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Old 07/19/07, 2:11 PM   #1376
Antiarc
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Cenarion Circle
Yeah, you're probably right. I may start using a branch for commits during the day, given the userbase Omen seems to have at the moment.
 
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Old 07/19/07, 2:13 PM   #1377
Marroc
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Twisting Nether
Originally Posted by Antiarc View Post
Unfortunately, yeah, this has me in a bit of a pickle as well.

Lightning bolts from the Capacitor are half threat; however, they share the same name as the Shaman's lightning bolt in the combat log, which makes distinguishing them tricky, to say the least. It's a to-solve issue right now, but I don't have a good solution at the moment.

If you proc the capacitor one in seven casts, and you have elemental precision, then your threat should be reported as:

8B * 0.9

When in fact your threat should be:

7B * 0.9 + 0.5B

So you should end up with threat showing slightly higher than it actually is.

If anyone has ideas, I'd love to hear 'em.
Like I said above... watch the charge counter buff? It's dirty as hell, but I don't recall the charges having any sort of duration, so what you could do is set a flag when the number charges gets to 2 and then check the charges after each lightning bolt until the buff is less than 2, at which point the last lightning bolt should have been the one from the trinket (lag may effect this somehow though >_<).
 
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Old 07/19/07, 2:15 PM   #1378
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Yeah, my concern there is race conditions. You can very certainly cast a lightning bolt right about the same time that you proc the capacitor. What I really need to do is find a guildmate with it and hijack them for happy fun event logging time.

I'd say that you could check for cast times...but well, Lightning Overload blows that theory apart.
 
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Old 07/19/07, 2:19 PM   #1379
Marroc
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Originally Posted by Antiarc View Post
Yeah, my concern there is race conditions. You can very certainly cast a lightning bolt right about the same time that you proc the capacitor. What I really need to do is find a guildmate with it and hijack them for happy fun event logging time.

I'd say that you could check for cast times...but well, Lightning Overload blows that theory apart.
But lightning overload has a different name for the spell (I think, I'm no shaman though), so you might be able to check cast times, or at the very least check cast times for non-crits.

That very well may be your answer :P
 
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Old 07/19/07, 2:24 PM   #1380
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"Gives your Lightning Bolt and Chain Lightning spells a 5% chance to cast a second, identical spell on the same target at no additional cost."

I don't think it does, actually. :/
 
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Old 07/19/07, 2:26 PM   #1381
Marroc
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Originally Posted by Antiarc View Post
"Gives your Lightning Bolt and Chain Lightning spells a 5% chance to cast a second, identical spell on the same target at no additional cost."

I don't think it does, actually. :/
damn... Is there really nothing that is odd about the capacitor hit? I'm going to go digging to see if there is anything unique about it...

edit:

/sigh Nope... exactly the same. Looks like you'd have to go with the solution we do have and just deal with the race mechanics, which now that I think about it isn't that bad. Given the number of times a 'race' situation is likely to occur DURING a lightning capacitor proc and is rather low, so for the most part you should be catching the right bolt, and if you don't then it's likely to happen very rarely and the higher reported threat isn't that big of a deal, so long as it isn't happening all the time.

Actually, I can't think of how the race mechanic could occur.

What could possibly crit from the shaman while he's casting a lightning bolt? It doesn't proc off DoTs (obviously) or their lightning shield.

Last edited by Marroc : 07/19/07 at 2:38 PM.
 
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Old 07/19/07, 2:30 PM   #1382
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Nothing that I've been able to ascertain, no. There may be a distinguishable event pattern, though, but I won't be able to find that without firsthand access to the trinket.
 
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Old 07/19/07, 3:28 PM   #1383
Trouble
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You most definitely have attracted a large userbase despite the beta. I would guess a large portion of guilds that are savvy enough to read these forums regularly have switched, including a very large portion of top 200 progressed guilds. Doing updates between 6 PM EST and 9 pm EST will hit the very largest portion of people doing their updates for the day shortly before their raids. Good if you want to test something new that you know won't result in Threat not functioning at all, bad if you're committing drycode that may or may not explode the WoW client.
 
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Old 07/19/07, 3:29 PM   #1384
 Praetorian
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Mal'Ganis
Capacitor procs are basically identical to Lightning Bolts in the combat log. WWS can't distinguish them either and lumps them together.
 
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Old 07/19/07, 3:58 PM   #1385
Geheim
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<zZq>
Mal'Ganis
Cast time on a shaman lightning bolt is 2 seconds minimum (per wowwiki not 100% sure), a proc from [The Lightning Capacitor] should be more or less instant after the last lightning bolt that causes the cap to get the third charge.

If a lightning bolt is seen within a second of the last bolt, the last bolt was a crit, and the damage is between 694 and 806 damage; assume for threat reasons that it is from the lightning capacitor.

Disclaimer, I'm not a shaman, I've never played a shaman. Just had an idea on how you might be able to discern between the two types of lightning bolt.
 
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Old 07/19/07, 4:00 PM   #1386
 Praetorian
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Haste gear, bloodlust, metagem procs, NS, etc... too many variables that can cause normal quick-cast LBs.
 
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Old 07/19/07, 4:06 PM   #1387
Marroc
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Originally Posted by Praetorian View Post
Haste gear, bloodlust, metagem procs, NS, etc... too many variables that can cause normal quick-cast LBs.
also, the capacitor can crit, which throws using a damage range right out the window.
 
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Old 07/19/07, 4:07 PM   #1388
Geheim
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Originally Posted by Praetorian View Post
Haste gear, bloodlust, metagem procs, NS, etc... too many variables that can cause normal quick-cast LBs.
Damn, I guess ask Blizzard to rename the spell effect from the item in a future patch. Because without a name or discernible time difference, I can't think of any way to tell them apart in the combat log.
 
