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06/28/07, 12:44 AM
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#1001
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Glass Joe
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Is there any way to change the color of your own threat bar? For example, in ktm your own bar will be red and it stands out a lot easier.
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06/28/07, 12:45 AM
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#1002
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Still alive
Human Rogue
Cenarion Circle
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a) Make sure you're up to date - player bars are red by default now. b) right-click any bar to set properties on it.
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06/28/07, 1:57 AM
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#1003
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Von Kaiser
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Just went through 4 void reaver kills:
Count Changed Aggro
Dodge 49 0
Parry 12 0
Block 31 23
Miss 10 1
Hit 36 23
In no cases during a dodge/parry was aggro changed (the case when a miss changed aggro it seems it was late in the encounter and a shadowpriest just flat out pulled aggro).
The way I did this was for the last 4 kills I parsed out every line with Knock Away then I took the next 2 Void Reaver 'hits'. At least from my, admittedly small, sample if Knock Away from VR is totally avoided it does not have an affect on aggro. (It very well might, but the chances of a tank ALWAYS having enough threat to be above the other tanks in the case of parry/dodge, and not in the other cases is pretty unlikely). As to whether this is true for all deaggros, I couldn't tell ya.
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06/28/07, 2:55 AM
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#1004
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Don Flamenco
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I read an earlier post where you said major changes were done, but using r41838 (and I know there has since been a revision) we had complete insanity on Omen tonight (if it's since been fixed, then sorry!) through Magtheridon and TK trash. I was MTing most of the time.
I've had whatever settings are default indefinately (I may have increased visible rows at some point), and "Aggro gain" and myself would appear around 80% of the way down the list - even ~8 minutes into Magtheridon. I was reporting as 0 threat to many people in raid, and the percentages appeared to be many, many thousands percents (there may have been a period, kinda hard to read). Sorry I didn't take a screenshot of the behavior, I was a little nervous tanking.
Just throwing that out there if it's at all useful in fixing anything. If not, we understand things break and it's in development, only trying to give back a little. Thanks for the excellent addon.
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Everybody is your brother until the rent comes due.
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06/28/07, 3:45 AM
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#1005
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Maniq is awesome.
Troll Rogue
Nazjatar (EU)
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Dakous, i reported that behaviour to Antiarc yesterday. He asked me to try reproducing this behaviour and do a screenshot of the aggro table and dump some data. Sadly i did not write down the commands to do so.
Antiarc, it might help if you note down a quick step-by-step guide on what to do if you notice strange aggro behaviour like "stuck bars" to help you track down the issue.
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06/28/07, 4:04 AM
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#1006
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Glass Joe
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I noticed one thing tonight that I thought was weird. I love the option to shift drag someone aggro bar out and have just you vs them. However The bar was really big while the text was really small and it couldn't be configured.
Besides that, it performed like a champ all through SSC and TK. I also really like your player bar being red by default, it's much easier to track.
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06/28/07, 5:16 AM
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#1007
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Still alive
Human Rogue
Cenarion Circle
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Dakous: Sounds like you had a copy of the bugged Parser-3.0. Do you still experience problems after an update?
koaschten: I really should put together some kind of doc like that
Bladeraid: You should be able to resize the bars by dragging the grip in the bottom right corner. Sometimes it gets hidden - not sure why yet - but it's there. Lots of polishing to do on that bit anyhow. 
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06/28/07, 9:21 AM
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#1008
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Piston Honda
Undead Warrior
Earthen Ring
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did void reaver last nite. As a tank I had aggro rotation on him but on the 2nd and 3rd attempts (my guilds dps needs work) it never properly took off the aggro that I was supposed to lose when i got punted.
Is this an issue? We all have the latest versions via the wow updater.
beyond that it worked fine
Last edited by Ambika : 06/28/07 at 9:31 AM.
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06/28/07, 12:29 PM
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#1009
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Still alive
Human Rogue
Cenarion Circle
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Sounds like the module isn't getting properly reloaded between attempts; I'll check into it. Thank you!
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06/28/07, 3:06 PM
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#1010
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Glass Joe
Night Elf Warrior
Thunderhorn
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Originally Posted by Schnappi
Keeping the same tank has a lot to do with how strong your tanks are in generating threat compared to each other. We've only done Reaver once so far and I was tanking about 50% of the fight. I think I flew back 6 times before I lost aggro the first time. I've even solo tanked Broodlord before.
I am quite convinced that avoiding a de-aggro does not avoid the threat change. Unfortunately I am not in a position where I can do lots of testing. I already had a hard time convincing people into using a threat meter :s
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Myself and our other OT constantly intervene on the MT on Void Reaver. Every so often we're lucky and the intervene is on the knockback. This has allowed our MT to typically tank VR to around 50-60%. Intervening is nice too for some extra rage for OT threat generation.
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06/28/07, 3:33 PM
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#1011
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Don Flamenco
Blood Elf Hunter
Kil'Jaeden
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With limited testing in Terrokar, we couldn't get a healer's threat to update until he did one point of damage.
We were using Omen 41995 and Threat 42065.
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06/28/07, 10:11 PM
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#1012
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Piston Honda
Tauren Shaman
Twisting Nether (EU)
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Is Prism of Inner Calm working with omen? ( http://www.wowhead.com/?item=30621)
it's 150 threat reduction on a physical crit and 1000 reduction on a spell crit.
