad we can no longer do SendChatMessage with the other languages.
|
I need to do something useless.
|
|
|
06/26/07, 4:53 PM
|
#936
|
|
POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
|
I think that the issue with addons and CoT might be worth mentioning to Sluoken? Maybe it has and I missed it, but it seems like a reasonable query.
|
See you, auntie.
|
|
|
06/26/07, 5:03 PM
|
#937
|
|
Glass Joe
|
Ok so I made it to page 8 reading and looking for my question but I just don't have time to finish the rest of the (looks... holy crap... 38 pages atm). I love the look and idea behind Omen however when explaining it to others in my guild and getting them to try it, I have come across the following issue:
When a large number of healers are healing, they target the person they are healing and then cast. (I personally use clique + grid). This breaks... well not breaks... but renders Omen ineffective for checking personal threat on a boss or for a raid leader to check threat things (over zealous dps, the current OT, or whatever). Is there currently a way (or could I make the suggestion to have a way) to "lock" Omen on a certain target. This functions very much like KTM's master target setting but allows for a lot of user freedom. Just a thought, other then that, <3 and looking forward to the evolution of this mod.
|
|
|
|
|
06/26/07, 5:08 PM
|
#938
|
|
Glass Joe
|
Originally Posted by rayijin
Isharm, what raid frames are you using in your screenshot?
|
Raid Frames: PerfectRaid
Unit Frames: Pitbull
|
|
|
|
|
06/26/07, 5:13 PM
|
#939
|
|
Still alive
Human Rogue
Cenarion Circle
|
I'll be adding target locking, yes. I'm mostly focusing my efforts on tracking down and fixing the showstopper Threat bugs right now (new one for you all to watch out for - "odd" threat clears/reductions in the middle of a fight, probably related to the new mob code I put in yesterday). Once it's solid and performing up to expectations, I'll be polishing up the GUI.
|
|
|
|
|
06/26/07, 5:27 PM
|
#940
|
|
Glass Joe
|
Originally Posted by Antiarc
I'll be adding target locking, yes. I'm mostly focusing my efforts on tracking down and fixing the showstopper Threat bugs right now (new one for you all to watch out for - "odd" threat clears/reductions in the middle of a fight, probably related to the new mob code I put in yesterday). Once it's solid and performing up to expectations, I'll be polishing up the GUI.
|
Awesome. That is good to know and will help me sell it. Thanks again.
|
|
|
|
|
06/26/07, 5:30 PM
|
#941
|
|
Great Tiger
|
Originally Posted by CapitalC
Ok so I made it to page 8 reading and looking for my question but I just don't have time to finish the rest of the (looks... holy crap... 38 pages atm). I love the look and idea behind Omen however when explaining it to others in my guild and getting them to try it, I have come across the following issue:
When a large number of healers are healing, they target the person they are healing and then cast. (I personally use clique + grid). This breaks... well not breaks... but renders Omen ineffective for checking personal threat on a boss or for a raid leader to check threat things (over zealous dps, the current OT, or whatever). Is there currently a way (or could I make the suggestion to have a way) to "lock" Omen on a certain target. This functions very much like KTM's master target setting but allows for a lot of user freedom. Just a thought, other then that, <3 and looking forward to the evolution of this mod.
|
I believe if you target a friendly target, Omen shows the threat list for their target in turn. This is just from looking at the Lua, I could be wrong.
|
|
|
|
|
06/26/07, 5:32 PM
|
#942
|
|
Glass Joe
|
Originally Posted by Harem
I believe if you target a friendly target, Omen shows the threat list for their target in turn. This is just from looking at the Lua, I could be wrong.
|
Interesting, how does this work for targeting a healer who has someone else targeted (and such chains). This still doesn't necessarily give the desired functionality though as the person you are healing could be targeting adds or such when you want to see the boss as an RL (or various other examples).
|
|
|
|
|
06/26/07, 7:55 PM
|
#943
|
|
Von Kaiser
|
|
Out of curiosity, are any of your tanks using a non-enUS client?
|
Nope, unless there's a new Canadian client!
|
I made a number of bugfixes to global threat handling in the past 24 hours that I -think- should resolve most of the shadowpriest problems.
|
That's great news, we're doing a TK clear tonight, so we'll get quite a few chances to check this out and get back to you.
|
Display problem, actually. Threat was being calculated properly, but was being relayed to GUIs incorrectly in most any fight with a threat adjustment. I think I've gotten all the relevant bugs worked out; please let me know if your folks continue to complain.
|
Will do, in order to get rid of some problems which we've been having I've had everyone disable KTM. It seemed that anyone who had it running wouldn't get their threat cleared properly when switching between mobs. Originally I was thinking that it was KTM data getting into the threat lib system and 'corrupting' the data, but since you know about it already that's good to hear.