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Old 07/19/07, 4:11 PM   #1389
Marroc
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Again we can get reasonably close and approximate. The only thing that effects this is the 'race' mechanic where something happens between when we realize a proc has gone off and figure out what lightning bolt to use.

Most of the time it won't be a big deal, and when it is, it should be a fairly marginal threat difference.

Given that this effects one spec, of one class, with one trinket, I would think that using the buff to model when the effect goes off is within a decent realm of accuracy.
 
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Old 07/19/07, 4:36 PM   #1390
sovelis41
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Zul'Jin
On Sunday we were killing Void Reaver and a Fire Mage had exceptional threat, although the fight had just begun. I suppose the threat wasn't cleared between attempts, but I cannot tell you if he had Omen installed (forgot to scroll up on the screenshot).
Do you have this mage's revision number? I think I knocked this one out a bit ago, but I'm not positive.
We experienced this problem (abnormally high mage threat) last week on Void Reaver, but Tuesday's (7/17) kill showed no signs of this bug.

Edit: Apologies for not having the revision numbers available =/
 
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Old 07/19/07, 4:38 PM   #1391
Thebigcheeze
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Agamaggan
I've changed the TPS calculations considerably over the past few revisions - what revision are you using?
I updated to the hardlocking revision, then went and updated to 44143 (omen) I'm not sure what version of threat that is. Hope that helps. Cheers.
 
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Old 07/19/07, 4:44 PM   #1392
Antiarc
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Originally Posted by sovelis41 View Post
We experienced this problem (abnormally high mage threat) last week on Void Reaver, but Tuesday's (7/17) kill showed no signs of this bug.

Edit: Apologies for not having the revision numbers available =/
No problem; please let me know if you see it crop up again.

Originally Posted by Thebigcheeze View Post
I updated to the hardlocking revision, then went and updated to 44143 (omen) I'm not sure what version of threat that is. Hope that helps. Cheers.
Okay, thanks for the report. I'll take (yet another ) look and see what I can find.

Edit: Found it, I had an order-of-operations thing going on that was causing a slow oscillation, which added up over a long fight. My unit tests have been running for about 9 minutes now and seem to be checking out.

Last edited by Antiarc : 07/19/07 at 5:05 PM.
 
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Old 07/19/07, 6:51 PM   #1393
Thebigcheeze
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Tauren Druid
 
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Originally Posted by Antiarc View Post
Okay, thanks for the report. I'll take (yet another ) look and see what I can find.

Edit: Found it, I had an order-of-operations thing going on that was causing a slow oscillation, which added up over a long fight. My unit tests have been running for about 9 minutes now and seem to be checking out.
Sweet. My guild will be doing VR today so that should be a good test if it's still accumulating over long fights.

Cheers.
 
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Old 07/19/07, 7:11 PM   #1394
Unaz
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Orc Shaman
 
Mug'thol
If the capacitor procs in close proximity to a normal LB, then it shouldn't matter for the most part I would think. The first bolt can be counted as the capacitor, and the second will be counted normally. Assuming the damage range is approximately the same.

As far as Lightning Overload, I don't believe the actual cast message is different, but I think there's a second line in the combat log that says something about gaining LO. I'm not positive about this though.
 
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Old 07/19/07, 7:41 PM   #1395
Antiarc
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Originally Posted by Unaz View Post
If the capacitor procs in close proximity to a normal LB, then it shouldn't matter for the most part I would think. The first bolt can be counted as the capacitor, and the second will be counted normally. Assuming the damage range is approximately the same.
I don't think that's a valid assumption, actually. The Capacitor's bolt is 50% threat, whereas an EP'd normal bolt would be 90%. Halving threat from a 2k LB would be a bit on the dangerous side.
 
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Old 07/19/07, 8:15 PM   #1396
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Those doing Supremus:

1) Has it worked for anyone?
2) If it hasn't worked for you, what's your locale?
3) Can you manage to get a Transcriptor or BigWigs debug log to me?
 
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Old 07/20/07, 3:23 AM   #1397
Geheim
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<zZq>
Mal'Ganis
So to bring back up an old problem, I pulled agro while under 90% of the tanks threat tonight on Nightbane. I was running Omen 44158/Threat 44250. Tank was running both Threat 44250 and KTM 19.18.

Something still seems odd about the threat situation of this fight.
 
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Old 07/20/07, 4:10 AM   #1398
Oscarvil
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Proudmoore
There's some talk about it in this thread, basically it seems like vanish isn't wiping aggro on NB/Magtheridon properly. Seems like it's not really an Omen problem as well.
 
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Old 07/20/07, 4:22 AM   #1399
Antiarc
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Vanish definitely doesn't wipe aggro 100% of the time on Nightbane. I ran into that myself Tuesday.

I pulled aggro while well below the tank threshold. I immediately vanished; Nightbane remained on me and hit me a second or two later, pulling me out of stealth (definitely not a lag issue). I stopped attacking, and a paladin BOP'd me. Nightbane remained on me through the BOP, with the tank frantically attacking and trying to regain aggro. BOP wore off and I hit evasion. I lasted through the evasion, again, not attacking. Once Evasion was done, I died, and aggro returned to the tank. There is no way there was a normal aggro mechanic at play there.

I mildly suspect that NB's breath may be a deaggro, and I've added a raid-settable variable for it, so I can test it next week.
 
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Old 07/20/07, 4:46 AM   #1400
Crazytrucker
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Tauren Shaman
 
Chromaggus
Could you add in if a player gains Insignifigance, they generate 0 threat until they loose Insignifigance.
 
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