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06/30/07, 11:31 AM
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#1051
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Von Kaiser
Devá
Human Priest
No WoW Account
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Could we have a "hide version number" option?
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06/30/07, 11:33 AM
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#1052
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Originally Posted by Praetorian
You can prove there is no negative threat by having Player A hit a mob for 100. Rogue B walks over and Feints repeatedly. Then B hits the mob a couple of times, and see what happens.
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That proves that permanent threat reductions don't take you below zero. It doesn't actually prove whether Fade can take you temporarily negative. Though I suspect that's largely a semantic difference.
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06/30/07, 12:18 PM
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#1053
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banned
Night Elf Rogue
Wrathbringer (EU)
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Originally Posted by Nemaa
Can anyone confirm that -threat skills and spells are affected by threat modifiers like salvation in a "wrong way"? Like prism of inner calm's -1000 threat will be modifyed to -700 with BoS?
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At least it was common knowledge that Feint was affected by the rogue modifier and Blessing of Salvation.
I haven't bothered to check it for myself, but I haven't heard that this was changed either.
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06/30/07, 12:40 PM
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#1054
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Don Flamenco
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Originally Posted by Praetorian
This isn't exactly scientific, but yes, in general, the builds of Omen/Threat this week have been really polished, and I haven't had people complaining that it was bugging out on them or doing odd things.
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You guys stop running KTM?
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06/30/07, 12:41 PM
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#1055
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Mike Tyson
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Probably 3 weeks ago.
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06/30/07, 1:54 PM
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#1056
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Von Kaiser
Troll Rogue
Alexstrasza (EU)
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Originally Posted by Nemaa
Can anyone confirm that -threat skills and spells are affected by threat modifiers like salvation in a "wrong way"? Like prism of inner calm's -1000 threat will be modifyed to -700 with BoS?
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I think this was an bug like that some time ago but it got fixed in I think 1.9 when they changed how scaling modifiers stack together.
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06/30/07, 3:21 PM
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#1057
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Still alive
Human Rogue
Cenarion Circle
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(double post)
Last edited by Antiarc : 06/30/07 at 4:56 PM.
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06/30/07, 4:56 PM
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#1058
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Still alive
Human Rogue
Cenarion Circle
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Originally Posted by Stan
Could we have a "hide version number" option?
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Once it's out of beta, yes. For now, I want it on for error report screenshots.
Originally Posted by songster
That proves that permanent threat reductions don't take you below zero. It doesn't actually prove whether Fade can take you temporarily negative. Though I suspect that's largely a semantic difference.
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In Omen's implementation, Fade can take you negative, as it becomes problematic to add the threat back in on buff fade otherwise. For something like fade, it doesn't matter a whole lot; for a permanent reduction like Feint it would matter a considerable amount.
Originally Posted by Praetorian
Question:
Does Threat account for the fact that a bolt from a Lightning Overload (elem sham talent) generates 50% threat?
http://www.thottbot.com/s39805
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Nope. Had a guildie bugging me about that last night. It's on the list for today. 
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06/30/07, 6:40 PM
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#1059
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Piston Honda
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Originally Posted by Stan
Could we have a "hide version number" option?
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You can modify the lua to remove it. It was bothering me too, so I quoted out that line in the lua. Look for a line that says:
Just below that, there is a line that says:
self.Anchor.revision.SetText(string.format(.........etc..
Comment out that line by putting " -- " in front of it. You have to modify the file using Notepad, as using Wordpad will change the text formating and cause Omen not to load correctly.
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07/01/07, 1:48 PM
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#1060
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Piston Honda
Tauren Shaman
Twisting Nether (EU)
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Show column headings and Animate bars options are not included in the saved skin. Is it intended?
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07/01/07, 3:55 PM
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#1061
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Now you're thinking with portals!
Undead Rogue
Twisting Nether
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Class colors?
Couple things I'd like to see regarding the UI portion of Omen (yes I know it's still low on the list of things to do, but I thought I'd toss the ideas out there).
Ideas:
1. Bring back the 'you' arrow. I know it seems kind of counter intuitive, but I tend to run with my bar colored the same as my class. Mainly because I'm just watching threat in general, and rarely look at my own bar, but looking over and seeing 2 red bars can be confusing. I use warnings to see if I'm going to pull threat, so a little arrow with 'always show self' on is more than enough to denote my position and differentiate between me and other rogues.