Thanks a lot for the quick responses you've had to everything in this thread, it's great to have access to the actual mod developer.
|
|
|
|
|
06/26/07, 8:06 PM
|
#944
|
|
Von Kaiser
|
Deleted after i read the first post more thoroughly...
Last edited by Camora : 06/27/07 at 9:10 PM.
|
|
|
|
|
06/26/07, 8:14 PM
|
#945
|
|
Still alive
Human Rogue
Cenarion Circle
|
Originally Posted by Iquark
Nope, unless there's a new Canadian client!
|
I discovered a second bug today that might have possibly have explained it; keep an eye out and see if it seems more accurate.
|
That's great news, we're doing a TK clear tonight, so we'll get quite a few chances to check this out and get back to you.
|
Excellent. Please keep an eye out for wrong threat levels in multi-mob pulls; I had one report of some problems today (likely related to my "new enemy joined the fight" code) that I've drycoded band-aids for, but I haven't tested them.
|
Will do, in order to get rid of some problems which we've been having I've had everyone disable KTM. It seemed that anyone who had it running wouldn't get their threat cleared properly when switching between mobs. Originally I was thinking that it was KTM data getting into the threat lib system and 'corrupting' the data, but since you know about it already that's good to hear.
|
This was the case until...Sunday or so, I think. Make sure everyone's up to date and you should be able to use KTM and Omen side-by-side.
|
Thanks a lot for the quick responses you've had to everything in this thread, it's great to have access to the actual mod developer.
|
Heh, I'm getting the better end of the deal - it's great to have access to people that are willing to put up with your bugs and stupidities while developing this kind of thing. The feedback and testing and observations you all have provided to me have been absolutely invaluable. The whole community has been well beyond patient with me as I've slogged through this thing, and I am extremely grateful for that.
|
|
|
|
|
06/26/07, 10:30 PM
|
#946
|
|
Von Kaiser
|
Originally Posted by Docjowles
No offense, but you could make at least a cursory effort to read the thread. Yes, he has, at least for some bosses.
|
i would read it if it wasn't buried somewhere in the 30ish pages that this thread has turned into. and of course the first page with all the details i read this and didn't see anything the next 10 pages i was reading about
|
- There are no NPC ability modules right now. This means that things like Knockback and Wing Buffet do not currently reduce your threat. This is coming soon. I hope to tie this into BigWigs so that I get notifications of special boss events, and can use those to affect threat lists accordingly. For example, the Attumen transition from Phase 1 to Phase 2 is a threat wipe; the mod will become aware of this transition, and wipe the threat lists accordingly.
|
anyway, if its been implemented, can someone point me to the exact thread number?
Last edited by soulesschild : 06/26/07 at 10:36 PM.
|
|
|
|
|
06/26/07, 10:37 PM
|
#947
|
|
Von Kaiser
|
Hey Antiarc, one more bug we noticed tonight. Did a quick Leo run waiting for late TK tanks, and when our Spriest was battle rezed, it never counted anymore threat he did.
This shouldn't have been an issue with him just not doing enough threat to matter after a full wipe as Leo is constantly resetting agro. Just something to look into, thanks!
Last edited by Iquark : 06/27/07 at 1:32 AM.
Reason: For stupidity
|
|
|
|
|
06/26/07, 11:51 PM
|
#948
|
|
Von Kaiser
|
gonna throw in something, on the moroes fight, our paladin tanks aggro fluctuated immensely until i loaded up threattoktm where it was syncing correctly, by itself, it didnt show his aggro correctly
|
|
|
|
|
06/27/07, 12:27 AM
|
#949
|
|
Piston Honda
|
Originally Posted by Iquark
Hey Antiarc, one more bug we noticed tonight. Did a quick Leo run waiting for late TK tanks, and when our Spriest was battle rezed, it never counted anymore threat he did.
This shouldn't have been an issue with him just not doing enough threat to matter after a full wipe as Leo is constantly resetting agro. Just something to look into, thanks!
EDIT: Going to throw another bug in here too. Al'ar's trigger for phase 2 is not resetting agro for us. We tried a reset through shift-clicking the omen button, however this didn't properly reset everyone.
|
Al'ar doesn't reset aggro on phase 2 start. It keeps the same aggro list.
|
|
|
|
|
06/27/07, 12:30 AM
|
#950
|
|
Glass Joe
Blood Elf Paladin
Blackrock
|
Originally Posted by Iquark
Hey Antiarc, one more bug we noticed tonight. Did a quick Leo run waiting for late TK tanks, and when our Spriest was battle rezed, it never counted anymore threat he did.
This shouldn't have been an issue with him just not doing enough threat to matter after a full wipe as Leo is constantly resetting agro. Just something to look into, thanks!
EDIT: Going to throw another bug in here too. Al'ar's trigger for phase 2 is not resetting agro for us. We tried a reset through shift-clicking the omen button, however this didn't properly reset everyone.
|
Al'ar doesn't reset threat on the transition from stage 1 to 2.
|
|
|
|
|
|