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06/28/07, 11:01 PM
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#1013
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Von Kaiser
Gnome Warlock
Black Dragonflight
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Originally Posted by Lumi
With limited testing in Terrokar, we couldn't get a healer's threat to update until he did one point of damage.
We were using Omen 41995 and Threat 42065.
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This is the same problem I had when doing my initial testing 3-4 weeks ago. Funny you mention Terrokar... perhaps it is a zone-related issue (I was in Terrokar as well)?
edit:
Also, on our last VR kill, we had all the tanks pick up Omen to see how well it worked. It seemed to be accurate for 3 of the 4 tanks (though on one pulled agro... so I can't be certain), but one of the tanks did not seem to be getting his agro reduced. I cannot confirm this for certain (as I wasn't watching his threat carefully), but he said that he was not seeing his threat visually drop when he got knocked back (this was confirmed by a dps or two). At the end of the fight, he was also about 25% ahead of the other 3 tanks which were neck-to-neck. This was a feral tank. There were 4 tanks total, 1 warrior and 3 ferals. They were all using the enUS client and were relatively up-to-date (updated within the last day or so).
Sorry for the lack of information - if there's anything else that could help, let me know.
Last edited by Tehehe : 06/28/07 at 11:07 PM.
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06/28/07, 11:06 PM
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#1014
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Still alive
Human Rogue
Cenarion Circle
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Originally Posted by Nemaa
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Heh, nope, sure isn't. That's gonna be an interesting one to model, but I'll see what I can do!
What happens if you have a physical crit for less than 150?
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06/28/07, 11:16 PM
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#1015
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Von Kaiser
Gnome Warlock
Black Dragonflight
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Originally Posted by Antiarc
Heh, nope, sure isn't. That's gonna be an interesting one to model, but I'll see what I can do!
What happens if you have a physical crit for less than 150?
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It doesn't matter what the damage done (or the threat gained) was. It's a static reduction of 150 global threat on every melee crit and 1000 threat on every spell crit.
I can't confirm this for certain, as I do not have the trinket to test with, but it seems it is the most sensible way for it to work given the spell and proc data from Thottbot. I am rather confident this is how it works.
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06/28/07, 11:18 PM
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#1016
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Still alive
Human Rogue
Cenarion Circle
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"Reduces the threat from your harmful critical strikes."
It doesn't seem to make sense that you could crit for less than 0 threat. Unfortunately, I don't have the trinket either.
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06/28/07, 11:35 PM
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#1017
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Still alive
Human Rogue
Cenarion Circle
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I've added handler for Prism of Inner Calm modeled as follows:
On crit, if the attack's element was physical, reduce the threat caused by the attack by 150 before any modifiers. If the element is not physical (ie, it is magical) then the spell's threat is reduced by 1000. This means that rogues will see 106.5 threat reduction on a physical crit with no other modifiers. This is consistent with other threat-modifying abilities. The ability is floored at zero, so a crit for 76 will not end up reducing your overall threat value.
This is applied to the target(s) that the crit happens on.
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06/28/07, 11:55 PM
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#1018
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postcount++
Malan
Tauren Shaman
No WoW Account
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Does that make sense? What if I'm dual wielding and my OH (with a 50% dmg reduction) only hits for around 100 or so? Doesn't the trinket still give you -150 threat? Why floor it at 0?
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Shitting up every single thread on EJ since '06
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06/29/07, 12:19 AM
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#1019
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Still alive
Human Rogue
Cenarion Circle
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It doesn't seem like it'd make sense for a physical crit to be able to reduce net threat.
Obviously we need someone with this trinket 
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06/29/07, 1:51 AM
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#1020
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Von Kaiser
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Seems perfectly logical that you get threat from the hit, then a feint proc for a flat 150. Having the proc somehow know about the value that triggered it doesn't seem consistent with the way procs work. Especially since that's what the spell data says!
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06/29/07, 2:00 AM
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#1021
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Still alive
Human Rogue
Cenarion Circle
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That makes sense, Tunah.
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06/29/07, 3:29 AM
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#1022
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Von Kaiser
Draenei Shaman
Crushridge
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Didn't someone say the trinket was only -52 Threat?
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http://ctprofiles.net/2303173
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06/29/07, 4:13 AM
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#1023
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Glass Joe
Undead Priest
Frostmourne (EU)
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Originally Posted by Donzilly
Didn't someone say the trinket was only -52 Threat?
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It was stealth buffed 
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06/29/07, 6:09 AM
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#1024
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Don Flamenco
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The insane behavior of Omen all around (values, ordering, eccet) disappeared with an update yesterday (as I raided just now to see them behave).
Irrelevant funniness - the WAU "update everything" that fixed Omen apparently broke my main tank windows. I'm not supposing the two are linked in any fashion besides coincidence, but it was fun to suppose the Universe was saying I could have a threat list or a main tank list, but not both.
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Everybody is your brother until the rent comes due.
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06/29/07, 6:12 AM
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#1025
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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I assume it's just working the same as Feint.
It doesn't care about how much threat you have, it simply reduced it by 1050 (affected by modifiers I suppose).
It threat would go negative, it just floors to zero.
But the threat reduction has nothing to do with the preceding damage range.
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