2. Invert the 'display while solo' option to 'don't show while soloing' and make it effect warlocks and hunters. This way if we don't want to see our agro we can just turn it on. As it stands now, there is no way to make it not show for warlocks (as the bug with omen staying hidden when it's told to isn't fixed yet).
3. Option to disable warnings while soloing (While useful in raids, those warnings are annoying as hell if you're the only person on the threat list.) Yes it can be done manually, but I always forget to turn them back on, and having the solo option override them when not in groups would be most helpful.
Bugs:
Agro gain bar showing up WAY under the person with the most threat on multi mob pulls. It seems intermittent and only when there is more than one same named mob around, but gets confusing when the warrior at the top has 4-5 times as much threat as the displayed agro gain bar, especially when warnings are on. (I'll try and find a screenshot of it)
Waterfall config no longer an option? I looked forever in the latest 2-3 releases for the waterfall config option, but it seems to have gone MIA.
Question:
Are you still planning on implementing on use threat reduction trinkets? (I know it was mentioned early on in Omen's development, but I haven't seen much more on the subject).
All in all, Omen (and threat) is absolutely amazing, and a lot of people are VERY grateful to you for developing an alternative to KTM
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07/01/07, 5:25 PM
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#1062
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Soda Popinski
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Originally Posted by songster
That proves that permanent threat reductions don't take you below zero. It doesn't actually prove whether Fade can take you temporarily negative. Though I suspect that's largely a semantic difference.
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Here's the issue: Fade may not truly give you "negative" threat, but in terms of operation, it behaves that way.
Take a typical 4-pack in a heroic dungeon that I'm running. I'm an impatient bugger, and if the tank is being slow, I will do the following:
1) Walk toward a pack, and SW  a random mob in the pack.
2) Run directly at the tank, waving my arms and screaming "I HELPED! I HELPED!"
3) When I'm on top of the tank, hit Fade.
Now, Fade is obviously more threat reduction than my pitiful 650 non-crit SW  (holy ftl), so Fade removes all of my SW  threat. *However*, it also removes my 1 point of threat from being in combat with the mobs, and any residual threat on top of that from body aggroing. In fact, it removes me completely down to (as Gurg implied) 0 threat. Now, you're only at 0 threat if you aren't even in combat with the mobs. If you are in combat, you are at 1 threat, and the mob will *always* attack you rather than me, so long as Fade remains active.
So while Fade isn't "truly" negative, because it has additional threat "absorption" built in, it behaves like you are at negative threat, excepting the caveat that if someone is at 0 threat because they are out of combat, you are still *on* the threat tables of the mobs, so you are obviously going to get aggro before then. /shrug
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07/01/07, 6:09 PM
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#1063
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Still alive
Human Rogue
Cenarion Circle
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Originally Posted by Nemaa
Show column headings and Animate bars options are not included in the saved skin. Is it intended?
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Can you elaborate? They should be.
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07/01/07, 6:13 PM
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#1064
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Still alive
Human Rogue
Cenarion Circle
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Originally Posted by Marroc
1. Bring back the 'you' arrow. I know it seems kind of counter intuitive, but I tend to run with my bar colored the same as my class. Mainly because I'm just watching threat in general, and rarely look at my own bar, but looking over and seeing 2 red bars can be confusing. I use warnings to see if I'm going to pull threat, so a little arrow with 'always show self' on is more than enough to denote my position and differentiate between me and other rogues.
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Heh, I hadn't heard of anyone liking it. I can do that.
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2. Invert the 'display while solo' option to 'don't show while soloing' and make it effect warlocks and hunters. This way if we don't want to see our agro we can just turn it on. As it stands now, there is no way to make it not show for warlocks (as the bug with omen staying hidden when it's told to isn't fixed yet).
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Aye, it's on the to-do list.
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3. Option to disable warnings while soloing (While useful in raids, those warnings are annoying as hell if you're the only person on the threat list.) Yes it can be done manually, but I always forget to turn them back on, and having the solo option override them when not in groups would be most helpful.
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Definitely.
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Agro gain bar showing up WAY under the person with the most threat on multi mob pulls. It seems intermittent and only when there is more than one same named mob around, but gets confusing when the warrior at the top has 4-5 times as much threat as the displayed agro gain bar, especially when warnings are on. (I'll try and find a screenshot of it)
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I'm not sure there's a good way to address this - multi-mob same-name pulls are basically a wash meter-wise if there is any kind of multi-target damage, unfortunately. The aggro bar is based off of who has aggro on your current target, so it's possible for Tank to have aggro on Mob X and for you to have aggro on another Mob X, and you'll see the aggro bar for your target based on the cumulative threat. It's ugly and broken, but I'm not sure there's a way around it.
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Waterfall config no longer an option? I looked forever in the latest 2-3 releases for the waterfall config option, but it seems to have gone MIA.
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Should be - just ctrl-click the Fubar item.
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Are you still planning on implementing on use threat reduction trinkets? (I know it was mentioned early on in Omen's development, but I haven't seen much more on the subject).
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Yes, definitely. I'm implementing them as people feed them to me, but currently I support The Eye of Diminution, Fetish of the Sand Reaver, and the Prism thingie. I need to add the Hypnotist's Watch to this, and I'm sure there are others.
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07/01/07, 7:42 PM
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#1065
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Piston Honda
Tauren Shaman
Twisting Nether (EU)
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Originally Posted by Antiarc
Can you elaborate? They should be.
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Using Omen 42302 Threat 42277. I update omen every day before raid and I noticed this quite often. Really easy to reproduce: Save a skin with Show column headings off and Animate bars off, turn them on and load the saved skin. The options remain turned on.
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07/01/07, 7:43 PM
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#1066
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Now you're thinking with portals!
Undead Rogue
Twisting Nether
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Originally Posted by Antiarc
I'm not sure there's a good way to address this - multi-mob same-name pulls are basically a wash meter-wise if there is any kind of multi-target damage, unfortunately. The aggro bar is based off of who has aggro on your current target, so it's possible for Tank to have aggro on Mob X and for you to have aggro on another Mob X, and you'll see the aggro bar for your target based on the cumulative threat. It's ugly and broken, but I'm not sure there's a way around it.
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If the agro gain bar is generated as the person with the most threat + 10% (30%) then shouldn't the agro gain bar ALWAYS be on top of the omen list?
What i'm getting is:
MAGE1
TANK1
MAGE2
AGROGAIN
ROGUE1
TANK2
or similar on the list...
That seems to contradict how agro gain should work. If it's showing me the threat of a 'pack' of X's, shouldn't agro gain be based on the threat of that pack? If that's the case, then it should be showing 10% more than MAGE1 for the agro gain bar (as logic would dictate), but instead the agro bar shows up in odd spots (or some times not at all).
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07/01/07, 8:21 PM
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#1067
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Piston Honda
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edit: Explained better below
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07/01/07, 8:22 PM
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#1068
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King Hippo
Awnh
Tauren Warrior
No WoW Account (EU)
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Originally Posted by Marroc
If the agro gain bar is generated as the person with the most threat + 10% (30%) then shouldn't the agro gain bar ALWAYS be on top of the omen list?
What i'm getting is:
MAGE1
TANK1
MAGE2
AGROGAIN
ROGUE1
TANK2
or similar on the list...
That seems to contradict how agro gain should work. If it's showing me the threat of a 'pack' of X's, shouldn't agro gain be based on the threat of that pack? If that's the case, then it should be showing 10% more than MAGE1 for the agro gain bar (as logic would dictate), but instead the agro bar shows up in odd spots (or some times not at all).
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This is intended behaviour. The aggro gain bar isn't defined as relative to whomever is on top of the meter, but to whomever the mob you have targeted is itself targeting. In the example you gave, Rogue1 is the target of the mob you're targeting and the aggro gain bar shows the amount of threat needed to pull the mob away from said rogue. Mage1, Tank1 & Mage2 - presuming the list is accurate - all have higher threat but on a different mob with the same name; showing aggro gain for one of them would be irrelevant to the mob you're actually doing threat to.
Having the threat meter always show aggro gain as relative to the highest on the threat meter seems generally pointless, really. This way at least adds some relevant information when you pull multiple mobs of the same name, allowing you to check how the tank on the mob you're targeting is doing rather than some other tank on a different mob with the same name. Also, even on single-mob pulls assuming that the aggro holder is the same person as the top of the threat list would immediately make the aggro gain bar useless. If you exceed the tank then the gain bar would swap to you and you'd no longer be able to easily determine by how much more you can safely exceed the tank's threat - which is the entire point of having the aggro gain bar in the first place.
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07/01/07, 8:23 PM
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#1069
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Still alive
Human Rogue
Cenarion Circle
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Originally Posted by Marroc
If the agro gain bar is generated as the person with the most threat + 10% (30%) then shouldn't the agro gain bar ALWAYS be on top of the omen list?
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It's the threat of the person with aggro +10/30%, which is a subtle difference. If your target has no target, there's no aggro gain bar. If a mage does 15k threat to a pack of 5, but a tank has aggro on the one the mage has targeted with 4k threat, then the aggro gain will show at 4.4k/5.2k, which is the point that you will pull aggro on your target.
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07/01/07, 8:38 PM
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#1070
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Now you're thinking with portals!
Undead Rogue
Twisting Nether
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Originally Posted by Antiarc
It's the threat of the person with aggro +10/30%, which is a subtle difference. If your target has no target, there's no aggro gain bar. If a mage does 15k threat to a pack of 5, but a tank has aggro on the one the mage has targeted with 4k threat, then the aggro gain will show at 4.4k/5.2k, which is the point that you will pull aggro on your target.
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ah okay. Then it's WAI. Just didn't think that it was picking up ToT to figure out agro ^_^
Nothing to see here, carry on.
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07/01/07, 8:44 PM
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#1071
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Von Kaiser
Gnome Warlock
Black Dragonflight
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Originally Posted by Antiarc
Heh, I hadn't heard of anyone liking it. I can do that. 
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I liked the arrows too =)
On another note, when changing the font size, it doesn't change the size of the header text. This was kind of annoying because the only way to do that was to change the scale.
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07/02/07, 5:26 AM
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#1072
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Glass Joe
Human Warrior
Outland (EU)
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Dropping of the threatmeter
I keep getting complaints about dropping off the meters for other raidmembers when i tank, I was wondering if there was any simple explanation for this (I myself can still see my and the other raid members threat on the meter)
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07/02/07, 6:34 AM
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#1073
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Glass Joe
Human Warlock
Outland (EU)
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Just to expand on what Deepeesch is saying, we frequently see him OK for the first 20s of a mob and then he just evaporates off the list permanently. I think it keeps resetting although I can't confirm this at this moment and will try to do tonight. The place it affects us most is the bloodhammer guy in Kael's fight but this isn't the only place it happens.
We also had some issues with the capernica's threat. We use two locks but frequently the dps would be under the second locks threat and when the first gets conflagged they go straight to the third. The only thing I can think of is the second lock has the affliction / destruction talents for threat reduction but I'm sure you have that covered. If there is anything I can do to help fix this (It may be just her, seems accurate for most other fights) just say.
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07/02/07, 7:21 AM
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#1074
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Rafikki is right
Cadfael
Worgen Priest
No WoW Account (EU)
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I remember you writing something about Omen/Threat being off for Shadow Priests. Is this supposed to be fixed ?
I was in Heroic CoT2/Black Morass this weekend. Lineup: 1 Prot-Warrior, 1 Holy Priest, 3 Shadow Priests. (yes really, was fun  ). Normal fights and Rift Lords was fine but on all bosses it seemed I had far more aggro displayed than I really had. Case in point, on Temporus the last 20% we decided to speed thing up (too many mobs on Mediev's shield) and instead of playing safe we nuked. I was at around 150% threat displayed but did not pull aggro. Since he's taunt immune anyway, it seems my threat wasn't properly calculated on this fight and I could have done more damage, speeding things up.
Just in case we do that again, any special logs/settings that would help ?
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07/02/07, 8:16 AM
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#1075
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Hell bent for leather
Orc Hunter
Lightbringer (EU)
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Here,s a shot of Omen just after I feigned death. The 'warrior' just above is my pet and not a slacker ^^, but I'd like to know why I'm at negative threat-per-second. If my threat is erased and then slightly adding up again it should be at 0 TPS just after feign and then rising?

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Dr. Frederick Frankenstein: Igor, help me with the bags.
Igor: Soitenly. You take the blonde, I'll take the one in the turban.
Dr. Frederick Frankenstein: I was talking about the luggage.
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